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Level 1

Warrior
Hold

Pagan Christian Muster Port BROTHEL Tavern Abbey Forest Watch Mine Inn
Shrine Shrine Field Clearing Towers

I: Peasants
All: Spy All: Mercenaries
P: Peasants All: Assassin
All: Morale +1
Sc: Peasants
(Vikings when
V: Morale +2 V: Thralls
converted).
W: Peasants
Level 2

Stockade

Drinking BLACKSMITH BOAT STEW Border Mine


Hall BUILDER ALEHOUSE Fort Complex

Royal Hall All: Spy +1


I: Kern All: Spearmen I: Curragh All: Assassin +1
M: Fyrdmen M: ... & Urban M: Boat
N: Woodsmen & Fyrdmen Militia N: Boat
P: Celtic Warriors V: ... & Carls P: Curragh
Sx: Fyrdmen All: Office of State Sx: Boat
Sc: Highlanders +1 Command Province must have Sc: Curragh
V: Landsmenn Iron resource V: Snekkja
W: Celtic Warriors W: Curragh
Level 3

Fortified
Village

Pagan DRINKING BASIC


Sacrificial Trader Mead Hall Royal Mint ARMOURER METALSMITH SLIPWAY BAWDYHOUSE BUTTS STABLES
Shrine DEN FARMS

I: Gallowglasses All: Office of State All: Armour +1 All: Weapons +1 All: Longboat All: Spy +2 All: Assassin +2 M: Archers I: Horsemen
V: Morale +3 & Dartmen
M: Fyrdmen +1
N: Fyrdmen +1
+ 2 Loyalty
+2 Acumen
V: Drakkar P: Crossbows
Sx: Archers
Sc: Archers
M: Horsemen
N: Horsemen
P: Pictish Cav.
Medieval: Total War™
P: Celtic War. +1
& Berserkers
Sx: Fyrdmen +1
V: Archers
W: Archers
Sx: Horsemen
Sc: Horsemen Viking Invasion™
Technology Tree
V: Raider Cav.
Sc: Highlanders +1 W: Horsemen
V: Landsmenn +1
& Berserkers
W: Celtic War. +1
Level 4

Key
Fort
Building

Not available to faction shown


Royal Court of MASTER ARMOURERS METALSMITHS HORSE IMPROVED
Catholic + Motte Siege Trading SHIPWRIGHT CUNNY- ROOKERY BOWYER FARMLAND by symbol
Chapel Engineer Post Palace Law BLACKSMITH WORKSHOP WORKSHOP WARREN FARMER 20% Available only to faction shown
Abbey by symbol

+ Motte & All: +1 valour


All: Spy +3
Bailey All: Ballista & (early units), All: Armoured All: Armour +2 All: Weapons +2 All: Assassin +3 All: Archers +1 I: Horsemen +1
All: Morale +2 I: Irish
Catapult Emissaries & Spearmen P: Mounted M: Mtd. Sargts. I: Horsemen +1
(Vikings when M: Mercian unit(s)
Royal M: ... & Militia V: Jarnbardi Crossbows* N: Horsemen +1 M: Mtd. Sargts.
converted). N: Northumbrian unit(s)
Bodyguards Sergeants P: Mtd. X-bows* N: Horsemen +1 P: Pictish unit(s)
I: ... & Bonnachts Sx: Horsemen +1 P: Mtd. X-bows* Sx: Saxon unit(s)
M, N & Sx: ... & Sc: Horsemen +1 Sx: Horsemen +1 Sc: Scottish unit(s)
Huscarles V: Raider Cav. +1 Sc: Horsemen +1
except:
V: Viking unit(s)
W: Horsemen +1 V: Raider Cav +1 W: Welsh unit(s)
V: +1 valour All: Office of State
W: Horsemen +1 * needs two buildings to train
(early units), +2 Loyalty
Emissaries, +2 Dread
Huscarles
Level 5

Keep

Siege Royal Royal ARMOURERS METALSMITHS BOWYERS HORSE IMPROVED


Catholic + Curtain Engineers Merchant FARMLAND
Church Walls Court Armoury GUILD GUILD WORKSHOP BREEDER 40% © 2003 The Creative Assembly Limited
Workshop

+ Ballista
Cathedral All: Mounted All: Office of State All: Armour +3 All: Weapons +3 All: Archers +2 All: Mounted Nobles*
All: Bishop Morale +3 Towers All: Mangonel
Nobles* +2 Loyalty W: ...& Welsh except:
(V: when converted Bandits*
except: +2 Command N: ...& Horsemen +2
to Christianity)
V: JomsVikings Sx: ...& Horsemen +2
W: Welsh Bandits* Sc: ...& Horsemen +2
V: Raider Cav. +2
W: Horsemen +2

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