Professional Documents
Culture Documents
2020
BUSINESS PLAN
MOBILE
APPLICATION
"PHYSMATH"
BY AKHMETOV ADILET
ABOUT INITIATOR OF THE
PROJECT
Competence
Knowledge of all typical mistakes during studying difficult
subjects at school (such as math and physics). Knowledge how
to make studying easier with the help of different methods as
well
In the 21st century, everything moves to the Internet. This global network has captured absolutely all areas.
Education is no exception. Modern technologies progressing every year are developing at a rapid pace.
Every person these days has a smartphone that provides instant access to the Internet and the use of any available
services. And children are the audience that comprehends new technologies much faster than adults.
Having global experience in working with children and every day faced with the problem of mastering difficult
subjects of physics and mathematics, I propose the idea to create a convenient and adapted for children mobile
application "Physmath"
"Physmath" is about ease of use, about a beautiful, "fashionable" interface and a huge amount of knowledge
The plan for the introduction of the application is the market, first of all, Kazakhstan, and
the CIS countries, for Russian-speaking students.
Audience
Schoolchild 10-18 years, students and adults
Initially, the application will be created in Russian, in the process of development it is planned to introduce English.
This will ensure that Physmath will enter the European, Asian and American markets.
In the CIS countries, there is a similar situation with education, and therefore, the same mistakes in the approach of
The "Physmath" application will be aimed at the modern student, no matter what country he is in.
STATISTICS
CIS Countries
20
15
10
This is a huge market and potential for the growth and development of a mobile
application.
SWOT ANALYSIS
ADVANTAGES DISADVANTAGES
Perspectives THREATS
1. Refusal to purchase
1. Entry into the market
application renewal
of the CIS, Europe and
America 2. New competitors
2. Constant introduction of
new features and plots
3. v Introduction of manuals
for preparation for UNT
Consumer
analysis
Analyzing consumers of a mobile application, we get the following data.
Children
10 - 15 years old – average school age
16-18 years old – senior school age
Based on personal experience, 75% of children do not fully understand physics and
mathematics.
Since these subjects are basic in school, children need to learn and accumulate knowledge
in this area. Starting from elementary grades, children study topics according to the school
curriculum, moving to the next grade, the child needs to use the knowledge of past years.
If the topic has not been mastered and disassembled fully earlier, he is faced with the
problem of studying a more complex topic. Thus, we have a pattern of growing stagnation
of the child's knowledge.
Operation Math.
Fact: Application aimed at playing with passing
math problems
Disadvantages: primitive tasks, more suitable for the
game
Mathmateer
Fact: App for studying mathematics, in a space theme
Disadvantages: simple uninteresting graphics.
DragonBox Algebra
Fact: Aimed at the development of logic
Disadvantages: not clear interface, lack of
updates.
Analyzing competitors, we can come
to some conclusions:
Kulenkov Group
Application development.
Market leader in Kazakhstan.
Advantages: The shortest terms, quality, development
of programs of any complexity, support throughout the
entire period of the application.
More than 34,000 attracted clients for 2020.
https://kulenkov.kz
Тeam of methodologists
Script team
Advertising
Professional marketing agency Eva. Specializing in all types of
internet advertising.
https://evamarketing.agency
TECHNICAL
JUSTIFICATION
Weekly update
13
FINANCIAL PLAN
LIST PRICE(KZT)
PROJECT BUDGET
5 850000 KZT
13600 USD
Budget+Term
1. Application development.
To implement a complex project in terms of graphics and animations, you need 4,000,000
tenge. The responsibilities of developers include:
1. Creating an application
2. Preparation of technical specifications
3. Creation of an account on the server of mobile applications
4. System monitoring and troubleshooting
5. Server maintenance
Implementation period: 3 months
2. Tutorial
To cover a large amount of information, 3 methodologists will be involved in the work.
3. Script
Development of the script and voice acting Implementation period: 1 month
4. Advertising
The annual advertising budget will be 1,200,000 per year.
The marketing strategy includes contextual advertising on YouTube, as well as targeted
advertising on social networks.
15
Monetization
For convenience and testing of the Physmath application, users will be offered a free 2 week
version
After this time, you need to pay $ 1 for a year of using the application.
The cost of the annual use was chosen taking into account the capabilities of all consumers,
my task is to enable each student to access the Physmath application and use it to the fullest.
If the exchange rate fluctuates, we will not notice a critical increase in prices.
Convenience.
Developing an application for a large number of countries, we also provide the convenience of
payment using only $ 1.
Pay-back
Having identified the target audience, their preference and quantity, it is necessary to calculate
the profit and payback
With an audience of 37 million people in the first month of launching the application, having
received 1% of downloads, we will cover - 370,000 people
50% will purchase an annual subscription - 185,000 people, taking into account the cost of the
application in the first month, the planned profit is 185,000 dollars, or about 75,000,000 tenge
Best Regards
Akhmetov
Adilet Askarovich
Almaty, Kazakhstan