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SPECIALIZATION AND MASTER'S DEGREE IN

DIDACTICS OF THE ENGLISH LANGUAGE


EDII700

INTRODUCTION TO VIRTUAL PLATAFORMS

THE FINAL WORK

PROFESSOR: YELISSA ZAMBRANO

DATE: 10-04-2022
MINISTRY OF EDUCATION
WEEKLY DIDACTIC PLANNING
DIDACTIC SEQUENCY
    Subject: English             Teacher:                          Grade:        Third                                                      Year: 
    Trimester:                                                                Week from:         

                                                                             Topic: Parts of the Body


AREA: Speaking, listening
Learning Objective  Recognize parts of the body through cardboards. 

Achievement Indicators Identify parts of the body using flashcards.

Learning Activities Evaluation


Evidence Criteria Type of Evaluation and
Instrument Tools
Initial: Form: Punctuality, neatness, Type
-Sings a song about parts of the body. Product: follow instructions. Diagnostic:
                   Poster Answers questions about
Developing: the topic
-Reviews the pronunciation of the
vocabulary words given by the teacher at Content: Pictures related to the Formative:
home. topic. Individual work
-Names the parts of the body with correct
pronunciation.
-Matches the word with the picture. Form: Tone of voice, Summative:
pronunciation, follow Oral presentation
Closing: instructions.
Performance:
-Matches the word with the picture.
-Makes a poster about the parts of the body Instruments:
                   Oral
presented by the teacher. Presentation     Content: Knowledge of the Rubric
  content.
Coordinator: __________________________________         Principal: __________________________________
INTRODUCTION AND WARM UP
A great way to start your body parts class is with a fun song. A good ESL song will
motivate and energize your students, and get them ready for class. A great song to teach
body parts and to get your students motivated is ‘Heads, Shoulders, Knees, and Toes.’
There are hundreds of ‘Heads, Shoulders, Knees, and Toes’ songs on YouTube. Our
favorite is this version from Super Simple Songs, but you can use any song you like.

OBJECTIVE:
Recognize parts of the body through cardboards.

PARTS OF THE BODY

Parts of the Body is an essential topic when teaching English to kids / beginner students.
Once students have learned body parts vocabulary, they can use these words to describe
themselves and others, to ask and answer about sickness and health, and to talk about many
other thing
VOCABULARY:

Eyebrow(s): Ceja(s) Nose: Nariz Chin: Barbilla


Eye(s): Ojo(s) Mouth: Boca Chest: pecho
Arm(s): brazo(s) Knee(s): rodilla(s) Cheek(s): Mejilla(s
Hand(s): mano(s) Stomach: estómago Ear(s): Oreja(s)
Leg(s): pierna(s) Tongue: Lengua Forehead: Frente
Toe(s): dedo(s) del pie Lip(s): Labio(s)
Foot: pie Tooth: Diente
With the body part cards, practice the key words by showing the cards and asking the pupils to
repeat after you.

ACTIVITY 1: BODY PARTS FLASHCARDS.


The students are going to play "Simon says", but using the word "please" instead of "Simon says".
Example: "Touch your head, please", if you don't say "please" and a student still does the action,
then that student is out and must sit down.

ACTIVITY 2: BODY PARTS POSTER


Create your own Body Parts Poster
Upload a short video identifying the parts of the body

Criteria

Form: Punctuality, neatness, follow instructions.

Content: Pictures related to the topic.

Form: Tone of voice, pronunciation,


follow instructions.

Content: Knowledge of the content.

BODY PARTS PRACTICE


Listen the pronunciation of the words and match them with the correct picture.

ONLINE
EXERCISES
Complete the practices 1,2,3

LIST OF
TECHNOLOGICAL
TOOLS
 FLASHCARD
 YOU TUBE
 LEARNENGLISH KIDS. BRITISH COUNCIL
 GAMES4ESL.COM

REFLECTION
USE OF THE CLASSROOM PLATFORM

An online learning platform is a webspace or portal for educational content and


resources that offers a student everything they need in one place: lectures, resources,
opportunities to meet and chat with other students, and more. It is also an excellent way for
the student and the teacher to monitor student progress.

Online learning platforms allow all of those things as well as provide a tool for students and
teachers to keep a record of progress made. Essentially, they allow learners to have more
ownership of their learning which helps them learn better.

Classroom or Intranet Sources

Some works are recoverable only by certain audiences, which affects how they are cited.

The advancements in Information and communication technology are reshaping the


architectural design studio teaching and design practices. The digital-imperative to switch
from analogue to digital mode has already begun to manifest itself at the schools of design.
This paper introduces the foresighted step in revitalizing architectural interior design studio
teaching by the application of collaborative Virtual Reality in the design studio. The paper
reflects on the practical implementations approaches including design process,
communication and presentation, studio pedagogy, and students' learning.

The next step ahead for architectural interior design studio teaching in which virtual reality
acting as a partner is introduced. In this paper a co-design process and implementation
requirements of an interactive interior design service system is demonstrated. The study
depends on the integrated research methodology through descriptive analytical method as
well as the experimental method through the description and analysis of the use of virtual
reality applications in architecture education, and experimentation through the use of the
cave to simulate students work to investigate the impact of technology on creativity in the
design studio. This paper reports the design process and results of the co-design sessions;
and evaluation of the Virtual reality functionalities. in design studio and architecture
education.

Introduction Virtual Engineering is a simulation of real reality and working to help


engineers in decision-making, and evaluation of engineering designs. And through the use
of three-dimensional models (3D Models) interacts with the designer through immersion in
the virtual environment and live with it, as if realistic environment.

There are many uses of virtual reality applications in engineering, especially in recent
years. The most important feature of the default of reality is no need to use physical models
(Physical Models) during the design process, which is reflected positively on the custom
engineering projects and reduce costs to the maximum because of the formulation of all the
adjustments and modifications in the virtual environment in order to apply them in the final
design.

As a result of the growing spread of this technology in several areas (engineering,


medicine, game), it has become necessary to introduce it to college students and
engineering institutes.
BIBLIOGRAPHY

 Parts of the body 1. LearnEnglish Kids. British Council. Web address:


https://learnenglishkids.britishcouncil.org/word-games/parts-the-body-1

 Parts Of The Body Vocabulary Exercises. Web address:


https://games4esl.com/english-exercises/vocabulary-exercises/parts-of-the-body/

 Parts Of The Body. A Complete ESL Lesson Plan. Web address:


https://games4esl.com/lesson-plans/parts-of-the-body/

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