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5G Masterclass

Module 2

Pradeep Khanna
Executive Director, Asia Pacific, VRAR Association (VRARA)
Founder & CEO, Global Mindset
Co - Founder INSquare (Inclusive Innovation in the New Normal)
IEEE X-Reality for Learning & Performance Augmentation SIG

5G Masterclass- ET - 28 January 2022


5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
-Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity

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Reality Virtuality Continuum

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Evolution of AR/VR to MR to XR
to Metaverse

• AR, VR
• MR= Blend of Digital & Real World + AR +VR
• XR = MR + AR + VR
• Metaverse = ?

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Industries having good take up of
Immersive Technologies

– Gaming and Entertainment


– Education & Training
– Health
– Real Estate, Architecture, Construction
– Aeronautical, Automobile, Defence, Mining,
Travel & Tourism ++

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Functions having high takeup of
Immersive Technologies

– Marketing
– Training
– Operations

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Metaverse

• Metaverse
– is collective, persistent (always on), parallel reality
– Includes real world, Web 3.0, VR AR XR, gaming
platforms, crypto currencies, blockchain, non-fungible
tokens (NFTs), virtual goods ++
– created by joining all virtual worlds to form a universe
– Seamless integration of real and virtual world
– Where we have experiences in the virtual world
and/or pull virtual experiences into the real world

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Ready Player One

https://www.youtube.com/watch?v=Z-
vGWwRF_Qc

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The Metaverse
• Though known since 1992, it has been ‘re-
invented” during Covid times

• Has different definitions, perspectives,


timelines depending on whom one speaks
to

• It is work in progress
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Metaverse – some perspectives

• Is it just a virtual world ?


OR
• Is it virtual + real world ?

• Is it a set of independent mini worlds


OR
• It includes all mini worlds
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Metaverse – the Utopia

• shared protocols for interoperability across


platforms
• accessibility across all devices
• ++

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Questions

• Isolation & Safety


• Data security and Privacy
• Community led or Big Tech led
• National sovereignty v/s all encompassing
Metaverse

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The journey towards Metaverse

• Significantly more computing power


• Simple tools to create immersive
experiences
• Enhanced graphics
• Higher number of users without lag
• Universal framework
• ++

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Metaverse – All major telecom, technology,
media, gaming content ++ companies

• Amazon • Samsung
• Disney • SK Telecom
• Epic games • Sony
• Facebook • Tencent
• Google • Unity
• Microsoft • Verizon
• Nvidia • ++
• Roblox

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Prominent companies
evangelizing Metaverse

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Market Cap comparison
Valuation/
Company Listing Market Cap
Epic Games Not listed $28 Billion
Facebook Listed $915 Billion
Microsoft Listed $2.32 Trillion
Nvidia Listed $566 Billion
Roblox Listed $48 Billion
SK Telecom Listed $19 Billion
Tencent Listed $619 Billion
Unity Listed $40 Billion
Verizon Listed $219 Billion

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Prominent Brands evangelizing
Metaverse

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Telecom companies – 5G, XR
and Metaverse

• Telcom companies will be big players in


XR and Metaverse ecosystem
– At infrastructure level, they are investing in 5G
– At content level they are looking to offer XR to last
mile
– At ecosystem level, they will be involved in Metaverse
– as an example SK Telecom in South Korea
– Will Metaverse be the killer platform

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5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
-Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity

19
5G and Digital Twins /Digital
Triplets – Web 3.0 analogy

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5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
- Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity

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5G – Entertainment & Gaming –
XR and gaming
• Consumer XR Experience
– At home XR experience
– Experience Centers
– Location based experience
• Gaming
– Fully interactive gaming
– Cloud mobile gaming

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5G – Entertainment & Gaming
- Multisensory and Events
• Multisensory Experience
– Haptic, other senses
• Events
– Sports and Music
• Enhanced experience in Virtual events
• Enhanced interaction in Stadiums
• Content customization
• Content co-creation
• Holographic displays
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Trevor Scott event

https://www.youtube.com/watch?v=8oaW1
6lGNxE

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1 ,
st 2&nd 3 rd Industrial
Revolution

– 1st Industrial Revolution – mechanize through


water and steam power
– 2nd Industrial Revolution – electric power
– 3rd Industrial Revolution – IT/Computing
power

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Industry 4.0 or 4 th Industrial
Revolution
• Blurring of boundaries between physical, digital
& biological worlds
• Smart Factories, Connected machines
Intelligent robots, Interconnected supply chains
• Fusing of
– High speed mobile internet
– Cloud, Big Data and Analytics
– AI and automation
– IoT
– AR, VR
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5G & Industry 4.0 – Other
examples

• Autonomous decision making


• Predictive maintenance
• Digital Twin

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5G and Industry 4.0

• Industry 4.0 accounts of ~ 50% of 5G


• Whole of systems approach integrating
value chains
• As per Mckinsey – distinctive use cases
– Automated Guided Vehicles
– 3D bin picking
– Vision quality checks
– AR
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5G and Industry 4.0

https://www.youtube.com/watch?v=KLsxxq
stcVo

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5G and Smart Cities – Energy &
Building Management

• Energy Management
– Smart Grid Control
– Smart Metering
• Building Management
– Smart facilities management
– Smart environment management

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5G and Smart Cities

• Smart homes
– Smart appliances
– Smart security systems
• Smart Transportation
– Driverless trains
– Smart cards

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5G and Healthcare

• 4Ps as per PwC


– Predict health risks
– Preventative action
– Personalised healthcare
– Participatory attitude

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5G and Healthcare – some Use
cases

• Telehealth
• Real time remote monitoring – wearables
• Sharing large imaging files – investigative
scans
• XR in healthcare – patient, carer & health
professional use cases

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5G and Education

• Education w/o boundaries


• XR in pedagogy
• Virtual labs
• Collaborative Learning
• Personalised Learning

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Education in the Metaverse

https://www.facebook.com/Meta/videos/edu
cation-in-the-
metaverse/4032012370231828/

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5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
-Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity

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Increased Cybersecurity risks
with 5G
An interconnected 5G world

– Higher access points – higher risk


– Higher small cell towers – higher network risk
– Moves from centralized, hardware-based
switching to distributed, software- based
digital routing – higher risk

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Q&A

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Thank you

Pradeep Khanna
Founder & CEO Global Mindset
Co Founder INSquare – Inclusive Innovation in the new normal
Executive Director Asia Pacific, Sydney Chapter President
& Global Co-Chair Education, VRARA
IEEE X-Reality for Learning & Performance Augmentation SIG
pradeepk@globalmindset.com.au & pradeep@thevrara.com
www.globalmindset.com.au & www.thevrara.com
+61401144553 39

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