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STR 16 +3
STRENGTH
DEX 16 +3
DEXTERITY
CON 16 +3
CONSTITUTION
INT 16 +3
INTELLIGENCE
WIS 17 +3
WISDOM
CHA 16 +3
CHARISMA
FORTITUDE +7 = +4 +3
(CONSTITUTION)
Elven Immunities: +2 vs. enchantments, Still Mind : +2 vs.
enchantments
REFLEX +9 = +6 +3
(DEXTERITY)
Elven Immunities: +2 vs. enchantments, Still Mind : +2 vs.
enchantments Skill Name Total Ability Ranks Temp
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Activated Abilities & Adjustments Experience & Wealth
Armor Class Bonus: +3 Experience Points: 10000/15,000
Traits Allowed: +2 Current Cash: 274 gp
Feats
Tracked Resources
Armor Proficiency (Light)
Dazzling Display (Unarmed strike) Masterwork silver dagger
Dodge Stunning Fist (4/day, DC 15)
Education
Improved Unarmed Strike Languages
Inner Armor (Ex)
Monk Weapon Proficiencies Chondathan Dwarven
Rogue Weapon Proficiencies Common Elven
Simple Weapon Proficiency - All Draconic
Skill Focus (Perception)
Stunning Fist (4/day, DC 15) Background
Weapon Focus (Unarmed strike) Calculateur et posé, Berdah sert son maître avec
dévotion et ambition. Il aimerait bien le voir à la tête d'un
Traits royaume dont il serait le premier ministre.
Blade Dancer +0AC
Ease of Faith
Masterwork silver dagger
Main hand: +7, 1d4+2 Crit: 19-20/×2
Rng: 10'
Ranged: +7, 1d4+2 Light, P/S
Gear
Total Weight Carried: 6/230 lbs, Light Load
(Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs)
Bracers of armor +3 1 lb
Dague de Compagnon 1 lb
Masterwork cold iron dagger 1 lb
Masterwork silver dagger 1 lb
Money <In: Dropped to ground (1 @ 5.48 lbs)> 5.48 lbs
Scholar's outfit (Free) -
Thieves' tools, masterwork 2 lbs
Special Abilities
Elf Blood
Evasion (Ex)
Fast Movement (+10 ft.)
Flurry of Blows +2/+2 (Ex)
Frightening (Ex)
Ki Defense +4 (Su)
Ki Flurry (Su)
Ki Pool (6/day) (Su)
Ki Speed (Su)
Ki Strike, Magic (Su)
Low-Light Vision
Maneuver Training (Ex)
Slow Fall 20 ft. (Ex)
Sneak Attack +1d6
Stunning Fist (Stun, Fatigue) (Ex)
Unarmed Strike (1d8)
Tracked Resources
Dague de Compagnon
Ki Pool (6/day) (Su)
Masterwork cold iron dagger
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Berdah Apso – Abilities & Gear
Dazzling Display (Unarmed strike) Feat Stunning Fist (4/day, DC 15) Feat
Your skill with your favored weapon can frighten enemies. You know just where to strike to temporarily stun a foe.
Prerequisite: Weapon Focus, proficiency with the selected weapon. Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base
attack bonus +8.
Benefit : While wielding the weapon in which you have Weapon
Focus, you can perform a bewildering show of prowess as a full- Benefit : You must declare that you are using this feat before you
round action. Make an Intimidate check to demoralize all foes within make your attack roll (thus, a failed attack roll ruins the attempt).
30 feet who can see your display. Stunning Fist forces a foe damaged by your unarmed attack to
make a Fortitude saving throw (DC 10 + 1/2 your character level +
Dodge Feat your Wis modifier), in addition to dealing damage normally. A
Your training and reflexes allow you to react swiftly to avoid an defender who fails this saving throw is stunned for 1 round (until
opponents' attacks. just before your next turn). A stunned character drops everything
held, can't take actions, loses any Dexterity bonus to AC, and takes
Prerequisite: Dex 13. a –2 penalty to AC. You may attempt a stunning attack once per
day for every four levels you have attained (but see Special), and
Benefit : You gain a +1 dodge bonus to your AC. A condition that no more than once per round. Constructs, oozes, plants, undead,
makes you lose your Dex bonus to AC also makes you lose the incorporeal creatures, and creatures immune to critical hits cannot
benefits of this feat. be stunned.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Berdah Apso – Abilities & Gear
A monk’s unarmed strike is treated as both a manufactured weapon Ki Pool (6/day) (Su) Class Ability (Monk)
and a natural weapon for the purpose of spells and effects that At 4th level, a monk gains a pool of ki points, supernatural energy
enhance or improve either manufactured weapons or natural he can use to accomplish amazing feats. The number of points in a
weapons. monk's ki pool is equal to 1/2 his monk level + his Wisdom
modifier.
The damage dealt by a monk’s unarmed strike is determined by the
unarmed damage column on Table 1–2: Monk. The damage listed is A monk gains additional powers that consume points from his ki
for Medium monks. The damage for Small or Large monks is listed pool as he gains levels.
below.
The ki pool is replenished each morning after 8 hours of rest or
meditation; these hours do not need to be consecutive.
Evasion (Ex) Class Ability (Monk) For a Ninja, the Ki Pool is based on Charisma, rather than Wisdom.
If exposed to any effect that normally allows you to attempt a
Reflex saving throw for half damage, you take no damage with a Note: Unchained monks gain this ability at 3rd level.
successful saving throw.
Ki Speed (Su) Class Ability (Monk)
Fast Movement (+10 ft.) Class Ability (Monk) By spending 1 point from his ki pool, a monk can increase his base
At 3rd level, a monk gains an enhancement bonus to his land speed by 20 feet for 1 round.
speed. A monk in armor or carrying a medium or heavy load loses
this extra speed. By spending 1 point from his ki pool, he can
increase his speed by 20 feet for 1 round.
Ki Strike, Magic (Su) Class Ability (Monk)
At 4th level, ki strike allows a monk's unarmed attacks to be treated
as magic weapons for the purpose of overcoming damage
Flurry of Blows +2/+2 (Ex) Class Ability (Monk) reduction.
Starting at 1st level, a monk can make a flurry of blows as a full-
attack action. When doing so, he may make one additional attack, Note: Unchained monks gain this ability at 3rd level, when they
taking a -2 penalty on all of his attack rolls, as if using the Two- gain a ki pool.
Weapon Fighting feat. These attacks can be any combination of
unarmed strikes and attacks with a monk special weapon (he does
not need to use two weapons to utilize this ability). For the purpose
Maneuver Training (Ex) Class Ability (Monk)
of these attacks, the monk's base attack bonus from his monk class For the purpose of calculating CMB, you add your full monk levels,
levels is equal to his monk level. For all other purposes, such as rather than 3/4 of your monk levels.
qualifying for a feat or a prestige class, the monk uses his normal
base attack bonus. Slow Fall 20 ft. (Ex) Class Ability (Monk)
At 4th level or higher, a monk within arm's reach of a wall can use
At 8th level, the monk can make two additional attacks when he it to slow his descent. When first gaining this ability, he takes
uses flurry of blows, as if using Improved Two-Weapon Fighting damage as if the fall were 20 feet shorter than it actually is. The
(even if the monk does not meet the prerequisites for the feat). monk's ability to slow his fall (that is, to reduce the effective
distance of the fall when next to a wall) improves with his monk
At 15th level, the monk can make three additional attacks using level until at 20th level he can use a nearby wall to slow his
flurry of blows, as if using Greater Two-Weapon Fighting (even if descent and fall any distance without harm.
the monk does not meet the prerequisites for the feat).
A monk applies his full Strength bonus to his damage rolls for all
successful attacks made with flurry of blows, whether the attacks
are made with an off-hand or with a weapon wielded in both
hands. A monk may substitute disarm, sunder, and trip combat
maneuvers for unarmed attacks as part of a flurry of blows. A monk
cannot use any weapon other than an unarmed strike or a special
monk weapon as part of a flurry of blows. A monk with natural
weapons cannot use such weapons as part of a flurry of blows, nor
can he make natural attacks in addition to his flurry of blows
attacks.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Berdah Apso – Abilities & Gear
The character's attack deals extra damage anytime her target would
be denied a Dexterity bonus to AC (whether the target actually has
a Dexterity bonus or not), or when the character flanks her target.
Should the character score a critical hit with a sneak attack, this
extra damage is not multiplied. Ranged attacks can count as sneak
attacks only if the target is within 30 feet.
The character must be able to see the target well enough to pick
out a vital spot and must be able to reach such a spot. A
character cannot sneak attack while striking a creature with
concealment.
Construction
Requirements: Craft Wondrous Item, mage armor , creator’s caster
level must be at least two times that of the bonus placed in the
bracers; Cost 4,500 gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.