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I hope I die before Arnold Hen­

dricks does. When he arrives in Hell,


he'll find I've reserved a special
corner fo r him; nastiest devils, sharp­
est pitchforks and a tailormade triple­
weight suit of thermal underwear.
arraratn frincE
Why? Because this sadist who
styles himself a game designer has re­
duced this once great, swashbuckling
gamer to a shambling wreck!

Twenty-three games of this bloody


thing and I've only managed to win
SIX! I've died of snake-bite, goblin
swords, plague, booby-trapped
treasure chests, altercations w ith the
royal guard, kidnapping by astral
spectres and even the headman's axe
— due to a poorly timed remark
about the local priestess. How was I
to know they consider fat holy?

BARBARIAN PRINCE fits into


every category of game ever de­
signed. First, it's a solitaire game, and
we all know about those, right?
Wrong! It's also a boardgame that
comes w ith a miniature figurine. It's
a fantasy role playing game that uses
both the random table approach and
the linked paragraph method of pro­
viding action. The only thing it's
missing is a cord to plug it in.
Clearly, such an ambitious under­
taking should collapse of its own
weight, especially when it's all
crammed into a mini-game format,
right? Wrong again.

The game's story line is pretty


standard. You are the Barbarian
Prince. Your father, the King, has
been murdered. You are on the run
from the usurper's guards. To win
back the throne, you must hire an
army. You have only seventy days
(turns) to gain 500 gold pieces as
pay, or lose the throne forever.

Game: BARBARIAN PRINCE


Publisher: Heritage (Dwarf Star!
14001 Distribution Way
Dallas, TX 75234
Designer: Arnold Hendricks
Reviewer: B ill Watkins
Solitaire Fantasy Role Playing
game. Package includes one 12x14
inch mapboard mounted on thin
cardboard, one 25mm figurine, one T\£Yl CvF^li
24 page rules book, one 48 page
event booklet, tw o sheets of tables
and control tracks. Price: $5.00.

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Each day, you choose from a list of proach: peaceful or a raid. A wizard various types can also be obtained.
actions: travel to a new hex, stay in might join your party — or he might A t this point, you are probably
the present hex and rest (recover fry your toes for you. thinking this is a long, complicated
from wounds, improve hunting), or The combination o f paragraphs game. It isn't. Granted, the game can
search for a hidden cache (food, and random tables leads to an almost go seventy turns and any given turn
treasure, etc.). If you are in a town, unbelievable profusion of story lines. can contain a number of events, or
temple or castle hex, you can try No tw o of my twenty-three games re­ sizeable combats. I had only tw o
other actions, such as: hire charac­ motely resembled each other. Even games go more than an evening's
ters, search fo r information, ask for better, the results o f the tables and play. Most ended in less than tw o
an audience w ith the local lord, or paragraphs have always been believ­ hours — unfortunately! Events don't
make an offering at the temple. Each able. Too bad. I can't use random­ happen that often, and most turns go
day you must attend to such mun­ ness as an excuse either! rather quickly. You spend a lot of
dane matters as obtaining food and The combat system is quite simple, time wandering around in circles
shelter for yourself, your followers but works very well. Each character cursing your compass.
and your mounts. gets one swing per combat round. In BARBARIAN PRINCE, the de­
Movement is kept track o f on the There is no real weapons differentia­ cision point doesn't come until the
map. Terrain includes mountains, tion. That's built into the each char­ game is finished. You just can't
hills, forest, swamp, farmland and acter's combat factor. For combat re­ knock o ff early and say, " I w o n ." No
open countryside. Man-made fea­ sults, each character makes a two-die way. In one game, I found a relic that
tures include towns, castles, temples roll. The result is modified by the dif­ would automatically w in me the
and ruins. The miniature figurine is ference in combat factors between game. A ll I had to do was to get
used only to mark the party's present characters, and the wound status of across a certain river w ith the relic,
location on the map. each. The modified die-roll result tells and the river was only one hex away.
A t first glance, I thought the map whether the swing connected, and Easy. I was about to w rite the game
was just a throw-in. W rong. It's very how many wounds resulted. up when this little voice intruded:
easy to get lost. The tougher the ter­ My first reaction to the combat that's not fair, play it out. A t which
rain the easier it is to get lost. You system was that the results couldn't point I was hacked to pieces by a
must plan your moves across the map be realistic. A two-die roll w ith only bunch of bandits. The game isn't
very carefully. Many's the time I've minor modifications would be too over until it's over.
found myself stumbling around the random. It isn't. I've fought over fifty In short, the success o f the game
map, bumping into trees and wonder­ combats w ith this system. The results stems from tw o basic items: the sub­
ing whether starvation would get me have been consistently realistic. systems work quickly and smoothly,
before the goblins did. Unlike other Better fighters win consistently, and the adventure doesn't repeat
role-playing games, the map is the except when significantly outnum ­ itself very easily. The events repeat
key. bered. It isn't perfectly predetermined quite often, but always in a different
Event occurence is handled quite — that would be a bore. There is just context.
well. A roll of tw o dice against a ter­ enough uncertainty built in to make it There are problems. The map
rain table determines whether an exciting. w o n 't lie flat unless you drop a bould­
event occurs. The more difficult the Gaining gold and treasure to hit the er on it. You can't buy or steal
terrain, the less likely it is there w ill be 500 gold piece target isn't easy. You mounts as a conscious activity. The
an event. Most events begin w ith you gain information and set o ff on a rules tell you to proceed w ith play
meeting other characters. If the char­ mini-quest. If you get to the correct after only a cursory look — the
acters will most likely be hostile, you hex in one piece, you may not be able gaming equivalent o f telling Custer he
will usually have a choice of three to find the object immediately. If you doesn't need to scout. An index
actions: talk, evade or fight. First, do find the location of the cache, would have been a real godsend.
there is a die roll to determine how other thieves may already have There are some holes in the rules, and
many characters of the particular grabbed it. It could be booby trap­ the King's English takes a terrible
type you meet. Then you must deter­ ped, or worse, it might prove w orth­ mugging. Minor irritants, all.
mine which of the three optional ap­ less. There are some more important
proaches you will use, followed by a Getting the gold isn't enough problems that could have been solved
second die roll to determine the initial either. It's amazing how easily you rather easily. One is the limited use­
results of your choice. W ith six or can fritter away a heavy pouch fulness of the Prince's w it and wiles
more possibilities under each option, through nothing more than buying rating. Its use is far too limited. There
you have a pretty good range of out­ food and shelter. Or you can get your are many common actions that
comes. For example, if you choose pocket picked. Or your companions should be affected by it, but aren't.
the talk option, you m ight make might believe your condition of un­ Another example is the ease with
friends, gain useful information or consciousness after combat is per­ which you can get lost. You can
even end up fighting. Under the flight manent, and disappear w ith your easily spend one third of your time
option, you determine whether one gold. Not an easy life. lost. Granted, that makes the game
side surprises the other and how Ah yes, your companions. The move faster, but it strikes a jarring
badly. This initial-outcome roll then game contains a good selection of note — particularly when you realize
directs you to a rules paragraph that non-player characters, from warriors that the existence of a tow n or castle
tells you how to carry out the action. to guides to porters to slavegirls. in a hex does not affect your ability to
You might also meet basically Some you can hire, given the correct stay on the right track.
neutral characters, such as a farmer circumstances. Some you purchase Finding caches is also a little too
or a wizard. You choose an ap­ in the local slave market. Mounts of easy. I can see it when the cache is
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one you've hidden. Unfortunately, partment occupied by one or more
the same search rule applies to crewmen are revealed. If the intruder
caches previously hidden by others. is revealed, then its likeliness to at­
Non-player character loya lty tack and its powers are determined
yielded particularly unrealistic results. using the "life stage" and "pow ers"
You can lose the loyalty of your fol­ charts. One crewman may attem pt a
lowers through various dumb ac­ INTRUDER is basically a solitaire "self-defense attack" before the in­
tions. However, there are some game which simulates the response truder pounces.
serious quirks. In one game, I rescued by crew members of a deep-space
the rightful Baron of Huldra castle. station to an attack by one or more In the course of play, the intruder
We made it to the castle. According extraterrestrial aliens. The game can go through a six stage metamor­
to the event description, if I helped system revolves around random phosis. In its early stages, the in­
the rightful Baron regain his throne, m ovem ent o f several hidden truder is less likely to attack, and
he would pledge his army to me and I counters, one or more of which are easier to capture and hold. In the
would automatically win. There were intruders. The player manipulates other life stages, the intruder clones
tw o ways to regain the throne: nine crewmen equally-divided into and acquires more powers and abili­
through an audience at which I would "com m and” , "science", and "engin­ ties. These powers can render the in­
unmask the usurper, or through kill­ eering" personnel. By combining the truder immune to shock, cold and
ing the usurper, and his six guards in different crewmen's abilities, he can other forms of attack, or make it
combat. I tried the audience route attempt to subdue and capture, or, if faster and stronger. The introduction
first. No luck. It did not appear the necessary, kill, the intruders. This is of additional and more powerful in­
Baron and I alone could defeat the an area-movement game, with the truder clones significantly affects the
usurper and his six guards. crew expending movement points to numerical odds, especially since in its
Then I realized I was in a castle and enter compartments, air locks and final stage of development it is possi­
could seek to hire followers. IVJy first airshafts, or to pick and construct ble for there to be five intruders pos­
die roll would have allowed me to hire weapons. sessing awesome powers, against no
only porters and a local guide — mini­ more than eight crewmen with wea­
mal combat skills, certainly no match The game map provides a top-view ponry that is, at this point, largely
for highly trained guards. I was about layout of the Deep Space Station ineffective. If the intruder does not
to quit when something occurred to "Prom etheus". The Prometheus is a attack, or if its attack fails, then any
me. I immediately hired 100 porters three-armed structure, w ith various other crewmen in the same compart­
and turned them loose on the compartments which interlock and ment may conduct an "a ctio n ",
usurper, while the Baron and I en­ open on common corridors that meet which is usually an attem pt to subdue
joyed a light snack. Granted, the at a central command module. Com­ or kill the intruder.
porters weren't very good fighters, partments include living quarters,
and a lot of them died; but at four­ storage, laboratories, etc. The map Should things get out of hand, the
teen to one odds, it didn't really also contains charts that keep track player can always initiate the self-
bother me. That's the one time I felt of the intruder's life stages and destruction sequence in order to blow
the logic slip badly. W hy should I be powers, the space station's self- up the station and escape in the shut­
able to hire porters in the usurper's destruct system and weapons con­ tles. Unfortunately, there is a chance
castle and be able to make them struction. that the intruder has stowed away
fight, immediately? Seemed a bit aboard the shuttle. A nasty surprise!
Fifteen counters represent blasters,
strange. There are periodic "p a n ic" interludes
sleep-dart pistols, flame throwers,
I know you can't expect everything whenever a crewman or intruder is
gas canisters and electric prods that
in a $5.00 mini-game, but these items killed, which force the remaining
the crewmen can use against the
would have been relatively easy to members to regroup in the command
intruder. Some of these weapons are
solve, and would have added quite a module to rethink strategy.
initially placed in the "arms room ",
bit to the flow o f the game.
where the crew can retrieve them;
By the way, the method which I The game is rated as fairly easy. As
flame throwers and electric prods
used with the porters would not have such it could offer much to the begin­
have to be manufactured. The game
been possible in the first edition rules. ning gamer: posing tactical problems
is won by capturing or killing all in­
That's one of the few differences I such as securing logistical areas of
truders.
found between the original rules and the station, and avoiding contact
the second edition. Play is arranged by game turns with the face down counters until
You w o n 't be neutral about this composed of a main routine com­ needed weapons are manufactured
game. If you're one of the lucky ones prising intruder and crew movement and/or obtained.
who finds a way to beat the system, phases, intruder metamorphosis
you'll probably be joining the group phase and the "self-destruct" se­
that will be voting Mr. Hendricks an quence. There is also a first-and- Game: INTRUDER
award — assuming you can figure a second-interaction sub-routine, dur­ Publisher: Task Force Games
single category to fit the game into. ing which combat or intruder and 1110 N, Fillmore
The rest of us will be inviting Mr. crew "actions" take place. The Amarillo, TX 79107
Hendricks to a necktie party — as­ crew's opportunity to kill or capture Designer: Dennis Sustare
suming that, unlike the Prince, we the intruder occurs during these " in ­ Reviewer: Mark Hebert
don't all starve to death while trying teraction" phases. A t that time, all
to find a tall tree. face down counters in the same com­
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