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Jorlen Sweep

Player: Hugo Bégin


Male Rock Gnome Wizard 6 - CR 3
Chaotic Neutral; Small Humanoid; Deity: Kaalash; Skill Name Total Ability Prof Temp
Background: Servant; Age: 58; Height: 3' 5"; Weight: 40lb.
Acrobatics +2 DEX (2) -
Ability Score Modifier Saving Throw Animal Handling +1 WIS (1) -
STR 8 -1 -1 Arcana +8 INT (5) +3
STRENGTH
Athletics -1 STR (-1) -
DEX 14 +2 +2 Deception +0 CHA (0) -
DEXTERITY
History +8 INT (5) +3
CON 14 +2 +2
CONSTITUTION Insight +4 WIS (1) +3
INT 20 +5 +8 Intimidation +0 CHA (0) -
INTELLIGENCE
Investigation +8 INT (5) +3
WIS 12 +1 +4 Medicine +1 WIS (1) -
WISDOM
Nature +5 INT (5) -
CHA 11 0 +0 Perception +1 WIS (1) -
CHARISMA

Performance +0 CHA (0) -


AC 14 Initiative +2 Speed 25 ft Persuasion +0 CHA (0) -
Proficiency +3 Inspiration
Religion +5 INT (5) -
Sleight of Hand +2 DEX (2) -
HP 39 HD 6d6 Death Saves
HD Used Success/Fail
Stealth +2 DEX (2) -
Damage / Current HP
Survival +1 WIS (1) -
Passive Perception: 11
Other Proficiencies:
Number of Attacks 1 Tools: Tinker's tools (+3); Weaver's tools (+3)
Weapons: Crossbow, light; Dagger; Dart; Quarterstaff;
Dagger Sling
Main hand: +5, 1d4+2 piercing Rng: 20 ft./60 ft.
Finesse, Light,
Ranged: +5, 1d4+2 piercing Thrown Special Abilities
Abjuration Savant
Beginning when you select this school at 2nd level, the gold and time you must
spend to copy an abjuration spell into your spellbook is halved.
Arcane Recovery (3 levels, 1/day)
You have learned to regain some of your magical energy by studying your
spellbook. Once per day when you finish a short rest, you can choose expended
spell slots to recover. The spell slots can have a combined level that is equal to
or less than half your wizard level (rounded up), and none of the slots can be 6th
Arcane Ward (1/day)
When you cast an abjuration spell of 1st level or higher, you can simultaneously
use a strand of the spell’s magic to create a magical ward on yourself that lasts
until you finish a long rest. The ward has hit points equal to twice your wizard
level + your Intelligence modifier. Whenever you take damage, the ward takes
Artificer's Lore
Whenever you make an Intelligence (History) check related to magic items,
alchemical objects, or technological devices, you can add twice your proficiency
bonus, instead of any proficiency bonus you normally apply.
Darkvision (60 feet)
Many creatures in fantasy gaming worlds, especially those that dwell
underground, have darkvision. Within a specified range, a creature with
darkvision can see in darkness as if the darkness were dim light, so areas of
darkness are only lightly obscured as far as that creature is concerned. However,
Gnome Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws
against magic.
Learned
I learned everything i could about nobility and the higher workings of society in
my downtime.

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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Gear Experience & Wealth
Total Weight Carried: 33.8 lbs, Experience Points: 5/6
(Maximum: 120 lbs) Current Cash: 90 gp
Arcane focus (orb) 3 lbs
Backpack (empty) 5 lbs
Role Playing
Bag of Holding (empty) 15 lbs Personality Trait: Loose tongue - I'm tired of having to
Book (Mein Juzoia) 5 lbs hold my tongue
Bracers of Defense - Personality Trait: Sheltered - I’ve spent so long in the
Common Glamerweave - manor that I have little practical experience dealing with
Dagger 1 lb people in the outside world.
Immovable Rod -
Ink (1 ounce bottle) - Ideal: Freedom - People should not be oppressed by
Ink pen - tyrants. (Chaotic)
Little bag of sand - Bond: Family - One day I hope to see my family again but
Money 1.8 lbs I have no way of getting to them.
Parchment x10 -
Small knife - Flaw: Pampered life - I've lived a pampered life, the ways
Spellbook 3 lbs of the world are unknown to me.
Wand of Magic Missiles (7 charges) -
Winged Boots (240 charges) - Other Spells & Powers
Special Abilities Feats, Bonus Spells:
Projected Ward (1/day) Proficiencies Spells:
When a creature that you can see within 30 feet of you takes damage, you can use
your reaction to cause your Arcane Ward to absorb that damage. If this damage
reduces the ward to 0 hit points, the warded creature takes any remaining damage. Companions
Tinker (3 active) Butt mr
You have proficiency with artisan's tools (tinker's tools). Using those tools, you can Cat
spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC
5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour Tiny fey, unaligned
repairing it to keep the device functioning), or when you use your action to dismantle —————
Tracked Resources Armor Class 12
Arcane Recovery (3 levels, 1/day) Hit Points 2 (1d4)
Speed 40 ft., climb 30 ft.
Arcane Ward (1/day)
—————
Dagger STR 3 (-4), DEX 15 (+2), CON 10 (+0), INT 3 (-4), WIS 12
Parchment (+1), CHA 7 (-2)
Projected Ward (1/day) —————
Skills Perception +3, Stealth +4
Tinker (3 active)
Senses passive Perception 13
Wand of Magic Missiles (7 charges) Languages —
Winged Boots (240 charges) /240 —————
Keen Smell. The cat has advantage on Wisdom
Languages (Perception) checks that rely on smell.
Common Gnomish Actions
Elvish —————
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one
Spell Slots target.
3rd level Hit: 1 slashing damage.

2nd level
1st level

Spells & Powers


Wizard spells memorized (CL 6th)
Spell Save DC 16 Spell Attack +8
3rd—counterspell, dispel magic, fireball
2nd—alter self, dragon’s breath, invisibility, misty step
1st—detect magicR, mage armor, shield, sleep
Cantrips—chill touch, fire bolt, mage hand, prestidigitation
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

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