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Sylvan Stele
Sylvan Stele
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Encounters [d8] Other Woodland Explorers
1. willawen • 4 HP, 8 STR, 14 DEX, 8 WIL, fists d6 • fey Alastair Rackham • brave, overconfident.
creatures of the forests who delight in pranks. Allissaid Gable • happy-go-lucky, flatulent.
2. korrigan • 2 HP, 4 STR, 9 DEX, 5 WIL, fists d6 • small Bróccin Beardsley • bored out of their mind.
leaflike creatures often found dancing around fountains. Cinead Mucha • actually a scarecrow.
3. madame fox-face • 10 HP, 5 STR, 10 DEX, 12 WIL, Claray Nielsen • dour and religious.
bite d12 • a woman with the mask of a red Dougal Dulac • fun loving and profane.
fox and the legs of a chicken. Ealusaid Anderson • puckish and psychotic.
4. skak • 6 HP, 12 STR, 15 DEX, 4 WIL, Braden Batten • aloof and always hungry.
thorn whip d8 • cruel, dangerous Caoimhe Clarke • grumpy and guilt
arboreal predators. ridden. Talks to self.
5. gallybeggars • 4 HP, 2 armor 3 STR, Eufemie Ford • Hesitant and beautiful.
7 DEX, 5 WIL, barkfists 2d4 • Áine Goble • Bubbly but brutish.
Creatures of root and tendril. Finvola Greenaway • Tall and heavy
6. mole in armor • 8 HP, 4 Armor 13 STR, drinker. Burps a lot.
2 DEX, 5 WIL, lance 3d6 • A noble self- Godith Harbour • Deferential and
appointed woodland defender. mysterious. Whines when afraid.
7. elk witch • 5 HP, 8 STR, 8 DEX, 18 WIL, 2d6
spells • Savage stygian sorceress. The
Creatures of Wood & Leaf 8. moss and lichen elemental • 2 HP, 10 A willawen noble wanders the woods Forest
Vast and dark is the forest of the Sylvan Stele. Until now, the armor 18 STR, 4 DEX,, claws 2d8 • Knows ALL
forest was thought to be a place of legend. Few humans have unthinking, monstrous forest brute.
D12 NORMAL ALERT DISASTER
ever stepped foot in that primeval wood. The trees
Following the trail. There is no trail. Trees attack.
themselves resist the intrusion of outsiders. But it is not Sylvan Relics [d6]
1 Alert! Lost. Disaster! STR Save or die.
things of wood and leaf that represent the greatest dangers. 1. clockwork owl, 4 charges • An owl that can fly high and
A sunny forest glade. The glade shrinks as Angry trees.
Fey creatures such as the willawen, skak, gallybeggar, and report what it sees. Recharge: wind up with key.
2–3 Meet another explorer. trees close in. Branches drop.
korrigan might steal or slay on whim. In the darkest glades, 2. portable petroglyph, 3 charges • creates a tsunami of trees.
A bubbling forest The water is foul and A dangerous water
Elk Witches summon creatures of moss and lichen to Recharge: Receive a compliment from an enemy.
4–6 stream. polluted. creature attacks.
perform their baneful bidding. 3. woodcutter’s axe, 3 charges • Can cut through any wood
A lost forest relic. Roll The relic has no The relic is a trap by
with one hit. Recharge: Bathe it in deciduous leaves.
7–9 1d6. charges. the elk witch.
The dangers are manifold but the legends speak of a cairn at 4. jaunty unicorn horn, 2 charges • A sparkly alicorn that
Fountain flanked by Fountain poisoned. Skak attack at the
the center of the forest. It is said to hold great power. It is grants any reroll. Recharge: Dip it into the sea.
10–11 friendly korrigan. -2 to rolls for 1 day. fountain. Exit!
said to restore life to the dead. Thus party after party, greed 5. shattercone, 1 charge • A pinecone that explodes when
Council of treants. Many treants march Treants declare war
outweighing caution, have entered the forest. Thus far, none thrown, doing 2d12 damage. Recharge: N/a.
12 Learn Control Plants. to war. Normal! on you. Exit!
have returned. Who can say what they found or whether they 6. elk horn hat• Improbably large horns held magically on this
still live? felt hat. Willpower +5. Recharge: N/a. As explorers plunge deeper into the forest, it becomes defensive.
Eventually the forest will outright attack them (disaster). Some rolls
can automatically escalate or de-escalate the danger.
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