You are on page 1of 8

Captain's

Logs from
the Sandbox
Report 002:
The Broken Omnicrys
This report filed by
Joshua Kubli
Cover Art
Ashe Rhyder
Cover Art
Matt Jackson
Contents
One (1) Beta Hydrae star system map
One (1) Freighter starship map
Five (5) personnel readouts
One (1) crew member advisory table
(randomized)
Three (3) item readouts
Mission Briefing
Captain's Log. The First Museum of Antiqui-
ties on Velusia states that a criminal stole an Omnicrys
sealed, secure displays. An Omnicrys is a data storage
crystal that the Forerunners used to store psionic and
spiritual information in. The criminal demonstrated
remarkable psionic powers; armed with the Omnicrys,
he may be almost unstoppable.

As the only combat-ready ship and crew in the vicinity,


the Galactic Confederation is offering a massive bounty
for the criminal's capture and the returns of the artifact.

Mission Notes: The Forerunners died in a civil


war; the peaceful, benevolent Forerunners created
Omnicryses that glowed lambent blue, while the violent,
evil Forerunners created Omnicryses that glowed deep,
blood red. The Omnicrys from the museum is highly
unusual, made of two broken Omnicryses, a red one
1. Bridge. Helm controls are on the port side, while the sensors and and a blue one, fused together. Four researchers suf-
weapons station is to starboard. fered permanent neurological damage studying the bro-
2. Navigation. Extensive star charts help the navigator lay out a course ken Omnicrys, after finding that this strange, hybrid crys-
for the ship. FTL travel overrides are located here, too. tal contained far more power even than a normal
3. Mess. Food prep; doubles as a meeting and recreation room. Omnicrys.
The criminal fled on a freighter, the Valterion. The Galac-
3. Crew Bunks. Six double bunks for the captain, first mate, and two
tic Confederation registers the owner as the Sirius Mer-
pilots, two engineers, a navigator, and a cargo handler. chants Guild, a known cover organization for the
4. Airlock. Stores four space suits for various species. Denebian Cartel.
5. Cargo Hold. Dozens of cargo crates, stacked in this room and mag- The Order of the Nova Templars report that the criminal
netically bolted to floor and walls. Additional cargo modules attach to is a former member. He stole the Valterion, murdered its
the outer hull around this section as well. crew, and set course for Beta Hydrae.
System Datafile (001)
1. Janferi.A barren world close to the twin suns, Janferi Beta Hydrae System. The Beta Hydrae system is
is a sun-scorched rock of little value to anyone but the New located beyond the nebula known as the Sargon Maelstrom.
Reformed Chuch of Skorma, who consider eclipses of Jan- It's a lawless system, on the borders of the Galactic Confed-
feri with Beta Hydrae B to be most fortuitous. eration and the Unclaimed Regions, where only criminals
■ Atmosphere: None and renegades thrive. Beta Hydrae is a binary system. Beta
■ Gravity: 0.31 Gs. Hydrae A is a mid-sized yellow star. Beta Hydrae B is a
■ Surface Temperature: 575° Kelvin (301.85° Cel- small, hot, blue-white star, still in its relative infancy.
sius), with variance of up to 200° depending on
orbital position.
■ Chemical Composition: Silicon 85%, iron 15%,
trace elements less than 1%.
■ Surface Water: None.
■ Native Lifeforms: None.
■ Settlements: None.
■ Hazards: Extreme heat from the twin suns, espe-
cially proximity to Beta Hydrae B.
2. Karmsworld.This warm, hospitable world is a favorite
hangout for pirates and smugglers of all kinds.
■ Atmospheric Composition: Nitrogen 71%, Oxy-
gen 18%, carbon dioxide 5%, trace gases 7%.
■ Atmospheric Pressure: 1.03 atmospheres.
■ Gravity: 1.1 Gs.
■ Surface Temperature: 291.5° Kelvin (18.33° Cel-
sius).
■ Chemical Composition: The
■ Surface Water: 62% surface water.
■ Native Lifeforms: Higher plants, transplanted
species such as lamprey-bats.
■ Settlements: Aka Noros, capital city and primary
starport.
■ Hazards: Criminals, high windstorms at northern
and southern latitudes.
System Datafile (002)
3. Aldriss. A dry, barren world with a trace atmosphere,
6. Loza Lorsis.An unremarkable gas giant.
“by the triple moons of Aldriss!” is a common spacer curse.
■ Atmospheric Composition: Hydrogen 88%,
■ Atmosphere: None.
helium 10%, trace gases 2%.
■ Gravity: 0 Gs.
■ Atmospheric Pressure: 22.1 Gs.
■ Surface Temperature: 120° Kelvin (-153° Celsius).
■ Gravity: 0 Gs.
■ Chemical Composition: Iron 91%, silicon 4%,
■ Surface Temperature: Unknown.
trace elements 5%.
■ Chemical Composition: Unknown.
■ Surface Water: None.
■ Surface Water: None.
■ Native Lifeforms: None.
■ Native Lifeforms: None.
■ Settlements: The.
■ Settlements: None.
■ Hazards: Aldriss and its three moons were once one
■ Hazards: Gathering point for a small fleet of
world, shattered by a meteor impact. Their pow-
refugees from Alpha Xandros.
erful magnetism cause severe sensor issues.
7. Theedo.This green-tinted gas giant is home to a hardy
3. Asteroid Belt. form of silicon-based bacterial lifeform.
■ Settlements: Space station base for the Brother- ■ Atmospheric Composition: Hydrogen 92%,
hood, a group of renegade Nova Templars. helium 7%, trace elements 1%.
■ Hazards: The asteroid belt is a hazard itself; the ■ Atmospheric Pressure: Varies with dept.
careening rocks require expert piloting to ■ Gravity: 26 Gs.
dodge. ■ Surface Temperature: Unknown.
■ Chemical Composition: Unknown.
5. Phal Dentho.This chilly rockball is unimpressive, ■ Surface Water: None.
but its orbital space station provides fuel and repairs to ■ Native Lifeforms: Silicon-based colonies of primitive,
ships coming to and from Karmsworld. single-celled organisms resembling bacteria.
■ Atmosphere: None. ■ Settlements: None.
■ Gravity: 0.63 Gs. ■ Hazards: Ships entering the outer cloud layers
■ Surface Temperature: 40° Kelvin (-233° Celsius). report that the strange silicate colonies eat
■ Chemical Composition: Silicon 65%, iron 18%, through glass and ceramics in ships' outer
radioactives 8%, trace elements 9%. hulls. At least two Denebian Cartel ships have
■ Surface Water: Abundant water ice. been lost in this way. The bacteria might have
■ Native Lifeforms: None. envolved on one of Theedo's eight moons and
■ Settlements: Gunther-Viandi orbital spaceport. drifted there, in a sort of small-scale pansper-
■ Hazards: None. mia.
System Datafile (003)
Crew Member Advisories

Space Travel Hazards

Free-floating cluster of exotic matter. Ships drop out of FTL-


01-04
8. Batchaqq.Gas giant with pockets of valuable, space in close proximity to this cluster.
untapped zh'hara vapor, useful for manufacturing comput- Ship is hit by gravity mines left behind from the Succession
ers and AI cores, deep under the outer cloud layers. 05-21
Wars.
■ Atmospheric Composition: Hydrogen 78%, Space kraken! These creatures were thought to belong only
helium 18%, zh'hara vapor 3%, trace gases 22-30
to legend, but now one wants to eat your ship!
1%.
Refugees from Alpha Xandros. Their star went supernova, …
■ Atmospheric Pressure: Varies with depth. 31-90
and you look like you've got more supplies than you need.
■ Gravity: 38 Gs.
■ Surface Temperature: Unknown. The ghost ship, the Flying Andromedan, sighted. Spacer
91-00 legend says that every ship that makes sensor contact
■ Chemical Composition: Unknown. explodes from random malfunctions within just a few days ...
■ Surface Water: None.
■ Native Lifeforms: None.
■ Settlements: None; several corporations are lobby-
ing the Galactic Confederation government for
rights to build a gas mining colony. Planetary Hazards
■ Hazards: Stuff 01-36
Local milita. They help keep the peace around the starport
on Karmsworld, and they don't like the cut of your jib.
9. Shelion. Pushy alien merchant trying to sell the crew reticulated
■ Atmospheric Composition: Hydrogen 91%, 37-50 nevethrae (a small, fuzzy pet) from Opulon IV. The weird,
helium 8%, trace gases 1%. obnoxious trader won't take no for an answer.
■ Atmospheric Pressure: Varies with depth. Street performers show off “magic powers” (psionics) for
■ Gravity: 21 Gs. 51-67 credits. Crew members get pickpocketed if they fails a Notice
■ Surface Temperature: Unknown. Things roll.
■ Chemical Composition: Unknown. The crew gets caught in a blaster fight between members of the
■ Surface Water: None. 68-89
Denebian Cartel and their rivals, the Algol Syndicate.
■ Native Lifeforms: None (known).
It's time for the annual Bounty Jubilee. Anyone that isn't wearing
■ Settlements: None. special garments blessed by the New Reformed Holy Church of
■ Hazards: Strange life signs that some spacers 90-00 Skorma get attacked by Church enforcers. The good news is
attribute to the legendary space kraken. that the special garments will only cost the crew 80% of their
current credits.
Mission Complications
Thorny Antiquarian The Missing Cargo Bad Neighborhood
The museum of Valusia insists on sending along An Angry Smuggler's ship, the Valterion, was The crew runs into all kinds of local trouble in Aka
one of its representatives to recover the stolen. He borrowed another ship and is Noros, capitol of Karmsworld. Teeming with
Omnicrys, and he's very difficult. obsessed with getting his own back. criminals, the colony is great for getting lost in.
The Twists The Twists The Twists
If the crew makes any side trips or pit stops, The The Angry Smuggler broadcasts a distress call, A local bar owner has problems with a thicket of
Antiquarian attempts to pay off members of the thinking to lure the Valterion. He opens with plant aliens. He offers free drinks for life to anyone
crew to ignore orders and continue the search. blaster fire at the first ship that appears. that can get them (and their choking pollen) to go.
The Antiquarian distrusts the crew, and begins The Angry Smuggler hires a handful of bounty Mutant lamprey-bats teem up from the sewers.
looking through their personal things to back up hunters to waylay the crew when he finds they Warped by carelessly leaked spatial flux catalyst
his claims of their uselessness. want his ship as well. fluid, the creatures are a danger to everybody.
The Antiquarian fancies himself a bit of a The hidden cargo is a set of plans for the A well-armed local dealer sells a new, even more
mechanic. He's not. He fiddles with the ship's Galactic Confederation's greatest battle cruiser, highly addictive type of brainchips, and he refuses
hyperdrive settings, trying to make it go faster, but the Undefeatable. With these plans a single to pay his percentage to any of the local criminal
causes disaster for the engines. Carnifexian fighter could destroy the cruiser. cartels. They want their cut.

upstart Brotherhood The Moneychanger Darkest Dreams


A handful of renegade Templars, led by a A robot crimelord on Karmsworld has Just as they board the Valterion and close in on
disgraced, de-powered former Templar, liveby connections that could make it much easier to the Mad Templar, he uses the Broken Omnicrys to
their own lax rules on a dark, decrepit space find the Mad Templar, if the crew can gain its peer into the minds of the crew, creating horrific
station in the asteroid belt. trust. psionic illusions.
The Twists The Twists The Twists
The upstart Brotherhood is lead by an old Not just everyone gets to meet the The Mad Templar shows the crew the most
Templar, who lost most of his psi powers in a Moneychanger. The crew has to fight their way horrible incidents from each of their past. The
mission gone horribly wrong. He's paranoid about past a dozen combat robots to get to see the weak-minded falter as they see their failures and
being caught, and might immediately attack. mechanical monstrosity. tragedies from long ago.
Using the utmost power of the Broken Omnicrys, Worse, the Mad Templar reaches deeper into the
The Moneychanger will help, if the crew does it
the Mad Templar telekinetically sends the space crew's psyches, summoning forth images of the
a favor. Years ago, a Shattered Templar
station hurtling through the asteroid belt to a crew's darkest fears. The crew must fight each
offended it; now it wants the Templar's head.
grisly death, crushed between space rocks. other's worst nightmares.
The apprentices don't have batteries to beuild Shockingly, the Moneychanger betrays the When the crew overcomes the harrowing gauntlet
their vibroswords, so one ruthless apprentice crew after they help it. As they leave, a hidden of psionic images, they hear a self-destruct
steals power supplies from the crew. If attacked, gravitic tube deposits them in an arena, where countdown. They have only minutes to get back to
his fellow apprentices will rush to his defense. they must fight alien creatures. their ship, before the Valterion explodes!
Personnel Datafiles
The Museum The Shattered The Angry The The Mad
Representative Templar Smuggler Moneychanger Templar
Description: A distinguished Description: Long ago, a Description: The Valterion Description: Once just an or- Description: Once a loyal
archaeologist past his prime, powerful Zerkolian Templar once belonged to this Za- dinary walking banking robot, and humble scholar of the Or-
the Museum Representative is lost most of his psionic pow- odonite captain. The Angry the Moneychanger is a feared der of Nova Templars, the
a highly educated man, full of ers, and all of his faith in the Smuggler borrowed another and respected crimelord on Mad Templar delved too deep
knowledge of the galaxy's his- justness of his order. Now, he ship, the Meson Gyrhawk, Karmsworld. Surrounded by a into forbidden knowledge of
tory. On the downside, he's ar- teaches a handful of young from a former first mate, so cloud of hangers-on, syco- the Forerunners, finding cos-
rogant, opinionated, and nosy. apprentices from an aban- he could hunt down and re- phants, and combat robots, mic secrets that warped his
He's sent with the crew as a doned space station in the claim the Valterion and its the Moneychanger is as mind.
condition to their collecting Beta Hydrae asteroid belt. precious, mysterious cargo. grotesque as it is powerful.
any reward for retrieving the
Broken Omnicrys.

Stats: Stats: Stats: Stats: Stats:


Body (Average) Body (Average) Body (Weak) Body (Weak) Body (Good)
Speed (Weak) Speed (Average) Speed (Good) Speed (Average) Speed (Good)
Mind (Good) Mind (Excellent) Mind (Average) Mind (Good) Mind (Excellent)
Will (Average) Will (Good) Will (Good) Will (Good) Will (Good)

Skills: The Museum Repre- Skills: The Shattered Tem- Skills: The Zaodonite smug- Skills: The Moneychanger Skills: The Mad Templar
sentative holds vast knowl- plar lost his psionic powers gler knows his way around specializes in loans and gam- knows quite a bit about the
edge about galactic history, long ago, but he's still a for- the criminal underworld, and bling. He has parts from a Forerunners and the Omnicry-
but his social skills are se- midable fighter. He carries a has an excellent grasp of dozen other robots fused ses, and his psionic skills are
verely lacking. He has no vibrosword, and is an expert starship operations. He's a onto his chassis, along with well-developed. He can read
combat training. He got lucky fencer. He's okay at most fair tactician, and a pretty blasters, sensors, and hull minds and move objects
once repairing minor damage other forms of combat, and is good shot with a blaster pis- plating armor. Its reputation is telekinetically, among other
to a broken hyperdrive, and extremely well-traveled. tol. fearsome, and it's always sur- things. His skills with a vibros-
now thinks he's an expert star- rounded by several salved word are only mediocre.
ship mechanic. and refitted combat 'bots.
item Datafiles

The Valterion Vibroswords The Broken Omnicrys


Description: An old Ashrazel Industries O-16 Description: The traditional weapon of the Order Description: A priceless treasure of the Forerun-
freighter refitted for smuggling, the Valterion is of Nova Templars, vibroswords have a long blade ners, the Broken Omnicrys is a unique artifact
renowned in the Denebian Syndicate for its han- that oscillates at incredible speed, separating tar- forged from two Omnicryses.
dling and wild exploits. gets at a molecular level.

Stats: Stats: Stats:


Maneuver (Excellent) Damage (Excellent) Psionic Power Boost (Outstanding)
STL Drive (Good) Range (Melee) Structure (Good)
FTL Drive (Average) Shots (1d6+3 minutes of use)
Structure (Average) Structure (Good)

Notes: The Valterion is equipped with two over- Notes: A weapon dating back to the Succession Notes: Blue Omnicryses typically teach
charged, retractable Gren-Shalls TE-21 laser tur- Wars at the end of the old Interstellar Union, the Vi- compassionate psionic powers such as healing
rets. Numerous smuggling compartments are brosword is a light but powerful weapon that can and empathy, while red Omnicryses hold
shielded against inspection scans as well. The ves- cut through metal, ceramics, even diamond-hard aggressive powers such as the generation fo
sel's only downfall are the cramped crew quarters. alloys like they were butter. Their primary issue is telekinetic blasts, and the creation of illusions. The
their expensive batteries; until a fusion or zero- dual, fragmented nature of the Broken Omnicrys
point generator can be miniaturized adequately, invests it with great power, but at great risk to the
most vibroswords are only good for a few minutes users's sanity. The Nova Templars and the Galactic
of use. Confederation believe it's imperative that the
Broken Omnicrys is locked away forever.

You might also like