Professional Documents
Culture Documents
First of all, both kartik and ritvik thank you so much …. For
being with us and making some time for this show apart from
your busy schedule. We really appreciate it. First tell me, are
you guys comfortable together? Get along with each other?
1. Having you both on our show, and that too very different
and contrasting visioned artists, kartik we have done
some research on you and we found out that it’s been 13
years you are into classical genre, whereas ritvik you,
may consider it as god gift or constant practice but it’s
been completely raw for you. So starting from you ritvik
tell us something about your musical journey in brief .
(RITVIK’S ANSWER)
What about you kartik? How music happened to you over the
years?
(KARTIK’S ANSWER)
3. Choose now-
6. Choose again –
Hindi song- humko tumse pyaar hai, jita beqarar hai aaja
meri bulbul tera intzaar hai.
GAMING SECTION
🕑 Timings: 2-5pm
💸 Ticket Price: 300/- Only
The idea of diffusion is not new; in fact it was originally examined by Gabriel
Tarde, a French sociologist, in the 19th century. However, it wasn’t until the
1920s and 1930s that the phenomenon began to be investigated in depth by
researchers.
One of the most significant early studies was conducted by Ryan and Gross in
1943. This solidified previous research into the adoption of seeds in agricultural
communities and provided a strong basis for diffusion research in the future.
1. Knowledge
at this stage advertisers will be hoping to expand attention to the item and
give sufficient instruction that the imminent adopter moves to the second
stage.
2. Persuasion
3. Decision
Once a decision to adopt a product has been made the product will, in most
cases, be used by the purchaser. This stage is when the adopter makes a decision
as to whether or not the product is actually useful to them. They may also seek
out further information to either support the use of the product or to better
understand the product in context.
This phase is interesting because it suggests that designers and marketers alike
need to consider the ownership process in detail. How can a user obtain useful
information in the post-sale environment? The quality of the implementation
experience is going to be determined, to a lesser or greater extent, by the ease of
access to information and the quality of that information.
5. Confirmation
This is the point at which the user evaluates their decision and decides whether
they will keep using the product or abandon use of the product. This phase can
only be ended by abandonment of a product otherwise it is continual. (For
example, you may buy a new car today – you are highly likely to keep using the
car for a number of years – eventually, however, you will probably sell the car
and buy a new one).
This phase will normally involve a personal examination of the product and also
a social one (the user will seek confirmation from their peers, colleagues,
friends, etc.)
It is worth noting that adoption is the process by which a user begins and
continues to use a product; diffusion is a measure of the rate of adoption. It
considers the relationship not just between any given user and a product but the
relationship between all users, each other and the product.
Rogers’ diffusion studies offered some interesting advice for driving the rate of
diffusion including:
Examining social networks (it’s worth noting that Rogers wasn’t talking
about Facebook or LinkedIn here though the idea applies in a similar way
in digital networks but rather “real life” social networks) and finding
highly respected individuals and working with them to create desire for
an innovation
Determining a representative group of desired users and “injecting” the
innovation into that group to gain positive feedback, case studies, etc. to
help make the decision making process easier for other would-be early
adopters
Diffusion recognizes that adoption is not an isolated process but rather one
which is influenced heavily by other members of the adoption cycle.
Failure of Diffusion
Failure for a product to diffuse within a market does not always mean that there
is a flaw in the product. It may mean that the product has failed due to
competition from other innovations or simply because of a lack of awareness or
knowledge.
Rogers cites a village called Las Molinas in Peru. This place of poverty had
high rates of disease. Villagers did not understand the relationship between
cleanliness and their own health.
This should have been easy to address; the residents had the resources to devote
to hygiene and thus just required education. A campaign team arrived to provide
Amplitude modulation –
1. amplitude modulation is a modulating technique where the amplitide
of a transporter differs relying upon the data signal. AM radio station
signals use lower carrier frequencies, this assists them with voyaging
significant distances. Now and then AM signs can have the option to
bob off the ionosphere. The distance went by the AM is a lot bigger
than the FM.
2. The first successful audio transmission was carried out in 1870’s.
3. The radio wave is called a carrier wave and the frequency as well as
phase remains the same.
4. It has poor sound quality.
5. More susceptible to noise.
Frequency modulation –
1. In this module, the recurrence of the carrier wave is adjusted by the
sign that carries information. The radio signs have enormous
transmission capacity than AM radio signs, which assists with offering
much better strong quality. Recurrence adjustment likewise empowers
to communicate sound system signals.
2. It was developed in 1930,s by edwin in united states.
3. The radio wave is called carrier wave. But, frequency and phase
remain the same.
Linear editing-
linear editing is the method involved with moving fragments of video and
additionally sound from crude film tapes onto a record tape. These fragments
can be taken from any area on your unique tapes and edited onto the record tape
in arrangement. The completed program is called the "edit expert" or "master".
2. Insert editing
Insert editing allows you to select and insert video and/or audio
signals into your program. Insert edits are used to add music,
full page graphics and cut-away shots. They add depth and
interest to programs.
Offline editing-
offline editing begins when the video editor (or tape operator) takes raw footage
and makes a duplicate of it that has been transcoded down to a more compressed
format like prored or an intermediate codec.
The transcoded footage is now proxy footage and it exist as at lower resolution
(and lower file size) than the raw files. The video editor will use this proxy footage
through the rough, fine and final cut. Once they move torward exporting the
project, the original high resolution footage replaces the proxy footage. At this
point the edit becomes ‘online’.
Online editing-
online editing is the handling of video or graphic editing which is done as the last
advance of video making. This progression is something contrary to disconnected
editing, where a video is prepared in its soonest and most crude state. In little
creations, online-disconnected work process is supplanted with video altering
programming chipping away at a non-direct altering framework (NLE), though
complex post-creations that use high-grade gear actually utilize disconnected
internet based work process.
As a film/video editor, you'll oversee material like camera film, exchange, audio
cues, designs and enhancements to create a last film or video item. This is a critical
job in the after creation measure and your abilities can decide the quality and
conveyance of the completed outcome. You'll for the most part work intimately
with the chief to accomplish the ideal outcome.
getting a brief, and possibly a layout of film as well as a shot rundown, content, or
screenplay
gathering all crude film, with camera shots either recorded or moved onto video
tape in anticipation of contributing into the PC
contributing whole surges and sound, and synchronizing and putting away them
into documents on the PC
carefully slicing records to assemble the grouping of the film and choosing what's
usable
making a 'unpleasant cut' (or get together alter) of the program/film and deciding
the specific cutting for the following and last stages
reordering and adjusting the substance to guarantee the legitimate sequencing and
smooth running of the film/video.
Video editing is the most common way of controlling video by revamping various
shots and scenes to make an entirely different yield. It tends to be just about as
basic as sewing together various scenes and shots with basic video advances, and
can become as muddled as adding distinctive PC produced symbolism (CGI),
sound and integrating various components, which might require years, a great
many worker hours and a huge number of dollars to achieve, similar to the case
with huge spending plan films.