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Gaslands Creatures: Hellhounds

Miniature
The miniature can be any kind of dog so long as it will fit on ​a base the same size as a car​ and
at best a wolf painted with a black and orange color scheme.

Movement
This creature moves on gearshift phases 1-4 and attacks on those phases as well. When they
move they first pivot towards the nearest target and then depending on distance use either a
short, medium, or long template. It would initially go for a short, but When an enemy is farther
than a short use a medium, when they are farther than a medium use a long if a stationary
target is closer than short range they dont move forward but can still pivot if they need to
They ​will​ move around terrain to not hit it including dropped items.

Attacking
When hellhounds hit a vehicle they follow vehicle collision rules, are at gearshift 6, and will
smash and when they are hit by a collision they will evade. These creatures have 6 hp. When
there is a vehicle in front of them within medium range they will make a flamethrower attack that
is the same as if it was a front mounted flamethrower. If a target is within long range but out of
short range they make a pivot towards the target and move a short strait towards the target
which may cause a collision.

Alpha Hellhounds
Alpha Hellhounds have 10 hp, +3d6 to their ram attacks, and +2d6 to their flamethrower attack.
When a Hellhound decides to move if the Alpha is closer than any targets they move towards
the alpha using a lower template than they normally would for its range unless it is outside
double range. The alpha always moves first on its gearshift phases which are 1-5.​ I would
recommend giving the ​Alpha​ a red and white paint job or an interesting feature such as a
second head or horns.

Scenarios
There are actually a couple scenarios that these dogs can be used in and here is a few.

● Convoy:​ ​ ​place a bus in the middle of a table edge pointing towards the other side. Place
your vehicles from a 50 can team within a short strait of the bus then place terrain.
Scatter about 5-10 Hellhounds on the table. The bus always has 1 stress token and on
gearshift phases 1 and 3 it moves forward using a short strait. The player wins if the bus
crosses to the other side but loses if the Hellhounds destroy it

● Hellhound Defence​:​ ​place pieces as if you where playing base defence but instead of
another players team place 6 Hellhounds and an ​Alpha​, then on each turn place 2 more
Hellhounds. The victory conditions are still the same.
● Alpha Hunt​:​ ​place terrain then place 8 Hellhounds around an ​Alpha​ Hellhound. Then
place your vehicles on a board edge within long range of each other. The player wins
when they kill the ​Alpha​.

Anything in ​this color​ is information required to play the Hellhound and everything else is my
opinion, advice, or flavortext.

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