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Nathalie Grace Getino Grade 12 -ABM-Executive

METHODOLOGY

The researchers used the descriptive-correlational research design. This design described the
profile of respondents and determined the difference in academic performance of players and
non-players of online games.

RESPONDENTS AND SAMPLING PROCEDURE

The junior and senior students of the Doña Hortencia Salas Benedicto National High School are
the respondents of this research. The researchers had a pre-survey first on the prospective
respondents. After which, the researchers identified those who play and those who do not play
online games.

DATA GATHERING TOOLS -The researcher used two sets of questionnaire for gathering data for
the profile of the respondents.The main tool that was used in gathering data for this research is
the researcher madeinstrument.

Part I includes data information, it describes important information about their age, sex, and
their final average based on the previous grading during their second semester in the year
2020-2021.

Part Il includes the game session and activities of the online game players. It determines the
type of computer games being played, how often the students play online games and
thenumber of hours spent playing online games in a week? And why do they play online
games?

For the non-player:

Part I includes data information, it described important information about their names, age,
gender, and their final average based on the previous grading.

Part II includes the reasons why they are not playing online games? What do they do during
their vacant time?

STATISTICAL TREATMENT

The following were used in the analysis and interpretation of data. Frequency, percentage and
T-test distributions were used to facilitate the analysis of data.

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