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Conditions (Kort)
Conditions (Kort)
Removal
Description End of turn, if no Movement or Support
Possessed or tormented by malevolent
spiritual entity
Compromised action is made
Effects
Vigilance = 1
Description
Bleeding Removal
Description
End of turn, if no Attack or Scheme action
Consumed with rage and fights with fury
is made
Description
Effects
Losing blood, internally or externally
+2 severity of critical strikes to and from
character
Effects
Physical damage = symbols on kept
Delusional
+1 void point from first kill in scene
dice (no resistance)
Description Removal
Severity of critical strike from effect = Mistake someone in scene for a person TN 3 Meditation (Void) check
current fatigue from the past making accusations of sin OR
and failure Removed at the end of scene
Removal
TN 2 Medicine (Earth) check Effects
Support: RNG 0-1 Has to attack every other turn.
Exhausted
Attacks target a random character in the
scene
Burning Description
Removal Caused by 24+ hours with no sleep
TN 3 Meditation (Earth) check
Description OR
Ablaze Effects
Removed at the end of scene
No removal of fatigue or strife at the end
of scene
Effects
+3 strife and physical damage (no
resistance) after action Removal
Disoriented Sleeping for 6+ hours
Severity of critical strike from effect is 5
(+5 for each turn) Description
Senses are scattered
Removal
TN 2 Fitness (Water) check Effects
Immobilized attacks Effects
+1 TN with affected ring
Removal
Description Movement action Becomes Severely wounded if they suffer
Incapable of movement it or additional Lightly wounded
Effects Removal
Cannot perform movement actions TN 4 Medicine (Water) check
Cannot change stance
Can be attempted once per week per
Removal wounded ring
End of turn if no movement action is made OR
Bed rest:
TN 3 Fitness (Wounded ring) check
Description
Incapable of action due to scope of harm
Silenced
Happens when fatigue > endurance
Description
Effects Speechless by shock or injury
Cannot perform actions checks Severely wounded
Effects
Cannot defend against damage +3 TN Scheme checks
Description
Critical strike to character leads to Part of body injured badly enough to
+3 TN invocations, mahō and shūji
Unconscious condition in addition to other hinder use of it
effects
Removal
Effects
End of turn if no action requiring speech is
Removal +3 TN with affected ring
made
When fatigue is =/< endurance
Severity 8 critical strike if they suffer
Lightly wounded or additional Severely
wounded
Unconscious
Intoxicated Removal
Treatment:
Description TN 4 Medicine (Water) check
Description Rendered totally unaware of surroundings
Character is drunk
Can be attempted once per week per
Effects wounded ring
Effects Cannot move or perform actions OR
x2 strife suffered and removed Bed rest:
Can make checks to resist effects TN 3 Fitness (Wounded ring) check
Removal
End of scene, TN 3 Fitness (Water) +10 severity to critical strikes to character Severely wounded Lightly wounded
check
OR
Downtime scene spent resting Removal
Spend 1 Void point to awaken
immediately
OR
Awaken after several hours
Prone
Description
Character is flat on the ground Lightly wounded
Effects Description
Movement of max 1 range band per turn Part of body injured badly enough to
hinder use of it
+1 TN to spot or hit character with ranged
TN 2 Medicine (Earth) check End of turn, if no Attack or Scheme
Support: RNG 0-1 action is made
Burning Delusional
Description Description
Ablaze Mistake someone in scene for a person from
the past making accusations of sin and failure
Effects Effects
+3 strife and physical damage (no Has to attack every other turn.
resistance) after action
Attacks target a random character in the
Severity of critical strike from effect is 5 scene
(+5 for each turn)
Removal Removal
TN 2 Fitness (Water) check TN 3 Meditation (Earth) check
Support: RNG 0-1 OR
Removed at the end of scene
Afflicted
Compromised Disoriented
Description
Possessed or tormented by malevolent
spiritual entity Description
Effects Description
Emotionally distraught and distracted Senses are scattered
Vigilance = 1
(strife > composure)
At check GM may alter 1 kept to result
Effects Effects
Cannot keep dice showing symbol +2 TN for Movement and Support
actions
When Compromised (based on last used ring):
Vigilance = 1
Earth – -1 endurance until Afflicted is removed
(cumulative)
Water – severity 5 critical strike
Fire – Enraged condition
Air – Delusional condition
Void – loss of all Void points
Removal
Rituals and similar abilities Removal Removal
OR When strife =/< composure End of turn, if no Movement or Support
TN 4 Fitness or Meditation (Any ring) every 2
action is made
weeks
OR
Bed rest:
TN 3 Fitness (Wounded ring) check
Lightly wounded removed
Severely wounded
Description Description
Part of body injured badly enough to
hinder use of it
Effects Effects
+3 TN with affected ring
Removal Removal
Treatment:
TN 4 Medicine (Water) check
Can be attempted once per week per wounded ring
OR
Bed rest:
TN 3 Fitness (Wounded ring) check
Severely wounded Lightly wounded
Description
Effects
Removal
Description
Effects