Professional Documents
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SVB002 TigersSong
SVB002 TigersSong
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
“Your soul burns brightly, hero. I saw it like a beacon about trade routes or caravans, can easily relay
across the ethereal plane. I loathe having to return it, tales of the mountain city, including information
but I shall, if you drive my enemy from the Feathered on the brotherhood of monks that dwell on the
City. A powerful demon rules that place now, from a mountains protecting the city.
throne of shadows. He’s woven such a net of lies around
him that even I, the Night Mother, cannot know who he Feel free to give your player’s a few hints about
truly is. Take this, and crush it under the light of the the royal family, political factions, or the
moon when you are ready to face the demon with no merchants that call the city home.
name.”
When they decide to finally use the skull, read
She drops the skull on your bed, and fades into the following:
shadowstuff, vanishing into the world between worlds.
The skull crumbles and a gray mist rises up around you.
The night hag has stolen the character’s soul, The hag waits for you in the swirling fog of the ether.
preventing them from being raised from the dead Six ghostly warriors, clad in scaled armor of eastern
unless the hag agrees, but otherwise offering no make, flank her. She points to you and growls, “We hold
penalties. If the party completes her quest, she no love for each other, heroes, but a common enemy binds
will return it as promised. There’s more details us. I will uphold my word and return your soul, if you do
about the Night Mother in Appendix A. not fail me. Beyond these mists waits the Feathered City.
Seek the Princess Sutora at the shrine of the Silent
Goddess, she aids me and knows much of the demon that
Learning More
haunts us.”
The characters may want to investigate the Night
Mother or the Feathered City before moving on.
She opens a portal in the ether that leads to the
The Night Mother. The creature was a night hag, Feathered City. She will not converse here, and
and any character at this level with training in forces the characters onward.
religion or arcana will easily identify her as such.
Characters versed in history will know of tales of
the Night Mother, a hag that has haunted the
Mystery Overview
Once they step through the portal, the characters
Feathered City for ages. She’s known to offer
are part of the mystery that has embroiled the
healing in return for a hefty price, often the soul
Feathered City. Use this quick guide to get a
of an innocent person.
sense of what has happened and what will
The Blackened Skull. An identify spell or happen. Read through the appendices as well and
Intelligence (Arcana) DC 14 check reveals the know the NPCs and their factions. The characters
skull to be a gate to the ethereal plane. When should feel free to explore leads and make
used as the hag prescribes, it transports the assumptions on their own, that means you have
characters to the ethereal plane and summons the to be comfortable winging it.
hag and her ghostly minions to the characters.
The Missing Children. All of this trouble began
The Feathered City. A prominent city in the far with a rash of missing children. The Night
east (or other exotic local), the Feathered City is Mother knows the children are being stolen from
a hub for aerial transport. Characters trained in their homes by a demon, but she doesn’t know
history, geography, or have special knowledge who or what is encroaching on her territory.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
Though the Night Mother is far from good, she lay the blame for all of his sins at the feet of the
considers this place her’s and she is unwilling to monks. He seeks a coutal egg, the unborn son of
allow another fiend spread their own form of his ancient enemy, a winged serpent once
corruption and malice. In her hunt for the culprit, worshiped by the monks.
the hag discovered an unlikely ally in the city’s
royal daughter, Princess Sutora. His plans are at risk because the princess has
located his lair in the bottom of a brothel and can
The Princess. The princess has been investigating ruin his disguise as Berrim. The princess was
the children herself, and has evidence that they murdered at his command, and his ally Ireki,
may have been taken to a brothel. The princess’s pinning the attack on her new allies -the
handmaiden, and bodyguard, Vandi was wounded characters - ensures the demon gets away with
during one such investigation, a wound that his plan.
became a terrible, rotting affliction. Desperate for
help, but afraid to seek it openly, the princess
called upon the Night Mother. When the hag’s
The Feathered City
Nine hundred years ago, only a monastery stood
healing failed to cure the affliction, the Night
over the mountain valleys of this lush, jungled
Mother sought the character’s ‘help.’ Soon after
vale. The Brothers of Rain and Sun, they were
the characters arrive, the princess is found
monks dedicated to the perfection of martial arts
murdered in the streets and they are suspects.
and the study of mediation, peace, and harmony.
The Investigation. Drawn into this mystery Lead by a coutal, they sent holy men, warriors,
against their will, the characters will struggle to and clerics across the eastern world to spread
find clues, gather allies, and simply survive. their messages of peace.
There are several factions they can meet along the
In time, others found the vale and the Feathered
way, some offer aid, others will be enemies. Use
City slowly emerged on terraced fields cut from
the adventure and appendices to add characters,
the mountain. The jungle provided food,
scenes, and interest.
minerals, and protection but was also home to
What’s Really Happening. The Night Mother is griffons and other flying beasts that could be
only partially correct - there isn’t just one fiend tamed. In time the city became known as a place
threatening the Feathered City, but three. A to buy such exotic beasts, and soon became
rakshasa, disguised as the halfling merchant, important to aerial travel.
Berrim; the commander of the city watch, Ireki;
Today, the monks have all but vanished, the
and the leader of the thieves’ guild, Xevos are
coutal that lead them perished four hundred
working together to abduct children, whom they
years ago in battle. Only a handful of half-orcs
devour.
remain dedicated to the old teachings, bound
The rakshasa’s ultimate plan? He has been together by their leader, Sarin. Below their
abducting children to feed his grotesque ancient temple, a city of winding streets and dark
appetites, but also to create a climate of fear. alleys is ruled by cutthroat gangs and sinister
Using his status as a merchant, the rakshasa has demons.
been sending adventuring parties and other do-
Factions of the Feathered City. The characters will
gooders to their death while spreading rumors of
encounter three distinct factions while solving
demons and fiends loose in the city. He wants to
this mystery. The monks offer aid and respite,
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
but have no interaction with other factions. They For details on different locations the characters
are a great source of lore related to the city. The can visit, see Appendix B.
Whispering Blades are the ruthless thieves’
guild that rules the shadows. They will be the Moving around is dangerous, rather than a
characters’ major adversaries during this random encounter table, choose one of the
adventure. The city watch are a mixed lot of scenarios in Appendix C to challenge the party.
noble, good-hearted soldiers and seedy
mercenaries that work for the highest bidder. Adventure Milestones
Depending on how the characters react, they These scenarios provide the main backbone of the
could be either an ally or an enemy. story, and happen more or less in order.
It is a hot and humid, but the city is full of life. Porters, • Town criers bark the news, saying the merchant
servants, and merchants hurry through narrow streets Berrim is offering a reward to find missing
unsuited for pack animals. children. If asked, the criers explain that
children have been vanishing from every part of
the city and the merchant is looking to find the
Traversing the City culprit.
It takes about two hours to walk from one
location to another. Mounts aren’t suitable for • There are plenty of shady characters that will
travel through the city due to narrow, crowded trade information for gold. A mere 10 GP will
streets. Characters trying to ride a mount will be tip the characters off about the Whispering
fined 1 GP and told to stable the animal outside Blades.
the city gates for 20 GP.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
The Shrine. The characters find the shrine easily freedom fighters against the king, and shout as
enough, in a one story shack of plank wood and much.The commoners move into the spaces
tar. If they decide to check around the area first, between the characters, filling all available area.
they find nothing of real interest, otherwise read The commoners use their action to aid the Blades
the following when they enter: agents by granting the characters disadvantage on
their attack rolls. The mob counts as difficult
You see the shrine in the back, a wall painted with black terrain.
and white faces, decorated with a hundred flickering
The mob doesn’t climb walls, or enter other
candles. A few men in mail and a human woman, her
difficult terrain. They will not chase the
face hidden under a hood, wait there now. They do not
characters if they flee. The mob will disperse if
motion, or even look at you.
10 or more commoners are reduced to 0 hit
points. To speed things up, assume a single attack
The seated group isn’t the princess, but a
action by a character of level 7 will kill or knock
whispering blades assassin* and the mailed
out 1 commoner without rolling.
men are 2 veterans. A mage waits nearby,
pretending to worship to the gods. These are If half the party is successful with a Charisma
members of the Whispering Blades, told to (Persuasion) or (Intimidation) check, DC 14 will
expect ‘outlanders’ to enter the shrine today. also make the mob disperse.
They have orders to make sure there are no
survivors. If the mob disperses, the remaining veterans and
assassins escape as well, using the mob for cover,
Characters that are overly cautious may sense the granting advantage on their checks to slip away.
ambush. A Wisdom (Insight) DC 17 check is The assassin and thugs try to go back to the
needed to sense the attack, on a success that Gilded Griffon, a safe house for the Whispering
character isn’t surprised. Otherwise, the Blades, while the veterans go to the Windrider
Whispering Blades may hint at their mission if Inn, where mercenaries mingle with other men at
they are observed for 10 minutes or more. arms.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
either the Gilded Griffon or the Windrider Inn. Rajim the Crooked-Footed. This information
The characters will be approached by several broker is likely to be found in the Gilded Griffon.
NPCs, depending on where they end up. This feathered creature is a tengu, a bird-like
humanoid. Rajim won’t approach the characters,
Further notes on these characters are in but anyone with a background with criminals or
Appendix A. that can speak thieves’ cant will understand that
he offers information for a price.
Monk. A half-orc monk, dressed in beggar’s rags,
shows up at either tavern; he’s been following the Ireki. At this point, Ireki won’t know who the
characters since their run-in with the Blades at characters are, but this is their chance to rub
the shrine. When you’re ready, read the elbows with one of the major villains in this
following: story. Gruff, easily offended, and violent, Ireki
doesn’t want anything to do with the characters.
The tavern is warm and welcoming with comfortable He’s at the Windrider Inn.
chairs and clean tables. The place is full of both locals
and outlanders. As you enter, a half-orc monk, face Other Clues. The characters may want to
hidden under a hood, approaches and whispers. “Our investigate on their own at this point, and this
bells toll for her, and the city will soon know: the scene is a great place to drop clues and have them
princess is dead.” He presses a brass pendant into your meet other NPCs. Use the Appendixes to answer
hand and holds your eye, judging you. “I know why questions about characters, locations, and
you’re here - do not trust the Night Mother. She is only triggering events or scenarios. If the characters
lies and darkness, friend. Take this pendant to gain entry want to visit a location not listed here, keep these
to our monastery, where we will aid you.” He slips away points in mind:
before you can say another word.
• There are posters everywhere for missing
children. This should be a strong secondary
Corgrim the Bartender. Corgrim is the bartender
plot hook.
at the Gilded Griffon, so he only shows up there.
He hails the characters to his bar and gives them • Anyone can point them to the half-orc temple,
free drinks because he “likes the look of their high on the mountainside, where bells of
ugly faces.” He doesn’t charge them and keeps mourning now ring for the princess.
the drinks coming. Corgrim’s reactions to the
characters change depends on what the • All city guards, watchmen, and upstanding
characters have recently done. mercenaries are on good terms with the city
watch.
Feril Tam. The captain of the city guard is looking
for brave warriors to help uncover the missing • Thieves, thugs, and unethical mercenaries work
children and won’t pass the characters by. If they for the Whispering Blades and report the
mention the Blades and the assassination attempt characters movements back to the guild. This
he spits and scowls. He’s got no love for those also tips off Rajim the Crooked-Footed, the
rogues and promises to look into it. He seems undisputed information broker in the Feathered
sincere. He will show up at either tavern, but if City, who serves only himself.
he’s at the Windrider Inn, he can point out other
• The princess’s corpse is at the monastery, but
important NPCs there.
the monks cannot return her to life. By dawn,
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
the entire city will know what has happened to princess’s soul as well, preventing the monks
their princess. from restoring her to life.
Use Appendix A for details about Sarin and the If the characters turn to fight the guards during
Princess. Use Appendix B for details about the their arrest, they are met with constant pleas
monastery. from Feril Tam to surrender. If they kill him, and
break free, the Wanted scenario goes into effect.
Developments
The characters will have to flee into the streets
The characters can get a lot of information from
and figure out how to survive with both the city
the princess’s corpse, if they have the means to
watch and the Whispering Blades closing in on
commune with it or investigate her wounds.
them.
Otherwise, they can receive healing services here
as detailed in the appendices. Most importantly, If the characters kill any of the city watch during
they learn that the Night Mother has stolen the this encounter, they will become criminals and
everyone assumes they murdered the princess.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
Use Appendix A to help play Feril, Ireki, and the Strong or weak parties. If the party is very strong
King during this exchange. Regardless of how add an additional devil. Remove a veteran if the
this ends, the King will command the characters are weak or very weak.
be locked in the dungeons for the evening while
he decides what to do. Princess Sutora’s Chambers
All signs eventually point to the Princess’s
If the characters resisted arrest, Tam tosses them chambers. Her handmaiden, Vandi, was wounded
into the dungeons and denies them access to the by the rakshasa and the Princess prayed to the
king or any other member of the royal court. gods for help. The Night Mother overheard and
came to her ‘aid.’ Offering to cure Vandi’s
Arrested: Battle in the Dungeons. If they don’t
wounds with her magic. When the disease halted,
escape Tam’s arrest, the characters end up in the
but did not heal, the Night Mother understood
dungeon sooner or later. When they do, the
she was dealing with a powerful foe. The princess
jailers may take the characters’ weapons, bind
agreed to help the hag defeat the fiend; whoever
and gag spellcasters, and lock the characters in
or whatever it was, it was a shared enemy.
separate cells. It’s possible the king demands the
character are given better treatment, especially if Getting to the Chambers. The chambers are in a
he doubts their involvement in his daughter’s drum tower. Getting to the chambers will involve
death. In this case, the characters only have their entering the castle grounds and sneaking in,
equipment stripped. climbing the tower, or some other means. See
Appendix B for details on these locations.
If the players were on good terms with Feril, he
will slip one of the characters a lock pick. The Chasing Ireki. It is possible the characters take
locks can be picked with such tools with a DC 10 chase after their fight with Ireki in the dungeons.
check. The oni is difficult to track, however, using his
mist form ability to escape. It is possible that
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
The Princess’s Clues. Details on Vandi can be Battle with the Rakshasa
found in Appendix A. She will point the It is possible the characters are unprepared for
characters to the Princess’s final letter, written in this battle, as the rakshasa has taken great pains
a cypher in the event of her death. The letter is to hide his plans. The night following the battle
hidden in a secret compartment in a jade statue. in the princess’s chambers, the rakshasa moves to
An Intelligence (Investigation) DC 14 check is destroy the temple. He’d rather have been more
needed to solve the cypher. A comprehend languages subtle, but the heroes have pushed his hand.
spell will also work.
Soon the frantic chime of bells tolls from the
Along with the letter are pouches of powdered monastery - a warning sign that the monks are in
iron, burnt bones, crushed jade, and ground trouble. People are scrambling to see what is
rubies. These are used in powerful summoning happening, but the city guard is actually forcing
spells, possibly to call forth demons or devils. citizens back, away from the monastery. The
characters will need to race to the temple, and
The note was written the night the Princess died, avoid the city guard as they go. Dexterity
and says: (Stealth) DC 14 is needed to sneak past the
various watchmen. If they engage the characters,
Here is what I know of the devils in the Feathered City: I the characters have to get past 1 knight, 6
sent my faithful maiden, Vandi to investigate the guards.
missing children. She tracked a suspect, a hooded man
with silvery hair, to a brothel, but was injured. A Devastation at the Monastery
terrible sickness overtook her, and she would have died if By the time the characters reach the monastery, it
the Night Mother had not answer my pleas. As payment is in ruin. The rakshasa and his devils have slain
I gladly helped the Night Mother find who did this to most of the monks. Sarin and a few survivors
Vandi. In the days since, I have used my father’s network have retreated to the crypts and the rakshasa is
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
regrouping when the players arrive. The fiend king gladly pays the characters for their services,
will never to the death. He will retreat using his however, and lets them keep the rakshasa’s
magic, but will mark the characters as sworn magical treasures.
enemies. Now you’ve got one of the most
ruthless and devious monsters in gaming history All together, the characters earn 2300 GP in
breathing down your players’ necks! payment and art objects. Among the art objects,
the characters find a spellbook made of fine paper
The rakshasa will be joined by Ireki and Xevos if and inscribed with magical runes of divination.
they have not been defeated. Otherwise, the This is a Tome of Clarity. In addition to its
characters face a rakshasa, 2 bladed devils*, 2 normal powers, this particular book whispers
howling devils*, 1 flame devil*, 1 whispering warnings to its user, granting them a +2 bonus to
blades assassin*. initiative.
Tactics. The rakshasa will flee as quickly as Hung above the great hearth in the mansion is a
possible, but may still prove a formidable foe for shield of muted iron. This is a Shield of
a round or two. His strength doesn’t configure Counterspells. When attuned to the shield, the
into the design for this encounter, use caution if user feels courageous and bold. The shield also
you actually allow the rakshasa to stay in fight. allows the user to project their voice, booming
His devils, however, relish the chance for violence commands across the battlefield, they can use
and will press their attack unless they think they their action to shout commands clearly up to 300
can convince the characters to do something feet.
terrible - like kill Sarin and his monks.
Tome of Clarity
You return to the monastery and see its tranquil gardens Rare, magical tome
are in ruin. The bodies of half-orc monks lay eviscerated This tome is infused with potent magics, allowing a
by what remains of a diabolic force. A tiger-demon, a character that uses a spellbook to prepare an additional
3 spells whenever they prepare their spells for the day.
rakshasa, leads this squad of devils and masked
It contains 1,000 pages but only weighs 5 pounds.
assassins. His amber eyes turn to you, he snarls, baring
bloody teeth. “They’ve come to save Sarin, destroy
Shield of Counterspells
them!” His minions spring to action!
Rare, large shield
The shield grants a +1 bonus to AC and allows you to
Ending the Adventure use your reaction to counter spells cast at or near you.
Any spell that targets you, or that affects an area that
When the rakshasa is driven away, Vandi’s
would include you, is countered if it is level 4 or lower.
wounds heal and the night hag keeps her promise If the spell is level 5 or higher, the spellcaster must use
to free the souls she stole, allowing the princess their spellcasting ability to make an ability check, DC
to be raised from the dead. 14 or the spell is still countered. Spells that are level 7
or higher can’t be countered by this shield.
The rakshasa’s mansion can be searched safely -
his magical wards and golems fail when he
escapes. His wealth includes jade and ivory
Feel free to add an additional rare magical item to
sculptures, ancient illuminated texts, and silken
these rewards.
tapestries. The fiend’s hoard is confiscated by the
king and handed over to the royal court. But the These are the specifics on characters and clues.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
Appendix A: Characters
reveals she was
Corgrim
murdered by assassins from the Whispering
A dwarf greets you at the bar. His smile is warm and his Blades. She describes an oni (ogre mage) in
hands fast as he pours you a flagon of fine spirits. His detail, including a deep scar on his face. This ogre
mannerisms, accent, and dress suggest he is not from mage was the assassins’ leader.
here.
Without the use of magic, an Intelligence
(Investigation) check DC 14 reveals that she was
Corgrim is the owner of the Gilded Griffon tavern
murdered by a single, very strong, attacker -
and a spy for the Whispering Blades. If needed,
someone with a strength score of 18 or higher.
use a Bandit Chieftain for his stats. If the
Furthermore the attacker seems to have been
characters meet him after they have an encounter
larger than a human, maybe nine to ten feet in
with the Whispering Blades, then he knows the
height. Her death wounds may have been caused
characters were to meet with the princess in
by an axe or polearm.
secret near the city gate. In this case, he’s tasked
with getting them drunk and keeping them that A Wisdom (Medicine) DC 11 check reveals she
way until the Blades figure out what to do with was not poisoned when she died and an
the characters. Intelligence (Arcana) DC 13 check shows no
signs of magic having been worked over.
At night Corgrim meets with the leader of the
Whispering Blades, Xevos, in a hidden room Her spirit cannot return to her body, it has been
behind the bar. A false panel behind the beer stolen by the Night Mother as leverage against
casks leads to this back room. A DC 14 Wisdom the characters. Her corpse’s animating spirit,
(Perception) test will spot the door. Xevos leaves however, can respond to a speak with dead or
the inn to the brothel where he tends to the similar spell. The following assumes such a spell
kidnapped children. Corgrim has been charmed is being used:
by Xevos and is devoted to the demon.
• The Princess first began to investigate the
Corgrim is not evil, and if he can be convinced strange happenings several days ago, when her
that his masters are fiends he may actually help handmaiden Vandi was wounded. The festering
the players, he is in the employ of bad people, wound hasn’t healed yet, the Princess thought
however and may be asked to activate the it may be the work of her father’s enemies. The
poisoned wine scenario (see Appendix C). Night Mother came to her with offers of help
that did not work.
Princess Sutora
The princess’s body lays before you, throat • The Night Mother has been leading the
Princess from clue to clue, and her findings are
ripped, torso bloodied by countless stab wounds.
recorded in letters and journals hidden in the
Whoever killed her, did so brutally and without a
statue in the royal chambers.
drop of mercy. Despite the violence of her death,
the monks have managed to give her remains a
• She cannot recall what she wrote in her letters -
quiet peace. this is an animating spirit of the dead not her
actual soul.
Princess Sutora has evidence that Berrim, the
halfling merchant, may be a suspect. If a spell is
used to divine what her corpse knows, the corpse
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
He can provide cleric spells up to level 5, for • He wants peace in his city and to find who is
healing purposes. The characters must pay for stealing the children. He will gladly hang the
any material components. characters to improve public relations.
He is a source of lore about the city and can • A perceptive man, it is difficult to fool the king
relate details about its long history, including the with a lie, deception, or con; he has advantage
tale about the coutal and the rakshasa: on saving throws or ability checks to see
through such charades.
• The two fought hundreds of years ago in a
dramatic battle in the valleys below the • The king thinks Berrim is an upstanding citizen
mountain. The coutal was slain, but the and grows angry at accusations of the contrary.
rakshasa was driven back to the countless hells.
• He knows about Vandi’s terrible wound, but
The coutal left an egg, which the monks have
thinks it is a sickness contracted because she’s
tended ever since, praying it may one day hatch.
of a lower birthright.
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The Night Mother has been tormenting the This knight encounters the characters when they
people of the Feathered City for generations. first arrive in the city, and implores them to help
Hushed whispers speak of her healing powers, him find the missing children. Once he learns of
but everyone knows she demands a high price for the princess’s murder, he is forced to arrest the
her magics. characters but wants to go easy on them. He
doesn’t know much, but can be a useful ally. He
The first NPC the characters encounter, the Night may speak on behalf of the characters during
Mother keeps one of the characters’ soul in her their audience with the king, help them out of
pouch. The soul takes the form of glowing crystal jail, and can start or end the Wanted scenario.
shard. If the Night Mother dies, these crystals
shatter, and the souls are destroyed, forever lost.
So long as she holds a soul, the Night Mother
controls if a character can be raised from the
dead. She will always agree to do so, for purposes
of this adventure, even if attacked by the
characters.
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
Appendix B: Locations
where the fiends take
the stolen children.
Alley of Knives
Sutora Castle
Dark stains drip along the walls marking the places
Castle Sutora is carved from the sides of the
where the Whispering Blades kill their enemies. You find
mountain, a row of squat towers and steep walls
the place where the princess died, or at least where you
guard a lushly gardened inner ward. The keeps
think she died - a lot of people have met their fate here.
and towers inside the walls are ancient, sides
once painted with vibrant murals depicting the
There are marks in the walls indicating the
histories of the Sutora family. Guards patrol the
princess was killed brutally. The areas around the
walls and grounds.
alley are crawling with lowlifes and criminals, for
a fee they could point the characters to the Rajim The castle is not a very big complex, as far as
(they usually want 50 gold for that kind of castles go, but it’s small size makes it easily
information). defensible. Of interest to the characters are the
royal houses. These chambers are all contained
Windrider Inn within a single, massive drum tower with hidden
tunnels leading to the mountain itself. This tower
This tavern is built in the shell of an ancient
is where the characters will meet the king and
watchtower, the thick, crude stone weather-worn and
where they may find Vandi in the princess’s
faded green with rain. Inside, catwalks and wooden
chambers.
platforms hang from chains, swaying as dozens of
mercenaries drink and sing. Outside of the royal quarters, the only building of
interest is the prisoners’ tower, housing the
This inn is always full of city guards, and they can dungeons under its pale, gray stone. If the
be bribed or persuaded to talk about their work. characters watch the guard patrols for an hour or
Many of them are greedy, evil men that joke more, they hear enough conversation to locate
about how they bully and steal from the citizens. the dungeon, royal chambers, and other points of
Others are upstanding warriors who may offer interest.
their sword for coin. A veteran can be hired for
300 GP. Outer Castle
The city watch drink here as well, and they are Lavish courtyards filled with jungle plants, exotic
proud to serve Ireki, who they see as a real flowers, and brightly colored birds dot the outer wards
warrior. If the Wanted scenario is in effect, the of the castle. You see the drum tower marking the royal
characters may be identified within moments of chambers and the pale tower marking the dungeons.
entering the tavern. There are other buildings as well, all carved into the
sides of the mountain: a stable for flying mounts,
The inn is cheaply priced, with strong drinks and barracks, and a temple.
hearty food. Women work the floor, leading
guards into the private rooms to provide their The area between the main gate and the royal
‘services’. These women have heard rumors chambers, these gardens and courtyards are
about a brothel where children are said to be sold patrolled by squads of 3 veterans and 5 guards.
to the highest bidder. This is the same brothel Whenever the characters go from location to
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location within the castle, roll 1d12, on a roll of during combat, that a character could fall from
1-3 they encounter a squad 60 feet away. On the the temple grounds, if that happens they fall 70
roll of a 12, they may be spotted by servants who feet before hitting the side of the mountain and
report their presence to nearby guards. suffer 7d6 bludgeoning damage.
Characters that make a Dexterity (Stealth) DC 14
check are able to remain hidden and aren’t Sarin and his monks know of a hidden door in
noticed by the NPCs. the serpent statue, a Wisdom (Perception) DC 15
check is needed to spot it. The door leads to a
Doors are usually locked, DC 15 to pick the lock, narrow, winding passage that goes into the
or Strength check DC 20 to break the lock but mountain. This leads to the monks’ crypts, lit by
using brute force alerts a guard patrol. oil lamps. The princess’s body will be here once
she is killed.
Castle Dungeon
The only other structure of interest is a dojo of
A staircase winds down from the entry level to a long
ancient, tumbled stone and simple thatched roof.
hall peppered with cells. Keys hang on pegs at the entry
The monks sleep, eat, and socialize in this open
to the hall and oil lamps cast the area in dim lighting.
floor building. They have no concept of personal
space or property and share everything.
The castle dungeons are simple, merely a long
hall with dozens of cells branching off on either Brothel
side. At any time there are 5 guards in here, a
collection of chains and manacles, and 9 You duck under the doorway into a dark, cramped
commoners (prisoners). The characters likely pleasure house filled with flickering red lamps and
will only see the dungeons if they are taken here threadbare pillows. The heavy scent of incense fills the
after being arrested. chambers but there’s the hint of blood under the
perfume.
Monastery
This brothel is where the rakshasa is taking
Sweeping stone arches rise from the mountain. White
stolen children and butchering them. Their
steps lead up to a flat brow of stone where half-orc
bodies are hacked apart and put in an iron tub
monks sit in peaceful meditation. A statue garden
hidden in the basement of the brothel. At night,
depicting various martial arts poses dominates the
the fiend is joined by Xevos and Ireki to devour
peaceful temple grounds. Rising above them all,
the children's flesh and discuss their wicked
however, is a massive statue of a winged serpent.
plans.
Ancient and beautiful, the serpent seems to look upon
the monks with a sense of peace. The secret door leading to the basement is
hidden behind a mirror in the back room. The
These grounds are the training grounds for hinges of the door can be spotted on an Wisdom
Sarin’s devoted. At any given moment there are (Perception) DC 13 test, but an Intelligence
10 veterans in this area, warrior-priests (Investigation) DC 15 check is needed to open
practicing swordplay and other martial arts. the push-button combination lock - it can’t be
picked. A Strength check DC 25 will break open,
Steep cliffs fall away from the north, east, and but makes lots of noise.
south sides of the temple grounds. It is possible,
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The Tiger’s Song By Rob Walz & John Prichard, Cover Art by Jody Steel
Berrim’s Mansion
A manor house waits atop a beautifully landscaped
terrace. Pillars of silver and gold, fountains decorated
with flawless crystal, a menagerie of songbirds, and a
garden canopied in grapes adorn this opulent home. The
mansion belongs to Berrim, the m. Everything is sized
for a small creature, doors require tall folk to stoop and
bend, while stairs and windows seem to be carved in
miniature.
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Appendix C: Scenarios
Xevos will join in
the next Knives in the Dark scenario. He will be
As the characters proceed through the joined by two assassins and one bladed devil*.
investigation, things begin to heat up. They will Xevos will flee if it starts going poorly, retreating
soon find themselves the targets of attacks, lies, back to the brothel.
and demons as they close in on the truth.
Depending on who they befriend, they may have If the characters defeat both attempts, then you
to deal with the city guard trying to arrest them may run this scenario a third time. This time,
as well. Xevos is joined by three howling devils and one
bladed devil. If the characters defeat all three
Wanted instances of this scenario, the Whispering Blades
The characters are wanted by the city guards. All decide they are too tough for a frontal assault and
city guards have advantage on checks to identify think of other ways to hinder the characters.
the characters for who they are, such as seeing
through non-magical disguises and deceptions. Bump in the Night
Furthermore, whenever the characters travel If the characters start to figure out what Ireki
between locations, roll 1d12. On the roll of a 1, really is, survive the fight with Ireki in the
they are accosted by 2 veterans, 1 mage, and 1 dungeons, or ask too many questions of
priest that recognize and attempt to arrest them. commoners, Ireki and three shadow demons
attack the characters while they are sleeping.
Poisoned Wine Ireki will not fight to the death, but the demons
The next time the characters are in a tavern will.
where they eat or drink, the are each poisoned via
food or wine. On a failed Constitution save DC
15 the character takes 60 (10d10) poison damage
and is poisoned until they take a long rest. On a
successful save they take half damage.
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• short bow, one target within 60’, +7, 1d6+4 Attacks: Makes four attacks with any
piercing damage, target hit by the short bow combination of:
must make a Constitution saving throw DC • punch, one target within 5’, +7, 1d8+4
15 or take 6d6 poison damage, or half that on bludgeoning damage, an enemy struck must
successful save make a Constitution save DC 15 or be
knocked prone
Special: assassination, any melee or ranged • shortsword, one target within 5’, +7, 1d6+4
attack that hits a creature that hasn’t acted yet in piercing damage
this combat encounter, is a critical hit; sneak • throwing star, one target, range 20/60, +7,
attack (1/turn), if target is able to be sneak 1d4+4 piercing damage
attacked, then a melee or ranged attack deals an
extra 4d6 damage (using the rules for sneak Special: tough as nails (1/day), when Sarin
attack in your game system); disguise self (1/day), would be reduced to 0 hit points, he is reduced to
can cast the disguise self spell as a bonus action 1 hit point instead; fluid movement, Sarin cannot
without using verbal, somatic, or material be the target of opportunity attacks
components
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spell’s lowest level, it has +5 to hit with spells Rajim the Crooked-Footed
and a save DC of 15, each casting counts as 1 use medium, neutral humanoid CR 4 (1,100 XP)
of this ability: burning hands, fireball, wall of fire, see HP: 40 (6d8+10) AC: 15 (studded)
invisible, alter self SP: 20’, fly 30’
Senses: Perception 16 Languages: Common
Howling Devil Str +0 Dex +3 Con +2 Int +3 Wis +3 Cha +2
medium, lawful evil fiend CR 6 (2,300 XP) Skills: Deception +5, Insight +9, Perception +6
HP: 80 (10d8+35) AC: 14 (natural) SP: 30’
Defenses: fluid movement, Rajim can’t be
Senses: Perception 12, darkvision 120’
targeted by attacks of opportunity
Languages: Common, Infernal
Attacks: Makes two attacks with any
Str +3 Dex +2 Con +3 Int +2 Wis +2 Cha +3
combination of:
Skills: Athletics +6, Intimidation +6
• shortsword, one target within 5’, +6, 1d6+3
Defenses: magical resistance, advantage on piercing damage and 4d8 poison damage
saving throws against spells; damage resistance,
Special: illusion, Rajim can use his action to
half damage from acid, lightning, and
create an illusion with perfect visual, auditory,
bludgeoning, piercing, and slashing damage from
thermal, and olfactory properties. If a character
nonmagical weapons; damage immunity, no
interacts with the illusion in a meaningful way, a
damage from fire
Wisdom saving throw DC 16 reveals the illusion
Attacks: Makes two attacks with any for what it is. Rajim can control, change, or move
combination of: the illusion as a bonus action. The illusion can
• claw, one target within 5’, +6, 2d6+4 move no more than 60’ from him. impersonate,
slashing damage Rajim can perfectly imitate any sound he has
• bite, one target within 5’, +6, 2d8+4 piercing heard
damage and damaged creature makes a
Constitution saving throw DC 14 or takes
4d6 poison damage
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Steel Guardian
medium, unaligned construct CR 9 (5,000 XP)
HP: 150 (8d10+55) AC: 21 (plate) SP: 30’
Senses: Perception 11, blindsense 60’
Languages: Common (can’t speak)
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