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MI NOR
ARCANA

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INTRODUCTION
NIK | The first character we came tricking us about our potential. Though
up with for the game was Asra, your it pains me to say it, we completely un-
friendly neighborhood fortune tell- derestimated how much work it would
er and the player’s teacher in the art actually be.
of magic. Looking back at my notes, I
wrote this about what he wanted him To start off with, Dana had to design
to be: all six characters and make all of their
portrait art. She would also be painting
ӹӹ your mentor and/or mysterious a to-be-decided (countless?) number of
benefactor illustrations, as well as the 78 cards of
ӹӹ fills you with confidence in your the Tarot deck. All the backgrounds for
abilities and dreams a story we imagined taking place in
ӹӹ but might be tricking you about about a dozen locations including not
your potential one but two palaces, which Dana paint-
ed in a fully-rendered and polished
This is actually a good summary of style. On top of all that, she would have
how I felt most of the time towards to be designing and implementing the
the project. There wasn’t much else I’d user interface, and would have to do
rather be spending my time on, partly a tremendous amount of work on the
because it was a lot of fun to work on, Kickstarter project which was a whole
and mostly because I work slow. But other story that we weren’t anticipat-
there is also a great part of my inspi- ing in the exciting first weeks.
ration that came from interacting with
players who were enjoying the game. I spent most of this time trying to de-
To see it resonate with so many people vise an interesting cast of characters,
was a joy. Reading positive reviews was keeping in mind that ideally the play-
an unguilty pleasure, and as I learned ers would find at least one if not all of
new ways to work faster I gained con- them, as my Grandma Lily said, “seduc-
fidence in my ability to deliver content tive.” Dana’s beautiful art would have a
that the players will enjoy. lot to do with that, but the characters
and to some extent the setting would
But. play its part. Though this is somewhat
of a spoiler, we decided at the start
Dana and I planned on completing that each character would be based on
the game in six weeks. It was such a one of the 22 Major Arcana of the Tar-
fun concept and so on brand for both ot deck. I was already somewhat famil-
Dana and I, making it would be a piece iar with the Major Arcana thanks to my
of cake. One of the most challenging Miss Cleo’s Tarot Power Deck (As Seen
parts of designing a game is actually On TV), but my knowledge was basic.
making it fun, and that part would al- Nonetheless, we knew within a few
ready be done for us, since we were hours of starting the project that our
essentially designing it with ourselves cast would be the Fool, the Magician,
in mind. But like the sparkling illusion the High Priestess, the Hanged Man,
of Asra, the confidence that we were the Hermit, the Devil, and the Star.
feeling in the project may have been Don’t ask why we didn’t include Death,

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I’m not sure why either.

Reading up on each of these Major Ar-


cana was done in the overindulgent
way that I usually read up on things
when researching for a story. I’d say
about 22 hours of the first week were
spent reading about Tarot, taking notes
on how aspects of the cards should
manifest in the character’s personali-
ty, backstory, and role in the plot. The
plot, I originally thought, would write
itself as it was to in some way follow
the narrative arc of the Major Arcana:
the Fool’s journey. A path from first ad-
venture to enlightenment of the Great
Mystery. While each card has general
meanings associated with it, the beau-
ty of Tarot cards—the Major Arcana
especially—is that their imagery is
supposed to represent something that
doesn’t require explanation, arche-
types whose meaning is whatever it
evokes in the reader, if they listen to
their heart of hearts. But there is also
plenty to be read about what each one
canonically represents, and if there
was anything to read about them, I ӹӹ Above, a very early character concept that
gobbled it down… the information su- can now only be described as an unholy Asra/
Julian fusion.
perhighway had a lot to say about the
Major Arcana, all the way back to the
earliest museum-quality Geocities
sites. Since I don’t understand or as-
ӹӹ Some of the earliest concept cribe to the idea of budgeting time, I
sketches for the characters read it all, and slowly a story surround-
inspired by the Hanged Man
(top), the Devil (left), and the
ing them began to form.
High Priestess (right) depict-
ed them with pointed ears. At But first came the characters. ö
this point, it was uncertain if
the characters representing
each Arcana would be god-
like beings, magical mani-
festations of their respective
cards, or just regular humans
with a special connection to
an esoteric power.

Elements of this initial Hanged


Man concept, such as the col-
lar, were later developed into This page: Nikolai Ladizinsky
the Hermit (Muriel). Opposite: Dana Rune

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CHARACTERS

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ASRA
H E/ H I M , T H EY / T HEM
BI R TH DAY JUNE 13
H E I GH T 5’8” (173 CM)
FAVOR I TE FOOD BLUE-TONGUED SKINK
FAVO R I TE DR I N K LAPSANG SOUCHONG
FAVO R I T E FL OWE R BELLADONNA
FAVO R I TE SE ASON SPRING

Both pages: Dana Rune

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or the end of the story, or having no who paradoxically provides your main
concrete position but rather traveling source of guidance and support in the
through the other Major arcana. But Arcana world. He would need to look
the Magician is number one, the cat- like someone who had been on many
alyst. He would be the first character adventures, experienced enough with
that the player meets, and the one who the world to serve as a guide… who
brings them into the world: Asra. would listen to him otherwise?

Obviously, he needed a snake compan- In one of Dana’s earlier designs, Asra


ion, and a magical familiar has more had a more rugged, mountaineering
character than a belt. According to du- look. The fur was nixed since it made it
bious new age online forums, the Ma- hard to distinguish his silhouette from
gician card is associated with Mercury Julian’s, which was developing around
and the Air signs, so it was decided that a massive cape/coat. His necklace of
Asra would be a Gemini, the mutable teeth evoked strength and capability. A
Air sign. The picture that was forming tough, reliable character.
was an ever-changing character that
you could never quite pin down, but The problem here was that Asra is not

THE MAGICIAN
NIK | The Magician represents the
ability to manifest your desires, to chan-
nel them from the ethereal realm onto
the earthly plane. He is surrounded by
flowers, and on his table are the four
suits of the Tarot: a cup, a pentacle, and
a sword, and a wand. He also wears a
snake for a belt. As the Fool card is the
number zero in the 22 Major Arcana,
it can be seen as either the beginning

Top row: Dana Rune


Middle & bottom: Nikolai Ladizinsky
Opposite: Nikolai Ladizinsky

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a reliable character, he would have no The spirit of the Magician is woven
interest in pulling teeth from a fallen into all aspects of his design. And in a
foe to put on display, and his power is world where magic is viewed as neither
not rooted in the physical realm. His good nor evil, but must prove itself at
final design reflects more of his true every turn, he hardly wants to broad-
personality; less grounded, less stur- cast his talents. Instead, they are kept
dy, and decidedly less dependable, his exclusive to hidden places to those in
energy is swift and flowing. You want the know, who can appreciate it only
to tell him to put his scarf on proper- in the shadows. Like a hole in the wall
ly, or at the very least to button his bar with the cheapest, deepest bottles
bag. His jewelry is more decorative (or in town, many people know of him, but
sentimental?), and his face is soft and only a lucky few will be trusted with
thoughtful, a little distant. This design the knowledge of where to find him.
felt more like a teacher (or a teenage
camp counselor who has been trusted On the subject of gender: Asra is re-
with precious, impressionable young ferred to with masculine pronouns, but
minds when no one has ever trusted he does not ascribe to a gender binary.
him to operate a lawnmower without Having experienced beings of all iden- ӹӹ Above are variations that were explored for an outfit Na-
dia gives Asra at the Palace. The variant on the far right
getting injured, and is spending as tities, he neither sees the purpose of became the final design.
much time wandering off to the bath- such a binary, or any meaning behind
room as he can get away with to es- sorting. On a shifting, highly contextu-
cape the responsibility). al spectrum of gender, there’s no one
place that he occupies. As a writer, I
The hat is also worth mentioning. My understand that the idea of communi-
first doodles of Asra are topped by cating gender in this way can be jarring
your classic, conical wizard hat, but for readers, particularly those that are
his wizard hat was going to be more reading as non-native English speak-
dramatic than that… after all, like ev- ers. But on a personal level, I share
ery other character in the game (and this trait with Asra, so it comes natu-
the game itself), Asra has a flair for rally to describe secondary characters
drama. Though relatively understated in a gender-neutral manner unless the
in shape, the colors and patterns of his player character is familiar with them
design still show a sense of aesthetic and knows otherwise. ö
indulgence that is one of Asra’s core
motivations.

SOMEDAY YOU’LL FIND A


REAL TEACHER . . .
Top and left: Dana Rune
Right: Nikolai Ladizinsky

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ӹӹ Asra’s most potent magical power is perhaps the
ability to fall asleep anytime, anywhere.

This page: Dana Rune


Opposite: Nikolai Ladizinsky

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Sprites: Dana Rune,
Gabriella Rossetti,
and Veronica Liwski

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NADIA
S H E/ H ER
BI R TH DAY JULY 8
H E I GH T 5’10” (178 CM)
FAVOR I TE FOOD SPICED SWORDFISH
FAVO R I TE DR I N K WHITE WINE
FAVO R I T E FL OWE R LAVENDER
FAVO R I TE SE ASON SUMMER

Both pages: Dana Rune

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HIGH PRIESTESS
matched wealth.

According to the internet, the High


NIK | The High Priestess, number two Priestess is associated with the Moon…
of the Major Arcana, represents intu- no surprise, since she is depicted
ition, an understanding of the uncon- with the moon in crescent form at her
scious wisdom that we each possess. feet. The shape of her horned crown
Her throne stands before the gate to may also look familiar: a triple moon,
the Temple of Solomon, with its black a magical symbol combining the full
and white pillars at either side. The moon and the waxing and waning cres-
curtain behind her, embroidered with cent moons on either side. For those
pomegranates and vines, veils the in the astrological know, the Moon
entrance of the temple; beyond lies rules the sign of Cancer. Easy for me
awareness of the inner self, and under- to write, being a Cancer myself, I found
standing of the Universe. In a reading, that Nadia’s character started to come
she may be telling you to pay attention together for me at about the time we
to your subconscious, to dreams and gave her this sign. Sensitive, mysteri-
gut feelings, or she may signify the un- ous and imaginative, she spends much
known. For the apprentice in our game, of her time in an inner world, even
Countess Nadia embodies the High when she appears to be present in
Priestess. She will never fault you for company. Nonetheless, at the heart of
trusting your intuition, and at the same her personality is a need for control,
time, must relearn to trust in hers. so that she can make her imagined,
ideal worlds manifest in reality. And
Nadia’s design went through a few it- while it may not always be easy to con-
erations, but has always maintained trol the world around her, she is at a
mystery, grace, and subtle power. From point in her life where she has full do-
Dana’s early sketches to the final art, minion over herself. Her prim, elevated
the Countess looks as though she just posture reflects this unshakeable con-
stepped out of the ethereal mist and fidence, and her different expressions
into the mundane world. This trait is show the wide range of emotion which
central to her character, who navi- she has no qualms about expressing.
gates her underwhelming underlings
and petty courtiers with all the pa- The player may not know this when
tience she can muster before she must the unflappable Countess blusters into
disappear to the inner sanctum of her their magic shop in the wee hours of
chambers and recuperate. Her flowing the morning. But the apprentice char-
hair and radiant complexion reflect acter certainly does, and after this in-
the care that her servants (namely cident, they know that the powers at
Portia) take in her grooming and ab- work are more than they would have
lutions. The jeweled tiara at the crown bargained for, especially with their
of her head evokes the horned crown wayward teacher on the road. But just
of the High Priestess.The shapes of her as Nadia didn’t invite the nightmares
silhouette have a fluid elegance that into her mind, the player doesn’t need
suggests she might have risen out of to invite trouble: trouble is brewing all
some metaphysical sea. Her headdress on its own, and whether they find it or
and rings bear brilliant emeralds, the it finds them, the Countess’ visit is only
source of her native country’s un- Top & middle left: Dana Rune
the first sign. ö Bottom right: Nikolai Ladizinsky

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I AM NO STRANGER
TO THE RUMORS
ABOUT ME.

This page: Dana Rune


Opposite: Nikolai Ladizinsky

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This page: Nikolai Ladizinsky ӹӹ An earlier version of Nadia’s sprite art depicted
Opposite: Dana Rune her with a transparent veil and downward-tilt-
ed head. As her characterization solidified, this
version began to feel a touch too demure, and
the final sprite was revised based on the sketch
below.

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Sprites: Dana Rune,
Gabriella Rossetti, and
Veronica Liwski

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JULIAN
H E/ H I M
BI R TH DAY MARCH 12
H E I GH T 6’4” (188 CM)
FAVOR I TE FOOD LOBSTER CLAWS
FAVO R I TE DR I N K BLACK COFFEE
FAVO R I T E FL OWE R WOLFSBANE
FAVO R I TE SE ASON AUTUMN

ӹӹ The murderer’s mark, a tattoo on Ju-


lian’s left hand, brands him as a con-
victed killer. It was given to him after
he was first arrested for the Count’s
murder and confessed his guilt—just
before mysteriously losing his memo-
ries of the events and then escaping
in a confused haze with Mazelinka’s
Both pages: Dana Rune assistance.

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THE HANGED MAN
ӹӹ Julian 1.0 (left) was more straight-laced and serious
than his final form.

NIK | In the early phase of his design, to a period of reflection and self-ex-
my Julian was more of a standard mad- ploration, trusting that this is the right
but-not-evil doctor, with big cartoon move to inform his eventual decision.
gloves and a shock of frazzled hair. Though no such images remain, it is
Dana’s early Julian was posh, moody thought that the Hanged Man is mod-
and wore a cravat. Somehow neither eled after a pittura infamante, a sort of
of them were quite different enough Renaissance wanted poster that was
from Asra or Nadia until I asked myself meant more to publicly humiliate than
who I would like to romance in a game to inspire action. These images target-
where you could romance people. The ed traitors, thieves and frauds, using
answer was, of course, Seth Brundle shame when there was no other course
from Cronenberg’s The Fly (1986)— of punishment.
perfect inspiration for the role of the
self-sacrificing doctor turned shadowy In Julian’s design, his formidable out-
fugitive. His sense of humor and ram- fit is clearly meant for stealth in form,
bling wit would pull Julian back from but not really in practice, a kind of “all
the realm of too serious, and a dash dressed up to skulk” ensemble. While
of magnetic charisma would make his he may be planning to lie low, he is also
status as a fugitive more interesting: expecting to be seen. He’s able to hide in
what could this charming doctor have the shadows, but the brilliant red of his
done to make himself a pariah among open cloak is almost like the mantle of
his multitude of friends? After a rework a cobra, a sharp warning to those who
of his design with this in mind, Julian venture too close. In the game’s world,
started to take on the personality that this shade of red would only be associ-
he was missing. The most indulgent ated with the plague—reason enough
character I could fathom, crafted in for anyone to stay away. His mask, too,
Dana’s eye-tantalizing style . . . our reflects this relationship to the plague,
players took to him right away. Some modeled after the iconic, herb-stuffed
may have assumed he represented the beak masks worn by doctors during
Death card, but this was not the case. the Black Plague. The whole ensemble
would certainly frighten anyone who
Number 12 of the Major Arcana, the knows him as the murderous, fugitive
Hanged Man represents surrender. He doctor. But to those who know that he
is suspended from a living tree, and ap- may not be as murderous as everyone
pears to be in no distress, despite be- has been led to believe, he has no need
ing bound and hanging upside-down. for the mask. ö
His bent leg suggests that he might
even be getting comfortable, and this
is another facet of the card: suspend-
ing action, choosing not to act, or even
accepting a small defeat can some-
times be the path to victory. To what-
ever ends he seeks, the Hanged Man
has made himself a willing sacrifice, Top right: Dana Rune
and in doing so has submitted himself Bottom: Nikolai Ladizinsky

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Top: Dana Rune
Middle & bottom: Nikolai Ladizinsky This page: Dana Rune

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Both pages: Nikolai Ladizinsky

ӹӹ Julian once had a loyal old


hound dog named Brundle.

DEATH CAST HER


GAZE ON THIS
WRETCH AND
TURNED
AWAY.

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Sprites: Dana
Rune, Gabriella
Rossetti, and
Veronica Liwski

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P ORT IA
S H E/ H ER
BI R TH DAY FEBRUARY 7
H E I GH T 5’1” (155 CM)
FAVOR I TE FOOD BREAD PUDDING
FAVO R I TE DR I N K BEER
FAVO R I T E FL OWE R SWEET PEA
FAVO R I TE SE ASON SPRING

Both pages: Dana Rune

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THE STAR
friendly palace servant who is always
in the know. Her bright, energetic pres-
ence is meant to inspire confidence.
NIK | The Star is the beacon of hope, Though her characteristic optimism
inspiration and renewal, entering a will face great challenges, even the
phase of life where one has tapped heaviest storm can only disturb the
the power of one’s spirit, a vast inner surface of her pool of inner power, the
resource that lies within. The card de- hope that she steadfastly refuses to
picts a bare figure pouring water into give up. ö
the ground, plant life sprouting from
the grass by her feet. In the game,
this card is personified by Portia, the

This page: Dana Rune


Opposite: Nikolai Ladizinsky

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MURIEL
H E/ H I M
BI R TH DAY SEPTEMBER 10
H E I GH T 6’10” (203 CM)
FAVOR I TE FOOD SMOKED EEL
FAVO R I TE DR I N K BLACK MEAD
FAVO R I T E FL OWE R FORGET-ME-NOT
FAVO R I TE SE ASON WINTER

Both pages: Dana Rune

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Top: Dana Rune
Middle & bottom: Nikolai
Ladizinsky

THE HERMIT
NIK | Representing the search for the
truth within, the Hermit is particularly
associated with the wisdom that can
be found through introspection in iso-
lation. He stands alone on the moun-
taintops, in a grey cloak of invisibility.
Our Hermit is also cloaked in grey, but
Muriel’s invisibility is a bit less straight-
forward. When he gives his warning to
the apprentice, his startling appear-
ance is meant to produce a strong im-
pression; all the more perplexing when
the apprentice doesn’t seem to remem-
ber meeting him the first time, or the
second, or the third . . . ö

This page: Dana Rune

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LUCIO
H E/ H I M
BI R TH DAY JANUARY 13
H E I GH T 5’10” (177 CM)
FAVOR I TE FOOD OX TARTARE
FAVO R I TE DR I N K RED WINE
FAVO R I T E FL OWE R WHITE ROSE
FAVO R I TE SE ASON SUMMER

Both pages: Dana Rune

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Top & opposite: Dana Rune
Bottom: Nikolai Ladizinsky

ӹӹ Lucio hired a pair of highly skilled al-


chemists to create his magic-powered
prosthetic arm—a luxury few can afford.

THE DEVIL
NIK | Few of the Major Arcana hold
such sway over the imagination as the
Devil. Representing the toxic thoughts
and behaviors that trick us into be-
lieving we are trapped, the Devil sits
perched on a pedestal, and from the
pedestal are two chains which coil
loosely around the necks of the two
naked humans on either side. The Dev-
il is the scapegoat for our self-inflict-
ed suffering, but is also a force within
us which should not be ignored. In a
very literal interpretation, the Dev-
il card manifests in the game as Lu-
cio, the murdered Count whose greed
wrought havoc on others to the benefit
of himself and his city, though it was
ultimately his misdeeds that nearly
brought about its destruction. All of his
wealth was devoted to the practice of
indulgence, a discipline which Lucio
sought to master. ö

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ӹӹ Before he became Count of Vesuvia, Lucio was the
ruthless leader of a band of mercenaries. These
sketches explore his condottiero days.

ӹӹ Of the various exotic


pets and strange crea-
tures Lucio has amassed
into his vast collection,
one of his favorites is
a high-strung crested
cockatoo named Camio.

Top right: Dana Rune


This page: Dana Rune Top left & bottom: Nikolai Ladizinsky

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NIK | Companion of Asra, guardian To those who have never spent much
of the apprentice, lover of life. Faust time with snakes, Faust’s inquisitive
is a creature of few words, but her and comfort-seeking nature is inspired
fond feelings for both her partner and by many snake companions of our
the player are no mystery. Always ex- own (both Dana’s and mine). Like most
ploring, she slithers through wrinkles snakes, her needs are easy to meet,
in the fabric of the physical plane to few and far between . . . the perfect
be wherever she needs to be, to go partner for a wandering magician. ö
wherever she wants to go. Her design
most closely resembles a ball python.

FAUS T
S H E/ H ER
H ATCH DAY JUNE 13
FAVOR I TE FOOD FUZZY RATS
FAVO R I TE DR I N K FRESH WATER
FAVO R I T E FL OWE R ALL THE FLOWERS
FAVO R I TE SE ASON SUMMER

Both pages: Dana Rune

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FAMILIARS
tic warnings don’t fall on deaf ears, preoccupied with how delightful she
Julian does not understand them, and finds her to see her as anything other
both wear on each others’ last frazzled than a pet. And Lucio, lacking the nec-
NIK | Each member of the main cast of the characters is to their animal nerve. Nadia has a deep understanding essary intuition for magical skill, accu-
has an animal companion, but a famil- companion varies based on this con- with Chandra, but has forgotten how to mulated a bizarre menagerie of albino
iar is something more. In the Arcana nection. So Asra is very in tune with communicate with her the way she has animals searching for his own familiar.
universe, a familiar represents the Faust, can speak with her from long in the past. Muriel is protective of Inan- He never quite noticed how Mercedes
characters’ connection to the world distances, and is rarely without her na, and Inanna of him, but both are too and Melchior behaved differently from
outside of themselves, the web of on journeys. Meanwhile, Julian is not elusive to see each other often. Portia all the rest . . . ö
magic and mysteries. How close each in tune with Malak, so while his fran- talks openly to Pepi, though she is too

Both pages: Dana Rune

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CHARACTER DY-
NAMICS
NIK | Every character has their
ways of acting around the Ap-
prentice, but there is a lot more
to learn from the way they act
around others. Take Muriel, for
example; the player might think
that he is exactly as stone-faced
and ominous as he makes himself
out to be...until they see how he
acts around Asra. Likewise, Nadia
is virtually unshakeable until the
player sees her interact with Nas-
mira, and Julian is allowed to be
perceived as suave and debonair
until his charms are tested on Ma-
zelinka. Because the romanceable
ӹӹ Asra and Muriel, an odd couple of gutter orphans.
characters can only harbor a cer- A gang of rougher kids once tried to bully Asra into
tain handful of feelings towards joining them, and not only did they fail, they lost
the Apprentice—enchanted, in- their biggest, baddest member to the young magi-
trigued, delighted, all the fuzzy cian’s charms.
ones—the dynamics they share
with other NPCs help expose their
other moods. Top: Nikolai Ladizinsky
This page: Nikolai Ladizinsky Bottom: Dana Rune

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This page: Nikolai Ladizinsky
Opposite: Dana Rune

ӹӹ Things Julian excels at holding: liquor, grudges, and his worst enemy closer than necessary.

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In each character’s route, the rest of nonsensical mystery for her to unrav- Both pages: Nikolai Ladizinsky
the cast become peripheral charac- el about herself in the past. And Por-
ters who serve to further the plot of tia is evidence of Julian’s attachments
the core love interest. Many hold a and tender feelings, which he seeks
specific connection to the unspoken, to smother in the face of a seemingly
secret past: Muriel is Asra’s dearest hopeless future. ö
friend and a constant reminder of the
enabling choices he has made. Lucio is
Nadia’s foil as a ruler, and a seemingly

64 65
STORY

66 67
Both pages: Nikolai
Ladizinsky

NIK | Inspiration for the story of the the entire revenge subplot became fit together. Each book corresponds outlines are then the basis for first
Arcana came from many different plac- much less important than originally with a card of the Major Arcana, so the and second drafts, which are each re-
es. At its beginning stages, the most in- planned), Gaston Leroux’s The Phan- meanings of that card, both upright viewed en masse until we reach a fi-
tegral influence was undoubtedly the tom of the Opera, and most closely Ed- and reverse, comprise the overarching nal draft that everyone is pleased with.
Major Arcana, as together in sequence gar Allen Poe’s The Fall of the House themes for that book. Once we have Testing is often equal parts tedious
they tell the story of the Fool’s journey of Usher and The Masque of the Red the events mapped out, we enter the and embarrassing, but what comes out
to enlightenment, the realization of Death. outline phase, blocking in the events of it is a polished script and well-tuned
another round through the cycle of ca- in the simplest playable sequence in gameplay. Before we have submitted
tastrophe and growth. As for the process, a typical book un- Unity. This is typically when we real- the new book, we have already entered
folds in about a half dozen steps. First, ize that a) there is way too much hap- the brainstorm for the next. ö
Other story elements came from liter- we spend a a few days brainstorming pening in a chapter, b) there is far too
ary works, notably Alexandre Dumas’ the major events of the each charac- little and/or c) the pacing or mood is
The Count of Monte Cristo (although ters’ chapters to ensure that they all not what we want it to be. The edited

68 69
THE DISEASE . . . THE
RED PLAGUE.
I CAN’T REMEMBER THE
LAST TIME I SAW THE
TELLTALE RED
IN THE WHITES OF
SOMEONE’S EYES.

Opposite: Dana Rune

70 71
Both pages: Dana Rune

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MAJOR ARCANA

74 75
This section: Dana Rune,
Veronica Liwski, & Gabriella
Rossetti

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78 79
80 81
82 83
I MAY NOT
HAVE ALL THE
ANSWERS YOU
SEEK. BUT . . .
THE CARDS DO.
IF YOU KNOW
HOW TO USE
THEM.

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86 87
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FRIENDS & FOES

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This section: Dana Rune,
Veronica Liwski, & Gabriella
Rossetti

NASRIN NAMAR
ӹӹ Queen of Prakra. Has a com- ӹӹ Royal Consort of Prakra. Has
manding, ethereal presence. a great sense of fashion and
a terrible sense of humor (to
his partner’s long-suffering but
very loving dismay).

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NAHARA
NAZALI ӹӹ Disciplined, meditative
master of martial arts.
ӹӹ Renowned doctor Warm under her stern
and battlefield medic.
Got their sense of
exterior. Navra’s twin.
NATIQA
humor from Namar. ӹӹ Cunning diplomat and
skilled orator. Like
Nadia, she has often felt
upstaged by her sisters.

NASMIRA
NAVRA
ӹӹ Kind, empathetic mediator
who hears out the concerns of
Prakra’s people. Also does vari-
ӹӹ Patron of arts & culture,
ous charity and volunteer work.
expert dancer, and hobbyist
sculptor. Has a pottery stu-
dio in Nopal. Nahara’s twin.

NAFIZAH
ӹӹ Crown Princess of
Prakra (with her turtle
familiar, Daarude). Often
seems lost in thought.

94 95
MAZELINKA
ӹӹ A former pirate who’s fearsome
with a wooden spoon. Honorary
grandma to Julian and Portia;
she had a tempestuous on-
again, off-again romance with
Lilinka, the village elder who
raised the Devorak siblings in

MORGA
Nevivon.

ӹӹ Lucio’s mother, a formidable warrior


chief from the south. Often accompa-
nied by her hunting eagle, Jaeger.

96 97
AISHA CHIMES & FLAMEL
ӹӹ Asra’s mother.
Sees the forest. DANA | Aisha’s familiar Chimes and ferent kind of real-world snake. Faust,
Salim’s familiar Flamel are, as one might with her rounded head and adorable
guess, Faust’s snarents (snake parents). catlike mouth, most closely resembles
a ball python. Chimes’s smooth head
SALIM
Though they are all the same species
of Magical Fantasy Snake, each mem- resembles a corn snake or king snake.
ӹӹ Asra’s father. ber of the snamily (snake family) has Finally, Flamel’s unique upturned snoot
Gets lost in the was inspired by hognose snakes. ö
trees.
a distinct head shape based on a dif-

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THE COURTIERS
DANA | Vesuvia’s foremost courtiers of their humanity. They lose the Upright
traded their souls to the Devil in ex- traits of the Arcana they are closest to,
change for prolonged life and demonic and are reduced to hollowed-out shells
boons. While their reasons differ, the representing only the Reversed traits.
end result was the same: a lifetime of
bondage in the Devil’s service. Perhaps some, like Volta, can still be
freed from the Devil’s chains and be-
Each of the courtiers was inspired by come human again... but others, like
one of the Four Horsemen of the Apoc- Valdemar, are simply too far gone;
alypse—Pestilence, War, Famine, and nothing remains of the human they
Death. Their combined might would once were. ö
make even the strongest tremble . . . if
only they could put aside their differ-
ences and work together.

In a way, they serve as cautionary


tales, showing what happens when
one’s dealings with the Devil grow too
weighty to bear. While magical con-
nections to beings of realms outside
his own allow the Devil’s power to grow,
the beings themselves become drained
Top opposite: Nikolai Ladizinsky

100 101
VALDEMAR
ӹӹ The Hippocratic Oath doesn’t
exist in Vesuvia. Death.

VOLTA
ӹӹ The always-hungry Volta is
in charge of Vesuvia’s food
supply . . . much to everyone’s
chagrin. Famine.

VULGORA
ӹӹ A rowdy warmonger and Lucio’s
best frenemy. They love nothing
more than a good fight. War.
VLASTOMIL
ӹӹ Once a renowned wormologist,
Vlastomil traded his soul in ex-
change for eternal life to study his
most beloved children. Pestilence.

102 103
ӹӹ The courtiers in
bondage to the Devil
are able to maintain
the illusion of looking
just human enough to
pass as eccentric Ve-
suvian aristocrats . . .
except in the realms
of the Arcana, where
their fully demonic
forms shine through.

VALERIUS & THE


HIEROPHANT
ӹӹ These two share a love of drinking wine and
judging others. Unlike the other courtiers, Valerius’
bondage to the Devil is recent. Even in the realms
of the Arcana, he retains a human form . . . for the
most part.

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ILLUSTRATIONS

106 107
This section:
Dana Rune, Veronica Liwski,
& Gabriella Rossetti

108 109
110 111
112 113
MY DREAMS
DID NOT LEAD ME

ASTRAY.

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116 117
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122 123
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NOTHING LIKE
THE REAL THING . . .
SEEING, UNABLE
TO FEEL.

126 127
LO CATIONS

128 129
THE WORLD
ö Prakra’s capital city is located at These high plains are home to a num-
the center of the Star Lakes. ber of nomadic tribes, most of which
consist of peaceful herders. They rely
ö Nadia’s Sea Palace on the breezy heavily on their short, sturdy horses.
coast of the Sea of Persephia serves as
her escape from the sweltering sum- ö Several of the tribes of the Scourge-
mers of both Prakra and Vesuvia. lands consist of hardworking forest-
ers and hunters. Life this far south is
ö Asra’s parents came to Vesuvia harsh, however, and some tribes have
from Zadith, a country where both sci- come to rely on raiding other clans to
ence and magic are highly respected. survive. Lucio’s people, once known as
Those who combine both disciplines the Scourge of the South, were one of
are known as alchemists. the most notorious of such tribes.

ö Bordered by the Salty Sea on one ö The people of the Crab Isles are
side and the mountains of the Nimbus known as the Crabmen. Though this
Fork on the other, Firent is a relatively name comes from the fact that their
insular nation ruled by an ancient the- livelihood is based primarily on catch-
ocracy. The Papess of Firent is seated ing the enormous frost crabs of the
on the island of Sirenia; her distrust Frozen Sea, further north the name
of outsiders makes trade with Firent has borne rumors that the Crabmen
difficult, but is said to have saved her are half-crab, half-human.
country during the years of the Red
Plague.

ö The pastoral country of Venterre is


known for its fine wines and vast, pic-
turesque farmlands.

ö Julian and Portia’s parents were


traveling merchants from lands east
of the Strait of Seals. When the family
was shipwrecked by a storm near Ne-
vivon, the orphaned children were ini-
tially found and protected by a group
of salt seals that had hauled out to rest
on the beach. The people of Nevivon
discovered the two siblings soon after
and took them in.

ö The Shining Steppe, Muriel’s birth-


place, is named for the shimmering mi-
rages often seen on its horizons. When
sunlight hits the cold air, the ground
appears to shiver in scintillating waves.

130 131
VESUVIA
DANA | The precursor to Tarot Lucio’s reign, Red Street was an even
decks are thought to be playing cards more popular shopping destination, of-
developed in medieval Persia, Arabia, fering the most luxurious and fashion-
and Egypt. The oldest surviving deck, able garments dyed in the Count’s sig-
from 15th century Mamluk Egypt, con- nature Vesuvian Red . . . ever since the
tained four suits that are almost ex- plague, however, Red Street has been
actly the same as the standard Minor almost entirely abandoned. Residents
Arcana today: cups, coins, swords, of the Heart District mourn the loss of
and . . . polo-sticks, which would later their beloved late Count—and particu-
become batons, and then wands. larly mourn the magnificent festivities
he so often hosted.
In Renaissance Italy, similar decks
were expanded to include trionfi, alle- CENTER CITY
gorical trump cards that we now know The Apprentice’s neighborhood is not
as the Major Arcana. And thus the Tar- too quiet, not too loud. The streets by
ot was born. the Shop are calm and peaceful, while
the Marketplace is lively and bustling.
We wanted to reflect the history of People from all parts of the city cross
Tarot in the setting of the game. Like through here, and the Palace often
anyone who’s suffered through any makes its news and proclamations
amount of art school, I already felt heard in Center City’s Town Square.
pretty familiar with the Italian Renais- With the Palace’s eyes and ears so
sance, so that felt like a solid starting often close by, residents tend to keep
point. Of course, one of the biggest controversial opinions to themselves
catalysts of the Renaissance was an and mind their own business (except
influx of knowledge from outside of when it comes to harmless neighbor-
Europe. So rather than a strictly Eu- hood gossip, of course).
ropean-inspired setting (usually pretty
stale in the fantasy genre), we want- GOLDGRAVE
ed to include a multitude of influenc- Whether it involves glitter or gore, the
es, just as Middle Eastern and North city’s arts district is known for drama.
African cultures crossed the Medi- While a touch more bourgeois than
terranean to impact southern Europe the neighboring South End, the peo-
and beyond. Situated on the edge of ple of Goldgrave don’t shy away from
a Mediterranean-like sea, our fiction- making bold statements of dissent; the
al city-state of Vesuvia is a center for Community Theater’s Lucio-lampoon-
trade, travel, and cultural exchange. ing productions are always a hit. The
Coliseum, once teeming with blood
HEART DISTRICT and bone, now secretly hosts the un-
Vesuvia’s wealthy elite make their home derground Red Market—your one-stop
here (or second home, in the case of shop for contraband curios, many
landholding nobility). Gleaming white of which likely slipped into the city
architecture is offset by the glittering through the unscrupulous East Docks.
array of jewels and finery available in
This section: Dana Rune & the upscale Floating Market. During SOUTH END
Killian Ng

132 133
tically deterioriate, transforming this ing vessels into Ash Beach slowed, and
neighborhood into a much less de- now strays and runaways far outnum-
sirable place for commerce. Without ber the ships at the Ash Docks.
proper maintenance or preventative
measures, the encroaching tides have THE L AZARET
overflowed canals and crumbled aging What began as a place to quarantine
foundations, leaving sea-level streets victims of the Red Plague quickly be-
to slowly sink and drown. came little more than a crematorium.
Everyone knew the Lazaret was a
ASH BEACH death sentence; the island’s austere
The beaches of Vesuvia have always hospital was a coffin. Those who risked
been dark and drab. But during the their lives to work there had little hope
years of the Plague, the smoke and for finding a cure, and mostly sought
waste from bodies burned on the Laz- to make plague victims’ last days as
aret drifted to Ash Beach’s shores on comfortable as possible—but even
steady winds and currents, and since that became a daunting challenge as
then the deathly gray sands have tru- the dying rapidly outnumbered beds
ly lived up to their name. Ash Beach is to comfortably die in. Now, with the
home to orphans and sailors, the tran- plague gone, the island is abandoned.
sient and dispossessed. People wash up Its structures have been left to crum-
here when they don’t belong anywhere ble, and ghost stories are whispered
else. As merchants began to abandon from the safety of the city’s shores. ö
the Flooded District, the influx of trad-

Many might argue that South End, not city is host to many cultures and be-
the Heart District, is the true heart of liefs brought there over the ages. The
Vesuvia. Whether you’re hiding out at Temple District reflects this in its vari-
Mazelinka’s house, drowning your sor- ety of stunning monuments, monaster-
rows at the Rowdy Raven, or meeting ies, shrines, and all manner of places
an old friend at the South End Mar- of prayer to whatever one might pray
ket, you can trust South Enders not to. Meanwhile, the wealth that poured
to snitch. Most of them, anyway. The into Vesuvia from Lucio’s conquests
residents of South End have general- of neighboring city-states was never
ly been dealt a poor hand in life, but quite evenly distributed, and here the
in every nook and cranny is someone city’s poorest line the streets outside
determined to make the most of it in magnificent hallowed buildings, seek-
one way or another. The people of this ing alms from harried acolytes.
neighborhood look out for each other,
and they’re not afraid to speak their FLOODED DISTRICT
minds. This area was once known as the
Shopping District, a hub for merchants
TEMPLE DISTRICT hawking wares freshly brought in
Great beauty and terrible poverty can from the docks. Over the past several
be seen side-by-side in the Temple Dis- years, Vesuvia’s precarious sprawl on
trict. As a seaside port, in Vesuvia it is the edge of the sea—combined with
difficult to pin down specifically “Ve- a distinct lack of competent leader-
suvian” culture or beliefs; instead, the ship—has caused conditions to dras-

134 135
136 137
138 139
ӹӹ Photos of Moroccan markets were used as reference for the marketplace near the Apprentice’s shop.
Arching bridges and a makeshift walkway over a narrow canal form the more uniquely Vesuvian elements
of this environment.

140 141
ӹӹ The panoramic background for Town Square provided an opportunity to show some of Vesuvia’s grandest
characteristics—ornate statues, elegant domes, and towering bridges, with intricate waterways woven
throughout it all.

142 143
144 145
146 147
148 149
150 151
152 153
154 155
156 157
158 159
160 161
162 163
164 165
166 167
168 169
170 171
PRO CESS

172 173
Top & left: Nikolai Ladizinsky
Bottom right: Dana Rune

ӹӹ To the left, a vitally important reference: the subtle but


crucial differences between Portia’s cat face and As-
ra’s cat face. Below are more Portia expressions, some
Nadia faces, and features that are recognizably Julian’s
despite floating in a void.

ROUGH DRAFTS
DANA | On a team project, it’s rare
that only one person will have their
hands on something from start to finish.
When you have art and story going
hand-in-hand, it’s especially important
to make sure everyone is on the same
page and has the opportunity to give
feedback.

Even though my position is as an artist,


not a writer, I stay as involved as pos-
sible with the development of the story

ӹӹ After brainstorming a (now-defunct) illustrated scene together,


Nik drew a loose idea for Asra’s pose, and Dana turned it into a
Top: Nikolai Ladizinsky color rough and then ultimately the final piece.
Middle & bottom: Dana Rune

174 175
and characters. From the brainstorm how to show an intimate moment with
sessions for each chapter to our a love interest without showing the
editorial meetings as each piece of player character they’re supposed to
writing takes shape, I’m there to offer be getting intimate with, since the de-
my ideas and perspective. (Often, my sign of the player character is entirely
perspective entails: will what we’re left up to the player’s imagination. I’m
planning for this story update add always trying to explore new ways to
more new art than is physically possi- approach that. ö
ble to complete by our deadline?)

Likewise, I try to keep the writers in


the loop when it comes to art. Often
the writers will have some specific
visuals in mind already, and they’ll
sketch out a super rough draft or con-
cept for me. Other times, we’ll work
together to find reference images that
we agree work as inspiration for what
we’re trying to communicate. From
there, the art can start getting refined
towards a final draft.

It’s not uncommon to iterate several


different rough drafts before settling
on one to take to finish. Designing an
outfit or a composition is all about
problem-solving, and there’s usually
more than one way to solve a given
problem. A recurring problem for our
cutscene illustrations, for example, is

ӹӹ On the opposite page are unused compositions explored for cutscene illustrations. Above are the thumb-
nail sketches that were ultimately chosen for those scenes, and the resulting final pieces.

Top row, bottom right, & opposite: Dana Rune


Bottom left: Dana Rune & Veronica Liwski

176 177
MAKING THE
CHARACTER
SPRITES Form is rendered with light and shad-
ow. Most of the shadows are paint-
DANA | This is less a step-by-step ed on a layer set to “Multiply” blend-
and more a breakdown of the layers ing mode in a cool color to contrast
that make up each piece of charac- with a warm primary light source.
ter sprite art. Any of the characters The secondary light source, a subtle
can be broken down the same way, blue edge light from the left, is add-
since the goal is for them to look as ed on a “Hard Light” layer. Some ar-
stylistically consistent as possible. eas—metallics, hair, the highlights on
the skin—are painted in with a normal
After several design iterations are layer. Light/shadow will behave dif-
roughed out and put together into ferently on different materials, hence
one final-ish sketch, the drawing is the special attention given to some.
traced over with clean lines. This
is often the longest part of the pro-
cess—it’s challenging to get that neat,
polished look without losing the life
or personality of the rough sketch.

Additional patterns and textures are


added on “Overlay” layers. Some of
these help differentiate various items
Flat colors are blocked in, and darker
of clothing and add a bit of texture
color is added to the lineart. Some ar-
to the fabrics. A warm, subtle paper
eas of color are given slight gradations
texture unites the whole character.
or color variation, like the more reddish
Another Overlay layer adds soft air-
areas of the skin, to help things feel
brushing of warm light in the top right
more lifelike when it’s all put together.
and a bit of cool light near the bot-
tom right, making the overall atmo-
sphere richer and more cohesive. ö

178 179
CREATING ENVI-
RONMENTS
DANA | Many artists will readily ad- dread. I still feel I have a long way to
mit that characters come more easily go with my environment skills, but my
to them—or at least are more fun— most important takeaway has been: it
than backgrounds. I’m definitely no ex- really isn’t all that bad.
ception.
The things I try to keep in mind when
It’s not that backgrounds are inher- designing and drawing environments
ently more complicated or difficult are essentially the same things I keep
than character art. It’s just that most in mind when designing and drawing
of us are naturally drawn to charac- characters. The main difference is hav-
ters because we tend to have stronger ing to do a lot of the decision making
emotional connections with them than and problem solving more consciously
with environments. So from the time and deliberately with environments,
we pick up a pencil, most of us get while I’m able to do those things more
way, way more practice drawing peo- automatically and subconsciously with
ple than drawing places, just because characters. So, with backgrounds, I
that’s what we want to draw. By the usually keep the following categories
time we decide to start branching out, in mind, and treat each as a different
our character skills are at level 50 and problem to solve:
our background skills are at level 5—
not because the latter is harder to level ӹӹ Story - What is this environment’s
up, but because we never bothered to. role in the story? Should it have
a mood that fits a specific scene?
Perspective is usually one of the big- Should it be more flexible so it can
gest roadblocks. But in some ways, be re-used in many scenes? How
perspective is actually a lot simpler can the background reinforce or
than character anatomy. Anatomy is add depth and complexity to what
organic. It’s messy. It varies. There are will be communicated in the text?
guidelines, sure, but bodies come in all ӹӹ Structure - Perspective. Architec-
shapes and sizes. Sometimes there’s no ture. Composition. “Boring” stuff.
hard answer on whether something is ӹӹ Light & color - What are the local
“correct” or not. Meanwhile, the rules colors in this environment? What
of perspective are constant. Learn time of day is it? How does the
them once, and you’re set. A lot of us lighting affect the atmosphere,
just balk at the mere thought of those mood, and composition?
rules because the freedom of drawing
more organically is just more fun. Of course, these things all need to
work together—for example, light &
As the sole artist on the team when color are strong visual storytelling
we started out, I knew this would be tools. But breaking up a daunting piece
a huge part of my role on the project, into smaller problems can be a great
and I’d be lying if I said I didn’t ap- way to tackle something that’s pushing
proach it with a heavy dose of utter the limits of your skills. ö

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AFTERWORD
DANA | Maybe it would be a bit who grew up creating and consuming
too cheesy to say the making of this fanart and fanfiction in order to get
game has been our own Fool’s journey what we wanted out of media, and now
through the Arcana. But honestly, it we have the opportunity to make me-
has been quite a journey. dia that reflects what we want in the
first place. If we can also make a few
I’ve grown more on this project than I others feel happy or fulfilled or under-
ever expected—as a person, a story- stood in the process, that’s all we can
teller, a collaborator, an artist, and as really ask for. ö
a first-time art director. Like Nik said in
the introduction, we had no idea how
big this project would actually be when
we began. But if it weren’t for our hilar-
iously inaccurate judgment (six weeks
for the whole game! HA!), we might
never have started such an ambitious
project at all . . . and would never have
discovered how much we were actually
capable of.

Of course, two people are only capa-


ble of so much, and we wouldn’t have
gotten very far without expanding our
team: programmers Glenn and Sulaim-
an; writers Elle, Lynne, and Grace; art-
ists Veronica, Killian, and Gabby; and
everyone else at Nix Hydra, from pro-
duction to editorial to our other teams
cooking up new ideas and keeping us
inspired.

Before Asra, Nadia, and Julian’s routes


were completed, Nik made the deci-
sion to move on to other projects, but
he was able to do so knowing he was
leaving our story in capable hands.
Those who joined the team along the
way are now just as integral and at-
tached to these characters and their
journeys.

What’s key to that is that we’re all


working on The Arcana because it’s
something we ourselves would want to
play. We’re a generation of creatives

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