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Initialize engine version: 5.6.

3p4 (fbe8bd37d7fa)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 27.21.14.5671
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\Lidgren.Network.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
Lidgren.Network.dll into Unity Child Domain
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\Managed\
TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
- Completed reload, in 0.029 seconds
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\iGos\Desktop\Stick Fight The Game\StickFight_Data\
Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1824x1026 30Hz; virtual: 1824x1026 at 0,0
<RI> Initialized touch support.
UnloadTime: 3.666600 ms
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Users/iGos/Desktop/Stick Fight The
Game/StickFight_Data/Mono/libXInputInterface64
Heyoo
StickVer 25
Trying to load all saved custom maps...
Found: 0 At Dir: C:/Users/iGos/AppData/LocalLow/Landfall West/Stick Fight_ The
Game/CustomLevels
Loaded: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Trying to parse Enum: blubb
Returning: Woods
Could not find: blubb Switched to: Woods
New map: Woods1 Data: 13196
New map: Woods2 Data: 14820
New map: Woods3 Data: 15912
New map: Woods4 Data: 14216
Added: 4 To Category: Woods
Trying to parse Enum: blubb
FAILED: Woods
Returning: Desert
Could not find: blubb Switched to: Desert
New map: Desert1 Data: 12806
New map: Desert2 Data: 16014
New map: Desert3 Data: 9821
New map: Desert4 Data: 16638
New map: Desert5 Data: 12486
New map: Desert6 Data: 11731
New map: Desert7 Data: 14422
New map: Desert8 Data: 24271
New map: Desert9 Data: 8964
New map: Desert10 Data: 10505
Added: 10 To Category: Desert
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
Returning: Factory
Could not find: blubb Switched to: Factory
New map: Factory1 Data: 9249
New map: Factory2 Data: 9276
New map: Factory3 Data: 9739
New map: Factory4 Data: 10455
New map: Factory5 Data: 9515
New map: Factory6 Data: 9439
New map: Factory7 Data: 9205
New map: Factory8 Data: 8639
New map: Factory9 Data: 14235
New map: Factory10 Data: 7926
New map: Factory11 Data: 7696
New map: Factory12 Data: 7504
Added: 12 To Category: Factory
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
Returning: Castle
Could not find: blubb Switched to: Castle
New map: Castle1 Data: 12021
New map: Castle2 Data: 13585
New map: Castle3 Data: 11745
New map: Castle4 Data: 12751
New map: Castle5 Data: 11118
New map: Castle6 Data: 11068
New map: Castle7 Data: 11544
New map: Castle8 Data: 12405
New map: Castle9 Data: 9980
New map: Castle10 Data: 10664
New map: Castle11 Data: 13187
New map: Castle12 Data: 13670
New map: Castle13 Data: 12580
New map: Castle14 Data: 14867
New map: Castle15 Data: 9931
New map: Castle16 Data: 15681
New map: Castle17 Data: 13835
New map: Castle18 Data: 16124
Added: 18 To Category: Castle
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
Returning: Winter
Could not find: blubb Switched to: Winter
New map: Winter1 Data: 12070
New map: Winter2 Data: 12028
New map: Winter3 Data: 9286
New map: Winter4 Data: 13661
New map: Winter5 Data: 11843
New map: Winter6 Data: 14369
New map: Winter7 Data: 16387
New map: Winter8 Data: 9566
New map: Winter9 Data: 14825
New map: Winter10 Data: 15882
New map: Winter11 Data: 10063
New map: Winter12 Data: 11267
New map: Winter13 Data: 8885
New map: Winter14 Data: 13118
New map: Winter15 Data: 12296
New map: Winter16 Data: 9956
Added: 16 To Category: Winter
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
Returning: Laser
Could not find: blubb Switched to: Laser
New map: Laser1 Data: 8845
New map: Laser2 Data: 9598
New map: Laser3 Data: 8697
New map: Laser4 Data: 8603
New map: Laser5 Data: 7469
New map: Laser6 Data: 8876
New map: Laser7 Data: 9914
New map: Laser8 Data: 10726
New map: Laser9 Data: 15979
Added: 9 To Category: Laser
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
Returning: Western
Could not find: blubb Switched to: Western
New map: Western1 Data: 17467
New map: Western2 Data: 18508
New map: Western3 Data: 21501
New map: Western4 Data: 13980
New map: Western5 Data: 9522
New map: Western6 Data: 11120
New map: Western7 Data: 9918
New map: Western8 Data: 11191
New map: Western9 Data: 10821
New map: Western10 Data: 10836
Added: 10 To Category: Western
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
Returning: Lava
Could not find: blubb Switched to: Lava
New map: Lava1 Data: 12946
New map: Lava2 Data: 15724
New map: Lava3 Data: 14614
New map: Lava4 Data: 14050
New map: Lava5 Data: 14980
New map: Lava6 Data: 12424
New map: Lava7 Data: 18971
New map: Lava8 Data: 17282
New map: Lava9 Data: 19078
New map: Lava10 Data: 11682
Added: 10 To Category: Lava
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
Returning: Xmas
Could not find: Blubb Switched to: Xmas
New map: Xmas1 Data: 12324
New map: Xmas2 Data: 12788
New map: Xmas3 Data: 22740
New map: Xmas4 Data: 15192
New map: Xmas5 Data: 24351
New map: Xmas6 Data: 14450
New map: Xmas7 Data: 11962
New map: Xmas8 Data: 13418
New map: Xmas9 Data: 18691
New map: Xmas10 Data: 11325
New map: Xmas11 Data: 14374
New map: Xmas12 Data: 22131
New map: Xmas13 Data: 13091
New map: Xmas14 Data: 18380
New map: Xmas15 Data: 16808
New map: Xmas16 Data: 12232
New map: Xmas17 Data: 15121
New map: Xmas18 Data: 9956
New map: Xmas19 Data: 10230
New map: Xmas20 Data: 10859
Added: 20 To Category: Xmas
Trying to parse Enum: Blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
Returning: Halloween
Could not find: Blubb Switched to: Halloween
New map: Halloween1 Data: 9570
New map: Halloween2 Data: 9992
New map: Halloween3 Data: 13993
New map: Halloween4 Data: 10002
New map: Halloween5 Data: 12199
New map: Halloween6 Data: 11971
New map: Halloween7 Data: 11334
New map: Halloween8 Data: 10217
New map: Halloween9 Data: 12794
New map: Halloween10 Data: 13269
New map: Halloween11 Data: 7545
Added: 11 To Category: Halloween
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
Returning: CustomLocal
Could not find: blubb Switched to: CustomLocal
Added: 0 To Category: CustomLocal
Trying to parse Enum: blubb
FAILED: Woods
FAILED: Desert
FAILED: Factory
FAILED: Castle
FAILED: Winter
FAILED: Laser
FAILED: Western
FAILED: Lava
FAILED: Xmas
FAILED: Halloween
FAILED: CustomLocal
Returning: CustomOnline
Could not find: blubb Switched to: CustomOnline
Added: 0 To Category: CustomOnline
SAVED MAPS: {"RandomOrderedMaps":false,"SaveableCategories":
[{"CategoryName":"Woods","CategoryActive":true,"Actives":
[true,true,true,true],"Indexes":["1","2","3","4"]},
{"CategoryName":"Desert","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["5","6","7","8","9","77","11","12","75","76"]},
{"CategoryName":"Factory","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["13","14","15","16","17","18","19","20","21","70","71","72"]},
{"CategoryName":"Castle","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true],"Indexes":
["22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","3
8","67"]},{"CategoryName":"Winter","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true],"
Indexes":
["47","48","49","50","51","52","53","54","55","56","57","58","69","78","79","80"]},
{"CategoryName":"Laser","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true],"Indexes":
["59","60","61","62","63","64","65","66","68"]},
{"CategoryName":"Western","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["39","40","41","42","43","44","45","46","73","74"]},
{"CategoryName":"Lava","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true],"Indexes":
["81","82","83","84","85","86","87","88","89","90"]},
{"CategoryName":"Xmas","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,tr
ue,true,true,true],"Indexes":
["124","105","106","107","108","109","110","111","112","113","114","115","116","117
","118","119","120","121","122","123"]},
{"CategoryName":"Halloween","CategoryActive":true,"Actives":
[true,true,true,true,true,true,true,true,true,true,true],"Indexes":
["91","92","93","94","95","96","97","98","99","100","101"]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]},
{"CategoryName":"","CategoryActive":false,"Actives":[],"Indexes":[]}]}
Max Pages: 3 NrOfmaps: 20div: 2.5
Loaded: {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
SAVED WEAPONS: Nr Of Elements: 72 : {"Actives":
[true,true,true,true,true,true,true,true,false,false,true,false,true,false,true,fal
se,true,false,false,true,true,true,true,true,true,true,true,true,false,false,false,
false,true,true,false,true,true,true,true,true,true,true,false,false,false,false,fa
lse,false,false,false,false,false,false,false,false,false,false,false,false,false,t
rue,true,true,true,true,true,true,true,true,true,true,true]}
generated WeaponRarity, Count: 392
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Sending UGCQuery With: 0 IDs!
Getting Subbed Items: 0 Result: 0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
Invalid framerate set

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0
A file from another Game was downloaded, Ignoring...
Setting up 2 worker threads for Enlighten.
Thread -> id: 13fc -> priority: 1
Thread -> id: 3c50 -> priority: 1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Player Took damage!
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Found map: Woods1 Cat: Woods
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 12.62828]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 28.9884]
[DamageTaken, 45]
[DamageTakenTimeStamp, 12.62828]
[DamageGivenTimeStamp, 31.85392]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 31.85392]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 31.85392]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-444,419) Fracotred: (-4.44,4.19) : ByteVector2
Adding new projectile package: (-461,331) Fracotred: (-4.61,3.31) : ByteVector2
Player Took damage!
Adding new projectile package: (-459,246) Fracotred: (-4.59,2.46) : ByteVector2
Adding new projectile package: (-432,123) Fracotred: (-4.32,1.23) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 1
Found map: Woods2 Cat: Woods
StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 49.147]
[DamageTaken, 500]
[DamageTakenTimeStamp, 50.59642]
[DamageGivenTimeStamp, 41.93322]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 52.99546]
[DamageTaken, 163.5]
[DamageTakenTimeStamp, 52.99546]
[BlockData, BlockHandler+BlockData]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
LoadMapWait1
isLoading1
Hiding Subscribe
Made all rigidbodies stop interpolating
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 2
Found map: Woods3 Cat: Woods
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 545]
[DamageTakenTimeStamp, 68.87244]
[DamageGivenTimeStamp, 64.00772]
[DamageGivenTimeStamp, 68.12273]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 68.87244]
[DamageTaken, 500]
[DamageTakenTimeStamp, 69.58881]
[DamageGivenTimeStamp, 61.52538]
[DamageTaken, 45]
[DamageTakenTimeStamp, 64.00772]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (478,515) Fracotred: (4.78,5.15) : ByteVector2
Player Took damage!
Adding new projectile package: (380,394) Fracotred: (3.8,3.94) : ByteVector2
Adding new projectile package: (294,321) Fracotred: (2.94,3.21) : ByteVector2
Adding new projectile package: (239,354) Fracotred: (2.39,3.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (40,352) Fracotred: (0.4,3.52) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-219,369) Fracotred: (-2.19,3.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-368,356) Fracotred: (-3.68,3.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-372,409) Fracotred: (-3.72,4.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-336,523) Fracotred: (-3.36,5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-332,646) Fracotred: (-3.32,6.46) : ByteVector2
Player Took damage!
Adding new projectile package: (-338,761) Fracotred: (-3.38,7.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-347,771) Fracotred: (-3.47,7.71) : ByteVector2
Adding new projectile package: (-323,742) Fracotred: (-3.23,7.42) : ByteVector2
Adding new projectile package: (-333,688) Fracotred: (-3.33,6.88) : ByteVector2
Player Took damage!
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-9,40) Fracotred: (-0.09,0.4) : ByteVector2


Adding new projectile package: (25,-43) Fracotred: (0.25,-0.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (111,-157) Fracotred: (1.11,-1.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-27,-316) Fracotred: (-0.27,-3.16) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-23,-264) Fracotred: (-0.23,-2.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (14,-133) Fracotred: (0.14,-1.33) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-12,-709) Fracotred: (-0.12,-7.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-132,-786) Fracotred: (-1.32,-7.86) : ByteVector2
Adding new projectile package: (-275,-765) Fracotred: (-2.75,-7.65) : ByteVector2
Adding new projectile package: (-263,-786) Fracotred: (-2.63,-7.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-234,-753) Fracotred: (-2.34,-7.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-55,-671) Fracotred: (-0.55,-6.71) : ByteVector2
Adding new projectile package: (-28,-736) Fracotred: (-0.28,-7.36) : ByteVector2
Adding new projectile package: (-79,-609) Fracotred: (-0.79,-6.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-225,-594) Fracotred: (-2.25,-5.94) : ByteVector2
Adding new projectile package: (-273,-611) Fracotred: (-2.73,-6.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Adding new projectile package: (-274,-490) Fracotred: (-2.74,-4.9) : ByteVector2
Adding new projectile package: (-310,-484) Fracotred: (-3.1,-4.84) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-334,-403) Fracotred: (-3.34,-4.03) : ByteVector2
Adding new projectile package: (318,-496) Fracotred: (3.18,-4.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (18,-665) Fracotred: (0.18,-6.65) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-372,-881) Fracotred: (-3.72,-8.81) : ByteVector2
Adding new projectile package: (-57,-676) Fracotred: (-0.57,-6.76) : ByteVector2
Adding new projectile package: (-358,-744) Fracotred: (-3.58,-7.44) : ByteVector2
Player Took damage!
Adding new projectile package: (-434,-611) Fracotred: (-4.34,-6.11) : ByteVector2
Player Took damage!
Adding new projectile package: (-364,-671) Fracotred: (-3.64,-6.71) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-343,-814) Fracotred: (-3.43,-8.14) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-326,-794) Fracotred: (-3.26,-7.94) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-411,-825) Fracotred: (-4.11,-8.25) : ByteVector2
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 3
Found map: Woods4 Cat: Woods
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 113.5]
[DamageTakenTimeStamp, 78.61854]
[DamageGivenTimeStamp, 84.06635]
[DamageTaken, 104]
[DamageTakenTimeStamp, 90.74071]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 78.61854]
[DamageTaken, 84]
[DamageTakenTimeStamp, 90.59708]
[DamageGivenTimeStamp, 90.76368]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 90.74071]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-523,223) Fracotred: (-5.23,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-526,189) Fracotred: (-5.26,1.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-266,187) Fracotred: (-2.66,1.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-178,91) Fracotred: (-1.78,0.91) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-112,60) Fracotred: (-1.12,0.6) : ByteVector2
Player Took damage!
Adding new projectile package: (-77,171) Fracotred: (-0.77,1.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-163,235) Fracotred: (-1.63,2.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-142,186) Fracotred: (-1.42,1.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-515,30) Fracotred: (-5.15,0.3) : ByteVector2
Adding new projectile package: (-519,-7) Fracotred: (-5.19,-0.07) : ByteVector2
Adding new projectile package: (-264,-18) Fracotred: (-2.64,-0.18) : ByteVector2
Player Took damage!
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Adding new projectile package: (-20,-188) Fracotred: (-0.2,-1.88) : ByteVector2
Player Took damage!
Adding new projectile package: (-275,-150) Fracotred: (-2.75,-1.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-256) Fracotred: (-4.44,-2.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,-243) Fracotred: (-5.13,-2.43) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 4
Found map: Desert1 Cat: Desert
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Made all rigidbodies interpolate
[DamageGivenTimeStamp, 107.8402]
[DamageTaken, 115]
[DamageTakenTimeStamp, 119.0318]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 116.7456]
[DamageTaken, 95]
[DamageTakenTimeStamp, 118.5182]
[DamageGivenTimeStamp, 100.7264]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 119.0318]
[DamageTaken, 115]
[DamageTakenTimeStamp, 116.7456]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-171,292) Fracotred: (-1.71,2.92) : ByteVector2
Adding new projectile package: (-364,-133) Fracotred: (-3.64,-1.33) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-350,-18) Fracotred: (-3.5,-0.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-396,-37) Fracotred: (-3.96,-0.37) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-144,-56) Fracotred: (-1.44,-0.56) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-349,405) Fracotred: (-3.49,4.05) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-109,448) Fracotred: (-1.09,4.48) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (17,-203) Fracotred: (0.17,-2.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-113,-548) Fracotred: (-1.13,-5.48) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-961,-538) Fracotred: (-9.61,-5.38) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 5
Found map: Desert2 Cat: Desert
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 567.5]
[DamageTakenTimeStamp, 134.6794]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 132.2971]
[DamageGivenTimeStamp, 128.7318]
[DamageTaken, 100]
[DamageTakenTimeStamp, 132.2971]
[DamageGivenTimeStamp, 131.4307]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 134.6794]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-18,-705) Fracotred: (-0.18,-7.05) : ByteVector2
Adding new projectile package: (-9,-723) Fracotred: (-0.09,-7.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-14,-688) Fracotred: (-0.14,-6.88) : ByteVector2
Adding new projectile package: (-27,-661) Fracotred: (-0.27,-6.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-33,-659) Fracotred: (-0.33,-6.59) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-33,-582) Fracotred: (-0.33,-5.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (10,-488) Fracotred: (0.1,-4.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (15,-415) Fracotred: (0.15,-4.15) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-114,680) Fracotred: (-1.14,6.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (159,426) Fracotred: (1.59,4.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (31,792) Fracotred: (0.31,7.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (169,469) Fracotred: (1.69,4.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-112,682) Fracotred: (-1.12,6.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-133,794) Fracotred: (-1.33,7.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (136,1121) Fracotred: (1.36,11.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-225,1015) Fracotred: (-2.25,10.15) : ByteVector2
Player Took damage!
Adding new projectile package: (-444,1144) Fracotred: (-4.44,11.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-498,688) Fracotred: (-4.98,6.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-759,902) Fracotred: (-7.59,9.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Achievement with key DoubleKill(5) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 6
Found map: Desert3 Cat: Desert
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 567.5]
[DamageTakenTimeStamp, 151.5727]
[DamageGivenTimeStamp, 142.4097]
[DamageTaken, 78.5]
[DamageTakenTimeStamp, 149.9233]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 151.5727]
[DamageTaken, 545]
[DamageTakenTimeStamp, 151.4561]
[DamageGivenTimeStamp, 147.441]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-144,281) Fracotred: (-1.44,2.81) : ByteVector2
Adding new projectile package: (-202,256) Fracotred: (-2.02,2.56) : ByteVector2
Adding new projectile package: (-185,293) Fracotred: (-1.85,2.93) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-219,333) Fracotred: (-2.19,3.33) : ByteVector2
Adding new projectile package: (-261,332) Fracotred: (-2.61,3.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-311,334) Fracotred: (-3.11,3.34) : ByteVector2
Adding new projectile package: (-317,328) Fracotred: (-3.17,3.28) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-338,299) Fracotred: (-3.38,2.99) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-344,303) Fracotred: (-3.44,3.03) : ByteVector2
Adding new projectile package: (-366,298) Fracotred: (-3.66,2.98) : ByteVector2
Adding new projectile package: (-366,288) Fracotred: (-3.66,2.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-314,299) Fracotred: (-3.14,2.99) : ByteVector2
Adding new projectile package: (-275,321) Fracotred: (-2.75,3.21) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-281,189) Fracotred: (-2.81,1.89) : ByteVector2
Adding new projectile package: (-315,141) Fracotred: (-3.15,1.41) : ByteVector2
Player Took damage!
Adding new projectile package: (-295,130) Fracotred: (-2.95,1.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-304,113) Fracotred: (-3.04,1.13) : ByteVector2
Adding new projectile package: (-300,85) Fracotred: (-3,0.85) : ByteVector2
Adding new projectile package: (-293,64) Fracotred: (-2.93,0.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-294,18) Fracotred: (-2.94,0.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-275,20) Fracotred: (-2.75,0.2) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-246,75) Fracotred: (-2.46,0.75) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-240,124) Fracotred: (-2.4,1.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-254,204) Fracotred: (-2.54,2.04) : ByteVector2
Adding new projectile package: (-273,240) Fracotred: (-2.73,2.4) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-450,99) Fracotred: (-4.5,0.99) : ByteVector2
Adding new projectile package: (-507,55) Fracotred: (-5.07,0.55) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 7
Found map: Desert4 Cat: Desert
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 159.7861]
[DamageTaken, 40]
[DamageTakenTimeStamp, 162.7849]
[DamageTaken, 500]
[DamageTakenTimeStamp, 164.6674]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (425,-922) Fracotred: (4.25,-9.22) : ByteVector2
Player Took damage!
Adding new projectile package: (538,426) Fracotred: (5.38,4.26) : ByteVector2
Adding new projectile package: (450,1205) Fracotred: (4.5,12.05) : ByteVector2
Player Took damage!
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 8
Found map: Desert5 Cat: Desert
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 172.0645]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 177.4123]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 177.3525]
[DamageTaken, 100]
[DamageTakenTimeStamp, 177.3525]
[DamageGivenTimeStamp, 173.1307]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 177.4123]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-505,-465) Fracotred: (-5.05,-4.65) : ByteVector2
Player Took damage!
Adding new projectile package: (-461,-1014) Fracotred: (-4.61,-10.14) :
ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-453,-711) Fracotred: (-4.53,-7.11) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 9
Found map: Desert6 Cat: Desert
StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 189.2576]
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 191.5227]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 188.3423]
[DamageTaken, 100]
[DamageTakenTimeStamp, 188.3423]
[DamageGivenTimeStamp, 186.8252]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 191.5227]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-28,-104) Fracotred: (-0.28,-1.04) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (159,-333) Fracotred: (1.59,-3.33) : ByteVector2
Player Took damage!
Adding new projectile package: (-62,-379) Fracotred: (-0.62,-3.79) : ByteVector2
Adding new projectile package: (-199,-465) Fracotred: (-1.99,-4.65) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-244,-459) Fracotred: (-2.44,-4.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-198,-744) Fracotred: (-1.98,-7.44) : ByteVector2
Adding new projectile package: (-323,-939) Fracotred: (-3.23,-9.39) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-360,-1021) Fracotred: (-3.6,-10.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-346,-1119) Fracotred: (-3.46,-11.19) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-222,-1113) Fracotred: (-2.22,-11.13) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-223,-859) Fracotred: (-2.23,-8.59) : ByteVector2
Adding new projectile package: (-348,-746) Fracotred: (-3.48,-7.46) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-308,-661) Fracotred: (-3.08,-6.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-271,-511) Fracotred: (-2.71,-5.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-171,-500) Fracotred: (-1.71,-5) : ByteVector2
Adding new projectile package: (-164,-540) Fracotred: (-1.64,-5.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-269,-619) Fracotred: (-2.69,-6.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-317,-703) Fracotred: (-3.17,-7.03) : ByteVector2
Player Took damage!
Adding new projectile package: (-281,-814) Fracotred: (-2.81,-8.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-239,-978) Fracotred: (-2.39,-9.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-191,-1043) Fracotred: (-1.91,-10.43) :
ByteVector2
Adding new projectile package: (-243,-893) Fracotred: (-2.43,-8.93) : ByteVector2
Adding new projectile package: (-348,-852) Fracotred: (-3.48,-8.52) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-269,-769) Fracotred: (-2.69,-7.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-222,-590) Fracotred: (-2.22,-5.9) : ByteVector2
Adding new projectile package: (-196,-555) Fracotred: (-1.96,-5.55) : ByteVector2
Adding new projectile package: (-150,-532) Fracotred: (-1.5,-5.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-192,-603) Fracotred: (-1.92,-6.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-306,-715) Fracotred: (-3.06,-7.15) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-328,-669) Fracotred: (-3.28,-6.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-20,-79) Fracotred: (-0.2,-0.79) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-100,37) Fracotred: (-1,0.37) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-129,-619) Fracotred: (-1.29,-6.19) : ByteVector2
Adding new projectile package: (-92,-306) Fracotred: (-0.92,-3.06) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-173,-426) Fracotred: (-1.73,-4.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (50,-601) Fracotred: (0.5,-6.01) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (713,-189) Fracotred: (7.13,-1.89) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (713,-253) Fracotred: (7.13,-2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-163,323) Fracotred: (-1.63,3.23) : ByteVector2
Adding new projectile package: (-393,-148) Fracotred: (-3.93,-1.48) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 10
Found map: Desert7 Cat: Desert
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 204.2349]
[DamageTaken, 68]
[DamageTakenTimeStamp, 204.9513]
[DamageTaken, 590]
[DamageTakenTimeStamp, 217.9961]
[DamageGivenTimeStamp, 204.9513]
[DamageGivenTimeStamp, 211.482]
[DamageTaken, 500]
[DamageTakenTimeStamp, 215.6803]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 217.9961]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-436,542) Fracotred: (-4.36,5.42) : ByteVector2
Adding new projectile package: (-413,636) Fracotred: (-4.13,6.36) : ByteVector2
Adding new projectile package: (-376,742) Fracotred: (-3.76,7.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-339,886) Fracotred: (-3.39,8.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-330,831) Fracotred: (-3.3,8.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-344,642) Fracotred: (-3.44,6.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-349,494) Fracotred: (-3.49,4.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-343,405) Fracotred: (-3.43,4.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-347,317) Fracotred: (-3.47,3.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-315,170) Fracotred: (-3.15,1.7) : ByteVector2
Adding new projectile package: (-295,25) Fracotred: (-2.95,0.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-292,-112) Fracotred: (-2.92,-1.12) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-284,-246) Fracotred: (-2.84,-2.46) : ByteVector2
Adding new projectile package: (-301,-371) Fracotred: (-3.01,-3.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-311,-526) Fracotred: (-3.11,-5.26) : ByteVector2
Adding new projectile package: (-293,-669) Fracotred: (-2.93,-6.69) : ByteVector2
Adding new projectile package: (-294,-746) Fracotred: (-2.94,-7.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-286,-814) Fracotred: (-2.86,-8.14) : ByteVector2
Adding new projectile package: (-270,-938) Fracotred: (-2.7,-9.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-253,-1072) Fracotred: (-2.53,-10.72) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-264,-1202) Fracotred: (-2.64,-12.02) :
ByteVector2
Adding new projectile package: (-265,-1309) Fracotred: (-2.65,-13.09) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-253,-1440) Fracotred: (-2.53,-14.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-217,-1478) Fracotred: (-2.17,-14.78) :
ByteVector2
Adding new projectile package: (-213,-1397) Fracotred: (-2.13,-13.97) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-222,-1310) Fracotred: (-2.22,-13.1) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-257,-1205) Fracotred: (-2.57,-12.05) :
ByteVector2
Adding new projectile package: (-308,-1109) Fracotred: (-3.08,-11.09) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-297,-1018) Fracotred: (-2.97,-10.18) :
ByteVector2
Adding new projectile package: (-379,-982) Fracotred: (-3.79,-9.82) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-448,-1044) Fracotred: (-4.48,-10.44) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-394,-1015) Fracotred: (-3.94,-10.15) :
ByteVector2
Adding new projectile package: (-381,-978) Fracotred: (-3.81,-9.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-341,-926) Fracotred: (-3.41,-9.26) : ByteVector2
Player Took damage!
Adding new projectile package: (-225,-889) Fracotred: (-2.25,-8.89) : ByteVector2
Adding new projectile package: (-125,-759) Fracotred: (-1.25,-7.59) : ByteVector2
Adding new projectile package: (-101,-582) Fracotred: (-1.01,-5.82) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-62,-523) Fracotred: (-0.62,-5.23) : ByteVector2
Adding new projectile package: (-56,-548) Fracotred: (-0.56,-5.48) : ByteVector2
Adding new projectile package: (-102,-682) Fracotred: (-1.02,-6.82) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 11
Found map: Desert8 Cat: Desert
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 227.4423]
[DamageGivenTimeStamp, 232.257]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 232.257]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 230.8409]
[DamageGivenTimeStamp, 230.8409]
[DamageTaken, 120.5]
[DamageTakenTimeStamp, 232.257]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Adding new projectile package: (536,709) Fracotred: (5.36,7.09) : ByteVector2
Player Took damage!
Adding new projectile package: (559,901) Fracotred: (5.59,9.01) : ByteVector2
Adding new projectile package: (567,1068) Fracotred: (5.67,10.68) : ByteVector2
Adding new projectile package: (546,1242) Fracotred: (5.46,12.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (559,1359) Fracotred: (5.59,13.59) : ByteVector2
Adding new projectile package: (578,1430) Fracotred: (5.78,14.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (592,1515) Fracotred: (5.92,15.15) : ByteVector2
Player Took damage!
Adding new projectile package: (678,1551) Fracotred: (6.78,15.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (790,1526) Fracotred: (7.9,15.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (827,1423) Fracotred: (8.27,14.23) : ByteVector2
Adding new projectile package: (809,1228) Fracotred: (8.09,12.28) : ByteVector2
Adding new projectile package: (659,1102) Fracotred: (6.59,11.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (542,980) Fracotred: (5.42,9.8) : ByteVector2
Adding new projectile package: (575,1148) Fracotred: (5.75,11.48) : ByteVector2
Adding new projectile package: (578,1306) Fracotred: (5.78,13.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (569,1443) Fracotred: (5.69,14.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (586,1528) Fracotred: (5.86,15.28) : ByteVector2
Adding new projectile package: (592,1555) Fracotred: (5.92,15.55) : ByteVector2
Adding new projectile package: (603,1489) Fracotred: (6.03,14.89) : ByteVector2
Adding new projectile package: (596,1386) Fracotred: (5.96,13.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-450,-218) Fracotred: (-4.5,-2.18) : ByteVector2
Adding new projectile package: (-676,-250) Fracotred: (-6.76,-2.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-705,-280) Fracotred: (-7.05,-2.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-707,-261) Fracotred: (-7.07,-2.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-663,-343) Fracotred: (-6.63,-3.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-546,-347) Fracotred: (-5.46,-3.47) : ByteVector2
Adding new projectile package: (-709,-432) Fracotred: (-7.09,-4.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,-515) Fracotred: (-6.86,-5.15) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-397,-648) Fracotred: (-3.97,-6.48) : ByteVector2
Adding new projectile package: (-569,-757) Fracotred: (-5.69,-7.57) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 12
Found map: Desert9 Cat: Desert
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 115]
[DamageTakenTimeStamp, 242.1031]
[DamageTaken, 500]
[DamageTakenTimeStamp, 253.2653]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 242.1031]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-163,-1556) Fracotred: (-1.63,-15.56) :
ByteVector2
Adding new projectile package: (-273,-1411) Fracotred: (-2.73,-14.11) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-154,-1585) Fracotred: (-1.54,-15.85) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-236,-1356) Fracotred: (-2.36,-13.56) :
ByteVector2
Adding new projectile package: (-161,-1452) Fracotred: (-1.61,-14.52) :
ByteVector2
Adding new projectile package: (-256,1361) Fracotred: (-2.56,13.61) : ByteVector2
Adding new projectile package: (-91,1397) Fracotred: (-0.91,13.97) : ByteVector2
Adding new projectile package: (-245,1419) Fracotred: (-2.45,14.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-100,1375) Fracotred: (-1,13.75) : ByteVector2
Adding new projectile package: (-273,1385) Fracotred: (-2.73,13.85) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-209,1273) Fracotred: (-2.09,12.73) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 13
Found map: Desert10 Cat: Desert
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 545]
[DamageTakenTimeStamp, 257.9967]
[DamageGivenTimeStamp, 257.1304]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 257.9967]
[DamageTaken, 500]
[DamageTakenTimeStamp, 267.9261]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies stop interpolating
Player Took damage!
Player Took damage!
Adding new projectile package: (-436,-360) Fracotred: (-4.36,-3.6) : ByteVector2
Adding new projectile package: (-613,-225) Fracotred: (-6.13,-2.25) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,-169) Fracotred: (-5.23,-1.69) : ByteVector2
Adding new projectile package: (-561,-229) Fracotred: (-5.61,-2.29) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-540,-86) Fracotred: (-5.4,-0.86) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-405,-147) Fracotred: (-4.05,-1.47) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-619,-185) Fracotred: (-6.19,-1.85) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,-282) Fracotred: (-4.84,-2.82) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-586,-319) Fracotred: (-5.86,-3.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,-250) Fracotred: (-5.8,-2.5) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-199,304) Fracotred: (-1.99,3.04) : ByteVector2
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 14
Found map: Factory1 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 273.8737]
[DamageTaken, 599.5]
[DamageTakenTimeStamp, 284.1363]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 283.0867]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 283.0867]
[DamageGivenTimeStamp, 281.3207]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 281.3207]
[DamageGivenTimeStamp, 282.5036]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 284.1363]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-344,234) Fracotred: (-3.44,2.34) : ByteVector2
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-413,603) Fracotred: (-4.13,6.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-405,836) Fracotred: (-4.05,8.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-152,488) Fracotred: (-1.52,4.88) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-285,559) Fracotred: (-2.85,5.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 15
Found map: Factory2 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 590]
[DamageTakenTimeStamp, 296.3814]
[DamageGivenTimeStamp, 288.7011]
[DamageGivenTimeStamp, 301.2128]
[DamageTaken, 45.5]
[DamageTakenTimeStamp, 300.5464]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 301.2128]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 301.2128]
[DamageGivenTimeStamp, 300.5464]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-274,192) Fracotred: (-2.74,1.92) : ByteVector2
Player Took damage!
Adding new projectile package: (-291,655) Fracotred: (-2.91,6.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-336,905) Fracotred: (-3.36,9.05) : ByteVector2
Player Took damage!
Adding new projectile package: (-241,1180) Fracotred: (-2.41,11.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-281,1598) Fracotred: (-2.81,15.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-775,1753) Fracotred: (-7.75,17.53) : ByteVector2
Adding new projectile package: (-1250,1322) Fracotred: (-12.5,13.22) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 16
Found map: Factory3 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 310.2425]
[DamageTaken, 35]
[DamageTakenTimeStamp, 310.4924]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 311.1588]
[DamageGivenTimeStamp, 304.6281]
[DamageTaken, 500]
[DamageTakenTimeStamp, 305.5944]
[DamageTaken, 567.5]
[DamageTakenTimeStamp, 311.1588]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (5,759) Fracotred: (0.05,7.59) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-819,1447) Fracotred: (-8.19,14.47) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (58,-638) Fracotred: (0.58,-6.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-20,-340) Fracotred: (-0.2,-3.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-15,-368) Fracotred: (-0.15,-3.68) : ByteVector2
Player Took damage!
Adding new projectile package: (2,-397) Fracotred: (0.02,-3.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-56,-413) Fracotred: (-0.56,-4.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 17
Found map: Factory4 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 45]
[DamageTakenTimeStamp, 323.6038]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 326.6526]
[DamageGivenTimeStamp, 323.6038]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 319.922]
[DamageTaken, 135]
[DamageTakenTimeStamp, 326.6526]
[DamageTaken, 590]
[DamageTakenTimeStamp, 319.922]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Trying to unload scene nr: MapWrapper
StartMapSequence1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-299,-296) Fracotred: (-2.99,-2.96) : ByteVector2
Adding new projectile package: (-571,511) Fracotred: (-5.71,5.11) : ByteVector2
Adding new projectile package: (-419,-296) Fracotred: (-4.19,-2.96) : ByteVector2
Adding new projectile package: (-526,507) Fracotred: (-5.26,5.07) : ByteVector2
Adding new projectile package: (-438,-159) Fracotred: (-4.38,-1.59) : ByteVector2
Adding new projectile package: (-450,490) Fracotred: (-4.5,4.9) : ByteVector2
Adding new projectile package: (-403,467) Fracotred: (-4.03,4.67) : ByteVector2
Adding new projectile package: (-397,455) Fracotred: (-3.97,4.55) : ByteVector2
Adding new projectile package: (-132,-175) Fracotred: (-1.32,-1.75) : ByteVector2
Adding new projectile package: (-150,-15) Fracotred: (-1.5,-0.15) : ByteVector2
Adding new projectile package: (-307,137) Fracotred: (-3.07,1.37) : ByteVector2
Adding new projectile package: (-407,231) Fracotred: (-4.07,2.31) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-415,69) Fracotred: (-4.15,0.69) : ByteVector2
Adding new projectile package: (-605,81) Fracotred: (-6.05,0.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 18
Found map: Factory5 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 337.1817]
[DamageTaken, 535]
[DamageTakenTimeStamp, 338.0314]
[DamageTaken, 500]
[DamageTakenTimeStamp, 330.6843]
[DamageTaken, 45]
[DamageTakenTimeStamp, 337.1817]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 338.0314]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 19
Found map: Factory6 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 345.0119]
[DamageTaken, 500]
[DamageTakenTimeStamp, 344.2456]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-492,-1035) Fracotred: (-4.92,-10.35) :
ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (-690,1736) Fracotred: (-6.9,17.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-586,997) Fracotred: (-5.86,9.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 20
Found map: Factory7 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 67.5]
[DamageTakenTimeStamp, 354.908]
[DamageTaken, 570.2945]
[DamageTakenTimeStamp, 356.4907]
[DamageGivenTimeStamp, 354.908]
[DamageGivenTimeStamp, 350.8929]
[DamageTaken, 538]
[DamageTakenTimeStamp, 357.357]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 356.4907]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 21
Found map: Factory8 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 522.5]
[DamageTakenTimeStamp, 365.1039]
[DamageTaken, 500]
[DamageTakenTimeStamp, 361.7552]
[DamageGivenTimeStamp, 363.7211]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 365.1039]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 22
Found map: Factory9 Cat: Factory
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 371.1181]
[DamageTaken, 500]
[DamageTakenTimeStamp, 371.2181]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 23
Found map: Factory10 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 375.8329]
[DamageTaken, 500]
[DamageTakenTimeStamp, 378.1986]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 24
Found map: Factory11 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 387.2117]
[DamageTaken, 116.62]
[DamageTakenTimeStamp, 385.8622]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-267,-307) Fracotred: (-2.67,-3.07) : ByteVector2
Adding new projectile package: (-87,-240) Fracotred: (-0.87,-2.4) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 25
Found map: Factory12 Cat: Factory
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageGivenTimeStamp, 393.7758]
[DamageTaken, 500]
[DamageTakenTimeStamp, 396.558]
[DamageGivenTimeStamp, 395.8249]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 394.2922]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 394.2922]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 26
Found map: Castle1 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 403.8217]
[DamageTaken, 500]
[DamageTakenTimeStamp, 401.7559]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map19/hingeDoor (1)"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-425,206) Fracotred: (-4.25,2.06) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-305,932) Fracotred: (-3.05,9.32) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-128,1218) Fracotred: (-1.28,12.18) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-248,-1014) Fracotred: (-2.48,-10.14) :
ByteVector2
Player Took damage!
Adding new projectile package: (-230,-1386) Fracotred: (-2.3,-13.86) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-526,-1827) Fracotred: (-5.26,-18.27) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 27
Found map: Castle2 Cat: Castle
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 100]
[DamageTakenTimeStamp, 427.8121]
[DamageGivenTimeStamp, 426.3794]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 427.6622]
[DamageGivenTimeStamp, 427.8121]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 426.3794]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 427.8121]
[BlinkDaggerKills, 1]
[DamageGivenTimeStamp, 410.5857]
[DamageTaken, 542.5]
[DamageTakenTimeStamp, 427.6622]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (1)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (4)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/hingeDoor (2)"

(Filename: Line: 0)

Player Took damage!


Adding new projectile package: (-361,-436) Fracotred: (-3.61,-4.36) : ByteVector2
Adding new projectile package: (-310,-419) Fracotred: (-3.1,-4.19) : ByteVector2
Adding new projectile package: (-281,-428) Fracotred: (-2.81,-4.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-288,-430) Fracotred: (-2.88,-4.3) : ByteVector2
Adding new projectile package: (-282,-436) Fracotred: (-2.82,-4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-280,-440) Fracotred: (-2.8,-4.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-271,-444) Fracotred: (-2.71,-4.44) : ByteVector2
Adding new projectile package: (-265,-448) Fracotred: (-2.65,-4.48) : ByteVector2
Adding new projectile package: (-270,-451) Fracotred: (-2.7,-4.51) : ByteVector2
Adding new projectile package: (-271,-459) Fracotred: (-2.71,-4.59) : ByteVector2
Adding new projectile package: (-339,-488) Fracotred: (-3.39,-4.88) : ByteVector2
Player Took damage!
Adding new projectile package: (-430,-573) Fracotred: (-4.3,-5.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-442,-590) Fracotred: (-4.42,-5.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-440,-586) Fracotred: (-4.4,-5.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-592) Fracotred: (-4.44,-5.92) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-600) Fracotred: (-4.44,-6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-596) Fracotred: (-4.44,-5.96) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-428,-573) Fracotred: (-4.28,-5.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-409,-582) Fracotred: (-4.09,-5.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-403,-592) Fracotred: (-4.03,-5.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-300,-592) Fracotred: (-3,-5.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (-401,-938) Fracotred: (-4.01,-9.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 28
Found map: Castle3 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 90]
[DamageTakenTimeStamp, 458.7164]
[DamageGivenTimeStamp, 458.7164]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 459.4328]
[DamageTaken, 133.5]
[DamageTakenTimeStamp, 459.4328]
[DamageGivenTimeStamp, 458.7164]
[DamageTaken, 500]
[DamageTakenTimeStamp, 431.6273]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map23/hingeDoor (4)"

(Filename: Line: 0)

Adding new projectile package: (259,256) Fracotred: (2.59,2.56) : ByteVector2


Adding new projectile package: (303,498) Fracotred: (3.03,4.98) : ByteVector2
Adding new projectile package: (128,872) Fracotred: (1.28,8.72) : ByteVector2
Adding new projectile package: (109,1123) Fracotred: (1.09,11.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (219,1134) Fracotred: (2.19,11.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-47,1081) Fracotred: (-0.47,10.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 29
Found map: Castle4 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 90]
[DamageTakenTimeStamp, 470.7949]
[DamageTaken, 544]
[DamageTakenTimeStamp, 477.6422]
[DamageGivenTimeStamp, 470.7949]
[DamageGivenTimeStamp, 469.1456]
[DamageTaken, 500]
[DamageTakenTimeStamp, 470.5284]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 477.6422]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/hingeDoor (1)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/hingeDoor (2)"

(Filename: Line: 0)

Player Took damage!


Adding new projectile package: (-186,982) Fracotred: (-1.86,9.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-428,1213) Fracotred: (-4.28,12.13) : ByteVector2
Adding new projectile package: (-380,1138) Fracotred: (-3.8,11.38) : ByteVector2
Player Took damage!
Adding new projectile package: (-314,1114) Fracotred: (-3.14,11.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-258,1097) Fracotred: (-2.58,10.97) : ByteVector2
Adding new projectile package: (-316,1078) Fracotred: (-3.16,10.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-352,1068) Fracotred: (-3.52,10.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-350,1046) Fracotred: (-3.5,10.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (130,1159) Fracotred: (1.3,11.59) : ByteVector2
Adding new projectile package: (170,918) Fracotred: (1.7,9.18) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (165,902) Fracotred: (1.65,9.02) : ByteVector2
Adding new projectile package: (171,923) Fracotred: (1.71,9.23) : ByteVector2
Adding new projectile package: (110,913) Fracotred: (1.1,9.13) : ByteVector2
Adding new projectile package: (-25,802) Fracotred: (-0.25,8.02) : ByteVector2
Adding new projectile package: (-187,738) Fracotred: (-1.87,7.38) : ByteVector2
Adding new projectile package: (-594,730) Fracotred: (-5.94,7.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Fixa Här

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 483.2066]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 491.5533]
[DamageGivenTimeStamp, 493.2193]
[DamageGivenTimeStamp, 483.2066]
[DamageTaken, 508.4]
[DamageTakenTimeStamp, 500.683]
[DamageTaken, 122.5]
[DamageTakenTimeStamp, 491.5533]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
No Map with index: 102 Could be found..

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 30
Found map: Castle5 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 90]
[DamageTakenTimeStamp, 511.3454]
[DamageGivenTimeStamp, 519.0256]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 519.1089]
[DamageGivenTimeStamp, 512.1284]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 512.7781]
[DamageGivenTimeStamp, 510.3958]
[DamageTaken, 590]
[DamageTakenTimeStamp, 519.1089]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-180,621) Fracotred: (-1.8,6.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-217,675) Fracotred: (-2.17,6.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-263,723) Fracotred: (-2.63,7.23) : ByteVector2
Adding new projectile package: (-231,742) Fracotred: (-2.31,7.42) : ByteVector2
Player Took damage!
Adding new projectile package: (-162,780) Fracotred: (-1.62,7.8) : ByteVector2
Adding new projectile package: (-100,738) Fracotred: (-1,7.38) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-151,328) Fracotred: (-1.51,3.28) : ByteVector2
Player Took damage!
Adding new projectile package: (-146,322) Fracotred: (-1.46,3.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-111,246) Fracotred: (-1.11,2.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-141,284) Fracotred: (-1.41,2.84) : ByteVector2
Adding new projectile package: (-192,332) Fracotred: (-1.92,3.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-196,336) Fracotred: (-1.96,3.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-185,380) Fracotred: (-1.85,3.8) : ByteVector2
Adding new projectile package: (-187,403) Fracotred: (-1.87,4.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-189,383) Fracotred: (-1.89,3.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-199,400) Fracotred: (-1.99,4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-226,-567) Fracotred: (-2.26,-5.67) : ByteVector2
Adding new projectile package: (-223,-551) Fracotred: (-2.23,-5.51) : ByteVector2
Adding new projectile package: (-222,-480) Fracotred: (-2.22,-4.8) : ByteVector2
Adding new projectile package: (-63,-523) Fracotred: (-0.63,-5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-403,-1431) Fracotred: (-4.03,-14.31) :
ByteVector2
Adding new projectile package: (-530,-1451) Fracotred: (-5.3,-14.51) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-765,-1460) Fracotred: (-7.65,-14.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-931,-1471) Fracotred: (-9.31,-14.71) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 31
Found map: Castle6 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 70]
[DamageTakenTimeStamp, 554.2949]
[DamageTaken, 500]
[DamageTakenTimeStamp, 555.2444]
[DamageTaken, 500]
[DamageTakenTimeStamp, 524.3901]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 32
Found map: Castle7 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 22.5]
[DamageTakenTimeStamp, 560.7589]
[DamageGivenTimeStamp, 560.7589]
[DamageTaken, 500]
[DamageTakenTimeStamp, 564.2408]
[DamageTaken, 500]
[DamageTakenTimeStamp, 558.793]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (85,57) Fracotred: (0.85,0.57) : ByteVector2
Player Took damage!
Adding new projectile package: (-111,5) Fracotred: (-1.11,0.05) : ByteVector2
Adding new projectile package: (-335,-100) Fracotred: (-3.35,-1) : ByteVector2
Adding new projectile package: (-542,-164) Fracotred: (-5.42,-1.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-806,-272) Fracotred: (-8.06,-2.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 33
Found map: Castle8 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 45]
[DamageTakenTimeStamp, 571.5046]
[DamageTaken, 546]
[DamageTakenTimeStamp, 579.2015]
[DamageGivenTimeStamp, 571.5046]
[DamageTaken, 500]
[DamageTakenTimeStamp, 574.4201]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 579.2015]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 34
Found map: Castle9 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 584.3995]
[DamageTaken, 500]
[DamageTakenTimeStamp, 586.1987]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 35
Found map: Castle10 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 90]
[DamageTakenTimeStamp, 593.1126]
[DamageGivenTimeStamp, 593.7624]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 593.9123]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 593.7624]
[DamageGivenTimeStamp, 589.664]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 593.7624]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 593.9123]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 36
Found map: Castle11 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 597.8441]
[DamageTaken, 500]
[DamageTakenTimeStamp, 599.0769]
[DamageGivenTimeStamp, 597.7108]
[DamageTaken, 500]
[DamageTakenTimeStamp, 598.6771]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 597.8441]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (241,-517) Fracotred: (2.41,-5.17) : ByteVector2
Adding new projectile package: (146,-196) Fracotred: (1.46,-1.96) : ByteVector2
Adding new projectile package: (109,-12) Fracotred: (1.09,-0.12) : ByteVector2
Adding new projectile package: (125,-15) Fracotred: (1.25,-0.15) : ByteVector2
Adding new projectile package: (141,-23) Fracotred: (1.41,-0.23) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 37
Found map: Castle12 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 608.5308]
[DamageTaken, 500]
[DamageTakenTimeStamp, 602.4256]
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 608.5308]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 38
Found map: Castle13 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 613.9876]
[DamageTaken, 500]
[DamageTakenTimeStamp, 615.0538]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 615.2038]
[DamageTaken, 590]
[DamageTakenTimeStamp, 615.2038]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-127,-517) Fracotred: (-1.27,-5.17) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (121,-501) Fracotred: (1.21,-5.01) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-1096,-189) Fracotred: (-10.96,-1.89) :
ByteVector2
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 39
Found map: Castle14 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 618.869]
[DamageTaken, 45]
[DamageTakenTimeStamp, 625.7662]
[DamageGivenTimeStamp, 625.7662]
[DamageTaken, 113]
[DamageTakenTimeStamp, 626.4659]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 626.3993]
[DamageTaken, 590]
[DamageTakenTimeStamp, 626.3993]
[DamageGivenTimeStamp, 623.1506]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 626.4659]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 40
Found map: Castle15 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 633.2799]
[DamageTaken, 500]
[DamageTakenTimeStamp, 630.2811]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 41
Found map: Castle16 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 22.5]
[DamageTakenTimeStamp, 638.4944]
[DamageGivenTimeStamp, 639.1776]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 639.2442]
[DamageTaken, 500]
[DamageTakenTimeStamp, 639.3941]
[DamageTaken, 545]
[DamageTakenTimeStamp, 639.2442]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-346,-265) Fracotred: (-3.46,-2.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,-413) Fracotred: (-5.23,-4.13) : ByteVector2
Adding new projectile package: (-553,-459) Fracotred: (-5.53,-4.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,-519) Fracotred: (-5.15,-5.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-438,-509) Fracotred: (-4.38,-5.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-338,-335) Fracotred: (-3.38,-3.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-356,-220) Fracotred: (-3.56,-2.2) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-393,-139) Fracotred: (-3.93,-1.39) : ByteVector2
Adding new projectile package: (-430,-95) Fracotred: (-4.3,-0.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,-15) Fracotred: (-4.8,-0.15) : ByteVector2
Adding new projectile package: (-482,54) Fracotred: (-4.82,0.54) : ByteVector2
Adding new projectile package: (-482,413) Fracotred: (-4.82,4.13) : ByteVector2
Adding new projectile package: (-653,523) Fracotred: (-6.53,5.23) : ByteVector2
Adding new projectile package: (-713,480) Fracotred: (-7.13,4.8) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,401) Fracotred: (-6.53,4.01) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 42
Found map: Castle17 Cat: Castle
StartMapSequence0
Made all rigidbodies interpolate
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 653.072]
[DamageTaken, 545]
[DamageTakenTimeStamp, 647.3909]
[DamageGivenTimeStamp, 645.0085]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 647.3909]
[DamageTaken, 564]
[DamageTakenTimeStamp, 653.072]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-136,773) Fracotred: (-1.36,7.73) : ByteVector2
Adding new projectile package: (-82,-751) Fracotred: (-0.82,-7.51) : ByteVector2
Adding new projectile package: (-195,805) Fracotred: (-1.95,8.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-92,-757) Fracotred: (-0.92,-7.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-182,811) Fracotred: (-1.82,8.11) : ByteVector2
Adding new projectile package: (-125,-757) Fracotred: (-1.25,-7.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-187,805) Fracotred: (-1.87,8.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-186,-767) Fracotred: (-1.86,-7.67) : ByteVector2
Player Took damage!
Adding new projectile package: (-206,811) Fracotred: (-2.06,8.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-216,839) Fracotred: (-2.16,8.39) : ByteVector2
Adding new projectile package: (-254,884) Fracotred: (-2.54,8.84) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-374,857) Fracotred: (-3.74,8.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-381,835) Fracotred: (-3.81,8.35) : ByteVector2
Adding new projectile package: (-195,963) Fracotred: (-1.95,9.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-289,947) Fracotred: (-2.89,9.47) : ByteVector2
Adding new projectile package: (-438,1057) Fracotred: (-4.38,10.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-630,1173) Fracotred: (-6.3,11.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-868,1259) Fracotred: (-8.68,12.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-1169,1360) Fracotred: (-11.69,13.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 43
Found map: Castle18 Cat: Castle
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 657.4369]
[DamageTaken, 64]
[DamageTakenTimeStamp, 663.8344]
[DamageTaken, 500]
[DamageTakenTimeStamp, 665.4836]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (450,114) Fracotred: (4.5,1.14) : ByteVector2
Adding new projectile package: (457,-27) Fracotred: (4.57,-0.27) : ByteVector2
Adding new projectile package: (463,207) Fracotred: (4.63,2.07) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (307,1) Fracotred: (3.07,0.01) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (403,154) Fracotred: (4.03,1.54) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (263,347) Fracotred: (2.63,3.47) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 44
Found map: Winter1 Cat: Winter
StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 562.5]
[DamageTakenTimeStamp, 679.4448]
[DamageGivenTimeStamp, 669.1822]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 679.4448]
[DamageTaken, 100]
[DamageTakenTimeStamp, 680.8976]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Player Took damage!
Player Took damage!
Adding new projectile package: (-500,-698) Fracotred: (-5,-6.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-494,-707) Fracotred: (-4.94,-7.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,-719) Fracotred: (-5.13,-7.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-501,-711) Fracotred: (-5.01,-7.11) : ByteVector2
Adding new projectile package: (-494,-719) Fracotred: (-4.94,-7.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-730) Fracotred: (-5.17,-7.3) : ByteVector2
Adding new projectile package: (-498,-740) Fracotred: (-4.98,-7.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,-744) Fracotred: (-5.23,-7.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-507,-748) Fracotred: (-5.07,-7.48) : ByteVector2
Adding new projectile package: (-507,-753) Fracotred: (-5.07,-7.53) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-521,-753) Fracotred: (-5.21,-7.53) : ByteVector2
Adding new projectile package: (-507,-757) Fracotred: (-5.07,-7.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-519,-750) Fracotred: (-5.19,-7.5) : ByteVector2
Adding new projectile package: (-505,-751) Fracotred: (-5.05,-7.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-746) Fracotred: (-5.17,-7.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-501,-750) Fracotred: (-5.01,-7.5) : ByteVector2
Adding new projectile package: (-501,-753) Fracotred: (-5.01,-7.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-753) Fracotred: (-5.17,-7.53) : ByteVector2
Adding new projectile package: (-505,-757) Fracotred: (-5.05,-7.57) : ByteVector2
Adding new projectile package: (-511,-761) Fracotred: (-5.11,-7.61) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,-763) Fracotred: (-5.13,-7.63) : ByteVector2
Adding new projectile package: (-503,-767) Fracotred: (-5.03,-7.67) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-515,-763) Fracotred: (-5.15,-7.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-498,-767) Fracotred: (-4.98,-7.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,-767) Fracotred: (-5.13,-7.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,-773) Fracotred: (-4.96,-7.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-773) Fracotred: (-5.17,-7.73) : ByteVector2
Adding new projectile package: (-496,-780) Fracotred: (-4.96,-7.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-780) Fracotred: (-5.17,-7.8) : ByteVector2
Adding new projectile package: (-498,-786) Fracotred: (-4.98,-7.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-509,-773) Fracotred: (-5.09,-7.73) : ByteVector2
Adding new projectile package: (-494,-780) Fracotred: (-4.94,-7.8) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,-790) Fracotred: (-5.15,-7.9) : ByteVector2
Adding new projectile package: (-496,-798) Fracotred: (-4.96,-7.98) : ByteVector2
Adding new projectile package: (-509,-802) Fracotred: (-5.09,-8.02) : ByteVector2
Adding new projectile package: (-503,-805) Fracotred: (-5.03,-8.05) : ByteVector2
Adding new projectile package: (-509,-807) Fracotred: (-5.09,-8.07) : ByteVector2
Adding new projectile package: (-498,-813) Fracotred: (-4.98,-8.13) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-507,-810) Fracotred: (-5.07,-8.1) : ByteVector2
Adding new projectile package: (-501,-814) Fracotred: (-5.01,-8.14) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-505,-817) Fracotred: (-5.05,-8.17) : ByteVector2
Adding new projectile package: (-496,-822) Fracotred: (-4.96,-8.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-509,-826) Fracotred: (-5.09,-8.26) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-511,-834) Fracotred: (-5.11,-8.34) : ByteVector2
Adding new projectile package: (-505,-839) Fracotred: (-5.05,-8.39) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,-839) Fracotred: (-5.15,-8.39) : ByteVector2
Adding new projectile package: (-503,-840) Fracotred: (-5.03,-8.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-511,-836) Fracotred: (-5.11,-8.36) : ByteVector2
Adding new projectile package: (-496,-843) Fracotred: (-4.96,-8.43) : ByteVector2
Adding new projectile package: (-501,-847) Fracotred: (-5.01,-8.47) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,-852) Fracotred: (-5.15,-8.52) : ByteVector2
Adding new projectile package: (-507,-859) Fracotred: (-5.07,-8.59) : ByteVector2
Adding new projectile package: (-513,-856) Fracotred: (-5.13,-8.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-511,-853) Fracotred: (-5.11,-8.53) : ByteVector2
Adding new projectile package: (-500,-856) Fracotred: (-5,-8.56) : ByteVector2
Adding new projectile package: (-505,-852) Fracotred: (-5.05,-8.52) : ByteVector2
Adding new projectile package: (-492,-859) Fracotred: (-4.92,-8.59) : ByteVector2
Adding new projectile package: (-509,-856) Fracotred: (-5.09,-8.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-353,-1015) Fracotred: (-3.53,-10.15) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-389,-976) Fracotred: (-3.89,-9.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-378,-960) Fracotred: (-3.78,-9.6) : ByteVector2
Adding new projectile package: (-440,-932) Fracotred: (-4.4,-9.32) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 45
Found map: Winter2 Cat: Winter
StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 100]
[DamageTakenTimeStamp, 710.8221]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 697.6375]
[DamageGivenTimeStamp, 685.7922]
[DamageTaken, 106.6319]
[DamageTakenTimeStamp, 697.6375]
[DamageGivenTimeStamp, 689.4407]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 710.8221]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 46
Found map: Winter3 Cat: Winter
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 590]
[DamageTakenTimeStamp, 721.1281]
[DamageGivenTimeStamp, 718.3792]
[DamageGivenTimeStamp, 720.1618]
[DamageTaken, 45]
[DamageTakenTimeStamp, 718.3792]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 721.1281]
[DamageTaken, 500]
[DamageTakenTimeStamp, 718.1126]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-135,-847) Fracotred: (-1.35,-8.47) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-555,-884) Fracotred: (-5.55,-8.84) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-480,357) Fracotred: (-4.8,3.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-601,588) Fracotred: (-6.01,5.88) : ByteVector2
Adding new projectile package: (-663,640) Fracotred: (-6.63,6.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-675,651) Fracotred: (-6.75,6.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-646,684) Fracotred: (-6.46,6.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,769) Fracotred: (-5.8,7.69) : ByteVector2
Adding new projectile package: (-561,802) Fracotred: (-5.61,8.02) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,852) Fracotred: (-5.32,8.52) : ByteVector2
Player Took damage!
Adding new projectile package: (-534,893) Fracotred: (-5.34,8.93) : ByteVector2
Player Took damage!
Adding new projectile package: (-578,980) Fracotred: (-5.78,9.8) : ByteVector2
Adding new projectile package: (-573,994) Fracotred: (-5.73,9.94) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-571,1013) Fracotred: (-5.71,10.13) : ByteVector2
Adding new projectile package: (-565,1017) Fracotred: (-5.65,10.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-559,1022) Fracotred: (-5.59,10.22) : ByteVector2
Adding new projectile package: (-561,1022) Fracotred: (-5.61,10.22) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-559,1022) Fracotred: (-5.59,10.22) : ByteVector2
Adding new projectile package: (-557,1018) Fracotred: (-5.57,10.18) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,1015) Fracotred: (-5.61,10.15) : ByteVector2
Player Took damage!
Adding new projectile package: (-478,911) Fracotred: (-4.78,9.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-370,517) Fracotred: (-3.7,5.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-366,469) Fracotred: (-3.66,4.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-386,459) Fracotred: (-3.86,4.59) : ByteVector2
Adding new projectile package: (-444,496) Fracotred: (-4.44,4.96) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-7,922) Fracotred: (-0.07,9.22) : ByteVector2
Adding new projectile package: (-20,922) Fracotred: (-0.2,9.22) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-61,794) Fracotred: (-0.61,7.94) : ByteVector2
Adding new projectile package: (-86,700) Fracotred: (-0.86,7) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-425,542) Fracotred: (-4.25,5.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-386,482) Fracotred: (-3.86,4.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-244,407) Fracotred: (-2.44,4.07) : ByteVector2
Adding new projectile package: (-185,351) Fracotred: (-1.85,3.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-210,351) Fracotred: (-2.1,3.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-265,384) Fracotred: (-2.65,3.84) : ByteVector2
Adding new projectile package: (-345,440) Fracotred: (-3.45,4.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-116,-802) Fracotred: (-1.16,-8.02) : ByteVector2


Adding new projectile package: (-108,-364) Fracotred: (-1.08,-3.64) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-274,138) Fracotred: (-2.74,1.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 47
Found map: Winter4 Cat: Winter
StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies interpolate
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 743.7856]
[DamageGivenTimeStamp, 733.9729]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 745.2351]
[DamageTaken, 112]
[DamageTakenTimeStamp, 745.2351]
[DamageGivenTimeStamp, 743.7856]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 743.7856]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (230,-40) Fracotred: (2.3,-0.4) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (386,165) Fracotred: (3.86,1.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (231,179) Fracotred: (2.31,1.79) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-238,-980) Fracotred: (-2.38,-9.8) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-275,-961) Fracotred: (-2.75,-9.61) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (109,88) Fracotred: (1.09,0.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-256,-773) Fracotred: (-2.56,-7.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-688,-1102) Fracotred: (-6.88,-11.02) :
ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-482,1156) Fracotred: (-4.82,11.56) : ByteVector2
Adding new projectile package: (-678,1031) Fracotred: (-6.78,10.31) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-792,972) Fracotred: (-7.92,9.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-751,981) Fracotred: (-7.51,9.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,894) Fracotred: (-6.53,8.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,778) Fracotred: (-5.61,7.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-661,815) Fracotred: (-6.61,8.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-761,889) Fracotred: (-7.61,8.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-881,968) Fracotred: (-8.81,9.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-1034,1072) Fracotred: (-10.34,10.72) :
ByteVector2
Adding new projectile package: (-1161,1118) Fracotred: (-11.61,11.18) :
ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 48
Found map: Winter5 Cat: Winter
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 759.0962]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 765.1938]
[DamageTaken, 569]
[DamageTakenTimeStamp, 765.1938]
[DamageTaken, 96]
[DamageTakenTimeStamp, 764.9105]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (576,246) Fracotred: (5.76,2.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (573,95) Fracotred: (5.73,0.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (538,-386) Fracotred: (5.38,-3.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (576,-294) Fracotred: (5.76,-2.94) : ByteVector2
Adding new projectile package: (559,-348) Fracotred: (5.59,-3.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (450,-332) Fracotred: (4.5,-3.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (548,-353) Fracotred: (5.48,-3.53) : ByteVector2
Adding new projectile package: (463,-322) Fracotred: (4.63,-3.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (551,-335) Fracotred: (5.51,-3.35) : ByteVector2
Adding new projectile package: (542,-299) Fracotred: (5.42,-2.99) : ByteVector2
Adding new projectile package: (519,-229) Fracotred: (5.19,-2.29) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (544,-232) Fracotred: (5.44,-2.32) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (484,-134) Fracotred: (4.84,-1.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (575,-280) Fracotred: (5.75,-2.8) : ByteVector2
Adding new projectile package: (467,-68) Fracotred: (4.67,-0.68) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (546,-238) Fracotred: (5.46,-2.38) : ByteVector2
Adding new projectile package: (469,-63) Fracotred: (4.69,-0.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (586,-220) Fracotred: (5.86,-2.2) : ByteVector2
Adding new projectile package: (407,-41) Fracotred: (4.07,-0.41) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (621,-263) Fracotred: (6.21,-2.63) : ByteVector2
Adding new projectile package: (282,-174) Fracotred: (2.82,-1.74) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (141,-254) Fracotred: (1.41,-2.54) : ByteVector2
Adding new projectile package: (584,-272) Fracotred: (5.84,-2.72) : ByteVector2
Adding new projectile package: (139,-322) Fracotred: (1.39,-3.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (259,-217) Fracotred: (2.59,-2.17) : ByteVector2
Adding new projectile package: (389,-80) Fracotred: (3.89,-0.8) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (303,-88) Fracotred: (3.03,-0.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (123,7) Fracotred: (1.23,0.07) : ByteVector2
Adding new projectile package: (304,-63) Fracotred: (3.04,-0.63) : ByteVector2
Adding new projectile package: (291,3) Fracotred: (2.91,0.03) : ByteVector2
Adding new projectile package: (63,-10) Fracotred: (0.63,-0.1) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (313,66) Fracotred: (3.13,0.66) : ByteVector2
Adding new projectile package: (321,180) Fracotred: (3.21,1.8) : ByteVector2
Adding new projectile package: (95,100) Fracotred: (0.95,1) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (159,316) Fracotred: (1.59,3.16) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-57,292) Fracotred: (-0.57,2.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (0,389) Fracotred: (0,3.89) : ByteVector2
Adding new projectile package: (250,565) Fracotred: (2.5,5.65) : ByteVector2
Adding new projectile package: (127,646) Fracotred: (1.27,6.46) : ByteVector2
Adding new projectile package: (62,407) Fracotred: (0.62,4.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-72,548) Fracotred: (-0.72,5.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 49
Found map: Winter6 Cat: Winter
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 118]
[DamageTakenTimeStamp, 786.6019]
[DamageGivenTimeStamp, 794.9485]
[DamageTaken, 77]
[DamageTakenTimeStamp, 789.2841]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 796.2813]
[DamageTaken, 545]
[DamageTakenTimeStamp, 796.2813]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (177,-296) Fracotred: (1.77,-2.96) : ByteVector2
Adding new projectile package: (120,-306) Fracotred: (1.2,-3.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-5,-282) Fracotred: (-0.05,-2.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-120,-251) Fracotred: (-1.2,-2.51) : ByteVector2
Player Took damage!
Adding new projectile package: (-276,-154) Fracotred: (-2.76,-1.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-34) Fracotred: (-4.44,-0.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-557,56) Fracotred: (-5.57,0.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-559,112) Fracotred: (-5.59,1.12) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,102) Fracotred: (-5.15,1.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-434,43) Fracotred: (-4.34,0.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-366,-81) Fracotred: (-3.66,-0.81) : ByteVector2
Adding new projectile package: (-401,-208) Fracotred: (-4.01,-2.08) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-430,-200) Fracotred: (-4.3,-2) : ByteVector2
Adding new projectile package: (-200,15) Fracotred: (-2,0.15) : ByteVector2
Adding new projectile package: (-124,115) Fracotred: (-1.24,1.15) : ByteVector2
Adding new projectile package: (-163,79) Fracotred: (-1.63,0.79) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-324,-117) Fracotred: (-3.24,-1.17) : ByteVector2
Adding new projectile package: (-401,-176) Fracotred: (-4.01,-1.76) : ByteVector2
Adding new projectile package: (-498,-241) Fracotred: (-4.98,-2.41) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-605,-306) Fracotred: (-6.05,-3.06) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-721,-376) Fracotred: (-7.21,-3.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-853,-450) Fracotred: (-8.53,-4.5) : ByteVector2
Adding new projectile package: (-997,-519) Fracotred: (-9.97,-5.19) : ByteVector2
Adding new projectile package: (-1151,-596) Fracotred: (-11.51,-5.96) :
ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (317,-951) Fracotred: (3.17,-9.51) : ByteVector2
Adding new projectile package: (162,-1071) Fracotred: (1.62,-10.71) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (37,-1444) Fracotred: (0.37,-14.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 50
Found map: Winter7 Cat: Winter
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 816.0568]
[DamageGivenTimeStamp, 804.5947]
[DamageTaken, 14]
[DamageTakenTimeStamp, 805.461]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 807.8267]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 807.8267]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (503,187) Fracotred: (5.03,1.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (215,254) Fracotred: (2.15,2.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (124,-40) Fracotred: (1.24,-0.4) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (63,-21) Fracotred: (0.63,-0.21) : ByteVector2
Adding new projectile package: (116,67) Fracotred: (1.16,0.67) : ByteVector2
Adding new projectile package: (152,390) Fracotred: (1.52,3.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (126,305) Fracotred: (1.26,3.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (374,324) Fracotred: (3.74,3.24) : ByteVector2
Adding new projectile package: (25,440) Fracotred: (0.25,4.4) : ByteVector2
Adding new projectile package: (61,342) Fracotred: (0.61,3.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-231,203) Fracotred: (-2.31,2.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-576,503) Fracotred: (-5.76,5.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-700,283) Fracotred: (-7,2.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 51
Found map: Winter8 Cat: Winter
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 101]
[DamageTakenTimeStamp, 823.4538]
[DamageGivenTimeStamp, 822.1876]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 823.4538]
[DamageTaken, 500]
[DamageTakenTimeStamp, 826.6692]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-57,1234) Fracotred: (-0.57,12.34) : ByteVector2
Adding new projectile package: (-50,-1151) Fracotred: (-0.5,-11.51) : ByteVector2
Adding new projectile package: (-66,1127) Fracotred: (-0.66,11.27) : ByteVector2
Adding new projectile package: (-56,-1047) Fracotred: (-0.56,-10.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-80,1132) Fracotred: (-0.8,11.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-81,-968) Fracotred: (-0.81,-9.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-111,1139) Fracotred: (-1.11,11.39) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-114,1161) Fracotred: (-1.14,11.61) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (94,1218) Fracotred: (0.94,12.18) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (46,1389) Fracotred: (0.46,13.89) : ByteVector2
Adding new projectile package: (-109,1448) Fracotred: (-1.09,14.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-102,1394) Fracotred: (-1.02,13.94) : ByteVector2
Adding new projectile package: (-144,-1185) Fracotred: (-1.44,-11.85) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-121,1371) Fracotred: (-1.21,13.71) : ByteVector2
Adding new projectile package: (-147,-1084) Fracotred: (-1.47,-10.84) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-126,1378) Fracotred: (-1.26,13.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-170,-1060) Fracotred: (-1.7,-10.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-110,1409) Fracotred: (-1.1,14.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-40,1414) Fracotred: (-0.4,14.14) : ByteVector2
Adding new projectile package: (-154,-990) Fracotred: (-1.54,-9.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-411,-553) Fracotred: (-4.11,-5.53) : ByteVector2
Adding new projectile package: (-561,-488) Fracotred: (-5.61,-4.88) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-806,-379) Fracotred: (-8.06,-3.79) : ByteVector2
Adding new projectile package: (-1043,-255) Fracotred: (-10.43,-2.55) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 52
Found map: Winter9 Cat: Winter
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


I DID NOT NEED A SPHERECAST
[DamageGivenTimeStamp, 831.1674]
[DamageTaken, 500]
[DamageTakenTimeStamp, 831.8504]
[DamageTaken, 532]
[DamageTakenTimeStamp, 840.2137]
[DamageTaken, 86.5]
[DamageTakenTimeStamp, 837.0983]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 840.2137]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (331,-261) Fracotred: (3.31,-2.61) : ByteVector2
Player Took damage!
Adding new projectile package: (314,-98) Fracotred: (3.14,-0.98) : ByteVector2
Player Took damage!
Adding new projectile package: (227,-413) Fracotred: (2.27,-4.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (300,-751) Fracotred: (3,-7.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 53
Found map: Winter10 Cat: Winter
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 852.1756]
[DamageTaken, 590]
[DamageTakenTimeStamp, 853.5584]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 852.1756]
[DamageGivenTimeStamp, 849.2435]
[DamageTaken, 35]
[DamageTakenTimeStamp, 847.894]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 853.5584]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 852.1756]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (125,-81) Fracotred: (1.25,-0.81) : ByteVector2
Player Took damage!
Adding new projectile package: (177,-176) Fracotred: (1.77,-1.76) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (31,-302) Fracotred: (0.31,-3.02) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 54
Found map: Winter11 Cat: Winter
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 547.5]
[DamageTakenTimeStamp, 878.7483]
[DamageGivenTimeStamp, 862.8547]
[DamageGivenTimeStamp, 859.7393]
[DamageTaken, 47.5]
[DamageTakenTimeStamp, 870.6662]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 878.7483]
[DamageGivenTimeStamp, 866.7531]
[DamageTaken, 525]
[DamageTakenTimeStamp, 868.3858]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (108,-513) Fracotred: (1.08,-5.13) : ByteVector2
Adding new projectile package: (146,-419) Fracotred: (1.46,-4.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (320,-358) Fracotred: (3.2,-3.58) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (272,-232) Fracotred: (2.72,-2.32) : ByteVector2
Adding new projectile package: (235,-61) Fracotred: (2.35,-0.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (196,122) Fracotred: (1.96,1.22) : ByteVector2
Player Took damage!
Adding new projectile package: (54,277) Fracotred: (0.54,2.77) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-28,486) Fracotred: (-0.28,4.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (41,526) Fracotred: (0.41,5.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (117,486) Fracotred: (1.17,4.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (210,377) Fracotred: (2.1,3.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (258,177) Fracotred: (2.58,1.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (63,-224) Fracotred: (0.63,-2.24) : ByteVector2
Player Took damage!
Adding new projectile package: (64,-354) Fracotred: (0.64,-3.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (98,-476) Fracotred: (0.98,-4.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (47,-992) Fracotred: (0.47,-9.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 55
Found map: Winter12 Cat: Winter
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 109]
[DamageTakenTimeStamp, 890.9601]
[DamageGivenTimeStamp, 892.7094]
[DamageTaken, 500]
[DamageTakenTimeStamp, 896.9077]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 888.9775]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 890.9601]
[DamageGivenTimeStamp, 890.9601]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-220,-467) Fracotred: (-2.2,-4.67) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-250,-302) Fracotred: (-2.5,-3.02) : ByteVector2
Player Took damage!
Adding new projectile package: (-290,-286) Fracotred: (-2.9,-2.86) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-251,-299) Fracotred: (-2.51,-2.99) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-250,-298) Fracotred: (-2.5,-2.98) : ByteVector2
Adding new projectile package: (-267,-316) Fracotred: (-2.67,-3.16) : ByteVector2
Player Took damage!
Adding new projectile package: (-269,-325) Fracotred: (-2.69,-3.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 56
Found map: Winter13 Cat: Winter
StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 907.9533]
[DamageTaken, 500]
[DamageTakenTimeStamp, 902.1057]
[DamageTaken, 100]
[DamageTakenTimeStamp, 907.9533]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
I DID NOT NEED A SPHERECAST
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-216,238) Fracotred: (-2.16,2.38) : ByteVector2
Adding new projectile package: (-216,-211) Fracotred: (-2.16,-2.11) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 57
Found map: Winter14 Cat: Winter
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 920.8148]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 916.05]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 920.8148]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 920.8148]
[DamageGivenTimeStamp, 916.05]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 924.8632]
[DamageTaken, 567.5]
[DamageTakenTimeStamp, 924.8632]
[DamageGivenTimeStamp, 924.7966]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-94,-669) Fracotred: (-0.94,-6.69) : ByteVector2
Adding new projectile package: (109,349) Fracotred: (1.09,3.49) : ByteVector2
Player Took damage!
Adding new projectile package: (-109,-671) Fracotred: (-1.09,-6.71) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 58
Found map: Winter15 Cat: Winter
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 135]
[DamageTakenTimeStamp, 936.242]
[DamageGivenTimeStamp, 933.2265]
[DamageGivenTimeStamp, 951.1194]
[DamageTaken, 45]
[DamageTakenTimeStamp, 945.1884]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 951.1194]
[BlinkDaggerKills, 1]
[DamageGivenTimeStamp, 945.1884]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 951.1194]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (501,-492) Fracotred: (5.01,-4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (542,-306) Fracotred: (5.42,-3.06) : ByteVector2
Adding new projectile package: (540,-256) Fracotred: (5.4,-2.56) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (403,-119) Fracotred: (4.03,-1.19) : ByteVector2
Adding new projectile package: (492,372) Fracotred: (4.92,3.72) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (256,-88) Fracotred: (2.56,-0.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (478,219) Fracotred: (4.78,2.19) : ByteVector2
Adding new projectile package: (215,-205) Fracotred: (2.15,-2.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (398,85) Fracotred: (3.98,0.85) : ByteVector2
Adding new projectile package: (97,-304) Fracotred: (0.97,-3.04) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (213,-34) Fracotred: (2.13,-0.34) : ByteVector2
Adding new projectile package: (-11,-356) Fracotred: (-0.11,-3.56) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-159,-330) Fracotred: (-1.59,-3.3) : ByteVector2
Player Took damage!
Adding new projectile package: (173,-133) Fracotred: (1.73,-1.33) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-360,-271) Fracotred: (-3.6,-2.71) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (294,-180) Fracotred: (2.94,-1.8) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-401,-191) Fracotred: (-4.01,-1.91) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-393,-165) Fracotred: (-3.93,-1.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (277,-356) Fracotred: (2.77,-3.56) : ByteVector2
Adding new projectile package: (-295,-124) Fracotred: (-2.95,-1.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-221,-87) Fracotred: (-2.21,-0.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-250,-31) Fracotred: (-2.5,-0.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-44,-580) Fracotred: (-0.44,-5.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-204,-425) Fracotred: (-2.04,-4.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-226,-208) Fracotred: (-2.26,-2.08) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-243,-167) Fracotred: (-2.43,-1.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-288,-144) Fracotred: (-2.88,-1.44) : ByteVector2
Adding new projectile package: (-310,-169) Fracotred: (-3.1,-1.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-295,-183) Fracotred: (-2.95,-1.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-251,-360) Fracotred: (-2.51,-3.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (715,-956) Fracotred: (7.15,-9.56) : ByteVector2
Adding new projectile package: (-339,62) Fracotred: (-3.39,0.62) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-325,111) Fracotred: (-3.25,1.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-210,133) Fracotred: (-2.1,1.33) : ByteVector2
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Adding new projectile package: (-276,-125) Fracotred: (-2.76,-1.25) : ByteVector2
Adding new projectile package: (-293,-12) Fracotred: (-2.93,-0.12) : ByteVector2
Adding new projectile package: (-275,133) Fracotred: (-2.75,1.33) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-25,195) Fracotred: (-0.25,1.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-50,297) Fracotred: (-0.5,2.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-126,375) Fracotred: (-1.26,3.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-219,465) Fracotred: (-2.19,4.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-224,559) Fracotred: (-2.24,5.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-225,586) Fracotred: (-2.25,5.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-227,594) Fracotred: (-2.27,5.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-223,607) Fracotred: (-2.23,6.07) : ByteVector2
Adding new projectile package: (379,798) Fracotred: (3.79,7.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-197,750) Fracotred: (-1.97,7.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (226,688) Fracotred: (2.26,6.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-56,800) Fracotred: (-0.56,8) : ByteVector2
Adding new projectile package: (68,571) Fracotred: (0.68,5.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-108,436) Fracotred: (-1.08,4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-98,723) Fracotred: (-0.98,7.23) : ByteVector2
Adding new projectile package: (-192,413) Fracotred: (-1.92,4.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-164,776) Fracotred: (-1.64,7.76) : ByteVector2
Player Took damage!
Adding new projectile package: (-201,305) Fracotred: (-2.01,3.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-117,250) Fracotred: (-1.17,2.5) : ByteVector2
Adding new projectile package: (-54,328) Fracotred: (-0.54,3.28) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-174,295) Fracotred: (-1.74,2.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-239,88) Fracotred: (-2.39,0.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-206,-67) Fracotred: (-2.06,-0.67) : ByteVector2
Player Took damage!
Achievement with key Rampage(8) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 59
Found map: Winter16 Cat: Winter
StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Made all rigidbodies interpolate
[DamageTaken, 101.5825]
[DamageTakenTimeStamp, 967.3962]
[DamageTaken, 20.825]
[DamageTakenTimeStamp, 958.2831]
[DamageGivenTimeStamp, 975.1097]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 975.1097]
[DamageTaken, 109]
[DamageTakenTimeStamp, 975.1097]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (297,-507) Fracotred: (2.97,-5.07) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (67,-465) Fracotred: (0.67,-4.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (18,-413) Fracotred: (0.18,-4.13) : ByteVector2
Adding new projectile package: (-23,-257) Fracotred: (-0.23,-2.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (12,-191) Fracotred: (0.12,-1.91) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-23,-124) Fracotred: (-0.23,-1.24) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (41,122) Fracotred: (0.41,1.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key DoubleKill(5) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fixa Här

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


I DID NOT NEED A SPHERECAST
[DamageGivenTimeStamp, 983.2232]
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 983.7396]
[DamageGivenTimeStamp, 982.5068]
[DamageTaken, 127.5]
[DamageTakenTimeStamp, 984.3061]
[DamageTaken, 90]
[DamageTakenTimeStamp, 982.5068]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 984.3061]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
I DID NOT NEED A SPHERECAST
isLoading1
Hiding Subscribe
No Map with index: 102 Could be found..

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 60
Found map: Laser1 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 999.7832]
[DamageGivenTimeStamp, 1015.81]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 1013.911]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1015.81]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1015.81]
[DamageGivenTimeStamp, 1013.911]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-219,1026) Fracotred: (-2.19,10.26) : ByteVector2
Player Took damage!
Adding new projectile package: (-324,1161) Fracotred: (-3.24,11.61) : ByteVector2
Adding new projectile package: (-430,1300) Fracotred: (-4.3,13) : ByteVector2
Player Took damage!
Adding new projectile package: (-465,1257) Fracotred: (-4.65,12.57) : ByteVector2
Adding new projectile package: (-369,1550) Fracotred: (-3.69,15.5) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key DoubleKill(5) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 61
Found map: Laser2 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 1026.201]
[DamageGivenTimeStamp, 1025.29]
[DamageGivenTimeStamp, 1020.925]
[DamageTaken, 102.5]
[DamageTakenTimeStamp, 1026.201]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 1026.201]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-341,-822) Fracotred: (-3.41,-8.22) : ByteVector2
Adding new projectile package: (-476,-843) Fracotred: (-4.76,-8.43) : ByteVector2
Adding new projectile package: (-375,-814) Fracotred: (-3.75,-8.14) : ByteVector2
Adding new projectile package: (-370,-540) Fracotred: (-3.7,-5.4) : ByteVector2
Adding new projectile package: (-397,-446) Fracotred: (-3.97,-4.46) : ByteVector2
Adding new projectile package: (-436,-419) Fracotred: (-4.36,-4.19) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 62
Found map: Laser3 Cat: Laser
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 25]
[DamageTakenTimeStamp, 1038.178]
[DamageTaken, 103.31]
[DamageTakenTimeStamp, 1037.018]
[DamageGivenTimeStamp, 1037.851]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1037.018]
[DamageTaken, 104.96]
[DamageTakenTimeStamp, 1038.218]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 63
Found map: Laser4 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1044.332]
[DamageTaken, 61.66]
[DamageTakenTimeStamp, 1047.731]
[DamageGivenTimeStamp, 1045.498]
[DamageTaken, 105.8]
[DamageTakenTimeStamp, 1048.63]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1045.498]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1045.498]
[DamageGivenTimeStamp, 1044.965]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1048.63]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-303,-1027) Fracotred: (-3.03,-10.27) :
ByteVector2
Adding new projectile package: (-471,-902) Fracotred: (-4.71,-9.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-434,-885) Fracotred: (-4.34,-8.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-359,-834) Fracotred: (-3.59,-8.34) : ByteVector2
Adding new projectile package: (-294,-715) Fracotred: (-2.94,-7.15) : ByteVector2
Adding new projectile package: (-285,-611) Fracotred: (-2.85,-6.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-353,-453) Fracotred: (-3.53,-4.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-354,-324) Fracotred: (-3.54,-3.24) : ByteVector2
Player Took damage!
Adding new projectile package: (-334,-184) Fracotred: (-3.34,-1.84) : ByteVector2
Player Took damage!
Adding new projectile package: (-348,-56) Fracotred: (-3.48,-0.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-355,40) Fracotred: (-3.55,0.4) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 64
Found map: Laser5 Cat: Laser
StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 1056.377]
[DamageTaken, 106.5]
[DamageTakenTimeStamp, 1066.023]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1062.691]
[DamageGivenTimeStamp, 1053.845]
[DamageTaken, 45]
[DamageTakenTimeStamp, 1056.394]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1066.023]
[DamageTaken, 100.82]
[DamageTakenTimeStamp, 1062.691]
[DamageGivenTimeStamp, 1056.71]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 65
Found map: Laser6 Cat: Laser
StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 1076.586]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1077.985]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1074.837]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 1074.403]
[DamageGivenTimeStamp, 1077.985]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1077.985]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1074.837]
[DamageGivenTimeStamp, 1073.92]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 66
Found map: Laser7 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 102]
[DamageTakenTimeStamp, 1090.595]
[DamageGivenTimeStamp, 1083.316]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1084.199]
[DamageGivenTimeStamp, 1086.249]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1090.595]
[DamageTaken, 105.8]
[DamageTakenTimeStamp, 1084.199]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-271,884) Fracotred: (-2.71,8.84) : ByteVector2
Adding new projectile package: (-308,943) Fracotred: (-3.08,9.43) : ByteVector2
Adding new projectile package: (-369,1000) Fracotred: (-3.69,10) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-394,1001) Fracotred: (-3.94,10.01) : ByteVector2
Adding new projectile package: (-272,906) Fracotred: (-2.72,9.06) : ByteVector2
Adding new projectile package: (-218,880) Fracotred: (-2.18,8.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-207,860) Fracotred: (-2.07,8.6) : ByteVector2
Adding new projectile package: (-189,885) Fracotred: (-1.89,8.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-217,943) Fracotred: (-2.17,9.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-307,998) Fracotred: (-3.07,9.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-329,876) Fracotred: (-3.29,8.76) : ByteVector2
Adding new projectile package: (-208,765) Fracotred: (-2.08,7.65) : ByteVector2
Adding new projectile package: (-188,759) Fracotred: (-1.88,7.59) : ByteVector2
Adding new projectile package: (-211,742) Fracotred: (-2.11,7.42) : ByteVector2
Player Took damage!
Adding new projectile package: (-266,763) Fracotred: (-2.66,7.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-274,1001) Fracotred: (-2.74,10.01) : ByteVector2
Adding new projectile package: (-232,-440) Fracotred: (-2.32,-4.4) : ByteVector2
Adding new projectile package: (-139,1032) Fracotred: (-1.39,10.32) : ByteVector2
Adding new projectile package: (-217,-490) Fracotred: (-2.17,-4.9) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-200,-573) Fracotred: (-2,-5.73) : ByteVector2
Adding new projectile package: (-113,1059) Fracotred: (-1.13,10.59) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-138,1042) Fracotred: (-1.38,10.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-180,1027) Fracotred: (-1.8,10.27) : ByteVector2
Player Took damage!
Adding new projectile package: (-204,1010) Fracotred: (-2.04,10.1) : ByteVector2
Adding new projectile package: (-206,1005) Fracotred: (-2.06,10.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-148,943) Fracotred: (-1.48,9.43) : ByteVector2
Adding new projectile package: (-82,910) Fracotred: (-0.82,9.1) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-81,900) Fracotred: (-0.81,9) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-94,1026) Fracotred: (-0.94,10.26) : ByteVector2
Player Took damage!
Adding new projectile package: (-76,1035) Fracotred: (-0.76,10.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-97,1040) Fracotred: (-0.97,10.4) : ByteVector2
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 67
Found map: Laser8 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageTaken, 116.62]
[DamageTakenTimeStamp, 1101.559]
[DamageGivenTimeStamp, 1102.375]
[DamageTaken, 10]
[DamageTakenTimeStamp, 1102.159]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1102.375]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1102.375]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key Rampage(8) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-382,-333) Fracotred: (-3.82,-3.33) : ByteVector2


Adding new projectile package: (-436,166) Fracotred: (-4.36,1.66) : ByteVector2
Adding new projectile package: (-576,269) Fracotred: (-5.76,2.69) : ByteVector2
Adding new projectile package: (-440,957) Fracotred: (-4.4,9.57) : ByteVector2
Adding new projectile package: (-289,413) Fracotred: (-2.89,4.13) : ByteVector2
Adding new projectile package: (-279,415) Fracotred: (-2.79,4.15) : ByteVector2
Adding new projectile package: (-309,440) Fracotred: (-3.09,4.4) : ByteVector2
Adding new projectile package: (-373,482) Fracotred: (-3.73,4.82) : ByteVector2
Adding new projectile package: (-375,523) Fracotred: (-3.75,5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-368,-27) Fracotred: (-3.68,-0.27) : ByteVector2
Adding new projectile package: (-243,584) Fracotred: (-2.43,5.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-224,555) Fracotred: (-2.24,5.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-211,517) Fracotred: (-2.11,5.17) : ByteVector2
Adding new projectile package: (-451,438) Fracotred: (-4.51,4.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-411,628) Fracotred: (-4.11,6.28) : ByteVector2
Adding new projectile package: (-492,421) Fracotred: (-4.92,4.21) : ByteVector2
Adding new projectile package: (-457,461) Fracotred: (-4.57,4.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-417,498) Fracotred: (-4.17,4.98) : ByteVector2
Adding new projectile package: (-413,553) Fracotred: (-4.13,5.53) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 68
Found map: Laser9 Cat: Laser
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1110.722]
[DamageGivenTimeStamp, 1116.453]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1110.722]
[DamageTaken, 101]
[DamageTakenTimeStamp, 1121.313]
[DamageGivenTimeStamp, 1112.122]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1121.313]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (603,100) Fracotred: (6.03,1) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (592,132) Fracotred: (5.92,1.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (546,202) Fracotred: (5.46,2.02) : ByteVector2
Adding new projectile package: (694,563) Fracotred: (6.94,5.63) : ByteVector2
Adding new projectile package: (530,234) Fracotred: (5.3,2.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (682,500) Fracotred: (6.82,5) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (509,300) Fracotred: (5.09,3) : ByteVector2
Adding new projectile package: (492,353) Fracotred: (4.92,3.53) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (415,459) Fracotred: (4.15,4.59) : ByteVector2
Player Took damage!
Adding new projectile package: (332,530) Fracotred: (3.32,5.3) : ByteVector2
Adding new projectile package: (284,601) Fracotred: (2.84,6.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (269,628) Fracotred: (2.69,6.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (275,640) Fracotred: (2.75,6.4) : ByteVector2
Adding new projectile package: (281,671) Fracotred: (2.81,6.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (273,676) Fracotred: (2.73,6.76) : ByteVector2
Adding new projectile package: (300,634) Fracotred: (3,6.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (313,573) Fracotred: (3.13,5.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (333,501) Fracotred: (3.33,5.01) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (369,380) Fracotred: (3.69,3.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (367,321) Fracotred: (3.67,3.21) : ByteVector2
Adding new projectile package: (350,261) Fracotred: (3.5,2.61) : ByteVector2
Adding new projectile package: (334,271) Fracotred: (3.34,2.71) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (306,258) Fracotred: (3.06,2.58) : ByteVector2
Adding new projectile package: (274,261) Fracotred: (2.74,2.61) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (192,289) Fracotred: (1.92,2.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (116,186) Fracotred: (1.16,1.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (81,132) Fracotred: (0.81,1.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (68,88) Fracotred: (0.68,0.88) : ByteVector2
Adding new projectile package: (217,-1193) Fracotred: (2.17,-11.93) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (197,-1197) Fracotred: (1.97,-11.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-290,734) Fracotred: (-2.9,7.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-392,646) Fracotred: (-3.92,6.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-482,573) Fracotred: (-4.82,5.73) : ByteVector2
Adding new projectile package: (-528,538) Fracotred: (-5.28,5.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,478) Fracotred: (-4.84,4.78) : ByteVector2
Adding new projectile package: (-455,444) Fracotred: (-4.55,4.44) : ByteVector2
Player Took damage!
Adding new projectile package: (-455,367) Fracotred: (-4.55,3.67) : ByteVector2
Adding new projectile package: (-440,319) Fracotred: (-4.4,3.19) : ByteVector2
Adding new projectile package: (229,-1256) Fracotred: (2.29,-12.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-451,267) Fracotred: (-4.51,2.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (225,-1257) Fracotred: (2.25,-12.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-423,208) Fracotred: (-4.23,2.08) : ByteVector2
Adding new projectile package: (213,-1255) Fracotred: (2.13,-12.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-373,107) Fracotred: (-3.73,1.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-356,56) Fracotred: (-3.56,0.56) : ByteVector2
Player Took damage!
Adding new projectile package: (-375,-14) Fracotred: (-3.75,-0.14) : ByteVector2
Player Took damage!
Adding new projectile package: (-381,-62) Fracotred: (-3.81,-0.62) : ByteVector2
Player Took damage!
Adding new projectile package: (-498,-172) Fracotred: (-4.98,-1.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-557,-197) Fracotred: (-5.57,-1.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (125,-1546) Fracotred: (1.25,-15.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-125,-306) Fracotred: (-1.25,-3.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-82,-326) Fracotred: (-0.82,-3.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-120,-233) Fracotred: (-1.2,-2.33) : ByteVector2
Adding new projectile package: (-267,-109) Fracotred: (-2.67,-1.09) : ByteVector2
Adding new projectile package: (-338,-11) Fracotred: (-3.38,-0.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-338,0) Fracotred: (-3.38,0) : ByteVector2
Adding new projectile package: (-403,109) Fracotred: (-4.03,1.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-378,147) Fracotred: (-3.78,1.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-25,190) Fracotred: (-0.25,1.9) : ByteVector2
Adding new projectile package: (-62,221) Fracotred: (-0.62,2.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-66,141) Fracotred: (-0.66,1.41) : ByteVector2
Adding new projectile package: (-87,104) Fracotred: (-0.87,1.04) : ByteVector2
Adding new projectile package: (-234,-46) Fracotred: (-2.34,-0.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-296,-76) Fracotred: (-2.96,-0.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-339,-95) Fracotred: (-3.39,-0.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-401,-142) Fracotred: (-4.01,-1.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-393,-162) Fracotred: (-3.93,-1.62) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-357,-228) Fracotred: (-3.57,-2.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 69
Found map: Western1 Cat: Western
StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 546.66]
[DamageTakenTimeStamp, 1139.994]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1147.807]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1139.994]
[DamageTaken, 50]
[DamageTakenTimeStamp, 1136.079]
[DamageGivenTimeStamp, 1147.807]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1147.807]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-135,95) Fracotred: (-1.35,0.95) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-232,943) Fracotred: (-2.32,9.43) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 70
Found map: Western2 Cat: Western
StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 114]
[DamageTakenTimeStamp, 1157.403]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1157.403]
[DamageGivenTimeStamp, 1157.403]
[DamageGivenTimeStamp, 1155.071]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1156.987]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 71
Found map: Western3 Cat: Western
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 1168.516]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1166.267]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-669,-388) Fracotred: (-6.69,-3.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-590,-356) Fracotred: (-5.9,-3.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-528,-399) Fracotred: (-5.28,-3.99) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-546,-461) Fracotred: (-5.46,-4.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-623,-423) Fracotred: (-6.23,-4.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-555,-409) Fracotred: (-5.55,-4.09) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (46,526) Fracotred: (0.46,5.26) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (44,538) Fracotred: (0.44,5.38) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (40,565) Fracotred: (0.4,5.65) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (40,698) Fracotred: (0.4,6.98) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (77,734) Fracotred: (0.77,7.34) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (91,819) Fracotred: (0.91,8.19) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (74,839) Fracotred: (0.74,8.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (5,914) Fracotred: (0.05,9.14) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (38,930) Fracotred: (0.38,9.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (94,972) Fracotred: (0.94,9.72) : ByteVector2
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Adding new projectile package: (126,1065) Fracotred: (1.26,10.65) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (103,1052) Fracotred: (1.03,10.52) : ByteVector2
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Adding new projectile package: (56,1057) Fracotred: (0.56,10.57) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Adding new projectile package: (148,1142) Fracotred: (1.48,11.42) : ByteVector2
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Adding new projectile package: (137,1139) Fracotred: (1.37,11.39) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (117,1131) Fracotred: (1.17,11.31) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (119,1135) Fracotred: (1.19,11.35) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (97,1122) Fracotred: (0.97,11.22) : ByteVector2
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (119,1152) Fracotred: (1.19,11.52) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (103,1153) Fracotred: (1.03,11.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Adding new projectile package: (172,1267) Fracotred: (1.72,12.67) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (157,1264) Fracotred: (1.57,12.64) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (158,1285) Fracotred: (1.58,12.85) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (177,1368) Fracotred: (1.77,13.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (177,1363) Fracotred: (1.77,13.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (150,1309) Fracotred: (1.5,13.09) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (112,1271) Fracotred: (1.12,12.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (82,1257) Fracotred: (0.82,12.57) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (70,1165) Fracotred: (0.7,11.65) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (87,1155) Fracotred: (0.87,11.55) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (175,1110) Fracotred: (1.75,11.1) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (200,1102) Fracotred: (2,11.02) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (273,1102) Fracotred: (2.73,11.02) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (283,1110) Fracotred: (2.83,11.1) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (291,1130) Fracotred: (2.91,11.3) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (275,1197) Fracotred: (2.75,11.97) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (254,1219) Fracotred: (2.54,12.19) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (227,1247) Fracotred: (2.27,12.47) : ByteVector2
Look rotation viewing vector is zero
I DID NOT NEED A SPHERECAST
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (105,1309) Fracotred: (1.05,13.09) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (56,1317) Fracotred: (0.56,13.17) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (3,1327) Fracotred: (0.03,13.27) : ByteVector2
Look rotation viewing vector is zero
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 72
Found map: Western4 Cat: Western
StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 133]
[DamageTakenTimeStamp, 1175.263]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1175.263]
[DamageTaken, 90.5]
[DamageTakenTimeStamp, 1179.328]
[DamageGivenTimeStamp, 1173.514]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1179.495]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-155,-719) Fracotred: (-1.55,-7.19) : ByteVector2
Adding new projectile package: (-138,-690) Fracotred: (-1.38,-6.9) : ByteVector2
Adding new projectile package: (-126,-638) Fracotred: (-1.26,-6.38) : ByteVector2
Adding new projectile package: (-81,-694) Fracotred: (-0.81,-6.94) : ByteVector2
Adding new projectile package: (-100,-809) Fracotred: (-1,-8.09) : ByteVector2
Adding new projectile package: (-207,-964) Fracotred: (-2.07,-9.64) : ByteVector2
Adding new projectile package: (-272,-985) Fracotred: (-2.72,-9.85) : ByteVector2
Adding new projectile package: (-283,-969) Fracotred: (-2.83,-9.69) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-301,-1013) Fracotred: (-3.01,-10.13) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-280,-1042) Fracotred: (-2.8,-10.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-302,-1077) Fracotred: (-3.02,-10.77) :
ByteVector2
Adding new projectile package: (-332,-1082) Fracotred: (-3.32,-10.82) :
ByteVector2
Adding new projectile package: (-338,-1085) Fracotred: (-3.38,-10.85) :
ByteVector2
Adding new projectile package: (-371,-1106) Fracotred: (-3.71,-11.06) :
ByteVector2
Adding new projectile package: (-394,-1102) Fracotred: (-3.94,-11.02) :
ByteVector2
Adding new projectile package: (-361,-1080) Fracotred: (-3.61,-10.8) : ByteVector2
Adding new projectile package: (-268,-968) Fracotred: (-2.68,-9.68) : ByteVector2
Adding new projectile package: (-184,-855) Fracotred: (-1.84,-8.55) : ByteVector2
Player Took damage!
Adding new projectile package: (-82,-713) Fracotred: (-0.82,-7.13) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 73
Found map: Western5 Cat: Western
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 590]
[DamageTakenTimeStamp, 1192.806]
[DamageGivenTimeStamp, 1191.24]
[DamageTaken, 100]
[DamageTakenTimeStamp, 1193.988]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1192.806]
[DamageGivenTimeStamp, 1191.873]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1193.988]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-388,295) Fracotred: (-3.88,2.95) : ByteVector2
Adding new projectile package: (-501,322) Fracotred: (-5.01,3.22) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-330,243) Fracotred: (-3.3,2.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-438,-104) Fracotred: (-4.38,-1.04) : ByteVector2
Adding new projectile package: (-559,-120) Fracotred: (-5.59,-1.2) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-390,-322) Fracotred: (-3.9,-3.22) : ByteVector2
Adding new projectile package: (-330,-475) Fracotred: (-3.3,-4.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-501,-571) Fracotred: (-5.01,-5.71) : ByteVector2
Adding new projectile package: (-490,782) Fracotred: (-4.9,7.82) : ByteVector2
Player Took damage!
Adding new projectile package: (-383,959) Fracotred: (-3.83,9.59) : ByteVector2
Adding new projectile package: (-509,848) Fracotred: (-5.09,8.48) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,-607) Fracotred: (-5.23,-6.07) : ByteVector2
Adding new projectile package: (-334,952) Fracotred: (-3.34,9.52) : ByteVector2
Adding new projectile package: (-369,-767) Fracotred: (-3.69,-7.67) : ByteVector2
Adding new projectile package: (-688,-721) Fracotred: (-6.88,-7.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-707) Fracotred: (-5.17,-7.07) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,921) Fracotred: (-5.32,9.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-751,-688) Fracotred: (-7.51,-6.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-438,-663) Fracotred: (-4.38,-6.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-607,-773) Fracotred: (-6.07,-7.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-611,-632) Fracotred: (-6.11,-6.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-698,-457) Fracotred: (-6.98,-4.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-434,839) Fracotred: (-4.34,8.39) : ByteVector2
Adding new projectile package: (-750,-584) Fracotred: (-7.5,-5.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key YourKungFuIsStrong(18) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 74
Found map: Western6 Cat: Western
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1218.946]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1218.946]
[DamageTaken, 45]
[DamageTakenTimeStamp, 1217.796]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1212.648]
[DamageGivenTimeStamp, 1209.383]
[DamageTaken, 111.5]
[DamageTakenTimeStamp, 1218.946]
[DamageGivenTimeStamp, 1217.796]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-696,-55) Fracotred: (-6.96,-0.55) : ByteVector2
Adding new projectile package: (-634,-23) Fracotred: (-6.34,-0.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-584,95) Fracotred: (-5.84,0.95) : ByteVector2
Player Took damage!
Adding new projectile package: (-567,-3) Fracotred: (-5.67,-0.03) : ByteVector2
Adding new projectile package: (-507,154) Fracotred: (-5.07,1.54) : ByteVector2
Adding new projectile package: (-626,-7) Fracotred: (-6.26,-0.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-565,31) Fracotred: (-5.65,0.31) : ByteVector2
Player Took damage!
Adding new projectile package: (-646,-51) Fracotred: (-6.46,-0.51) : ByteVector2
Adding new projectile package: (-490,190) Fracotred: (-4.9,1.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-555,56) Fracotred: (-5.55,0.56) : ByteVector2
Player Took damage!
Adding new projectile package: (-634,-61) Fracotred: (-6.34,-0.61) : ByteVector2
Adding new projectile package: (-465,272) Fracotred: (-4.65,2.72) : ByteVector2
Adding new projectile package: (-492,130) Fracotred: (-4.92,1.3) : ByteVector2
Adding new projectile package: (-603,-51) Fracotred: (-6.03,-0.51) : ByteVector2
Adding new projectile package: (-503,200) Fracotred: (-5.03,2) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-600,-21) Fracotred: (-6,-0.21) : ByteVector2
Adding new projectile package: (-490,253) Fracotred: (-4.9,2.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-598,7) Fracotred: (-5.98,0.07) : ByteVector2
Adding new projectile package: (-519,328) Fracotred: (-5.19,3.28) : ByteVector2
Player Took damage!
Adding new projectile package: (-576,38) Fracotred: (-5.76,0.38) : ByteVector2
Adding new projectile package: (-582,405) Fracotred: (-5.82,4.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-638,68) Fracotred: (-6.38,0.68) : ByteVector2
Adding new projectile package: (-653,459) Fracotred: (-6.53,4.59) : ByteVector2
Adding new projectile package: (-688,72) Fracotred: (-6.88,0.72) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-684,442) Fracotred: (-6.84,4.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,98) Fracotred: (-6.86,0.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-607,332) Fracotred: (-6.07,3.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-698,256) Fracotred: (-6.98,2.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-628,265) Fracotred: (-6.28,2.65) : ByteVector2
Player Took damage!
Adding new projectile package: (-628,251) Fracotred: (-6.28,2.51) : ByteVector2
Player Took damage!
Adding new projectile package: (-563,285) Fracotred: (-5.63,2.85) : ByteVector2
Adding new projectile package: (-482,10) Fracotred: (-4.82,0.1) : ByteVector2
Player Took damage!
Adding new projectile package: (-605,246) Fracotred: (-6.05,2.46) : ByteVector2
Adding new projectile package: (-701,390) Fracotred: (-7.01,3.9) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-415,-158) Fracotred: (-4.15,-1.58) : ByteVector2
Player Took damage!
Adding new projectile package: (-567,182) Fracotred: (-5.67,1.82) : ByteVector2
Adding new projectile package: (-644,573) Fracotred: (-6.44,5.73) : ByteVector2
Adding new projectile package: (-309,-51) Fracotred: (-3.09,-0.51) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,256) Fracotred: (-4.84,2.56) : ByteVector2
Adding new projectile package: (-448,135) Fracotred: (-4.48,1.35) : ByteVector2
Adding new projectile package: (-646,515) Fracotred: (-6.46,5.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-667,228) Fracotred: (-6.67,2.28) : ByteVector2
Adding new projectile package: (-580,198) Fracotred: (-5.8,1.98) : ByteVector2
Player Took damage!
Adding new projectile package: (-634,386) Fracotred: (-6.34,3.86) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-700,260) Fracotred: (-7,2.6) : ByteVector2
Adding new projectile package: (-646,251) Fracotred: (-6.46,2.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 75
Found map: Western7 Cat: Western
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 46]
[DamageTakenTimeStamp, 1223.794]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1225.993]
[DamageTaken, 114.5]
[DamageTakenTimeStamp, 1225.993]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1225.993]
[DamageTaken, 102]
[DamageTakenTimeStamp, 1225.993]
[DamageGivenTimeStamp, 1225.21]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-109,372) Fracotred: (-1.09,3.72) : ByteVector2
Adding new projectile package: (-415,505) Fracotred: (-4.15,5.05) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-711,611) Fracotred: (-7.11,6.11) : ByteVector2
Adding new projectile package: (-734,486) Fracotred: (-7.34,4.86) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-615,690) Fracotred: (-6.15,6.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-744,557) Fracotred: (-7.44,5.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key KillingSpree(7) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 76
Found map: Western8 Cat: Western
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Snake(14) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1234.489]
[DamageTaken, 100]
[DamageTakenTimeStamp, 1239.197]
[DamageGivenTimeStamp, 1237.055]
[DamageTaken, 110]
[DamageTakenTimeStamp, 1234.489]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-496,455) Fracotred: (-4.96,4.55) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Look rotation viewing vector is zero


Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-517,363) Fracotred: (-5.17,3.63) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Look rotation viewing vector is zero


Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-453,-270) Fracotred: (-4.53,-2.7) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 77
Found map: Western9 Cat: Western
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 110]
[DamageTakenTimeStamp, 1252.865]
[DamageGivenTimeStamp, 1247.834]
[DamageTaken, 200]
[DamageTakenTimeStamp, 1248.867]
[DamageTaken, 5]
[DamageTakenTimeStamp, 1252.721]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1252.865]
[DamageGivenTimeStamp, 1252.865]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (12,494) Fracotred: (0.12,4.94) : ByteVector2
Adding new projectile package: (-83,721) Fracotred: (-0.83,7.21) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-81,1039) Fracotred: (-0.81,10.39) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-231,1347) Fracotred: (-2.31,13.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (644,298) Fracotred: (6.44,2.98) : ByteVector2
Adding new projectile package: (368,89) Fracotred: (3.68,0.89) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-557,1047) Fracotred: (-5.57,10.47) : ByteVector2
Adding new projectile package: (383,-132) Fracotred: (3.83,-1.32) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-291,868) Fracotred: (-2.91,8.68) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (711,636) Fracotred: (7.11,6.36) : ByteVector2
Adding new projectile package: (375,509) Fracotred: (3.75,5.09) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-327,292) Fracotred: (-3.27,2.92) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-676,75) Fracotred: (-6.76,0.75) : ByteVector2
Adding new projectile package: (-765,-34) Fracotred: (-7.65,-0.34) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-586,-2) Fracotred: (-5.86,-0.02) : ByteVector2
Adding new projectile package: (-400,-142) Fracotred: (-4,-1.42) : ByteVector2
Adding new projectile package: (-501,-112) Fracotred: (-5.01,-1.12) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-521,-351) Fracotred: (-5.21,-3.51) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-565,-665) Fracotred: (-5.65,-6.65) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-436,-751) Fracotred: (-4.36,-7.51) : ByteVector2
Adding new projectile package: (-555,1086) Fracotred: (-5.55,10.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-494,-997) Fracotred: (-4.94,-9.97) : ByteVector2
Player Took damage!
Adding new projectile package: (-659,-1356) Fracotred: (-6.59,-13.56) :
ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-746,-1463) Fracotred: (-7.46,-14.63) :
ByteVector2
Adding new projectile package: (-350,-1082) Fracotred: (-3.5,-10.82) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-590,-1172) Fracotred: (-5.9,-11.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-515,956) Fracotred: (-5.15,9.56) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-546,1073) Fracotred: (-5.46,10.73) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-651,1406) Fracotred: (-6.51,14.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-285,897) Fracotred: (-2.85,8.97) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-107,642) Fracotred: (-1.07,6.42) : ByteVector2
Adding new projectile package: (-132,734) Fracotred: (-1.32,7.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-23,532) Fracotred: (-0.23,5.32) : ByteVector2
Adding new projectile package: (-11,-621) Fracotred: (-0.11,-6.21) : ByteVector2
Adding new projectile package: (21,530) Fracotred: (0.21,5.3) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-61,586) Fracotred: (-0.61,5.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-426,-594) Fracotred: (-4.26,-5.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,-376) Fracotred: (-5.32,-3.76) : ByteVector2
Adding new projectile package: (-442,-125) Fracotred: (-4.42,-1.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-423,196) Fracotred: (-4.23,1.96) : ByteVector2
Adding new projectile package: (-488,324) Fracotred: (-4.88,3.24) : ByteVector2
Adding new projectile package: (-405,167) Fracotred: (-4.05,1.67) : ByteVector2
Adding new projectile package: (-358,148) Fracotred: (-3.58,1.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-457,200) Fracotred: (-4.57,2) : ByteVector2
Adding new projectile package: (-526,44) Fracotred: (-5.26,0.44) : ByteVector2
Adding new projectile package: (-154,411) Fracotred: (-1.54,4.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-393,250) Fracotred: (-3.93,2.5) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,139) Fracotred: (-4.8,1.39) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-442,-711) Fracotred: (-4.42,-7.11) : ByteVector2
Adding new projectile package: (-536,-519) Fracotred: (-5.36,-5.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-584,-436) Fracotred: (-5.84,-4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-694,-598) Fracotred: (-6.94,-5.98) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-600,-444) Fracotred: (-6,-4.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-505,-486) Fracotred: (-5.05,-4.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,-607) Fracotred: (-5.13,-6.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-567,-423) Fracotred: (-5.67,-4.23) : ByteVector2
Adding new projectile package: (-436,-623) Fracotred: (-4.36,-6.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-365,-294) Fracotred: (-3.65,-2.94) : ByteVector2
Adding new projectile package: (-526,-873) Fracotred: (-5.26,-8.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,-367) Fracotred: (-5.32,-3.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 78
Found map: Western10 Cat: Western
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 106]
[DamageTakenTimeStamp, 1313.291]
[DamageGivenTimeStamp, 1305.494]
[DamageTaken, 105]
[DamageTakenTimeStamp, 1277.006]
[DamageGivenTimeStamp, 1276.456]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 1305.494]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1313.291]
[DamageGivenTimeStamp, 1313.291]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-57,590) Fracotred: (-0.57,5.9) : ByteVector2
Adding new projectile package: (-174,613) Fracotred: (-1.74,6.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-150,707) Fracotred: (-1.5,7.07) : ByteVector2
Adding new projectile package: (-571,653) Fracotred: (-5.71,6.53) : ByteVector2
Adding new projectile package: (-263,778) Fracotred: (-2.63,7.78) : ByteVector2
Adding new projectile package: (-296,726) Fracotred: (-2.96,7.26) : ByteVector2
Adding new projectile package: (-584,642) Fracotred: (-5.84,6.42) : ByteVector2
Adding new projectile package: (-571,650) Fracotred: (-5.71,6.5) : ByteVector2
Adding new projectile package: (-407,822) Fracotred: (-4.07,8.22) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-582,644) Fracotred: (-5.82,6.44) : ByteVector2
Adding new projectile package: (-409,769) Fracotred: (-4.09,7.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-592,638) Fracotred: (-5.92,6.38) : ByteVector2
Adding new projectile package: (-459,611) Fracotred: (-4.59,6.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-632,619) Fracotred: (-6.32,6.19) : ByteVector2
Adding new projectile package: (-611,496) Fracotred: (-6.11,4.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-578,648) Fracotred: (-5.78,6.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-638,415) Fracotred: (-6.38,4.15) : ByteVector2
Adding new projectile package: (-594,640) Fracotred: (-5.94,6.4) : ByteVector2
Adding new projectile package: (-492,378) Fracotred: (-4.92,3.78) : ByteVector2
Adding new projectile package: (-569,663) Fracotred: (-5.69,6.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-526,600) Fracotred: (-5.26,6) : ByteVector2
Adding new projectile package: (-594,642) Fracotred: (-5.94,6.42) : ByteVector2
Adding new projectile package: (-592,628) Fracotred: (-5.92,6.28) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-628,601) Fracotred: (-6.28,6.01) : ByteVector2
Player Took damage!
Adding new projectile package: (-655,601) Fracotred: (-6.55,6.01) : ByteVector2
Adding new projectile package: (-663,607) Fracotred: (-6.63,6.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-657,626) Fracotred: (-6.57,6.26) : ByteVector2
Adding new projectile package: (-646,644) Fracotred: (-6.46,6.44) : ByteVector2
Adding new projectile package: (-638,630) Fracotred: (-6.38,6.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-640,626) Fracotred: (-6.4,6.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-607,644) Fracotred: (-6.07,6.44) : ByteVector2
Adding new projectile package: (-605,523) Fracotred: (-6.05,5.23) : ByteVector2
Adding new projectile package: (-667,438) Fracotred: (-6.67,4.38) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-642,511) Fracotred: (-6.42,5.11) : ByteVector2
Adding new projectile package: (-651,482) Fracotred: (-6.51,4.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-619,761) Fracotred: (-6.19,7.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-778,763) Fracotred: (-7.78,7.63) : ByteVector2
Adding new projectile package: (-690,428) Fracotred: (-6.9,4.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-621,400) Fracotred: (-6.21,4) : ByteVector2
Adding new projectile package: (-686,415) Fracotred: (-6.86,4.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-609,440) Fracotred: (-6.09,4.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-642,430) Fracotred: (-6.42,4.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-484,-434) Fracotred: (-4.84,-4.34) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,-430) Fracotred: (-4.84,-4.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,-432) Fracotred: (-4.84,-4.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-473,-391) Fracotred: (-4.73,-3.91) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-430,-365) Fracotred: (-4.3,-3.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-282,-185) Fracotred: (-2.82,-1.85) : ByteVector2
Adding new projectile package: (-121,-280) Fracotred: (-1.21,-2.8) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-49,-713) Fracotred: (-0.49,-7.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (20,-821) Fracotred: (0.2,-8.21) : ByteVector2
Adding new projectile package: (-2,-814) Fracotred: (-0.02,-8.14) : ByteVector2
Adding new projectile package: (-76,-555) Fracotred: (-0.76,-5.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-358,-379) Fracotred: (-3.58,-3.79) : ByteVector2
Adding new projectile package: (-336,-354) Fracotred: (-3.36,-3.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-351,-295) Fracotred: (-3.51,-2.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (40,132) Fracotred: (0.4,1.32) : ByteVector2
Adding new projectile package: (-258,-252) Fracotred: (-2.58,-2.52) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-225,18) Fracotred: (-2.25,0.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-407,87) Fracotred: (-4.07,0.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-490,728) Fracotred: (-4.9,7.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-446,707) Fracotred: (-4.46,7.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-426,680) Fracotred: (-4.26,6.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-451,-79) Fracotred: (-4.51,-0.79) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-488,-162) Fracotred: (-4.88,-1.62) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-453,-126) Fracotred: (-4.53,-1.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-419,221) Fracotred: (-4.19,2.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-265,138) Fracotred: (-2.65,1.38) : ByteVector2
Adding new projectile package: (-335,492) Fracotred: (-3.35,4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-463,619) Fracotred: (-4.63,6.19) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,588) Fracotred: (-4.84,5.88) : ByteVector2
Adding new projectile package: (-430,526) Fracotred: (-4.3,5.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (-271,-191) Fracotred: (-2.71,-1.91) : ByteVector2
Adding new projectile package: (-327,-185) Fracotred: (-3.27,-1.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-351,-111) Fracotred: (-3.51,-1.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-326,161) Fracotred: (-3.26,1.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-546,238) Fracotred: (-5.46,2.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-530,154) Fracotred: (-5.3,1.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,5) Fracotred: (-4.44,0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-413,46) Fracotred: (-4.13,0.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-360,245) Fracotred: (-3.6,2.45) : ByteVector2
Adding new projectile package: (-555,515) Fracotred: (-5.55,5.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 79
Found map: Lava1 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 90]
[DamageTakenTimeStamp, 1349.793]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1351.159]
[DamageGivenTimeStamp, 1349.793]
[DamageTaken, 114.5]
[DamageTakenTimeStamp, 1351.159]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1330.301]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1330.301]
[DamageGivenTimeStamp, 1329.968]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Achievement with key APoultryMeal(26) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-586,467) Fracotred: (-5.86,4.67) : ByteVector2


Adding new projectile package: (-576,1021) Fracotred: (-5.76,10.21) : ByteVector2
Player Took damage!
Adding new projectile package: (-511,375) Fracotred: (-5.11,3.75) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 80
Found map: Lava2 Cat: Lava
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1361.822]
[DamageTaken, 542.5]
[DamageTakenTimeStamp, 1374.333]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1361.822]
[DamageTaken, 65]
[DamageTakenTimeStamp, 1373.709]
[DamageTaken, 115]
[DamageTakenTimeStamp, 1361.822]
[DamageGivenTimeStamp, 1357.04]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1374.333]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GameObject/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Player Took damage!


Adding new projectile package: (-446,-861) Fracotred: (-4.46,-8.61) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-5,-776) Fracotred: (-0.05,-7.76) : ByteVector2
Adding new projectile package: (492,150) Fracotred: (4.92,1.5) : ByteVector2
Adding new projectile package: (626,166) Fracotred: (6.26,1.66) : ByteVector2
Adding new projectile package: (-280,-782) Fracotred: (-2.8,-7.82) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (488,305) Fracotred: (4.88,3.05) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 81
Found map: Lava3 Cat: Lava
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 125]
[DamageTakenTimeStamp, 1398.274]
[DamageTaken, 100]
[DamageTakenTimeStamp, 1404.671]
[DamageTaken, 90]
[DamageTakenTimeStamp, 1397.293]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (3)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (2)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Adding new projectile package: (257,-111) Fracotred: (2.57,-1.11) : ByteVector2


Player Took damage!
Adding new projectile package: (275,-75) Fracotred: (2.75,-0.75) : ByteVector2
Adding new projectile package: (275,-40) Fracotred: (2.75,-0.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (263,0) Fracotred: (2.63,0) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (273,5) Fracotred: (2.73,0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (285,-7) Fracotred: (2.85,-0.07) : ByteVector2
Player Took damage!
Adding new projectile package: (297,-9) Fracotred: (2.97,-0.09) : ByteVector2
Player Took damage!
Adding new projectile package: (310,-7) Fracotred: (3.1,-0.07) : ByteVector2
Adding new projectile package: (311,-7) Fracotred: (3.11,-0.07) : ByteVector2
Adding new projectile package: (304,-7) Fracotred: (3.04,-0.07) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (294,-7) Fracotred: (2.94,-0.07) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (293,-7) Fracotred: (2.93,-0.07) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (302,-5) Fracotred: (3.02,-0.05) : ByteVector2
Adding new projectile package: (303,-3) Fracotred: (3.03,-0.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (296,-5) Fracotred: (2.96,-0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (294,-7) Fracotred: (2.94,-0.07) : ByteVector2
Adding new projectile package: (303,-7) Fracotred: (3.03,-0.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (303,-5) Fracotred: (3.03,-0.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (303,-3) Fracotred: (3.03,-0.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (20,347) Fracotred: (0.2,3.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (44,382) Fracotred: (0.44,3.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-135,467) Fracotred: (-1.35,4.67) : ByteVector2
Adding new projectile package: (-125,492) Fracotred: (-1.25,4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-140,482) Fracotred: (-1.4,4.82) : ByteVector2
Adding new projectile package: (-77,461) Fracotred: (-0.77,4.61) : ByteVector2
Adding new projectile package: (-69,451) Fracotred: (-0.69,4.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-56,109) Fracotred: (-0.56,1.09) : ByteVector2
Adding new projectile package: (-184,471) Fracotred: (-1.84,4.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-274,523) Fracotred: (-2.74,5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-252,542) Fracotred: (-2.52,5.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-271,573) Fracotred: (-2.71,5.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-270,523) Fracotred: (-2.7,5.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-223,623) Fracotred: (-2.23,6.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-64,692) Fracotred: (-0.64,6.92) : ByteVector2
Adding new projectile package: (-50,850) Fracotred: (-0.5,8.5) : ByteVector2
Adding new projectile package: (-80,961) Fracotred: (-0.8,9.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-110,956) Fracotred: (-1.1,9.56) : ByteVector2
Player Took damage!
Adding new projectile package: (-100,868) Fracotred: (-1,8.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-116,848) Fracotred: (-1.16,8.48) : ByteVector2
Adding new projectile package: (-116,853) Fracotred: (-1.16,8.53) : ByteVector2
Player Took damage!
Adding new projectile package: (-105,848) Fracotred: (-1.05,8.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (97,-642) Fracotred: (0.97,-6.42) : ByteVector2
Adding new projectile package: (56,857) Fracotred: (0.56,8.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-242,939) Fracotred: (-2.42,9.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (178,1343) Fracotred: (1.78,13.43) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (28,1494) Fracotred: (0.28,14.94) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-461,955) Fracotred: (-4.61,9.55) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-559,1073) Fracotred: (-5.59,10.73) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 82
Found map: Lava4 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 94]
[DamageTakenTimeStamp, 1459.766]
[DamageGivenTimeStamp, 1459.766]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1459.766]
[DamageTaken, 112]
[DamageTakenTimeStamp, 1414.001]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1414.001]
[DamageTaken, 111.3289]
[DamageTakenTimeStamp, 1459.766]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (5)/LavaEffect (1)/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (4)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (3)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (6)/LavaEffect (2)/LavaFlow (1)/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (7)/LavaEffect (3)/LavaFlow (1)/Cube"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 83
Found map: Lava5 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 105]
[DamageTakenTimeStamp, 1465.597]
[DamageTaken, 105]
[DamageTakenTimeStamp, 1466.413]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (10)/LavaEffect (1)/LavaFlow (1)/Cube"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (7)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-375,619) Fracotred: (-3.75,6.19) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-538,542) Fracotred: (-5.38,5.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Adding new projectile package: (-559,98) Fracotred: (-5.59,0.98) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-607,93) Fracotred: (-6.07,0.93) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 84
Found map: Lava6 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 115]
[DamageTakenTimeStamp, 1474.876]
[DamageTaken, 70]
[DamageTakenTimeStamp, 1483.973]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1486.588]
[DamageGivenTimeStamp, 1475.26]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1474.876]
[DamageTaken, 104]
[DamageTakenTimeStamp, 1486.588]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Lava_Pillar (2)/LavaEffect/LavaFlow (1)/Cube"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 85
Found map: Lava7 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1501.366]
[DamageGivenTimeStamp, 1498.817]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1504.681]
[DamageGivenTimeStamp, 1504.515]
[DamageTaken, 115]
[DamageTakenTimeStamp, 1504.681]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1501.366]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (453,295) Fracotred: (4.53,2.95) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (586,632) Fracotred: (5.86,6.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (323,442) Fracotred: (3.23,4.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (309,601) Fracotred: (3.09,6.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (605,761) Fracotred: (6.05,7.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (446,306) Fracotred: (4.46,3.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (461,409) Fracotred: (4.61,4.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (603,601) Fracotred: (6.03,6.01) : ByteVector2
Adding new projectile package: (701,137) Fracotred: (7.01,1.37) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (648,184) Fracotred: (6.48,1.84) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (644,130) Fracotred: (6.44,1.3) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (644,392) Fracotred: (6.44,3.92) : ByteVector2
Adding new projectile package: (338,75) Fracotred: (3.38,0.75) : ByteVector2
Adding new projectile package: (240,229) Fracotred: (2.4,2.29) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (442,261) Fracotred: (4.42,2.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 86
Found map: Lava8 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1509.479]
[DamageTaken, 134.5]
[DamageTakenTimeStamp, 1514.427]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1516.593]
[DamageTaken, 545]
[DamageTakenTimeStamp, 1516.593]
[DamageGivenTimeStamp, 1510.495]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1514.427]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 87
Found map: Lava9 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 105]
[DamageTakenTimeStamp, 1556.26]
[DamageTaken, 70]
[DamageTakenTimeStamp, 1524.873]
[DamageTaken, 105]
[DamageTakenTimeStamp, 1530.404]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 88
Found map: Lava10 Cat: Lava
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 105]
[DamageTakenTimeStamp, 1567.723]
[DamageTaken, 105]
[DamageTakenTimeStamp, 1569.072]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (2)/Bush (15)/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/LavaRockPhysics (3)/Bush (14)/Trigger"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-323,270) Fracotred: (-3.23,2.7) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-258,501) Fracotred: (-2.58,5.01) : ByteVector2


Adding new projectile package: (-253,438) Fracotred: (-2.53,4.38) : ByteVector2
Adding new projectile package: (-230,444) Fracotred: (-2.3,4.44) : ByteVector2
Adding new projectile package: (-246,490) Fracotred: (-2.46,4.9) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-281,361) Fracotred: (-2.81,3.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-56,818) Fracotred: (-0.56,8.18) : ByteVector2
Adding new projectile package: (-261,811) Fracotred: (-2.61,8.11) : ByteVector2
Adding new projectile package: (-401,399) Fracotred: (-4.01,3.99) : ByteVector2
Adding new projectile package: (-43,469) Fracotred: (-0.43,4.69) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 89
Found map: Xmas1 Cat: Xmas
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageGivenTimeStamp, 1574.803]
[DamageTaken, 127.5]
[DamageTakenTimeStamp, 1580.368]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1593.712]
[DamageTaken, 35]
[DamageTakenTimeStamp, 1590.114]
[DamageTaken, 127.5]
[DamageTakenTimeStamp, 1593.712]
[DamageGivenTimeStamp, 1575.619]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1580.368]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-347,-869) Fracotred: (-3.47,-8.69) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-89,264) Fracotred: (-0.89,2.64) : ByteVector2


I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-162,137) Fracotred: (-1.62,1.37) : ByteVector2
Adding new projectile package: (-62,188) Fracotred: (-0.62,1.88) : ByteVector2
Adding new projectile package: (-94,132) Fracotred: (-0.94,1.32) : ByteVector2
Adding new projectile package: (-89,286) Fracotred: (-0.89,2.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-394,190) Fracotred: (-3.94,1.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-388,189) Fracotred: (-3.88,1.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-360,180) Fracotred: (-3.6,1.8) : ByteVector2
Adding new projectile package: (-265,530) Fracotred: (-2.65,5.3) : ByteVector2
Adding new projectile package: (-413,688) Fracotred: (-4.13,6.88) : ByteVector2
Adding new projectile package: (-415,794) Fracotred: (-4.15,7.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-417,790) Fracotred: (-4.17,7.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (-413,942) Fracotred: (-4.13,9.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-434,1106) Fracotred: (-4.34,11.06) : ByteVector2
Adding new projectile package: (-430,1259) Fracotred: (-4.3,12.59) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fixa Här

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 1613.838]
[DamageGivenTimeStamp, 1633.696]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1633.696]
[DamageTaken, 46]
[DamageTakenTimeStamp, 1633.43]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1633.696]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
No Map with index: 102 Could be found..

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 90
Found map: Xmas2 Cat: Xmas
StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1651.006]
[DamageGivenTimeStamp, 1649.99]
[DamageGivenTimeStamp, 1664.617]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 1664.917]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1651.006]
[DamageGivenTimeStamp, 1664.917]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 1664.617]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1664.917]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-108,-517) Fracotred: (-1.08,-5.17) : ByteVector2
Adding new projectile package: (-794,-58) Fracotred: (-7.94,-0.58) : ByteVector2
Adding new projectile package: (-796,73) Fracotred: (-7.96,0.73) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-316,352) Fracotred: (-3.16,3.52) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 91
Found map: Xmas3 Cat: Xmas
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 545]
[DamageTakenTimeStamp, 1700.786]
[DamageGivenTimeStamp, 1682.36]
[DamageTaken, 67.5]
[DamageTakenTimeStamp, 1685.309]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1704.168]
[DamageTaken, 595]
[DamageTakenTimeStamp, 1704.168]
[DamageGivenTimeStamp, 1702.402]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1700.786]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (511,676) Fracotred: (5.11,6.76) : ByteVector2
Adding new projectile package: (534,440) Fracotred: (5.34,4.4) : ByteVector2
Adding new projectile package: (700,349) Fracotred: (7,3.49) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (769,385) Fracotred: (7.69,3.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (786,434) Fracotred: (7.86,4.34) : ByteVector2
Player Took damage!
Adding new projectile package: (713,463) Fracotred: (7.13,4.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (601,446) Fracotred: (6.01,4.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (377,383) Fracotred: (3.77,3.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (132,423) Fracotred: (1.32,4.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (138,378) Fracotred: (1.38,3.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (279,297) Fracotred: (2.79,2.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (305,213) Fracotred: (3.05,2.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (294,98) Fracotred: (2.94,0.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (275,50) Fracotred: (2.75,0.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (280,30) Fracotred: (2.8,0.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (288,37) Fracotred: (2.88,0.37) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (231,-1043) Fracotred: (2.31,-10.43) : ByteVector2
Player Took damage!
Adding new projectile package: (231,-1019) Fracotred: (2.31,-10.19) : ByteVector2
Player Took damage!
Adding new projectile package: (215,-1043) Fracotred: (2.15,-10.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (203,-1072) Fracotred: (2.03,-10.72) : ByteVector2
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (187,-1118) Fracotred: (1.87,-11.18) : ByteVector2


Adding new projectile package: (223,-1150) Fracotred: (2.23,-11.5) : ByteVector2
Adding new projectile package: (244,-1147) Fracotred: (2.44,-11.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key DoubleKill(5) not found
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 92
Found map: Xmas4 Cat: Xmas
Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 100]
[DamageTakenTimeStamp, 1728.358]
[DamageGivenTimeStamp, 1712.998]
[DamageTaken, 102]
[DamageTakenTimeStamp, 1727.714]
[DamageGivenTimeStamp, 1712.198]
[DamageTaken, 45.4165]
[DamageTakenTimeStamp, 1722.96]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 1728.358]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (99)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (49)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (106)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (51)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (107)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (52)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (108)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (53)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (81)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (82)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (83)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (84)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (85)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (54)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (109)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (55)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (110)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (56)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (111)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (58)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (112)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (59)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (60)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (113)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (61)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (114)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (63)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (115)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (86)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (87)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (88)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (116)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (16)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (117)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (17)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (118)/Cube (2)"

(Filename: Line: 0)

Player Took damage!


Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 93
Found map: Xmas5 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 522.5]
[DamageTakenTimeStamp, 1746.951]
[DamageGivenTimeStamp, 1746.434]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1746.951]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1749.633]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (18)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (19)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (20)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (22)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (23)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (26)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (28)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (29)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (30)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (31)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (32)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (33)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (38)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (39)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (40)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (41)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (42)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (43)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (45)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (50)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (57)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (64)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (65)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (66)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (95)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (96)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (97)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (98)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (100)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (101)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (103)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (119)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (120)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (122)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (123)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (124)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (125)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (126)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (127)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (129)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (130)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (133)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (135)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (136)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (137)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (138)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (139)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (140)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (145)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (146)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (147)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (148)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (149)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (150)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (152)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (155)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (156)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (158)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (159)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (160)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (161)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (162)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (163)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (165)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (99)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (166)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (169)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (218)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (171)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (172)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (173)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (174)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (175)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (176)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (227)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (209)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (106)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (225)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (142)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (61)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (221)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (197)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (141)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (60)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (199)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (111)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (208)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (201)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (202)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (198)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (205)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (210)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (143)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (81)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (207)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (82)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (226)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (219)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (232)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (220)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (114)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (211)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (83)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (212)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (223)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (228)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (84)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (113)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (85)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (112)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (144)/Cube (2)"
(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (229)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (177)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (230)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (231)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (87)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (63)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (88)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (237)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (233)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (234)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (235)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (92)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (91)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (238)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (239)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (240)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (241)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (157)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (203)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (131)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (24)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (121)/Cube (2)"

(Filename: Line: 0)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (167)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (51)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (52)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (168)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (128)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (25)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (132)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (204)/Cube (2)"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map21/LeftSIde/Xmas_FallPlatform (164)/Cube (2)"

(Filename: Line: 0)

Player Took damage!


Adding new projectile package: (-696,326) Fracotred: (-6.96,3.26) : ByteVector2
Adding new projectile package: (-725,1051) Fracotred: (-7.25,10.51) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 94
Found map: Xmas6 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 527.5]
[DamageTakenTimeStamp, 1762.228]
[DamageGivenTimeStamp, 1763.044]
[DamageTaken, 580]
[DamageTakenTimeStamp, 1764.244]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1762.228]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 95
Found map: Xmas7 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 1773.34]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1768.109]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-513,336) Fracotred: (-5.13,3.36) : ByteVector2


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-521,376) Fracotred: (-5.21,3.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-859,492) Fracotred: (-8.59,4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 96
Found map: Xmas8 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 545]
[DamageTakenTimeStamp, 1781.72]
[DamageGivenTimeStamp, 1780.754]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 1787.751]
[DamageGivenTimeStamp, 1779.671]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 1787.751]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (-490,709) Fracotred: (-4.9,7.09) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 97
Found map: Xmas9 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 1800.646]
[DamageTaken, 520]
[DamageTakenTimeStamp, 1806.244]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 98
Found map: Xmas10 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 1816.373]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1816.206]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (713,-60) Fracotred: (7.13,-0.6) : ByteVector2
Adding new projectile package: (615,14) Fracotred: (6.15,0.14) : ByteVector2
Adding new projectile package: (644,5) Fracotred: (6.44,0.05) : ByteVector2
Adding new projectile package: (636,-20) Fracotred: (6.36,-0.2) : ByteVector2
Adding new projectile package: (648,-231) Fracotred: (6.48,-2.31) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (709,179) Fracotred: (7.09,1.79) : ByteVector2


I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (703,-116) Fracotred: (7.03,-1.16) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 99
Found map: Xmas11 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 100]
[DamageTakenTimeStamp, 1830.863]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1830.863]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1849.06]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (725,-696) Fracotred: (7.25,-6.96) : ByteVector2
Adding new projectile package: (726,-721) Fracotred: (7.26,-7.21) : ByteVector2
Adding new projectile package: (876,-665) Fracotred: (8.76,-6.65) : ByteVector2
Adding new projectile package: (873,-665) Fracotred: (8.73,-6.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (868,-669) Fracotred: (8.68,-6.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (863,-673) Fracotred: (8.63,-6.73) : ByteVector2
Player Took damage!
Adding new projectile package: (853,-676) Fracotred: (8.53,-6.76) : ByteVector2
Player Took damage!
Adding new projectile package: (860,-678) Fracotred: (8.6,-6.78) : ByteVector2
Adding new projectile package: (856,-680) Fracotred: (8.56,-6.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (860,-680) Fracotred: (8.6,-6.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (856,-676) Fracotred: (8.56,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Player Took damage!
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Adding new projectile package: (861,-678) Fracotred: (8.61,-6.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (857,-676) Fracotred: (8.57,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (861,-678) Fracotred: (8.61,-6.78) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (859,-676) Fracotred: (8.59,-6.76) : ByteVector2
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Adding new projectile package: (864,-678) Fracotred: (8.64,-6.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-675) Fracotred: (8.6,-6.75) : ByteVector2
Adding new projectile package: (859,-675) Fracotred: (8.59,-6.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (857,-676) Fracotred: (8.57,-6.76) : ByteVector2
Adding new projectile package: (863,-678) Fracotred: (8.63,-6.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (857,-676) Fracotred: (8.57,-6.76) : ByteVector2
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Adding new projectile package: (859,-676) Fracotred: (8.59,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Player Took damage!
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-676) Fracotred: (8.6,-6.76) : ByteVector2
Adding new projectile package: (860,-678) Fracotred: (8.6,-6.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (860,-678) Fracotred: (8.6,-6.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key DoubleKill(5) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 100
Found map: Xmas12 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageTaken, 45]
[DamageTakenTimeStamp, 1857.423]
[MultiKill, 2]
[RoundKills, 2]
[LastKillTimeStamp, 1863.571]
[DamageGivenTimeStamp, 1857.423]
[DamageTaken, 105]
[DamageTakenTimeStamp, 1861.855]
[DamageTaken, 112]
[DamageTakenTimeStamp, 1863.571]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (636,-160) Fracotred: (6.36,-1.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (401,-174) Fracotred: (4.01,-1.74) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (517,-377) Fracotred: (5.17,-3.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (417,-407) Fracotred: (4.17,-4.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (526,-486) Fracotred: (5.26,-4.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (475,-467) Fracotred: (4.75,-4.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (148,-60) Fracotred: (1.48,-0.6) : ByteVector2


Adding new projectile package: (-107,125) Fracotred: (-1.07,1.25) : ByteVector2
Adding new projectile package: (292,-619) Fracotred: (2.92,-6.19) : ByteVector2
Adding new projectile package: (501,-375) Fracotred: (5.01,-3.75) : ByteVector2
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 101
Found map: Xmas13 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Blackhole(4) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 100.3763]
[DamageTakenTimeStamp, 1883.813]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1883.813]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1891.726]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Adding new projectile package: (182,-553) Fracotred: (1.82,-5.53) : ByteVector2
Player Took damage!
Adding new projectile package: (188,-471) Fracotred: (1.88,-4.71) : ByteVector2
Player Took damage!
Adding new projectile package: (85,-274) Fracotred: (0.85,-2.74) : ByteVector2
Adding new projectile package: (55,34) Fracotred: (0.55,0.34) : ByteVector2
Player Took damage!
Adding new projectile package: (121,278) Fracotred: (1.21,2.78) : ByteVector2
Adding new projectile package: (66,523) Fracotred: (0.66,5.23) : ByteVector2
Adding new projectile package: (63,496) Fracotred: (0.63,4.96) : ByteVector2
Adding new projectile package: (93,488) Fracotred: (0.93,4.88) : ByteVector2
Adding new projectile package: (100,486) Fracotred: (1,4.86) : ByteVector2
Adding new projectile package: (104,501) Fracotred: (1.04,5.01) : ByteVector2
Adding new projectile package: (100,507) Fracotred: (1,5.07) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (374,-250) Fracotred: (3.74,-2.5) : ByteVector2
Adding new projectile package: (300,-227) Fracotred: (3,-2.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (303,-222) Fracotred: (3.03,-2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (43,-744) Fracotred: (0.43,-7.44) : ByteVector2
Adding new projectile package: (93,-596) Fracotred: (0.93,-5.96) : ByteVector2
Player Took damage!
Adding new projectile package: (185,-623) Fracotred: (1.85,-6.23) : ByteVector2
Adding new projectile package: (204,-680) Fracotred: (2.04,-6.8) : ByteVector2
Player Took damage!
Adding new projectile package: (167,-634) Fracotred: (1.67,-6.34) : ByteVector2
Adding new projectile package: (127,-590) Fracotred: (1.27,-5.9) : ByteVector2
Adding new projectile package: (108,-573) Fracotred: (1.08,-5.73) : ByteVector2
Adding new projectile package: (99,-580) Fracotred: (0.99,-5.8) : ByteVector2
Adding new projectile package: (86,-590) Fracotred: (0.86,-5.9) : ByteVector2
Player Took damage!
Adding new projectile package: (211,-357) Fracotred: (2.11,-3.57) : ByteVector2
Adding new projectile package: (160,-294) Fracotred: (1.6,-2.94) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 102
Found map: Xmas14 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 98]
[DamageTakenTimeStamp, 1913.967]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1917.281]
[DamageGivenTimeStamp, 1900.24]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1908.453]
[DamageTaken, 100]
[DamageTakenTimeStamp, 1917.281]
[DamageGivenTimeStamp, 1913.967]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 103
Found map: Xmas15 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 1925.246]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1923.514]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 104
Found map: Xmas16 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 500]
[DamageTakenTimeStamp, 1933.376]
[DamageGivenTimeStamp, 1943.256]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1946.738]
[DamageTaken, 567.5]
[DamageTakenTimeStamp, 1946.738]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 105
Found map: Xmas17 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 522.5]
[DamageTakenTimeStamp, 1972.827]
[DamageTaken, 500]
[DamageTakenTimeStamp, 1984.689]
[DamageGivenTimeStamp, 1954.634]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 1972.827]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-391,89) Fracotred: (-3.91,0.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-436,83) Fracotred: (-4.36,0.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-488,80) Fracotred: (-4.88,0.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,100) Fracotred: (-4.8,1) : ByteVector2
Adding new projectile package: (-480,97) Fracotred: (-4.8,0.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,93) Fracotred: (-4.8,0.93) : ByteVector2
Adding new projectile package: (-480,104) Fracotred: (-4.8,1.04) : ByteVector2
Adding new projectile package: (-482,130) Fracotred: (-4.82,1.3) : ByteVector2
Adding new projectile package: (-198,68) Fracotred: (-1.98,0.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-421,905) Fracotred: (-4.21,9.05) : ByteVector2
Adding new projectile package: (-419,914) Fracotred: (-4.19,9.14) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-419,922) Fracotred: (-4.19,9.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-425,938) Fracotred: (-4.25,9.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-436,956) Fracotred: (-4.36,9.56) : ByteVector2
Adding new projectile package: (-273,68) Fracotred: (-2.73,0.68) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-453,972) Fracotred: (-4.53,9.72) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-473,985) Fracotred: (-4.73,9.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,990) Fracotred: (-4.96,9.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-492,993) Fracotred: (-4.92,9.93) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-488,981) Fracotred: (-4.88,9.81) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,963) Fracotred: (-4.84,9.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,938) Fracotred: (-4.8,9.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,911) Fracotred: (-4.8,9.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,876) Fracotred: (-4.8,8.76) : ByteVector2
Adding new projectile package: (-478,853) Fracotred: (-4.78,8.53) : ByteVector2
Adding new projectile package: (-478,835) Fracotred: (-4.78,8.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,821) Fracotred: (-4.8,8.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,806) Fracotred: (-4.84,8.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-484,796) Fracotred: (-4.84,7.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-488,788) Fracotred: (-4.88,7.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-492,780) Fracotred: (-4.92,7.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,775) Fracotred: (-4.96,7.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-500,767) Fracotred: (-5,7.67) : ByteVector2
Adding new projectile package: (-501,759) Fracotred: (-5.01,7.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-505,748) Fracotred: (-5.05,7.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-505,740) Fracotred: (-5.05,7.4) : ByteVector2
Adding new projectile package: (-509,730) Fracotred: (-5.09,7.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,721) Fracotred: (-5.15,7.21) : ByteVector2
Adding new projectile package: (-519,709) Fracotred: (-5.19,7.09) : ByteVector2
Adding new projectile package: (-526,698) Fracotred: (-5.26,6.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-534,686) Fracotred: (-5.34,6.86) : ByteVector2
Adding new projectile package: (-542,673) Fracotred: (-5.42,6.73) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-553,661) Fracotred: (-5.53,6.61) : ByteVector2
Adding new projectile package: (-563,650) Fracotred: (-5.63,6.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-573,638) Fracotred: (-5.73,6.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-578,634) Fracotred: (-5.78,6.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-569,644) Fracotred: (-5.69,6.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-544,675) Fracotred: (-5.44,6.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-519,719) Fracotred: (-5.19,7.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-505,759) Fracotred: (-5.05,7.59) : ByteVector2
Player Took damage!
Adding new projectile package: (-496,784) Fracotred: (-4.96,7.84) : ByteVector2
Adding new projectile package: (-498,780) Fracotred: (-4.98,7.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-509,757) Fracotred: (-5.09,7.57) : ByteVector2
Adding new projectile package: (-523,734) Fracotred: (-5.23,7.34) : ByteVector2
Adding new projectile package: (-532,721) Fracotred: (-5.32,7.21) : ByteVector2
Adding new projectile package: (-536,717) Fracotred: (-5.36,7.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-532,721) Fracotred: (-5.32,7.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-528,728) Fracotred: (-5.28,7.28) : ByteVector2
Adding new projectile package: (-523,734) Fracotred: (-5.23,7.34) : ByteVector2
Adding new projectile package: (-525,736) Fracotred: (-5.25,7.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,736) Fracotred: (-5.23,7.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 106
Found map: Xmas18 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
[DamageTaken, 500]
[DamageTakenTimeStamp, 1994.269]
[DamageGivenTimeStamp, 1998.184]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2008.946]
[DamageTaken, 593]
[DamageTakenTimeStamp, 2008.946]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Adding new projectile package: (-669,801) Fracotred: (-6.69,8.01) : ByteVector2
Player Took damage!
Adding new projectile package: (-611,76) Fracotred: (-6.11,0.76) : ByteVector2
Adding new projectile package: (-626,-79) Fracotred: (-6.26,-0.79) : ByteVector2
Adding new projectile package: (-642,-235) Fracotred: (-6.42,-2.35) : ByteVector2
Adding new projectile package: (-580,-364) Fracotred: (-5.8,-3.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-642,-461) Fracotred: (-6.42,-4.61) : ByteVector2
Adding new projectile package: (-675,-490) Fracotred: (-6.75,-4.9) : ByteVector2
Adding new projectile package: (-732,-349) Fracotred: (-7.32,-3.49) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-663,-165) Fracotred: (-6.63,-1.65) : ByteVector2
Adding new projectile package: (-696,-73) Fracotred: (-6.96,-0.73) : ByteVector2
Adding new projectile package: (-717,-2) Fracotred: (-7.17,-0.02) : ByteVector2
Adding new projectile package: (-653,113) Fracotred: (-6.53,1.13) : ByteVector2
Adding new projectile package: (-592,187) Fracotred: (-5.92,1.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-534,40) Fracotred: (-5.34,0.4) : ByteVector2
Adding new projectile package: (-550,57) Fracotred: (-5.5,0.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-563,221) Fracotred: (-5.63,2.21) : ByteVector2
Player Took damage!
Adding new projectile package: (-565,297) Fracotred: (-5.65,2.97) : ByteVector2
Player Took damage!
Adding new projectile package: (-576,390) Fracotred: (-5.76,3.9) : ByteVector2
Player Took damage!
Adding new projectile package: (-553,476) Fracotred: (-5.53,4.76) : ByteVector2
Adding new projectile package: (-557,567) Fracotred: (-5.57,5.67) : ByteVector2
Adding new projectile package: (-517,551) Fracotred: (-5.17,5.51) : ByteVector2
Adding new projectile package: (-557,401) Fracotred: (-5.57,4.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-580,356) Fracotred: (-5.8,3.56) : ByteVector2
Adding new projectile package: (-634,325) Fracotred: (-6.34,3.25) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 107
Found map: Xmas19 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 109]
[DamageTakenTimeStamp, 2021.791]
[DamageGivenTimeStamp, 2017.326]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2021.791]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 2015.094]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (918,-371) Fracotred: (9.18,-3.71) : ByteVector2
Player Took damage!
Adding new projectile package: (922,-295) Fracotred: (9.22,-2.95) : ByteVector2
Adding new projectile package: (893,-216) Fracotred: (8.93,-2.16) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (869,-119) Fracotred: (8.69,-1.19) : ByteVector2
Player Took damage!
Adding new projectile package: (872,55) Fracotred: (8.72,0.55) : ByteVector2
Adding new projectile package: (847,164) Fracotred: (8.47,1.64) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (719,315) Fracotred: (7.19,3.15) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (525,498) Fracotred: (5.25,4.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (313,623) Fracotred: (3.13,6.23) : ByteVector2
Player Took damage!
Adding new projectile package: (31,692) Fracotred: (0.31,6.92) : ByteVector2
Adding new projectile package: (-130,646) Fracotred: (-1.3,6.46) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-303,638) Fracotred: (-3.03,6.38) : ByteVector2
Player Took damage!
Adding new projectile package: (171,-553) Fracotred: (1.71,-5.53) : ByteVector2
Adding new projectile package: (140,-573) Fracotred: (1.4,-5.73) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 108
Found map: Xmas20 Cat: Xmas
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 46]
[DamageTakenTimeStamp, 2033.02]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2034.269]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2041.083]
[DamageTaken, 569]
[DamageTakenTimeStamp, 2041.083]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-503,-856) Fracotred: (-5.03,-8.56) : ByteVector2
Adding new projectile package: (-482,-921) Fracotred: (-4.82,-9.21) : ByteVector2
Adding new projectile package: (-525,-698) Fracotred: (-5.25,-6.98) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-546,-882) Fracotred: (-5.46,-8.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-399,-738) Fracotred: (-3.99,-7.38) : ByteVector2
Adding new projectile package: (-571,-601) Fracotred: (-5.71,-6.01) : ByteVector2
Player Took damage!
Adding new projectile package: (-281,-338) Fracotred: (-2.81,-3.38) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-430,-207) Fracotred: (-4.3,-2.07) : ByteVector2
Player Took damage!
Adding new projectile package: (-304,646) Fracotred: (-3.04,6.46) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-557,-773) Fracotred: (-5.57,-7.73) : ByteVector2


Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Adding new projectile package: (-461,465) Fracotred: (-4.61,4.65) : ByteVector2
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Look rotation viewing vector is zero
Player Took damage!
Look rotation viewing vector is zero
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 109
Found map: Halloween1 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key StickIrvin(15) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartMapSequence0
Achievement with key Snake(14) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 2058.876]
[DamageTaken, 549]
[DamageTakenTimeStamp, 2063.058]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2068.521]
[DamageTaken, 90]
[DamageTakenTimeStamp, 2058.876]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2063.058]
[DamageTaken, 100]
[DamageTakenTimeStamp, 2068.521]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 110
Found map: Halloween2 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 545]
[DamageTakenTimeStamp, 2073.82]
[DamageGivenTimeStamp, 2073.654]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2073.82]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2073.187]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-503,-653) Fracotred: (-5.03,-6.53) : ByteVector2
Player Took damage!
Adding new projectile package: (-534,-657) Fracotred: (-5.34,-6.57) : ByteVector2
Adding new projectile package: (-676,963) Fracotred: (-6.76,9.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-551,-676) Fracotred: (-5.51,-6.76) : ByteVector2
Adding new projectile package: (-636,863) Fracotred: (-6.36,8.63) : ByteVector2
Player Took damage!
Adding new projectile package: (-540,-669) Fracotred: (-5.4,-6.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-638,831) Fracotred: (-6.38,8.31) : ByteVector2
Adding new projectile package: (-553,-663) Fracotred: (-5.53,-6.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-736,835) Fracotred: (-7.36,8.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-555,-655) Fracotred: (-5.55,-6.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-563,896) Fracotred: (-5.63,8.96) : ByteVector2
Adding new projectile package: (-526,-648) Fracotred: (-5.26,-6.48) : ByteVector2
Adding new projectile package: (-403,898) Fracotred: (-4.03,8.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,-638) Fracotred: (-4.96,-6.38) : ByteVector2
Adding new projectile package: (-455,892) Fracotred: (-4.55,8.92) : ByteVector2
Adding new projectile package: (-490,-638) Fracotred: (-4.9,-6.38) : ByteVector2
Adding new projectile package: (-563,831) Fracotred: (-5.63,8.31) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-536,-626) Fracotred: (-5.36,-6.26) : ByteVector2
Adding new projectile package: (-609,803) Fracotred: (-6.09,8.03) : ByteVector2
Adding new projectile package: (-555,-626) Fracotred: (-5.55,-6.26) : ByteVector2
Adding new projectile package: (-605,688) Fracotred: (-6.05,6.88) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-557,-626) Fracotred: (-5.57,-6.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-605,852) Fracotred: (-6.05,8.52) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-519,-619) Fracotred: (-5.19,-6.19) : ByteVector2
Adding new projectile package: (-632,922) Fracotred: (-6.32,9.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-492,-613) Fracotred: (-4.92,-6.13) : ByteVector2
Adding new projectile package: (-667,1009) Fracotred: (-6.67,10.09) : ByteVector2
Player Took damage!
Adding new projectile package: (-544,-603) Fracotred: (-5.44,-6.03) : ByteVector2
Adding new projectile package: (-607,1021) Fracotred: (-6.07,10.21) : ByteVector2
Adding new projectile package: (-555,-611) Fracotred: (-5.55,-6.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-548,-607) Fracotred: (-5.48,-6.07) : ByteVector2
Adding new projectile package: (-655,963) Fracotred: (-6.55,9.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-782,1153) Fracotred: (-7.82,11.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-690,1297) Fracotred: (-6.9,12.97) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-655,1384) Fracotred: (-6.55,13.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-598,1475) Fracotred: (-5.98,14.75) : ByteVector2
I DID NOT NEED A SPHERECAST
reviving all players!
Adding new projectile package: (-584,1523) Fracotred: (-5.84,15.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-576,1527) Fracotred: (-5.76,15.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-544,1553) Fracotred: (-5.44,15.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,1598) Fracotred: (-4.96,15.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-407,1670) Fracotred: (-4.07,16.7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-366,1678) Fracotred: (-3.66,16.78) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-282,-490) Fracotred: (-2.82,-4.9) : ByteVector2
Adding new projectile package: (-385,1673) Fracotred: (-3.85,16.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-269,-184) Fracotred: (-2.69,-1.84) : ByteVector2
Adding new projectile package: (-123,200) Fracotred: (-1.23,2) : ByteVector2
Adding new projectile package: (146,601) Fracotred: (1.46,6.01) : ByteVector2
Adding new projectile package: (521,1040) Fracotred: (5.21,10.4) : ByteVector2
Adding new projectile package: (910,1278) Fracotred: (9.1,12.78) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (925,1281) Fracotred: (9.25,12.81) : ByteVector2
Adding new projectile package: (926,1263) Fracotred: (9.26,12.63) : ByteVector2
Adding new projectile package: (926,1230) Fracotred: (9.26,12.3) : ByteVector2
Adding new projectile package: (-594,584) Fracotred: (-5.94,5.84) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-661,538) Fracotred: (-6.61,5.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-711,621) Fracotred: (-7.11,6.21) : ByteVector2
Adding new projectile package: (930,1185) Fracotred: (9.3,11.85) : ByteVector2
Adding new projectile package: (-728,694) Fracotred: (-7.28,6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-730,694) Fracotred: (-7.3,6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-730,694) Fracotred: (-7.3,6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-730,694) Fracotred: (-7.3,6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (943,1156) Fracotred: (9.43,11.56) : ByteVector2
Adding new projectile package: (939,1150) Fracotred: (9.39,11.5) : ByteVector2
Adding new projectile package: (935,1146) Fracotred: (9.35,11.46) : ByteVector2
Adding new projectile package: (-730,694) Fracotred: (-7.3,6.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (932,1135) Fracotred: (9.32,11.35) : ByteVector2
Adding new projectile package: (935,1113) Fracotred: (9.35,11.13) : ByteVector2
Adding new projectile package: (935,1105) Fracotred: (9.35,11.05) : ByteVector2
Adding new projectile package: (935,1097) Fracotred: (9.35,10.97) : ByteVector2
Adding new projectile package: (939,1072) Fracotred: (9.39,10.72) : ByteVector2
Adding new projectile package: (934,1068) Fracotred: (9.34,10.68) : ByteVector2
Adding new projectile package: (935,1060) Fracotred: (9.35,10.6) : ByteVector2
Adding new projectile package: (-694,40) Fracotred: (-6.94,0.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-650,232) Fracotred: (-6.5,2.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-703,357) Fracotred: (-7.03,3.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,465) Fracotred: (-6.86,4.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-646,594) Fracotred: (-6.46,5.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-340,1300) Fracotred: (-3.4,13) : ByteVector2
Adding new projectile package: (-632,723) Fracotred: (-6.32,7.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-358,1339) Fracotred: (-3.58,13.39) : ByteVector2
Adding new projectile package: (-642,847) Fracotred: (-6.42,8.47) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-480,1260) Fracotred: (-4.8,12.6) : ByteVector2
Adding new projectile package: (-636,892) Fracotred: (-6.36,8.92) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-636,1235) Fracotred: (-6.36,12.35) : ByteVector2
Adding new projectile package: (-584,997) Fracotred: (-5.84,9.97) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-700,1293) Fracotred: (-7,12.93) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-548,1173) Fracotred: (-5.48,11.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (224,609) Fracotred: (2.24,6.09) : ByteVector2
Adding new projectile package: (-648,1377) Fracotred: (-6.48,13.77) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (162,615) Fracotred: (1.62,6.15) : ByteVector2
Adding new projectile package: (-598,1285) Fracotred: (-5.98,12.85) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (112,632) Fracotred: (1.12,6.32) : ByteVector2
Adding new projectile package: (-617,1325) Fracotred: (-6.17,13.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (60,671) Fracotred: (0.6,6.71) : ByteVector2
Adding new projectile package: (-661,1414) Fracotred: (-6.61,14.14) : ByteVector2
Adding new projectile package: (40,698) Fracotred: (0.4,6.98) : ByteVector2
Adding new projectile package: (-596,1177) Fracotred: (-5.96,11.77) : ByteVector2
Adding new projectile package: (-636,1464) Fracotred: (-6.36,14.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (33,730) Fracotred: (0.33,7.3) : ByteVector2
Adding new projectile package: (36,744) Fracotred: (0.36,7.44) : ByteVector2
Adding new projectile package: (-596,1088) Fracotred: (-5.96,10.88) : ByteVector2
Adding new projectile package: (-617,1489) Fracotred: (-6.17,14.89) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (74,771) Fracotred: (0.74,7.71) : ByteVector2
Adding new projectile package: (-669,1152) Fracotred: (-6.69,11.52) : ByteVector2
Adding new projectile package: (91,773) Fracotred: (0.91,7.73) : ByteVector2
Adding new projectile package: (-573,1523) Fracotred: (-5.73,15.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (109,778) Fracotred: (1.09,7.78) : ByteVector2
Adding new projectile package: (-711,1222) Fracotred: (-7.11,12.22) : ByteVector2
Adding new projectile package: (-494,1601) Fracotred: (-4.94,16.01) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-675,1352) Fracotred: (-6.75,13.52) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (3,776) Fracotred: (0.03,7.76) : ByteVector2
Adding new projectile package: (-37,769) Fracotred: (-0.37,7.69) : ByteVector2
Adding new projectile package: (-123,736) Fracotred: (-1.23,7.36) : ByteVector2
Adding new projectile package: (-162,719) Fracotred: (-1.62,7.19) : ByteVector2
Adding new projectile package: (-201,707) Fracotred: (-2.01,7.07) : ByteVector2
Adding new projectile package: (-266,667) Fracotred: (-2.66,6.67) : ByteVector2
Adding new projectile package: (-301,644) Fracotred: (-3.01,6.44) : ByteVector2
Adding new projectile package: (-339,632) Fracotred: (-3.39,6.32) : ByteVector2
Adding new projectile package: (-384,626) Fracotred: (-3.84,6.26) : ByteVector2
Adding new projectile package: (-411,630) Fracotred: (-4.11,6.3) : ByteVector2
Adding new projectile package: (-642,818) Fracotred: (-6.42,8.18) : ByteVector2
Adding new projectile package: (-327,961) Fracotred: (-3.27,9.61) : ByteVector2
Player Took damage!
Adding new projectile package: (-294,981) Fracotred: (-2.94,9.81) : ByteVector2
Player Took damage!
Adding new projectile package: (-273,994) Fracotred: (-2.73,9.94) : ByteVector2
Adding new projectile package: (-448,893) Fracotred: (-4.48,8.93) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-235,1010) Fracotred: (-2.35,10.1) : ByteVector2
Adding new projectile package: (-210,1022) Fracotred: (-2.1,10.22) : ByteVector2
Adding new projectile package: (-354,985) Fracotred: (-3.54,9.85) : ByteVector2
Adding new projectile package: (-177,1059) Fracotred: (-1.77,10.59) : ByteVector2
Adding new projectile package: (-105,1123) Fracotred: (-1.05,11.23) : ByteVector2
Adding new projectile package: (-397,1042) Fracotred: (-3.97,10.42) : ByteVector2
Adding new projectile package: (-81,1156) Fracotred: (-0.81,11.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-72,1184) Fracotred: (-0.72,11.84) : ByteVector2
Adding new projectile package: (-553,1115) Fracotred: (-5.53,11.15) : ByteVector2
Adding new projectile package: (-72,1217) Fracotred: (-0.72,12.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-728,1231) Fracotred: (-7.28,12.31) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-320,1414) Fracotred: (-3.2,14.14) : ByteVector2
Adding new projectile package: (-343,1381) Fracotred: (-3.43,13.81) : ByteVector2
Adding new projectile package: (-335,1352) Fracotred: (-3.35,13.52) : ByteVector2
Adding new projectile package: (-325,1348) Fracotred: (-3.25,13.48) : ByteVector2
Adding new projectile package: (-307,1348) Fracotred: (-3.07,13.48) : ByteVector2
Adding new projectile package: (-283,1355) Fracotred: (-2.83,13.55) : ByteVector2
Adding new projectile package: (-267,1365) Fracotred: (-2.67,13.65) : ByteVector2
Adding new projectile package: (-476,810) Fracotred: (-4.76,8.1) : ByteVector2
Adding new projectile package: (-254,1368) Fracotred: (-2.54,13.68) : ByteVector2
Adding new projectile package: (-231,1332) Fracotred: (-2.31,13.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-227,1311) Fracotred: (-2.27,13.11) : ByteVector2
Adding new projectile package: (-642,463) Fracotred: (-6.42,4.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-696,476) Fracotred: (-6.96,4.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-347,1127) Fracotred: (-3.47,11.27) : ByteVector2
Adding new projectile package: (-359,1081) Fracotred: (-3.59,10.81) : ByteVector2
Adding new projectile package: (-671,613) Fracotred: (-6.71,6.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-370,1044) Fracotred: (-3.7,10.44) : ByteVector2
Adding new projectile package: (-382,1014) Fracotred: (-3.82,10.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-623,751) Fracotred: (-6.23,7.51) : ByteVector2
Adding new projectile package: (-451,911) Fracotred: (-4.51,9.11) : ByteVector2
Adding new projectile package: (-486,859) Fracotred: (-4.86,8.59) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-565,794) Fracotred: (-5.65,7.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-513,810) Fracotred: (-5.13,8.1) : ByteVector2
Player Took damage!
Adding new projectile package: (-528,806) Fracotred: (-5.28,8.06) : ByteVector2
Adding new projectile package: (-525,782) Fracotred: (-5.25,7.82) : ByteVector2
Adding new projectile package: (-509,753) Fracotred: (-5.09,7.53) : ByteVector2
Player Took damage!
Adding new projectile package: (-530,790) Fracotred: (-5.3,7.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,755) Fracotred: (-5.17,7.55) : ByteVector2
Adding new projectile package: (-505,771) Fracotred: (-5.05,7.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-611,304) Fracotred: (-6.11,3.04) : ByteVector2
Adding new projectile package: (-513,694) Fracotred: (-5.13,6.94) : ByteVector2
Adding new projectile package: (-632,249) Fracotred: (-6.32,2.49) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,188) Fracotred: (-6.53,1.88) : ByteVector2
Adding new projectile package: (-555,542) Fracotred: (-5.55,5.42) : ByteVector2
Adding new projectile package: (-678,121) Fracotred: (-6.78,1.21) : ByteVector2
Adding new projectile package: (-621,355) Fracotred: (-6.21,3.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,114) Fracotred: (-6.53,1.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-696,190) Fracotred: (-6.96,1.9) : ByteVector2
Player Took damage!
Adding new projectile package: (-669,18) Fracotred: (-6.69,0.18) : ByteVector2
Adding new projectile package: (-596,-129) Fracotred: (-5.96,-1.29) : ByteVector2
Adding new projectile package: (-713,77) Fracotred: (-7.13,0.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-511,-192) Fracotred: (-5.11,-1.92) : ByteVector2
Adding new projectile package: (-703,-46) Fracotred: (-7.03,-0.46) : ByteVector2
Adding new projectile package: (-415,-244) Fracotred: (-4.15,-2.44) : ByteVector2
Player Took damage!
Adding new projectile package: (-690,-204) Fracotred: (-6.9,-2.04) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-318,-376) Fracotred: (-3.18,-3.76) : ByteVector2
Adding new projectile package: (-669,-374) Fracotred: (-6.69,-3.74) : ByteVector2
Adding new projectile package: (-264,-430) Fracotred: (-2.64,-4.3) : ByteVector2
Adding new projectile package: (-663,-528) Fracotred: (-6.63,-5.28) : ByteVector2
Adding new projectile package: (-172,-503) Fracotred: (-1.72,-5.03) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-64,-584) Fracotred: (-0.64,-5.84) : ByteVector2
Adding new projectile package: (-623,-598) Fracotred: (-6.23,-5.98) : ByteVector2
Adding new projectile package: (12,-667) Fracotred: (0.12,-6.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-586,-601) Fracotred: (-5.86,-6.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (52,-734) Fracotred: (0.52,-7.34) : ByteVector2
Adding new projectile package: (-561,-603) Fracotred: (-5.61,-6.03) : ByteVector2
Adding new projectile package: (72,-769) Fracotred: (0.72,-7.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (67,-810) Fracotred: (0.67,-8.1) : ByteVector2
Adding new projectile package: (-555,-605) Fracotred: (-5.55,-6.05) : ByteVector2
Adding new projectile package: (10,-864) Fracotred: (0.1,-8.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-557,-605) Fracotred: (-5.57,-6.05) : ByteVector2
Adding new projectile package: (-51,-918) Fracotred: (-0.51,-9.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,-634) Fracotred: (-5.61,-6.34) : ByteVector2
Adding new projectile package: (-127,-977) Fracotred: (-1.27,-9.77) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-196,-1031) Fracotred: (-1.96,-10.31) :
ByteVector2
Adding new projectile package: (-584,-728) Fracotred: (-5.84,-7.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-263,-1092) Fracotred: (-2.63,-10.92) :
ByteVector2
Adding new projectile package: (-590,-763) Fracotred: (-5.9,-7.63) : ByteVector2
Adding new projectile package: (-313,-1180) Fracotred: (-3.13,-11.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-343,-1289) Fracotred: (-3.43,-12.89) :
ByteVector2
Adding new projectile package: (-603,-778) Fracotred: (-6.03,-7.78) : ByteVector2
Adding new projectile package: (-364,-1392) Fracotred: (-3.64,-13.92) :
ByteVector2
Adding new projectile package: (-596,-773) Fracotred: (-5.96,-7.73) : ByteVector2
Adding new projectile package: (-378,-1380) Fracotred: (-3.78,-13.8) : ByteVector2
Adding new projectile package: (-318,-1484) Fracotred: (-3.18,-14.84) :
ByteVector2
Adding new projectile package: (-601,-773) Fracotred: (-6.01,-7.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-309,-1603) Fracotred: (-3.09,-16.03) :
ByteVector2
Adding new projectile package: (-611,-782) Fracotred: (-6.11,-7.82) : ByteVector2
Adding new projectile package: (-279,-1630) Fracotred: (-2.79,-16.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-218,-1614) Fracotred: (-2.18,-16.14) :
ByteVector2
Adding new projectile package: (-657,-807) Fracotred: (-6.57,-8.07) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-151,-1568) Fracotred: (-1.51,-15.68) :
ByteVector2
Adding new projectile package: (-665,-807) Fracotred: (-6.65,-8.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-657,-786) Fracotred: (-6.57,-7.86) : ByteVector2
Adding new projectile package: (-651,-782) Fracotred: (-6.51,-7.82) : ByteVector2
Adding new projectile package: (-509,-613) Fracotred: (-5.09,-6.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-663,-803) Fracotred: (-6.63,-8.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-391,-588) Fracotred: (-3.91,-5.88) : ByteVector2
Adding new projectile package: (-663,-802) Fracotred: (-6.63,-8.02) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-154,-463) Fracotred: (-1.54,-4.63) : ByteVector2
Adding new projectile package: (-603,-734) Fracotred: (-6.03,-7.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-129,-363) Fracotred: (-1.29,-3.63) : ByteVector2
Adding new projectile package: (-584,-569) Fracotred: (-5.84,-5.69) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-210,-206) Fracotred: (-2.1,-2.06) : ByteVector2
Adding new projectile package: (-628,-359) Fracotred: (-6.28,-3.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-347,-55) Fracotred: (-3.47,-0.55) : ByteVector2
Adding new projectile package: (-690,-187) Fracotred: (-6.9,-1.87) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-532,99) Fracotred: (-5.32,0.99) : ByteVector2
Adding new projectile package: (-705,-31) Fracotred: (-7.05,-0.31) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-717,190) Fracotred: (-7.17,1.9) : ByteVector2
Adding new projectile package: (-665,127) Fracotred: (-6.65,1.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-615,204) Fracotred: (-6.15,2.04) : ByteVector2
Adding new projectile package: (-776,199) Fracotred: (-7.76,1.99) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-617,234) Fracotred: (-6.17,2.34) : ByteVector2
Adding new projectile package: (-736,171) Fracotred: (-7.36,1.71) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-640,267) Fracotred: (-6.4,2.67) : ByteVector2
Adding new projectile package: (-732,139) Fracotred: (-7.32,1.39) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-713,276) Fracotred: (-7.13,2.76) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-701,104) Fracotred: (-7.01,1.04) : ByteVector2
Adding new projectile package: (-590,123) Fracotred: (-5.9,1.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-598,113) Fracotred: (-5.98,1.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-680,135) Fracotred: (-6.8,1.35) : ByteVector2
Adding new projectile package: (-671,563) Fracotred: (-6.71,5.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-601,555) Fracotred: (-6.01,5.55) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-682,471) Fracotred: (-6.82,4.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,213) Fracotred: (-6.53,2.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-590,236) Fracotred: (-5.9,2.36) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-611,333) Fracotred: (-6.11,3.33) : ByteVector2
Player Took damage!
Adding new projectile package: (-601,275) Fracotred: (-6.01,2.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-578,126) Fracotred: (-5.78,1.26) : ByteVector2
Adding new projectile package: (-571,-18) Fracotred: (-5.71,-0.18) : ByteVector2
Adding new projectile package: (-682,919) Fracotred: (-6.82,9.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-569,-215) Fracotred: (-5.69,-2.15) : ByteVector2
Adding new projectile package: (-678,798) Fracotred: (-6.78,7.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,-372) Fracotred: (-5.61,-3.72) : ByteVector2
Adding new projectile package: (-680,792) Fracotred: (-6.8,7.92) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-559,-507) Fracotred: (-5.59,-5.07) : ByteVector2
Adding new projectile package: (-680,769) Fracotred: (-6.8,7.69) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (407,-696) Fracotred: (4.07,-6.96) : ByteVector2
Adding new projectile package: (-598,705) Fracotred: (-5.98,7.05) : ByteVector2
Adding new projectile package: (-584,-655) Fracotred: (-5.84,-6.55) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-578,711) Fracotred: (-5.78,7.11) : ByteVector2
Adding new projectile package: (-565,-632) Fracotred: (-5.65,-6.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-580,715) Fracotred: (-5.8,7.15) : ByteVector2
Adding new projectile package: (-586,-503) Fracotred: (-5.86,-5.03) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (99,-323) Fracotred: (0.99,-3.23) : ByteVector2
Adding new projectile package: (-582,709) Fracotred: (-5.82,7.09) : ByteVector2
Adding new projectile package: (-569,-432) Fracotred: (-5.69,-4.32) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-590,705) Fracotred: (-5.9,7.05) : ByteVector2
Adding new projectile package: (-559,-374) Fracotred: (-5.59,-3.74) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,713) Fracotred: (-5.8,7.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-575,-350) Fracotred: (-5.75,-3.5) : ByteVector2
Adding new projectile package: (-151,-186) Fracotred: (-1.51,-1.86) : ByteVector2
Adding new projectile package: (-580,711) Fracotred: (-5.8,7.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-571,-332) Fracotred: (-5.71,-3.32) : ByteVector2
Adding new projectile package: (-588,707) Fracotred: (-5.88,7.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-563,-271) Fracotred: (-5.63,-2.71) : ByteVector2
Adding new projectile package: (-584,711) Fracotred: (-5.84,7.11) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-688,-5) Fracotred: (-6.88,-0.05) : ByteVector2
Adding new projectile package: (-615,-178) Fracotred: (-6.15,-1.78) : ByteVector2
Adding new projectile package: (-626,680) Fracotred: (-6.26,6.8) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-617,-128) Fracotred: (-6.17,-1.28) : ByteVector2
Adding new projectile package: (-651,680) Fracotred: (-6.51,6.8) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-569,-117) Fracotred: (-5.69,-1.17) : ByteVector2
Adding new projectile package: (-636,682) Fracotred: (-6.36,6.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-792,-93) Fracotred: (-7.92,-0.93) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-634,673) Fracotred: (-6.34,6.73) : ByteVector2


I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-640,669) Fracotred: (-6.4,6.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-648,657) Fracotred: (-6.48,6.57) : ByteVector2
Adding new projectile package: (-576,-555) Fracotred: (-5.76,-5.55) : ByteVector2
Adding new projectile package: (-638,644) Fracotred: (-6.38,6.44) : ByteVector2
Adding new projectile package: (-603,580) Fracotred: (-6.03,5.8) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-534,365) Fracotred: (-5.34,3.65) : ByteVector2
Adding new projectile package: (-409,-997) Fracotred: (-4.09,-9.97) : ByteVector2
Player Took damage!
Adding new projectile package: (-582,251) Fracotred: (-5.82,2.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-723,51) Fracotred: (-7.23,0.51) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-723,-83) Fracotred: (-7.23,-0.83) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-125,-827) Fracotred: (-1.25,-8.27) : ByteVector2
Adding new projectile package: (-692,-271) Fracotred: (-6.92,-2.71) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-617,-347) Fracotred: (-6.17,-3.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-559,-330) Fracotred: (-5.59,-3.3) : ByteVector2
Adding new projectile package: (0,-407) Fracotred: (0,-4.07) : ByteVector2
Player Took damage!
Adding new projectile package: (-575,-270) Fracotred: (-5.75,-2.7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-601,-186) Fracotred: (-6.01,-1.86) : ByteVector2
Adding new projectile package: (-623,-85) Fracotred: (-6.23,-0.85) : ByteVector2
Adding new projectile package: (-209,-182) Fracotred: (-2.09,-1.82) : ByteVector2
Adding new projectile package: (-632,10) Fracotred: (-6.32,0.1) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-601,93) Fracotred: (-6.01,0.93) : ByteVector2
Adding new projectile package: (-575,85) Fracotred: (-5.75,0.85) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key KillingSpree(7) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 111
Found map: Halloween3 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
I DID NOT NEED A SPHERECAST
[DamageTaken, 169.9]
[DamageTakenTimeStamp, 2118.902]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2115.886]
[DamageGivenTimeStamp, 2111.305]
[DamageTaken, 148.9]
[DamageTakenTimeStamp, 2104.108]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2118.902]
[DamageTaken, 199.9]
[DamageTakenTimeStamp, 2115.886]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Adding new projectile package: (-806,-461) Fracotred: (-8.06,-4.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-775,-561) Fracotred: (-7.75,-5.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Achievement with key Rampage(8) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-828,-705) Fracotred: (-8.28,-7.05) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-748,-611) Fracotred: (-7.48,-6.11) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-657,-509) Fracotred: (-6.57,-5.09) : ByteVector2
Adding new projectile package: (-696,-1265) Fracotred: (-6.96,-12.65) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-776,-496) Fracotred: (-7.76,-4.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key Dominating(9) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 112
Found map: Halloween4 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 134.5]
[DamageTakenTimeStamp, 2146.274]
[DamageGivenTimeStamp, 2133.813]
[DamageGivenTimeStamp, 2126.865]
[DamageTaken, 22.5]
[DamageTakenTimeStamp, 2133.813]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2146.274]
[DamageTaken, 556]
[DamageTakenTimeStamp, 2139.077]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Left/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Left/Halloween Bush (4)/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Middle/Cube"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/GhostPlatform Middle/Halloween Bush (4)/Trigger"

(Filename: Line: 0)

Player Took damage!


Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 113
Found map: Halloween5 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 2152.688]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2153.821]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2154.104]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 2153.821]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
reviving all players!
Adding new projectile package: (900,588) Fracotred: (9,5.88) : ByteVector2
Adding new projectile package: (723,726) Fracotred: (7.23,7.26) : ByteVector2
Adding new projectile package: (619,719) Fracotred: (6.19,7.19) : ByteVector2
Adding new projectile package: (532,782) Fracotred: (5.32,7.82) : ByteVector2
Adding new projectile package: (507,889) Fracotred: (5.07,8.89) : ByteVector2
Adding new projectile package: (553,998) Fracotred: (5.53,9.98) : ByteVector2
Adding new projectile package: (617,1060) Fracotred: (6.17,10.6) : ByteVector2
Adding new projectile package: (690,1125) Fracotred: (6.9,11.25) : ByteVector2
Adding new projectile package: (846,1210) Fracotred: (8.46,12.1) : ByteVector2
Adding new projectile package: (921,1152) Fracotred: (9.21,11.52) : ByteVector2
Adding new projectile package: (865,1068) Fracotred: (8.65,10.68) : ByteVector2
Adding new projectile package: (771,961) Fracotred: (7.71,9.61) : ByteVector2
Adding new projectile package: (544,939) Fracotred: (5.44,9.39) : ByteVector2
Adding new projectile package: (397,1096) Fracotred: (3.97,10.96) : ByteVector2
Adding new projectile package: (303,1131) Fracotred: (3.03,11.31) : ByteVector2
Adding new projectile package: (-148,254) Fracotred: (-1.48,2.54) : ByteVector2
Adding new projectile package: (-155,256) Fracotred: (-1.55,2.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-137,250) Fracotred: (-1.37,2.5) : ByteVector2
Adding new projectile package: (-76,1130) Fracotred: (-0.76,11.3) : ByteVector2
Adding new projectile package: (-240,303) Fracotred: (-2.4,3.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-114,1107) Fracotred: (-1.14,11.07) : ByteVector2
Adding new projectile package: (-236,309) Fracotred: (-2.36,3.09) : ByteVector2
Player Took damage!
Adding new projectile package: (-155,1035) Fracotred: (-1.55,10.35) : ByteVector2
Adding new projectile package: (-226,317) Fracotred: (-2.26,3.17) : ByteVector2
Player Took damage!
Adding new projectile package: (-229,315) Fracotred: (-2.29,3.15) : ByteVector2
Adding new projectile package: (-149,940) Fracotred: (-1.49,9.4) : ByteVector2
Adding new projectile package: (-226,325) Fracotred: (-2.26,3.25) : ByteVector2
Adding new projectile package: (-201,340) Fracotred: (-2.01,3.4) : ByteVector2
Player Took damage!
Adding new projectile package: (-222,871) Fracotred: (-2.22,8.71) : ByteVector2
Adding new projectile package: (-211,359) Fracotred: (-2.11,3.59) : ByteVector2
Adding new projectile package: (-341,709) Fracotred: (-3.41,7.09) : ByteVector2
Adding new projectile package: (-205,351) Fracotred: (-2.05,3.51) : ByteVector2
Adding new projectile package: (-417,551) Fracotred: (-4.17,5.51) : ByteVector2
Adding new projectile package: (-197,349) Fracotred: (-1.97,3.49) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-419,444) Fracotred: (-4.19,4.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-198,421) Fracotred: (-1.98,4.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-409,448) Fracotred: (-4.09,4.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-256,459) Fracotred: (-2.56,4.59) : ByteVector2
Player Took damage!
Adding new projectile package: (-350,444) Fracotred: (-3.5,4.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-323,713) Fracotred: (-3.23,7.13) : ByteVector2
Adding new projectile package: (-189,455) Fracotred: (-1.89,4.55) : ByteVector2
Adding new projectile package: (-442,835) Fracotred: (-4.42,8.35) : ByteVector2
Adding new projectile package: (-75,476) Fracotred: (-0.75,4.76) : ByteVector2
Adding new projectile package: (-530,900) Fracotred: (-5.3,9) : ByteVector2
Adding new projectile package: (54,469) Fracotred: (0.54,4.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-519,843) Fracotred: (-5.19,8.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (317,507) Fracotred: (3.17,5.07) : ByteVector2
Adding new projectile package: (-444,600) Fracotred: (-4.44,6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (538,669) Fracotred: (5.38,6.69) : ByteVector2
Adding new projectile package: (-245,448) Fracotred: (-2.45,4.48) : ByteVector2
Adding new projectile package: (613,736) Fracotred: (6.13,7.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-314,532) Fracotred: (-3.14,5.32) : ByteVector2
Adding new projectile package: (669,723) Fracotred: (6.69,7.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-461,476) Fracotred: (-4.61,4.76) : ByteVector2
Player Took damage!
Adding new projectile package: (-615,567) Fracotred: (-6.15,5.67) : ByteVector2
Adding new projectile package: (-665,582) Fracotred: (-6.65,5.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-692,530) Fracotred: (-6.92,5.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (821,786) Fracotred: (8.21,7.86) : ByteVector2
Adding new projectile package: (-551,314) Fracotred: (-5.51,3.14) : ByteVector2
Adding new projectile package: (-486,430) Fracotred: (-4.86,4.3) : ByteVector2
Adding new projectile package: (-505,557) Fracotred: (-5.05,5.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-536,653) Fracotred: (-5.36,6.53) : ByteVector2
Adding new projectile package: (471,1547) Fracotred: (4.71,15.47) : ByteVector2
Player Took damage!
Adding new projectile package: (-557,705) Fracotred: (-5.57,7.05) : ByteVector2
Adding new projectile package: (440,1629) Fracotred: (4.4,16.29) : ByteVector2
Adding new projectile package: (-590,692) Fracotred: (-5.9,6.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (448,1534) Fracotred: (4.48,15.34) : ByteVector2
Adding new projectile package: (-590,698) Fracotred: (-5.9,6.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Coroutine couldn't be started because the the game object 'Pivot' is inactive!

(Filename: Line: 769)

Adding new projectile package: (-588,696) Fracotred: (-5.88,6.96) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-584,696) Fracotred: (-5.84,6.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-588,696) Fracotred: (-5.88,6.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-588,696) Fracotred: (-5.88,6.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-592,696) Fracotred: (-5.92,6.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-465,505) Fracotred: (-4.65,5.05) : ByteVector2
Adding new projectile package: (-526,644) Fracotred: (-5.26,6.44) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-490,700) Fracotred: (-4.9,7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-488,682) Fracotred: (-4.88,6.82) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-494,705) Fracotred: (-4.94,7.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-511,709) Fracotred: (-5.11,7.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-205,846) Fracotred: (-2.05,8.46) : ByteVector2


Player Took damage!
Adding new projectile package: (-208,-790) Fracotred: (-2.08,-7.9) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (147,354) Fracotred: (1.47,3.54) : ByteVector2
Adding new projectile package: (511,-17) Fracotred: (5.11,-0.17) : ByteVector2
Adding new projectile package: (540,-75) Fracotred: (5.4,-0.75) : ByteVector2
Adding new projectile package: (557,-130) Fracotred: (5.57,-1.3) : ByteVector2
Adding new projectile package: (711,-180) Fracotred: (7.11,-1.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (711,-226) Fracotred: (7.11,-2.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (821,186) Fracotred: (8.21,1.86) : ByteVector2
Player Took damage!
Adding new projectile package: (915,848) Fracotred: (9.15,8.48) : ByteVector2
Adding new projectile package: (767,188) Fracotred: (7.67,1.88) : ByteVector2
Adding new projectile package: (630,220) Fracotred: (6.3,2.2) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (415,363) Fracotred: (4.15,3.63) : ByteVector2
Adding new projectile package: (548,448) Fracotred: (5.48,4.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 114
Found map: Halloween6 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 150]
[DamageTakenTimeStamp, 2197.304]
[DamageGivenTimeStamp, 2179.944]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2179.944]
[DamageGivenTimeStamp, 2159.103]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 2179.944]
[DamageTaken, 23.10012]
[DamageTakenTimeStamp, 2196.254]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
I DID NOT NEED A SPHERECAST
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-740,-463) Fracotred: (-7.4,-4.63) : ByteVector2
Adding new projectile package: (-757,-367) Fracotred: (-7.57,-3.67) : ByteVector2
Adding new projectile package: (-751,-272) Fracotred: (-7.51,-2.72) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-723,-638) Fracotred: (-7.23,-6.38) : ByteVector2
Adding new projectile package: (-767,-519) Fracotred: (-7.67,-5.19) : ByteVector2
Adding new projectile package: (-669,-358) Fracotred: (-6.69,-3.58) : ByteVector2
Adding new projectile package: (-669,-286) Fracotred: (-6.69,-2.86) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-773,-384) Fracotred: (-7.73,-3.84) : ByteVector2


Adding new projectile package: (-748,-298) Fracotred: (-7.48,-2.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-740,-473) Fracotred: (-7.4,-4.73) : ByteVector2
Adding new projectile package: (-742,-385) Fracotred: (-7.42,-3.85) : ByteVector2
Adding new projectile package: (-750,-308) Fracotred: (-7.5,-3.08) : ByteVector2
Player Took damage!
Player Took damage!
Adding new projectile package: (-736,-526) Fracotred: (-7.36,-5.26) : ByteVector2
Adding new projectile package: (-751,-434) Fracotred: (-7.51,-4.34) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-746,-329) Fracotred: (-7.46,-3.29) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 115
Found map: Halloween7 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 515.5]
[DamageTakenTimeStamp, 2210.582]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2216.23]
[DamageTaken, 515.5]
[DamageTakenTimeStamp, 2216.23]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-192,396) Fracotred: (-1.92,3.96) : ByteVector2
Adding new projectile package: (-265,436) Fracotred: (-2.65,4.36) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (119,426) Fracotred: (1.19,4.26) : ByteVector2
Adding new projectile package: (-243,492) Fracotred: (-2.43,4.92) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-150,521) Fracotred: (-1.5,5.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-204,496) Fracotred: (-2.04,4.96) : ByteVector2
Adding new projectile package: (-488,794) Fracotred: (-4.88,7.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-261,457) Fracotred: (-2.61,4.57) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-224,407) Fracotred: (-2.24,4.07) : ByteVector2
Adding new projectile package: (-734,398) Fracotred: (-7.34,3.98) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-10,162) Fracotred: (-0.1,1.62) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 116
Found map: Halloween8 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 2225.309]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2238.837]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
reviving all players!
Adding new projectile package: (-33,2) Fracotred: (-0.33,0.02) : ByteVector2
Adding new projectile package: (-50,79) Fracotred: (-0.5,0.79) : ByteVector2
Adding new projectile package: (-33,167) Fracotred: (-0.33,1.67) : ByteVector2
Adding new projectile package: (34,265) Fracotred: (0.34,2.65) : ByteVector2
Adding new projectile package: (127,377) Fracotred: (1.27,3.77) : ByteVector2
Adding new projectile package: (270,473) Fracotred: (2.7,4.73) : ByteVector2
Adding new projectile package: (490,594) Fracotred: (4.9,5.94) : ByteVector2
Adding new projectile package: (800,663) Fracotred: (8,6.63) : ByteVector2
Adding new projectile package: (-350,619) Fracotred: (-3.5,6.19) : ByteVector2
Adding new projectile package: (-428,732) Fracotred: (-4.28,7.32) : ByteVector2
Adding new projectile package: (875,692) Fracotred: (8.75,6.92) : ByteVector2
Adding new projectile package: (-584,748) Fracotred: (-5.84,7.48) : ByteVector2
Adding new projectile package: (748,698) Fracotred: (7.48,6.98) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (561,711) Fracotred: (5.61,7.11) : ByteVector2
Adding new projectile package: (342,713) Fracotred: (3.42,7.13) : ByteVector2
Adding new projectile package: (110,715) Fracotred: (1.1,7.15) : ByteVector2
Adding new projectile package: (-569,1422) Fracotred: (-5.69,14.22) : ByteVector2
Adding new projectile package: (-123,730) Fracotred: (-1.23,7.3) : ByteVector2
Adding new projectile package: (-532,1481) Fracotred: (-5.32,14.81) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-438,1360) Fracotred: (-4.38,13.6) : ByteVector2
Adding new projectile package: (-588,740) Fracotred: (-5.88,7.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-638,746) Fracotred: (-6.38,7.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-567,1281) Fracotred: (-5.67,12.81) : ByteVector2
Adding new projectile package: (-650,913) Fracotred: (-6.5,9.13) : ByteVector2
Adding new projectile package: (-628,1327) Fracotred: (-6.28,13.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-721,1082) Fracotred: (-7.21,10.82) : ByteVector2
Adding new projectile package: (-636,1272) Fracotred: (-6.36,12.72) : ByteVector2
Adding new projectile package: (-788,1127) Fracotred: (-7.88,11.27) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-719,1227) Fracotred: (-7.19,12.27) : ByteVector2
Adding new projectile package: (-790,1197) Fracotred: (-7.9,11.97) : ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-676,1185) Fracotred: (-6.76,11.85) : ByteVector2
Adding new projectile package: (-690,1203) Fracotred: (-6.9,12.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-457,1168) Fracotred: (-4.57,11.68) : ByteVector2
Adding new projectile package: (-750,1210) Fracotred: (-7.5,12.1) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Adding new projectile package: (-378,1042) Fracotred: (-3.78,10.42) : ByteVector2
Adding new projectile package: (-345,1039) Fracotred: (-3.45,10.39) : ByteVector2
Adding new projectile package: (-740,1140) Fracotred: (-7.4,11.4) : ByteVector2
Adding new projectile package: (-276,1180) Fracotred: (-2.76,11.8) : ByteVector2
Adding new projectile package: (-717,1146) Fracotred: (-7.17,11.46) : ByteVector2
Adding new projectile package: (-177,1343) Fracotred: (-1.77,13.43) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-728,1160) Fracotred: (-7.28,11.6) : ByteVector2
Adding new projectile package: (-43,1438) Fracotred: (-0.43,14.38) : ByteVector2
Adding new projectile package: (70,1550) Fracotred: (0.7,15.5) : ByteVector2
Adding new projectile package: (25,1668) Fracotred: (0.25,16.68) : ByteVector2
Adding new projectile package: (-694,1343) Fracotred: (-6.94,13.43) : ByteVector2
Adding new projectile package: (-825,801) Fracotred: (-8.25,8.01) : ByteVector2
Adding new projectile package: (-813,914) Fracotred: (-8.13,9.14) : ByteVector2
Adding new projectile package: (-680,1053) Fracotred: (-6.8,10.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-751,976) Fracotred: (-7.51,9.76) : ByteVector2
Adding new projectile package: (-759,998) Fracotred: (-7.59,9.98) : ByteVector2
Adding new projectile package: (-667,1109) Fracotred: (-6.67,11.09) : ByteVector2
Adding new projectile package: (-723,1114) Fracotred: (-7.23,11.14) : ByteVector2
Adding new projectile package: (-698,1028) Fracotred: (-6.98,10.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-586,1002) Fracotred: (-5.86,10.02) : ByteVector2
Adding new projectile package: (-630,1089) Fracotred: (-6.3,10.89) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-721,1028) Fracotred: (-7.21,10.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-692,1127) Fracotred: (-6.92,11.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-839,1086) Fracotred: (-8.39,10.86) : ByteVector2
Adding new projectile package: (-582,956) Fracotred: (-5.82,9.56) : ByteVector2
Adding new projectile package: (-653,935) Fracotred: (-6.53,9.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-832,956) Fracotred: (-8.32,9.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-847,948) Fracotred: (-8.47,9.48) : ByteVector2
Adding new projectile package: (-709,940) Fracotred: (-7.09,9.4) : ByteVector2
Adding new projectile package: (-717,947) Fracotred: (-7.17,9.47) : ByteVector2
Adding new projectile package: (-835,951) Fracotred: (-8.35,9.51) : ByteVector2
Adding new projectile package: (-648,965) Fracotred: (-6.48,9.65) : ByteVector2
Adding new projectile package: (-736,973) Fracotred: (-7.36,9.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-628,981) Fracotred: (-6.28,9.81) : ByteVector2
Adding new projectile package: (-717,972) Fracotred: (-7.17,9.72) : ByteVector2
Player Took damage!
Adding new projectile package: (-646,960) Fracotred: (-6.46,9.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-734,1064) Fracotred: (-7.34,10.64) : ByteVector2
Adding new projectile package: (-628,1027) Fracotred: (-6.28,10.27) : ByteVector2
Adding new projectile package: (-646,1121) Fracotred: (-6.46,11.21) : ByteVector2
Adding new projectile package: (-661,997) Fracotred: (-6.61,9.97) : ByteVector2
Adding new projectile package: (-644,1147) Fracotred: (-6.44,11.47) : ByteVector2
Adding new projectile package: (-742,1006) Fracotred: (-7.42,10.06) : ByteVector2
Adding new projectile package: (-544,1244) Fracotred: (-5.44,12.44) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-709,927) Fracotred: (-7.09,9.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-459,1309) Fracotred: (-4.59,13.09) : ByteVector2
Adding new projectile package: (-329,1385) Fracotred: (-3.29,13.85) : ByteVector2
Adding new projectile package: (-626,1001) Fracotred: (-6.26,10.01) : ByteVector2
Adding new projectile package: (-161,1451) Fracotred: (-1.61,14.51) : ByteVector2
Adding new projectile package: (-611,1043) Fracotred: (-6.11,10.43) : ByteVector2
Adding new projectile package: (-15,1447) Fracotred: (-0.15,14.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-701,1197) Fracotred: (-7.01,11.97) : ByteVector2
Adding new projectile package: (151,1432) Fracotred: (1.51,14.32) : ByteVector2
Adding new projectile package: (-721,1248) Fracotred: (-7.21,12.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (327,1314) Fracotred: (3.27,13.14) : ByteVector2
Adding new projectile package: (-580,1375) Fracotred: (-5.8,13.75) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-657,1326) Fracotred: (-6.57,13.26) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (382,1253) Fracotred: (3.82,12.53) : ByteVector2
Adding new projectile package: (-628,1111) Fracotred: (-6.28,11.11) : ByteVector2
Adding new projectile package: (275,1153) Fracotred: (2.75,11.53) : ByteVector2
Adding new projectile package: (-648,1122) Fracotred: (-6.48,11.22) : ByteVector2
Adding new projectile package: (158,1027) Fracotred: (1.58,10.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-671,1007) Fracotred: (-6.71,10.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-40,892) Fracotred: (-0.4,8.92) : ByteVector2
Adding new projectile package: (-640,1002) Fracotred: (-6.4,10.02) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-201,846) Fracotred: (-2.01,8.46) : ByteVector2
Adding new projectile package: (-659,1031) Fracotred: (-6.59,10.31) : ByteVector2
Adding new projectile package: (-686,1080) Fracotred: (-6.86,10.8) : ByteVector2
Adding new projectile package: (-360,628) Fracotred: (-3.6,6.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-661,1057) Fracotred: (-6.61,10.57) : ByteVector2
Adding new projectile package: (-453,415) Fracotred: (-4.53,4.15) : ByteVector2
Adding new projectile package: (-667,980) Fracotred: (-6.67,9.8) : ByteVector2
Adding new projectile package: (-669,261) Fracotred: (-6.69,2.61) : ByteVector2
Adding new projectile package: (-790,1013) Fracotred: (-7.9,10.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-748,835) Fracotred: (-7.48,8.35) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-796,274) Fracotred: (-7.96,2.74) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-584,876) Fracotred: (-5.84,8.76) : ByteVector2
Adding new projectile package: (-732,430) Fracotred: (-7.32,4.3) : ByteVector2
Adding new projectile package: (-671,956) Fracotred: (-6.71,9.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-551,542) Fracotred: (-5.51,5.42) : ByteVector2
Adding new projectile package: (-709,840) Fracotred: (-7.09,8.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-651,867) Fracotred: (-6.51,8.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-401,578) Fracotred: (-4.01,5.78) : ByteVector2
Adding new projectile package: (-646,952) Fracotred: (-6.46,9.52) : ByteVector2
Adding new projectile package: (-145,659) Fracotred: (-1.45,6.59) : ByteVector2
Adding new projectile package: (-703,859) Fracotred: (-7.03,8.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (93,601) Fracotred: (0.93,6.01) : ByteVector2
Adding new projectile package: (-694,909) Fracotred: (-6.94,9.09) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (396,476) Fracotred: (3.96,4.76) : ByteVector2
Adding new projectile package: (-715,1003) Fracotred: (-7.15,10.03) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-580,935) Fracotred: (-5.8,9.35) : ByteVector2
Adding new projectile package: (-648,959) Fracotred: (-6.48,9.59) : ByteVector2
Adding new projectile package: (-698,1006) Fracotred: (-6.98,10.06) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-678,1018) Fracotred: (-6.78,10.18) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-694,1028) Fracotred: (-6.94,10.28) : ByteVector2
Adding new projectile package: (667,-79) Fracotred: (6.67,-0.79) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-688,1046) Fracotred: (-6.88,10.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-675,1060) Fracotred: (-6.75,10.6) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-640,938) Fracotred: (-6.4,9.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-707,853) Fracotred: (-7.07,8.53) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-296,-451) Fracotred: (-2.96,-4.51) : ByteVector2
Adding new projectile package: (-698,844) Fracotred: (-6.98,8.44) : ByteVector2
Adding new projectile package: (-690,832) Fracotred: (-6.9,8.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-698,832) Fracotred: (-6.98,8.32) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-688,828) Fracotred: (-6.88,8.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,828) Fracotred: (-6.86,8.28) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-684,830) Fracotred: (-6.84,8.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-682,831) Fracotred: (-6.82,8.31) : ByteVector2
Adding new projectile package: (-755,-621) Fracotred: (-7.55,-6.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-680,839) Fracotred: (-6.8,8.39) : ByteVector2
Adding new projectile package: (-673,828) Fracotred: (-6.73,8.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-667,840) Fracotred: (-6.67,8.4) : ByteVector2
Adding new projectile package: (-638,834) Fracotred: (-6.38,8.34) : ByteVector2
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-827,-223) Fracotred: (-8.27,-2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-405,723) Fracotred: (-4.05,7.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-459,680) Fracotred: (-4.59,6.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-626,546) Fracotred: (-6.26,5.46) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-742,407) Fracotred: (-7.42,4.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-680,269) Fracotred: (-6.8,2.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-721,223) Fracotred: (-7.21,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-802,-501) Fracotred: (-8.02,-5.01) : ByteVector2
Adding new projectile package: (-673,225) Fracotred: (-6.73,2.25) : ByteVector2
Adding new projectile package: (-555,-417) Fracotred: (-5.55,-4.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-713,223) Fracotred: (-7.13,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-496,-465) Fracotred: (-4.96,-4.65) : ByteVector2
Adding new projectile package: (-621,255) Fracotred: (-6.21,2.55) : ByteVector2
Adding new projectile package: (-366,-500) Fracotred: (-3.66,-5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-632,251) Fracotred: (-6.32,2.51) : ByteVector2
Adding new projectile package: (-102,-586) Fracotred: (-1.02,-5.86) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-653,253) Fracotred: (-6.53,2.53) : ByteVector2
Adding new projectile package: (110,-742) Fracotred: (1.1,-7.42) : ByteVector2
Adding new projectile package: (-663,248) Fracotred: (-6.63,2.48) : ByteVector2
Adding new projectile package: (291,-927) Fracotred: (2.91,-9.27) : ByteVector2
Adding new projectile package: (-646,241) Fracotred: (-6.46,2.41) : ByteVector2
Adding new projectile package: (293,-1023) Fracotred: (2.93,-10.23) : ByteVector2
Adding new projectile package: (-642,238) Fracotred: (-6.42,2.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (177,-1077) Fracotred: (1.77,-10.77) : ByteVector2
Adding new projectile package: (-676,248) Fracotred: (-6.76,2.48) : ByteVector2
Adding new projectile package: (-52,-1135) Fracotred: (-0.52,-11.35) : ByteVector2
Adding new projectile package: (-630,241) Fracotred: (-6.3,2.41) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-190,-1234) Fracotred: (-1.9,-12.34) : ByteVector2
Adding new projectile package: (-305,-1400) Fracotred: (-3.05,-14) : ByteVector2
Adding new projectile package: (-430,-1607) Fracotred: (-4.3,-16.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-428,-1669) Fracotred: (-4.28,-16.69) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-659,634) Fracotred: (-6.59,6.34) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-738,667) Fracotred: (-7.38,6.67) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-459,-1606) Fracotred: (-4.59,-16.06) :
ByteVector2
Adding new projectile package: (-563,538) Fracotred: (-5.63,5.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-692,223) Fracotred: (-6.92,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-751,225) Fracotred: (-7.51,2.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-717,242) Fracotred: (-7.17,2.42) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-682,-1318) Fracotred: (-6.82,-13.18) :
ByteVector2
Adding new projectile package: (-711,-1352) Fracotred: (-7.11,-13.52) :
ByteVector2
Adding new projectile package: (-736,-1363) Fracotred: (-7.36,-13.63) :
ByteVector2
Adding new projectile package: (-751,-1297) Fracotred: (-7.51,-12.97) :
ByteVector2
Adding new projectile package: (-573,241) Fracotred: (-5.73,2.41) : ByteVector2
Adding new projectile package: (-717,-1307) Fracotred: (-7.17,-13.07) :
ByteVector2
Player Took damage!
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-613,293) Fracotred: (-6.13,2.93) : ByteVector2
Adding new projectile package: (-667,-1380) Fracotred: (-6.67,-13.8) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-648,266) Fracotred: (-6.48,2.66) : ByteVector2
Adding new projectile package: (-651,-1407) Fracotred: (-6.51,-14.07) :
ByteVector2
Adding new projectile package: (-661,266) Fracotred: (-6.61,2.66) : ByteVector2
Adding new projectile package: (-609,-1444) Fracotred: (-6.09,-14.44) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-569,-1497) Fracotred: (-5.69,-14.97) :


ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-713,222) Fracotred: (-7.13,2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-517,-1569) Fracotred: (-5.17,-15.69) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-684,224) Fracotred: (-6.84,2.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-486,-1605) Fracotred: (-4.86,-16.05) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-411,-1670) Fracotred: (-4.11,-16.7) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-715,223) Fracotred: (-7.15,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-393,-1678) Fracotred: (-3.93,-16.78) :
ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-661,222) Fracotred: (-6.61,2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-371,-1678) Fracotred: (-3.71,-16.78) :
ByteVector2
Adding new projectile package: (-696,223) Fracotred: (-6.96,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Coroutine couldn't be started because the the game object 'Pivot' is inactive!
(Filename: Line: 769)

Adding new projectile package: (-709,222) Fracotred: (-7.09,2.22) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-682,222) Fracotred: (-6.82,2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-711,223) Fracotred: (-7.11,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-703,223) Fracotred: (-7.03,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-398,-419) Fracotred: (-3.98,-4.19) : ByteVector2
Adding new projectile package: (-621,363) Fracotred: (-6.21,3.63) : ByteVector2
Adding new projectile package: (-682,423) Fracotred: (-6.82,4.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-644,663) Fracotred: (-6.44,6.63) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-698,536) Fracotred: (-6.98,5.36) : ByteVector2
Player Took damage!
Adding new projectile package: (-368,688) Fracotred: (-3.68,6.88) : ByteVector2
Adding new projectile package: (-696,261) Fracotred: (-6.96,2.61) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-680,350) Fracotred: (-6.8,3.5) : ByteVector2
Adding new projectile package: (-705,373) Fracotred: (-7.05,3.73) : ByteVector2
Adding new projectile package: (-592,482) Fracotred: (-5.92,4.82) : ByteVector2
Adding new projectile package: (285,964) Fracotred: (2.85,9.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-669,611) Fracotred: (-6.69,6.11) : ByteVector2
Adding new projectile package: (-734,557) Fracotred: (-7.34,5.57) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-594,559) Fracotred: (-5.94,5.59) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-696,548) Fracotred: (-6.96,5.48) : ByteVector2
Adding new projectile package: (511,298) Fracotred: (5.11,2.98) : ByteVector2
Adding new projectile package: (-671,500) Fracotred: (-6.71,5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-690,296) Fracotred: (-6.9,2.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-709,342) Fracotred: (-7.09,3.42) : ByteVector2
Adding new projectile package: (-580,270) Fracotred: (-5.8,2.7) : ByteVector2
Adding new projectile package: (-640,264) Fracotred: (-6.4,2.64) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-709,254) Fracotred: (-7.09,2.54) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-694,235) Fracotred: (-6.94,2.35) : ByteVector2
Adding new projectile package: (-703,233) Fracotred: (-7.03,2.33) : ByteVector2
Adding new projectile package: (930,54) Fracotred: (9.3,0.54) : ByteVector2
Player Took damage!
Adding new projectile package: (-713,233) Fracotred: (-7.13,2.33) : ByteVector2
Adding new projectile package: (817,162) Fracotred: (8.17,1.62) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-713,232) Fracotred: (-7.13,2.32) : ByteVector2
Adding new projectile package: (818,124) Fracotred: (8.18,1.24) : ByteVector2
Adding new projectile package: (-713,233) Fracotred: (-7.13,2.33) : ByteVector2
Adding new projectile package: (669,14) Fracotred: (6.69,0.14) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-711,232) Fracotred: (-7.11,2.32) : ByteVector2
Adding new projectile package: (498,-20) Fracotred: (4.98,-0.2) : ByteVector2
Adding new projectile package: (-711,232) Fracotred: (-7.11,2.32) : ByteVector2
Adding new projectile package: (304,-52) Fracotred: (3.04,-0.52) : ByteVector2
Adding new projectile package: (-711,233) Fracotred: (-7.11,2.33) : ByteVector2
Adding new projectile package: (109,-101) Fracotred: (1.09,-1.01) : ByteVector2
Adding new projectile package: (-711,233) Fracotred: (-7.11,2.33) : ByteVector2
Adding new projectile package: (-231,-254) Fracotred: (-2.31,-2.54) : ByteVector2
Adding new projectile package: (-711,233) Fracotred: (-7.11,2.33) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-444,-446) Fracotred: (-4.44,-4.46) : ByteVector2
Adding new projectile package: (-628,380) Fracotred: (-6.28,3.8) : ByteVector2
Adding new projectile package: (-703,473) Fracotred: (-7.03,4.73) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-703,399) Fracotred: (-7.03,3.99) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-494,-900) Fracotred: (-4.94,-9) : ByteVector2
Adding new projectile package: (-592,405) Fracotred: (-5.92,4.05) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-394,-831) Fracotred: (-3.94,-8.31) : ByteVector2
Adding new projectile package: (-728,228) Fracotred: (-7.28,2.28) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-596,231) Fracotred: (-5.96,2.31) : ByteVector2
Adding new projectile package: (-275,-669) Fracotred: (-2.75,-6.69) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-655,250) Fracotred: (-6.55,2.5) : ByteVector2
Adding new projectile package: (-121,-571) Fracotred: (-1.21,-5.71) : ByteVector2
Adding new projectile package: (-686,256) Fracotred: (-6.86,2.56) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (206,-344) Fracotred: (2.06,-3.44) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-659,250) Fracotred: (-6.59,2.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (395,-180) Fracotred: (3.95,-1.8) : ByteVector2
Adding new projectile package: (-717,240) Fracotred: (-7.17,2.4) : ByteVector2
Adding new projectile package: (330,103) Fracotred: (3.3,1.03) : ByteVector2
Adding new projectile package: (-715,222) Fracotred: (-7.15,2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-676,227) Fracotred: (-6.76,2.27) : ByteVector2
Adding new projectile package: (137,238) Fracotred: (1.37,2.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-709,230) Fracotred: (-7.09,2.3) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-87,325) Fracotred: (-0.87,3.25) : ByteVector2
Adding new projectile package: (-703,231) Fracotred: (-7.03,2.31) : ByteVector2
Adding new projectile package: (-390,366) Fracotred: (-3.9,3.66) : ByteVector2
Adding new projectile package: (-701,230) Fracotred: (-7.01,2.3) : ByteVector2
Adding new projectile package: (-661,377) Fracotred: (-6.61,3.77) : ByteVector2
Adding new projectile package: (-701,231) Fracotred: (-7.01,2.31) : ByteVector2
Player Took damage!
Adding new projectile package: (-790,353) Fracotred: (-7.9,3.53) : ByteVector2
Adding new projectile package: (-698,238) Fracotred: (-6.98,2.38) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-778,394) Fracotred: (-7.78,3.94) : ByteVector2
Adding new projectile package: (-648,276) Fracotred: (-6.48,2.76) : ByteVector2
Player Took damage!
Adding new projectile package: (-732,326) Fracotred: (-7.32,3.26) : ByteVector2
Adding new projectile package: (-671,321) Fracotred: (-6.71,3.21) : ByteVector2
I DID NOT NEED A SPHERECAST
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-671,274) Fracotred: (-6.71,2.74) : ByteVector2
Adding new projectile package: (-715,241) Fracotred: (-7.15,2.41) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-630,224) Fracotred: (-6.3,2.24) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,223) Fracotred: (-6.86,2.23) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-634,222) Fracotred: (-6.34,2.22) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-690,225) Fracotred: (-6.9,2.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-632,219) Fracotred: (-6.32,2.19) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-688,227) Fracotred: (-6.88,2.27) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 117
Found map: Halloween9 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 105.6]
[DamageTakenTimeStamp, 2301.879]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2286.485]
[DamageTaken, 62]
[DamageTakenTimeStamp, 2300.796]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2301.879]
[DamageTaken, 103.5]
[DamageTakenTimeStamp, 2286.485]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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IndexOutOfRangeException: Array index is out of range.
at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at GhostPlatform.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Made all rigidbodies stop interpolating


LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 118
Found map: Halloween10 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 2305.594]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2307.06]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2307.693]
[DamageTaken, 522.5]
[DamageTakenTimeStamp, 2307.06]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Adding new projectile package: (-240,965) Fracotred: (-2.4,9.65) : ByteVector2
Adding new projectile package: (-551,-902) Fracotred: (-5.51,-9.02) : ByteVector2
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Cycle 2/GhostPlatform First cycle (2)/Halloween Bush
1/Trigger"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "Map20/Cycle 2/GhostPlatform First cycle (11)/Halloween Bush 1
(1)/Trigger"

(Filename: Line: 0)

Adding new projectile package: (-526,-853) Fracotred: (-5.26,-8.53) : ByteVector2


Adding new projectile package: (-526,-882) Fracotred: (-5.26,-8.82) : ByteVector2
Adding new projectile package: (-250,1028) Fracotred: (-2.5,10.28) : ByteVector2
Adding new projectile package: (-538,1094) Fracotred: (-5.38,10.94) : ByteVector2
Player Took damage!
Adding new projectile package: (676,1168) Fracotred: (6.76,11.68) : ByteVector2
Adding new projectile package: (-521,1096) Fracotred: (-5.21,10.96) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Searching category: Woods
Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 119
Found map: Halloween11 Cat: Halloween
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key Walkover(23) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageTaken, 500]
[DamageTakenTimeStamp, 2318.939]
[DamageTaken, 500]
[DamageTakenTimeStamp, 2317.323]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
I DID NOT NEED A SPHERECAST
Trying to unload scene nr: MapWrapper
StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-728,540) Fracotred: (-7.28,5.4) : ByteVector2
Adding new projectile package: (-721,-47) Fracotred: (-7.21,-0.47) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Headshot(20) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-711,557) Fracotred: (-7.11,5.57) : ByteVector2


I DID NOT NEED A SPHERECAST
reviving all players!
Adding new projectile package: (-653,-25) Fracotred: (-6.53,-0.25) : ByteVector2
Adding new projectile package: (-705,-81) Fracotred: (-7.05,-0.81) : ByteVector2
Player Took damage!
Adding new projectile package: (-653,74) Fracotred: (-6.53,0.74) : ByteVector2
Adding new projectile package: (-769,188) Fracotred: (-7.69,1.88) : ByteVector2
Player Took damage!
Adding new projectile package: (-675,236) Fracotred: (-6.75,2.36) : ByteVector2
Adding new projectile package: (-673,389) Fracotred: (-6.73,3.89) : ByteVector2
Player Took damage!
Adding new projectile package: (-442,473) Fracotred: (-4.42,4.73) : ByteVector2
Adding new projectile package: (-124,532) Fracotred: (-1.24,5.32) : ByteVector2
Adding new projectile package: (40,542) Fracotred: (0.4,5.42) : ByteVector2
Adding new projectile package: (81,476) Fracotred: (0.81,4.76) : ByteVector2
Adding new projectile package: (126,162) Fracotred: (1.26,1.62) : ByteVector2
Adding new projectile package: (9,-240) Fracotred: (0.09,-2.4) : ByteVector2
Player Took damage!
Adding new projectile package: (-380,-380) Fracotred: (-3.8,-3.8) : ByteVector2
Player Took damage!
Adding new projectile package: (-819,-310) Fracotred: (-8.19,-3.1) : ByteVector2
Player Took damage!
Adding new projectile package: (-759,0) Fracotred: (-7.59,0) : ByteVector2
Adding new projectile package: (-540,293) Fracotred: (-5.4,2.93) : ByteVector2
Adding new projectile package: (-229,367) Fracotred: (-2.29,3.67) : ByteVector2
Player Took damage!
Adding new projectile package: (146,209) Fracotred: (1.46,2.09) : ByteVector2
Adding new projectile package: (609,-176) Fracotred: (6.09,-1.76) : ByteVector2
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (867,-548) Fracotred: (8.67,-5.48) : ByteVector2


Adding new projectile package: (880,-463) Fracotred: (8.8,-4.63) : ByteVector2
Adding new projectile package: (761,25) Fracotred: (7.61,0.25) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-349,-92) Fracotred: (-3.49,-0.92) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-813,225) Fracotred: (-8.13,2.25) : ByteVector2


SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

I DID NOT NEED A SPHERECAST


Player Took damage!
Player Took damage!
Adding new projectile package: (-322,619) Fracotred: (-3.22,6.19) : ByteVector2
Player Took damage!
Adding new projectile package: (-178,596) Fracotred: (-1.78,5.96) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-626,669) Fracotred: (-6.26,6.69) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-417,573) Fracotred: (-4.17,5.73) : ByteVector2
Adding new projectile package: (-638,832) Fracotred: (-6.38,8.32) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Adding new projectile package: (-609,807) Fracotred: (-6.09,8.07) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-757,50) Fracotred: (-7.57,0.5) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-636,442) Fracotred: (-6.36,4.42) : ByteVector2


Adding new projectile package: (-692,782) Fracotred: (-6.92,7.82) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Adding new projectile package: (-421,748) Fracotred: (-4.21,7.48) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-678,611) Fracotred: (-6.78,6.11) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-598,136) Fracotred: (-5.98,1.36) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-655,-448) Fracotred: (-6.55,-4.48) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-605,-926) Fracotred: (-6.05,-9.26) : ByteVector2


SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-540,-5) Fracotred: (-5.4,-0.05) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-513,1) Fracotred: (-5.13,0.01) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-561,27) Fracotred: (-5.61,0.27) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-525,-265) Fracotred: (-5.25,-2.65) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-523,-205) Fracotred: (-5.23,-2.05) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-517,-690) Fracotred: (-5.17,-6.9) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-515,-594) Fracotred: (-5.15,-5.94) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-567,68) Fracotred: (-5.67,0.68) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-678,229) Fracotred: (-6.78,2.29) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-686,350) Fracotred: (-6.86,3.5) : ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Adding new projectile package: (-669,293) Fracotred: (-6.69,2.93) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-688,340) Fracotred: (-6.88,3.4) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-828,721) Fracotred: (-8.28,7.21) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-721,555) Fracotred: (-7.21,5.55) : ByteVector2
Adding new projectile package: (-655,451) Fracotred: (-6.55,4.51) : ByteVector2
Adding new projectile package: (-653,125) Fracotred: (-6.53,1.25) : ByteVector2
Adding new projectile package: (-721,-376) Fracotred: (-7.21,-3.76) : ByteVector2
Player Took damage!
Adding new projectile package: (-696,-763) Fracotred: (-6.96,-7.63) : ByteVector2
Adding new projectile package: (-806,-723) Fracotred: (-8.06,-7.23) : ByteVector2
Player Took damage!
Adding new projectile package: (-401,-576) Fracotred: (-4.01,-5.76) : ByteVector2
Player Took damage!
Adding new projectile package: (-215,-442) Fracotred: (-2.15,-4.42) : ByteVector2
Adding new projectile package: (-202,-357) Fracotred: (-2.02,-3.57) : ByteVector2
Adding new projectile package: (-200,-145) Fracotred: (-2,-1.45) : ByteVector2
Adding new projectile package: (-115,335) Fracotred: (-1.15,3.35) : ByteVector2
Adding new projectile package: (-162,726) Fracotred: (-1.62,7.26) : ByteVector2
Adding new projectile package: (-89,653) Fracotred: (-0.89,6.53) : ByteVector2
Adding new projectile package: (-162,175) Fracotred: (-1.62,1.75) : ByteVector2
Adding new projectile package: (-343,-180) Fracotred: (-3.43,-1.8) : ByteVector2
Adding new projectile package: (-567,-603) Fracotred: (-5.67,-6.03) : ByteVector2
Adding new projectile package: (-667,-950) Fracotred: (-6.67,-9.5) : ByteVector2
Adding new projectile package: (-540,-713) Fracotred: (-5.4,-7.13) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-621,-1085) Fracotred: (-6.21,-10.85) :
ByteVector2
Adding new projectile package: (-688,-1231) Fracotred: (-6.88,-12.31) :
ByteVector2
Player Took damage!
Adding new projectile package: (-632,-1634) Fracotred: (-6.32,-16.34) :
ByteVector2
I DID NOT NEED A SPHERECAST
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Adding new projectile package: (-615,-85) Fracotred: (-6.15,-0.85) : ByteVector2
Adding new projectile package: (-517,-317) Fracotred: (-5.17,-3.17) : ByteVector2
I DID NOT NEED A SPHERECAST
Adding new projectile package: (-784,-936) Fracotred: (-7.84,-9.36) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-240,-438) Fracotred: (-2.4,-4.38) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-613,149) Fracotred: (-6.13,1.49) : ByteVector2
SpawnObject missing DamagerHolder

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding new projectile package: (-530,-202) Fracotred: (-5.3,-2.02) : ByteVector2


I DID NOT NEED A SPHERECAST
Adding new projectile package: (-784,356) Fracotred: (-7.84,3.56) : ByteVector2
SpawnObject missing DamagerHolder
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fixa Här

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Made all rigidbodies interpolate
[DamageTaken, 178.5]
[DamageTakenTimeStamp, 2341.196]
[DamageGivenTimeStamp, 2329.851]
[MultiKill, 1]
[RoundKills, 2]
[LastKillTimeStamp, 2380.048]
[DamageTaken, 41.33333]
[DamageTakenTimeStamp, 2376.682]
[DamageTaken, 358]
[DamageTakenTimeStamp, 2380.048]
[DamageGivenTimeStamp, 2367.986]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2341.196]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
No Map with index: 102 Could be found..
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Trying to unload scene nr: MapWrapper


StartMapSequence1
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Player Took damage!


Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Player Took damage!
Achievement with key APoultryMeal(26) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Searching category: Woods


Searching category: Desert
Searching category: Factory
Searching category: Castle
Searching category: Winter
Searching category: Laser
Searching category: Western
Searching category: Lava
Searching category: Xmas
Searching category: Halloween
Ordered: New Index: 0
Found map: Woods1 Cat: Woods
Achievement with key Explorer(2) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement with key Conqueror(3) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

StartMapSequence0
Achievement with key YourKungFuIsStrong(18) not found

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Made all rigidbodies interpolate


[DamageGivenTimeStamp, 2427.245]
[DamageTaken, 112.5]
[DamageTakenTimeStamp, 2429.145]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2412.601]
[DamageTaken, 90]
[DamageTakenTimeStamp, 2427.245]
[DamageGivenTimeStamp, 2429.145]
[MultiKill, 1]
[RoundKills, 1]
[LastKillTimeStamp, 2429.145]
[DamageTaken, 545]
[DamageTakenTimeStamp, 2412.601]
[DamageGivenTimeStamp, 2408.27]
Loading Scene:
LoadMapWait0
isLoading0
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
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OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
OnLevelFinishedLoading
Made all rigidbodies stop interpolating
LoadMapWait1
isLoading1
Hiding Subscribe
Trying to unload scene nr: MapWrapper
StartMapSequence1
Made all rigidbodies interpolate
Made all rigidbodies stop interpolating
Made all rigidbodies interpolate

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