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STR 14 +2
STRENGTH
DEX 14 +2
DEXTERITY
CON 15 +2
CONSTITUTION
INT 16 +3
INTELLIGENCE
WIS 16 +3
WISDOM
CHA 14 +2
CHARISMA
FORTITUDE +6 = +4 +2
(CONSTITUTION)
REFLEX +3 = +1 +2
(DEXTERITY)
WILL +7 = +4 +3
(WISDOM)
Skill Name Total Ability Ranks Temp
Total Armor Shield Dex Size Natur Deflec Dodge Misc
Acrobatics +2 DEX (2) -
AC 12 = +2
10 Appraise +4 INT (3) 1
Touch AC 12 Flat-Footed AC 10 1
BAB Strength Size Misc
Autohypnosis +7 WIS (3)
Bluff +6 CHA (2) 1
CM Bonus +4 = +2 +2 - - Charming: +1 vs. characters who could be attracted to you
BAB Strength Dexterity Size Climb +2 STR (2) -
CM Defense 16 = 10 +2 +2 +2 - Diplomacy +6 CHA (2) 1
Charming: +1 vs. characters who could be attracted to you
Languages
Elven Gaelic - Irish
English, Modern Japanese
French
Spells & Powers
Vitalist powers known (power points 37, ML 5th;
concentration +7)
Melee Touch +4 Ranged Touch +4
3rd—body purification , mend body
2nd—resist toxin
1st—collapse (DC 14), natural healing
0th (at will) —halt death , induce pain, sense poison
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
David LeBoutte – Abilities & Gear
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
David LeBoutte – Abilities & Gear
Collective Healing (Su) Class Ability (Vitalist) Mender's Touch Class Ability (Vitalist)
Whenever a willing member of the vitalist's collective could regain A mender vitalist of 2nd level who utilizes transfer wounds heals
lost hit points or ability damage, the vitalist may choose to redirect the target an additional number of hit points equal to his class
any or all of that healing to one or more other willing members of level. This additional healing is not transferred to the mender like
the collective as a free action. This can transfer instantaneous the normal amount healed.
healing (such as a body adjustment power), healing from ongoing
healing effects, such as fast healing, and even hit points gained Request Aid (Su) Class Ability (Vitalist)
from rest (in which case, a member of the collective would rest for Starting at 5th level, members of a vitalist's collective are able to
a period of time as normal, and the amount of hit points A vitalist request aid from the vitalist, should he not realize such aid is
joins his allies into a collective so he can share healing energy needed. As a standard action, any member of the collective can
Psionics Expanded 59 and ability damage healed would go to request healing from the vitalist. The vitalist can grant this request
another). by spending up to his level in power points as a free action, even if
it is not his turn. Each power point spent in this fashion heals 3 hit
In any case, the original recipient of the healing effect chooses points to the target. A vitalist can even initiate this healing himself
whether to allow the diverted healing, and does not gain the should he realize someone needs healing, by spending a standard
benefits of any healing he grants to another. action. A vitalist can do this a number of times per day equal to 3
+ his Wisdom modifier.
The type of healing (positive energy, negative energy, construct
repair, etc.) is unchanged from the original source for determining Appears In : DSP - Ultimate Psionics
who or what can be healed.
Example: Darius the soulknife is a willing member of Jorus the Spirit of Many (Su) Class Ability (Vitalist)
vitalist's collective. He drinks a potion of cure light wounds that A vitalist of 2nd level gains special abilities when manifesting
would normally heal him for 6 hit points, but Jorus decides to powers with the Network descriptor. He can manifest these powers
redirect 4 of those points to himself. Darius agrees and, as a result, on any member of his collective, even if they are out of the power's
Darius is healed for 2 hit points, and Jorus is healed for 4. If there range or would normally be immune to the power. Whenever a
were more members in Jorus's collective, Jorus could spread the vitalist manifests a power with the Network descriptor targeting only
healing from that potion out even more as long as the sum of hit members of his collective, the power loses the mind-affecting
points healed was no greater than 6. descriptor (if it had it) and bypasses any power resistance, although
it still provokes an attack of opportunity to manifest as normal.
A vitalist may even heal wounds through collective healing if at full Network powers manifest only on members of the collective never
health. This may only be used with healing effects such as potions, allow saving throws -- their saving throw entry becomes "
powers, or other such effects. Healing from long term care or None," although if the power specifies a subsequent saving
natural healing cannot be transferred in this way. throw, subjects attempt those saves normally. The vitalist also adds
the following augment to all powers with the Network descriptor:
Appears In : DSP - Ultimate Psionics Augment: For every additional power point you spend, you can
choose an additional target, so long as the target is a member of
your collective.
Health Sense Class Ability (Vitalist)
Beginning at 2nd level, a vitalist may take a swift action to gauge Appears In : DSP - Ultimate Psionics
the relative health level of collective members, determining the
amount of damage, in hit points, that an ally has taken. In addition,
the vitalist may make a Heal check as a standard action, with a Steal Health (Su) Class Ability (Vitalist)
DC of 15, to determine if any of the members of his collective are At 3rd level, a vitalist has learned to siphon the health of a creature
afflicted by a disease or poison. and use it for his own needs or the needs of his collective. As a
touch attack, the vitalist may deal a number of hit points in damage
Starting at 7th level, the vitalist can make a Heal check over his to the target equal to his vitalist level + his Wisdom modifier and
collective to stabilize a dying target or treat a wound from a caltrop, heal an equal amount of damage. The vitalist may share any
spike growth , spike stones , or similar. healing from this effect over his collective, even if he himself would
not be eligible for the healing.
This ability improves at 12th level, and the vitalist may make a
Heal check over his collective to treat a poisoned creature. A vitalist may not heal more hit points than the touched creature
had prior to using this ability.
At 17th level, the vitalist is able to treat diseases in the same
fashion, making a Heal check over his collective. This ability may only be used on creatures with a Constitution score
and may not be used against creatures in the vitalist's collective. A
When treating a target over a collective, the DC of the Heal check vitalist may use this ability on creatures with a total number of hit
is the same as if the vitalist was treating the target normally. dice less than half his vitalist level, but he gains no healing from it.
Appears In : DSP - Ultimate Psionics For example, Jorus is a level 3 vitalist with a Wisdom of 16 and 15
hit points. Jorus has suffered 3 hit points of damage and uses Steal
Health on a nearby 2 hit dice orc, dealing 6 hit points of damage (3
Mender Method Class Ability (Vitalist) from his levels in vitalist, 3 from his Wisdom modifier). Although
A mender vitalist is the most common found, as he focuses on Jorus may only heal himself for 3 hit points, he may distribute the
healing wounds more efficiently, even bringing back life to the dead. other 3 hit points over the collective to other members as needed.
The mender vitalist learns how to boost the body's natural healing If Jorus was level 6, he would have dealt 9 points of damage, but
ability to unimaginable regenerative levels. would not have received any healing because the orc's total
number of hit dice was too low.
Mender Power: A mender vitalist adds natural healing to his list of
powers known. This does not count against his number of powers At 7th level, a vitalist is able to use steal health as a ranged touch
known. attack with a range of 30 feet.
Appears In : DSP - Ultimate Psionics Appears In : DSP - Ultimate Psionics
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
David LeBoutte – Abilities & Gear
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
2002-2007 - David LeBoutte (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2019/03/02
XP Reward : 16000 XP; Net Cash :
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.