Professional Documents
Culture Documents
Module 2
Pradeep Khanna
Executive Director, Asia Pacific, VRAR Association (VRARA)
Founder & CEO, Global Mindset
Co - Founder INSquare (Inclusive Innovation in the New Normal)
IEEE X-Reality for Learning & Performance Augmentation SIG
2
Reality Virtuality Continuum
3
Evolution of AR/VR to MR to XR
to Metaverse
• AR, VR
• MR= Blend of Digital & Real World + AR +VR
• XR = MR + AR + VR
• Metaverse = ?
4
Industries having good take up of
Immersive Technologies
5
Functions having high takeup of
Immersive Technologies
– Marketing
– Training
– Operations
6
Metaverse
• Metaverse
– is collective, persistent (always on), parallel reality
– Includes real world, Web 3.0, VR AR XR, gaming
platforms, crypto currencies, blockchain, non-fungible
tokens (NFTs), virtual goods ++
– created by joining all virtual worlds to form a universe
– Seamless integration of real and virtual world
– Where we have experiences in the virtual world
and/or pull virtual experiences into the real world
7
Ready Player One
https://www.youtube.com/watch?v=Z-
vGWwRF_Qc
8
The Metaverse
• Though known since 1992, it has been ‘re-
invented” during Covid times
• It is work in progress
9
Metaverse – some perspectives
11
Questions
12
The journey towards Metaverse
13
Metaverse – All major telecom, technology,
media, gaming content ++ companies
• Amazon • Samsung
• Disney • SK Telecom
• Epic games • Sony
• Facebook • Tencent
• Google • Unity
• Microsoft • Verizon
• Nvidia • ++
• Roblox
14
Prominent companies
evangelizing Metaverse
15
Market Cap comparison
Valuation/
Company Listing Market Cap
Epic Games Not listed $28 Billion
Facebook Listed $915 Billion
Microsoft Listed $2.32 Trillion
Nvidia Listed $566 Billion
Roblox Listed $48 Billion
SK Telecom Listed $19 Billion
Tencent Listed $619 Billion
Unity Listed $40 Billion
Verizon Listed $219 Billion
16
Prominent Brands evangelizing
Metaverse
17
Telecom companies – 5G, XR
and Metaverse
18
5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
-Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity
19
5G and Digital Twins /Digital
Triplets – Web 3.0 analogy
20
5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
- Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity
21
5G – Entertainment & Gaming –
XR and gaming
• Consumer XR Experience
– At home XR experience
– Experience Centers
– Location based experience
• Gaming
– Fully interactive gaming
– Cloud mobile gaming
22
5G – Entertainment & Gaming
- Multisensory and Events
• Multisensory Experience
– Haptic, other senses
• Events
– Sports and Music
• Enhanced experience in Virtual events
• Enhanced interaction in Stadiums
• Content customization
• Content co-creation
• Holographic displays
23
Trevor Scott event
https://www.youtube.com/watch?v=8oaW1
6lGNxE
24
1 ,
st 2&nd 3 rd Industrial
Revolution
25
Industry 4.0 or 4 th Industrial
Revolution
• Blurring of boundaries between physical, digital
& biological worlds
• Smart Factories, Connected machines
Intelligent robots, Interconnected supply chains
• Fusing of
– High speed mobile internet
– Cloud, Big Data and Analytics
– AI and automation
– IoT
– AR, VR
26
5G & Industry 4.0 – Other
examples
27
5G and Industry 4.0
https://www.youtube.com/watch?v=KLsxxq
stcVo
29
5G and Smart Cities – Energy &
Building Management
• Energy Management
– Smart Grid Control
– Smart Metering
• Building Management
– Smart facilities management
– Smart environment management
30
5G and Smart Cities
• Smart homes
– Smart appliances
– Smart security systems
• Smart Transportation
– Driverless trains
– Smart cards
31
5G and Healthcare
32
5G and Healthcare – some Use
cases
• Telehealth
• Real time remote monitoring – wearables
• Sharing large imaging files – investigative
scans
• XR in healthcare – patient, carer & health
professional use cases
33
5G and Education
34
Education in the Metaverse
https://www.facebook.com/Meta/videos/edu
cation-in-the-
metaverse/4032012370231828/
35
5G Masterclass – Module 2:
Business with 5G Use Cases
• Is Metaverse the killer app for 5G
• 5G and Digital Twins
• 5G Use Cases
-Entertainment & Gaming
- Industry 4.0
- Smart Cities
- Healthcare
- Education
• 5G and Cybersecurity
36
Increased Cybersecurity risks
with 5G
An interconnected 5G world
37
Q&A
38
Thank you
Pradeep Khanna
Founder & CEO Global Mindset
Co Founder INSquare – Inclusive Innovation in the new normal
Executive Director Asia Pacific, Sydney Chapter President
& Global Co-Chair Education, VRARA
IEEE X-Reality for Learning & Performance Augmentation SIG
pradeepk@globalmindset.com.au & pradeep@thevrara.com
www.globalmindset.com.au & www.thevrara.com
+61401144553 39