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Sami Al Peror

Male Human Sorcerer 15 / Archmage 5


Lawful Neutral
Origin: Dizmael

Strength 12 (+1)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 20 (+5) 24
Size: Medium
Height: 5' 9"
Weight: 145 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown (graying)

Total Hit Points: 87


Speed: 30 feet
Armor Class: 25 = 10 + 1 [dexterity] + 3 [ring] + 6 [bracers] + 5 [amulet of natural armor] Touch AC: 14 Flat-footed: 24
EQUIPMENT : ring of Suleyman (+10 Arcana, Concentration & Spellcraft, +4 Charisma + spells known), ring of Jamal (+3
protection, regeneration 1), Bracers +6, Sword of Sami, potion of heal, potion of remove disease, potion of neutralize
poison, Wand of Stinking Cloud (DC17, 38 charges), Amulet of Stone (+5 natural armor, Stoneskin 12th 1/day)
Initiative modifier: + 5 = + 1 [dexterity] +4 [improved initiative]
Fortitude save: +8 = 6 [base] + 2 [constitution]
Reflex save: +7 = 6 [base] + 1 [dexterity][evasion - ring]
Will save: + 15 = 13 [base] + 2 [wisdom]
Attack (handheld): + 13/ + 8 = Sword of Sami (Flashion 2d4+4, 16-20x2, Brilliant blade)
Attack (missile): + 10/ + 5 = Arcane Fire (600 ft range, 5d6+1d6/spell level, ranged touch)
Grapple check: + 10
Languages: Dizmaadi, Common, Draconic, Aerian, Sylvan
Feats:
Improved Familiar
Education
Improved Counterspell
Improved Initiative
Leadership (32)
Skill Focus (Spellcraft)
Brew Potion
Craft Magic Arms and Armor
Nemlasi Familiar : Sa'd Faras
Grande créature magique
Dés de vie : 4d10+65 = 90
Initiative : +8
Vitesse : 20 m, Vol 40 m (moyenne)
CA : 27 (-1 grandeur, +4 Dex, +14 naturelle)
Attaques : 2 sabots +10, morsure +5
Dégâts : sabot 1d6+4, Morsure 1d4+2
Jets : Fort +9 Réf +8 Vol +15
Habiletés : For 18 Dex 18 Con 20 Int 13 Sag 18 Cha 16
Compétences : Écoute +16, Détection +16, Discernement +11
Détection des alignements à volonté au 6e niveau (60')
Téléportation sans erreur 1/jour au 14e niveau.
Invisibilité au 9e niveau 1/jour.
Résistance magique 20
Key Skill Ability Misc.
Skill Name Ranks
Ability Modifier Modifier Modifier
Bluff Cha 11 = +5 +6
Concentration Con 27 = +2 + 15 +10 [ring]
Craft Smithing Int 13 = +3 +10
Decipher Script Int 7= +3 +4
Diplomacy Cha 16 = +5 +7 +2 [bluff] +2 [Knowledge, nobility]
Gather Information Cha 10 = +5 +3 +2 [know local]
Intimidate Cha 7= +5 +2 [bluff]
Knowledge (arcana) Int 28 = +3 + 15 +10 [ring]
Knowledge (architecture) Int 7= +3 +4
Knowledge (dungeoneering) Int 7= +3 +4
Knowledge (geography) Int 13 = +3 + 10
Knowledge (history) Int 15 = +3 + 10
Knowledge (local) Int 10 = +3 +7
Knowledge (nature) Int 10 = +3 +7
Knowledge (nobility) Int 10 = +3 +7
Knowledge (religion) Int 8= +3 +5
Knowledge (planes) Int 13 = +3 + 10
Open Lock Dex 2= +1 +1
Ride Dex 6= +1 +5
Search Int 4= +3 +1
Sense Motive Wis 9= +2 +7
+2 [Knowledge, arcane] + 3 [skill focus]+10
Spellcraft Int 33 = +3 + 15
[ring]
Bluff >=5 ranks gives + 2 on disguise checks to act in character.
Know Geography >=5 ranks gives + 2 on checks to avoid getting lost or into hazards.
If the familiar is within reach, + 2 on spot and listen ("alertness").
Zero-level Sorcerer spells: 6 per day
Amanuensis, Detect Magic, Read Magic, Light, Mage Hand, Mending, Disrupt Undead, Arcane mark, Prestidigitation +
Silent Portal, Electric Jolt, Sonic Snap, Ghost Sound, Resistance, Ray of Frost, Detect Poison, Daze, Ray of Frost
First-level Sorcerer spells: 8 per day
Magic Missile, Magic Weapon, Mage Armor, Burning Hands, Sleep + Light of Lunia, Protction from Alignment, Feather
Fall, Identify, Comprehend Languages
Second-level Sorcerer spells: 8 per day
Protection from Arrows, Mirror Image, Knock, Arcane Lock, See Invisibility + Invisibility, Shatter, Darkvision, Resis
elements, Summon Swarm
Third-level Sorcerer spells: 8 per day
Dispell Magic, Fireball, Lightning Bolt, Keen Edge + Hold Person, Major Image, Rainbow Bast, Weapon of Impact
Fourth-level Sorcerer spells: 7 per day
Stoneskin, Summon Monster IV, Wall of Fire, Phantasmal Killer+ Force Missiles, Solid Fog, Polymorph Self, Remove
Curse
Fifth-level Sorcerer spells: 5 per day
Telekiesis, Cone of Cold, Dismissal, Passwall + Wall of Stone, Prying Eyes, Fabricate, Sending
Sixth-level Sorcerer spells: 6 per day
Greater Spell Shield, Chain Lightning, Brilliant Blade + Incorporeal Nova, Project Image, Move Earth
Seventh-level Sorcerer spells: 6 per day
Banishment, Prismatic Spray, SynostoDweomer + Greater Stone Shape, Energy Immunity, Submerge Ship
Eighth-level Sorcerer spells: 5 per day
Horrid Wilting, Sunburst, Mass Charm + Excavate, Lightning Ring, Symbol
Ninth-level Sorcerer spells: 5 per day
Time Stop, Mordenkainen's Disjunction, Freedom + Wish, Teleportation Circle, Imprisonment

High arcana : Mastery of Shaping (-1 6th slot)


High arcana : Spell power +1 (-1 5th slot)
High arcana : Mastery of elements (-1 8th slot)
High arcana : Spell like ability (Teleport without error 2/day, -1 5th slot, -1 7th slot)
High arcana : Arcane fire (-1 9th slot)

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