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Spells - Level 0

Light (Wiz) Evoc - Object shines like a torch. V, M/DF; Cast: 1 Action; Range: Touch; Lasts: 10 minutes/level (D); Save: None; Resist : No
Prestidigitation (Wiz) Univ - Performs minor tricks. V, S; Cast: 1 Action; Range: 10 ft; Lasts: 1 Hour; Save: Special; See Text; Resist : No
Read Magic (Wiz) Div - Read scrolls and spellbooks. V, S, F; Cast: 1 Action; Range: Personal; Lasts: 10 minutes/level; Save: N/A; Resist : -
Abjur - Subject gains +1 on saving throws.
Resistance (Wiz)
V, S, M/DF; Cast: 1 Action; Range: Touch; Lasts: 1 minute; Save: Will Negates (Harmless); Resist : Yes (harmless)

Spells - Level 1
Enlarge Person (Wiz) Trans - Humanoid creature doubles in size.
V, S, M; Cast: 1 Round(s); Range: Close (25 ft.+5 ft./2 levels); Lasts: 1 minute/level (D); Save: Fortitude Negates; Resist : Yes
Identify (Wiz) Div - Determines properties of magic item. V, S, M/DF; Cast: 1 Hour(s); Range: Touch; Lasts: Instantaneous; Save: None; Resist : No

Magic Missile (Wiz) Evoc - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
V, S; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: Instantaneous; Save: None; Resist : Yes
Magic Missile (Wiz) Evoc - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
V, S; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: Instantaneous; Save: None; Resist : Yes
Evoc - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Missile (Wiz)
V, S; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: Instantaneous; Save: None; Resist : Yes
Evoc - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Missile (Wiz)
V, S; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: Instantaneous; Save: None; Resist : Yes
Evoc - 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Missile (Wiz)
V, S; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: Instantaneous; Save: None; Resist : Yes

Spells - Level 2
Trans - Subject gains +4 to Str for 1 min. /level.
Bull's Strength (Wiz)
V, S, M/DF; Cast: 1 Action; Range: Touch; Lasts: 1 minute/level; Save: Will Negates; Resist : Yes (harmless)
Evoc - Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Flaming Sphere (Wiz)
V, S, M/DF; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: 1 round/level; Save: Reflex Negates; Resist : Yes
Evoc - Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Scorching Ray (Wiz)
V, S; Cast: 1 Action; Range: Close (25 ft.+5 ft./2 levels); Lasts: Instantaneous; Save: None; Resist : Yes
Conjur - Fills 20-ft.-radius spread with sticky spiderwebs.
Web (Wiz)
V, S, M; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: 10 minutes/level (D); Save: Special; See Text; Resist : No

Spells - Level 3
Evoc - 1d6 damage per level, 20-ft. radius.
Fireball (Wiz)
V, S, M; Cast: 1 Action; Range: Long (400 ft.+40 ft./level); Lasts: Instantaneous; Save: Reflex Half; Resist : Yes
Evoc - 1d6 damage per level, 20-ft. radius.
Fireball (Wiz)
V, S, M; Cast: 1 Action; Range: Long (400 ft.+40 ft./level); Lasts: Instantaneous; Save: Reflex Half; Resist : Yes
Flame Arrow (Wiz) Trans - Arrows deal +1d6 fire damage. V, S, M; Cast: 1 Action; Range: Close (25 ft.+5 ft./2 levels); Lasts: 10 minutes/level; Save: None; Resist : No
Trans - Doubles normal weapon's threat range.
Keen Edge (Wiz)
V, S; Cast: 1 Action; Range: Close (25 ft.+5 ft./2 levels); Lasts: 10 minutes/level; Save: Will Negates (Harmless, Object); Resist : Yes (harmless)
Abjur - As protection spells, but 10-ft. radius and 10 min. /level.
Magic Circle against Good (Wiz)
V, S, M/DF; Cast: 1 Action; Range: Touch; Lasts: 10 minutes/level; Save: Will Negates (Harmless); Resist : Special

Spells - Level 4
Evoc - Hail deals 5d6 damage in cylinder 40 ft. across.
Ice Storm (Wiz)
V, S, M/DF; Cast: 1 Round(s); Range: Long (400 ft.+40 ft./level); Lasts: 1 round; Save: None; Resist : Yes
Trans - Wizard only. Prepares extra spells or retains one just cast.
Mnemonic Enhancer (Wiz)
V, S, M, F; Cast: 10 Minute (s); Range: Personal; Lasts: Instantaneous; Save: None; Resist : -
Evoc - Deafens all within cone and deals 5d6 sonic damage.
Shout (Wiz)
V; Cast: 1 Action; Range: 30 ft; Lasts: Instantaneous; Save: Special; See Text; Resist : Yes (object)
Evoc - Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Wall of Ice (Wiz)
V, S, M; Cast: 1 Action; Range: Medium (100 ft.+10 ft./level); Lasts: 1 minute/level; Save: Special; See Text; Resist : Yes

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