You are on page 1of 5

Afflicted Support: RNG 0-1 +2 TN for Movement and Support actions

Removal
Description End of turn, if no Movement or Support
Possessed or tormented by malevolent
spiritual entity
Compromised action is made

Effects
Vigilance = 1
Description

At check GM may alter 1 kept to


Emotionally distraught and distracted Dying [x rounds]
(strife > composure)
result
Effects Description
When Compromised (based on last used Cannot keep dice showing symbol On the verge of death
ring):
Vigilance = 1 Effects
Earth – -1 endurance until Afflicted is Once the allotted time has passed, the
removed (cumulative) character passes at the end of their next
Water – severity 5 critical strike Removal
turn.
Fire – Enraged condition When strife =/< composure
Air – Delusional condition
Void – loss of all Void points Removal
Removal Support: RNG 0-1,
Rituals and similar abilities TN 4 Medicine (Air) Check
OR Dazed
TN 4 Fitness or Meditation (Any ring) Failure decreases number of rounds
every 2 weeks remaining by shortfall
Description
Vision is obscured or focus is hampered
Failure removes condition, but inflicts
Shadowlands Taint disadvantage to used
ring Effects
+2 TN for Attack and Scheme actions Enraged

Bleeding Removal
Description
End of turn, if no Attack or Scheme action
Consumed with rage and fights with fury
is made
Description
Effects
Losing blood, internally or externally
+2 severity of critical strikes to and from
character
Effects
Physical damage = symbols on kept
Delusional
+1 void point from first kill in scene
dice (no resistance)
Description Removal
Severity of critical strike from effect = Mistake someone in scene for a person TN 3 Meditation (Void) check
current fatigue from the past making accusations of sin OR
and failure Removed at the end of scene
Removal
TN 2 Medicine (Earth) check Effects
Support: RNG 0-1 Has to attack every other turn.
Exhausted
Attacks target a random character in the
scene
Burning Description
Removal Caused by 24+ hours with no sleep
TN 3 Meditation (Earth) check
Description OR
Ablaze Effects
Removed at the end of scene
No removal of fatigue or strife at the end
of scene
Effects
+3 strife and physical damage (no
resistance) after action Removal
Disoriented Sleeping for 6+ hours
Severity of critical strike from effect is 5
(+5 for each turn) Description
Senses are scattered
Removal
TN 2 Fitness (Water) check Effects
Immobilized attacks Effects
+1 TN with affected ring
Removal
Description Movement action Becomes Severely wounded if they suffer
Incapable of movement it or additional Lightly wounded

Effects Removal
Cannot perform movement actions TN 4 Medicine (Water) check
Cannot change stance
Can be attempted once per week per
Removal wounded ring
End of turn if no movement action is made OR
Bed rest:
TN 3 Fitness (Wounded ring) check

Lightly wounded  removed


Incapacitated

Description
Incapable of action due to scope of harm
Silenced
Happens when fatigue > endurance
Description
Effects Speechless by shock or injury
Cannot perform actions checks Severely wounded
Effects
Cannot defend against damage +3 TN Scheme checks
Description
Critical strike to character leads to Part of body injured badly enough to
+3 TN invocations, mahō and shūji
Unconscious condition in addition to other hinder use of it
effects
Removal
Effects
End of turn if no action requiring speech is
Removal +3 TN with affected ring
made
When fatigue is =/< endurance
Severity 8 critical strike if they suffer
Lightly wounded or additional Severely
wounded
Unconscious
Intoxicated Removal
Treatment:
Description TN 4 Medicine (Water) check
Description Rendered totally unaware of surroundings
Character is drunk
Can be attempted once per week per
Effects wounded ring
Effects Cannot move or perform actions OR
x2 strife suffered and removed Bed rest:
Can make checks to resist effects TN 3 Fitness (Wounded ring) check
Removal
End of scene, TN 3 Fitness (Water) +10 severity to critical strikes to character Severely wounded  Lightly wounded
check
OR
Downtime scene spent resting Removal
Spend 1 Void point to awaken
immediately
OR
Awaken after several hours
Prone

Description
Character is flat on the ground Lightly wounded

Effects Description
Movement of max 1 range band per turn Part of body injured badly enough to
hinder use of it
+1 TN to spot or hit character with ranged
TN 2 Medicine (Earth) check End of turn, if no Attack or Scheme
Support: RNG 0-1 action is made

Burning Delusional

Description Description
Ablaze Mistake someone in scene for a person from
the past making accusations of sin and failure

Effects Effects
+3 strife and physical damage (no Has to attack every other turn.
resistance) after action
Attacks target a random character in the
Severity of critical strike from effect is 5 scene
(+5 for each turn)

Removal Removal
TN 2 Fitness (Water) check TN 3 Meditation (Earth) check
Support: RNG 0-1 OR
Removed at the end of scene

Afflicted

Compromised Disoriented
Description
Possessed or tormented by malevolent
spiritual entity Description
Effects Description
Emotionally distraught and distracted Senses are scattered
Vigilance = 1
(strife > composure)
At check GM may alter 1 kept to result
Effects Effects
Cannot keep dice showing symbol +2 TN for Movement and Support
actions
When Compromised (based on last used ring):
Vigilance = 1
Earth – -1 endurance until Afflicted is removed
(cumulative)
Water – severity 5 critical strike
Fire – Enraged condition
Air – Delusional condition
Void – loss of all Void points
Removal
Rituals and similar abilities Removal Removal
OR When strife =/< composure End of turn, if no Movement or Support
TN 4 Fitness or Meditation (Any ring) every 2
action is made
weeks

Failure removes condition, but inflicts


Shadowlands Taint disadvantage to used ring

Bleeding Dazed Dying [x rounds]

Description Description Description


Losing blood, internally or externally Vision is obscured or focus is hampered On the verge of death

Effects Effects Effects


Physical damage = symbols on kept +2 TN for Attack and Scheme actions Once the allotted time has passed, the
dice (no resistance) character passes at the end of their next
turn.
Severity of critical strike from effect =
current fatigue

Removal Removal Removal


Support: RNG 0-1, Removal Removal
TN 4 Medicine (Air) Check End of turn if no movement action is Movement action
made
Failure decreases number of rounds
remaining by shortfall

Enraged Incapacitated Silenced

Description Description Description


Consumed with rage and fights with fury Incapable of action due to scope of harm Speechless by shock or injury
Happens when fatigue > endurance
Effects Effects Effects
+2 severity of critical strikes to and from Cannot perform actions checks +3 TN Scheme checks
character
Cannot defend against damage +3 TN invocations, mahō and shūji
+1 void point from first kill in scene
Critical strike to character leads to
Unconscious condition in addition to
other effects

Removal Removal Removal


TN 3 Meditation (Void) check When fatigue is =/< endurance End of turn if no action requiring speech
OR is made
Removed at the end of scene

Exhausted Intoxicated Unconscious

Description Description Description


Caused by 24+ hours with no sleep Character is drunk Rendered totally unaware of
surroundings
Effects Effects Effects
No removal of fatigue or strife at the end x2 strife suffered and removed Cannot move or perform actions
of scene
Can make checks to resist effects

+10 severity to critical strikes to


character

Removal Removal Removal


Sleeping for 6+ hours End of scene, TN 3 Fitness (Water) Spend 1 Void point to awaken
check immediately
OR OR
Downtime scene spent resting Awaken after several hours

Immobilized Prone Lightly wounded

Description Description Description


Incapable of movement Character is flat on the ground Part of body injured badly enough to
hinder use of it
Effects Effects
Effects +1 TN with affected ring
Cannot perform movement actions Movement of max 1 range band per turn
Cannot change stance
+1 TN to spot or hit character with Becomes Severely wounded if they
ranged attacks suffer it or additional Lightly wounded
Removal Removal
Treatment:
TN 4 Medicine (Water) check
Can be attempted once per week per wounded ring

OR
Bed rest:
TN 3 Fitness (Wounded ring) check
Lightly wounded  removed

Severely wounded

Description Description
Part of body injured badly enough to
hinder use of it
Effects Effects
+3 TN with affected ring

Severity 8 critical strike if they suffer


Lightly wounded or additional Severely
wounded

Removal Removal
Treatment:
TN 4 Medicine (Water) check
Can be attempted once per week per wounded ring

OR
Bed rest:
TN 3 Fitness (Wounded ring) check
Severely wounded  Lightly wounded

Description

Effects

Removal

Description

Effects

You might also like