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Plot Hooks and Campaign Ideas
Plot Hooks and Campaign Ideas
Often when crafting any kind of dramatic story, such as the ones good
Narrators create for their players, finding inspiration and getting started can be
the hardest part. And while there will soon be official Operation and Campaign
supplements published for Valherjar, we at Game Monkeys feel strongly that
part of our job is to give you as many resources as possible to help you create
dramatic elements for your games. Thus, just like we do in almost every book we
publish, we have included plot hooks and campaign ideas on our website to help
give you creative inspiration for your games. These hooks can be used
individually, just as they are, can be intermingled to produce an elaborately
woven story, or can just serve as a mood setter to help get your mind into that
wonderful place where you create stories of your own.
Please note that, for ease of reviewing and implementing, new plot hooks are
always added to the top of this list.
Mysterious Benefactors
A local gang of toughs just got a whole lot tougher, and there’s reason to
believe the Jotnar are involved. Turf wars that have been fought for years have
suddenly been decided over the course of a few days, and now territory and
operations that used to be spread out among a half-dozen gangs are under the
control of just one. Growing at an alarming rate and stepping up operations
exponentially, what was once a petty ring of pushers and thieves has now
graduated into a legitimate street presence. All of this caught the local authorities
with their pants down, and if things continue this way the entire city may come
under the thugs’ control. If they can’t be stopped, and their new benefactors
discovered, this could turn into a new base of operations for gods know what. A
delicate hand may be required, though, as an open street battle could cost
countless civilian lives and draw considerable attention to Valherjar operations.
In Betrayal or Distress?
A valued Garm ally has suddenly switched sides, and no one’s sure why.
Uncharacteristically having broken his contract with the Aesir to accept one with
a Surtur, even the Garm’s own kind are wondering what has happened to him. Is
he under some malevolent spell or simply motivated by his own greed? In either
event he may have information that could damage Valherjar operations and must
be dealt with.