Professional Documents
Culture Documents
Museum Show
Author(s): LOEL KIM
Source: Technical Communication , MAY 2005, Vol. 52, No. 2 (MAY 2005), pp. 121-137
Published by: Society for Technical Communication
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4 (Continuation of 3)
5 21 Synchronized pulses of light travel down the dendrites toward the cell body. The potential builds from more and
more synchronized pulses.
22-24 Synchronous activity produces a signal that races from all directions towards the cell body until the cell fires in a
flash of light. The reward is a high-speed virtual roller coaster ride down the axon, combining futuristic computer
graphics and real-time video from many types of roller coasters. Finally the cell body ignites in a blast of energy
which will continue down into the long axon.
25-27 This animation illustrates the interactive neuron experience just described.
6 28 Like many other signals from in the optic nerve we have arrived at the visual cortex.
29 The camera zooms out and we see a dense jungle of neurons located in the visual cortex.
30 As the camera continues its zoom outward, we see that the neural activity is actually located in hot zones
indicated in red rather than everywhere in the visual cortex.
32 The camera continues to pull away and we see that the visual cortex with all of its activity is located at the rear of
the brain.
33 And finally, we zoom out further and see the entire brain in the head of an observer who represents the audience.
The observer is looking at the fish swimming in front of them, the same fish that we started with. We see that
visual activity, as measured by such recent instruments as a PET scan or FMRI indicates the location and
intensity of visual activity relative to the rest of the brain. At the conclusion of the ride, we realize that our playful
fish dances were an apt metaphor for cooperation in the cells of the brain. Then we experienced, first hand, a
complex series of reactions required in the cognitive process of vision.
Figure 2. The 33 story boards were the skeleton of the show's narrative that was user-tested.
sponses to thirty-three storyboard images from the We were primarily concerned with the two basic measures:
project. Images were viewed in seven sequences and ♦ Level of understanding of the neuroscience concepts
each participant was asked to "tell a story" about what ♦ Some concepts were descriptive and relatively
they were seeing. Their narratives were compared with static, such as the structure of the eye and its re-
the designers' to see how closely they matched so as to lated components.
gauge viewers' understanding of the scientific concepts ♦ Some concepts were dynamic, such as the firing
covered in the passage, and to pinpoint potential prob- of neurons and the transmittal of a signal from the
lems or gaps in the narrative thread. We also collected eye to the brain.
attitudes about the quality and attractiveness of the im- ♦ Level of understanding of the narrative thread of the
ages. show (coherence)
TABLE 1 . SCIENCE KNOWLEDGE Also, 81% of the participants generally understood that the
SELF-RATINGS brain process involved signals or impulses traveling
through different parts of the eye or brain. Viewers varied
Mean as to what kind of impulses that they thought they were -
Questionnaire Item (median, mode) 24% (6 of 25) called them electro-chemical impulses, 16%
(4 of 25) called them data or information, and 8% (2 of 25)
1. Compared to most people, 2.82 (3, 3) called them energy. Finally, 32% (8 of 25) thought that the
how much do you know impulses were light. Fears that viewers might not detect
about the human brain? some of the key descriptive information were allayed: Over
half of the participants (54.8%) noted the layered or multi-
2. Compared to most people, 2.9 (3, 3) celled organization of the eye, and a significant majority
how much do you know (80.7%) mentioned the visual processing area of the brain
about the human eye? illustrated in the final image.
Image is starting to be passed from front of eye to back. Of those who were initially confused, approximately
Possibly at the back of the eye, an exit to the brain .... one-half self-corrected their initial impression as they were
Showing how light is converted to some sort of signal looking at the images.
Also, particularly in the potentially confusing spots, we
observed participants following and articulating the order
When drawing from other knowledge areas, they ap- of the images as they attempted to make meaning in their
narratives:
plied patterns or visual similarities to what they were see-
ing, trying to make sense of it all.
First, a bunch of fish; second, a blowup; third, a projec-
Not sure. Obviously various layers of complex tissues. tion ; fourth, smaller fish; longer projection; fifth, a light
This is the gap between whatever the blue and orange traveling to the eye
[things] are. Energy is transferring over the gap .... First, light/images going to the eye. Then a blowup
Next a wall with vines tangled with a bunch of spikes streaked. Next a wall with vines tangled with a bunch of
sticking out. Next layers of vines .... Roots from a tree. spikes sticking out.
Transitions . Since the program designers wanted to rely as much as possible on images to convey their
ideas and the brain science, we were concerned that the images and the ideas they represented were as
cohesively delivered as possible. Certain changes in the direction of the ideas, or complete changes in
topic had to be understood. Participants were shown images before and after a transitional point and
asked:
ř<What do you think is happening here?"
"What is going on from the beginning to the end oř these images?"
At the end of the interviewing session, participants were given the opportunity to make individual
comments and ask questions. They also filled out surveys on the following qualities:
Quality of artwork. Did they like the quality of the images? Did they find the images generally attractive?
Context of main image. Was it dear what they were looking at? Did the perspectives oí the images view
help them to understand where they were and what they were looking at?
Emotional quality. Did the participant find the scenes fun, frightening, familiar, exciting?
Level of engagement. Did the participant engage with the images? Did they find them interesting and
compelling, or were they bored?
Debriefing 1 . Participants were informed about how the feedback would be used to make changes in the program
time: 10 mins. 2. Participants were informed how basic research methods could be used to develop complex
educational products.
Post-session data Narratives were coded for frequency of problem types and features of the visual narrative, and
analysis questionnaire responses were compiled. Results and recommendations were given to the design group.
Rough transitions and coping with confusion has reached the back of the retina and is converted to
Many participants expressed confusion over the direction
impulses, then travels forward from the rods and cones to
the bipolar and then the ganglion (see Figure 6). Many
the signals traveled from images 9 through 15-when light
How the data - the little light things - are transferred most people - 80.7% (25 of 31) - mentioned the "coming
to the big blue thing. full circle" effect the final image had on the narrative aspect
of the sequence of pictures (the final image illustrated the
At other times, viewers were simply trying to make back of the brain, where, up to that point, the processing
sense of unfamiliar images or to note the abrupt change. they had been viewing took place).
When the scope of the camera's "eye" change abruptly, the Most people (80.7%) understood the meaning of the
context changed, interfering with the viewer's ability final
to image:
sense or follow a pattern that would help them make sense
of the images (see Figure 7). In the first image, several meshes of fibers are all inter-
woven - as it zoomed out, it showed it was the gray
First one is a continuation of the last set - overall view. matter of the brain. Fish there all the time because it
But it seems like activity was going right to left and now began and ended with the fish.
flashes between blue and green [going the other direc- You showed where the message went into this network
tion]. of nerve endings and they all lit up like they're working
The energy transferred from teal to yellow, and entered and it all takes place at the back of the brain, where all
a bulbous object in yellow. Once entered, something of this processing takes place. And it gives the orienta-
occurred, I'm not sure what. tion.
. . . very computer
5. Overall, how do you find the 4.04 (4, 4)
"animate-y"; sterile ..
quality of the images?
An example of a 5 rating comment:
7. Emotional quality: Do you find 3. 52 (4, 4)
. . . exciting - lots of
the scenes fun, frightening,
action; very "sci-fi". .
familiar, exciting?
Overall, participants gave moderately
8. Level
tional responses to theof engagement: How 3.69 (4, 4)
storyboards, 3.
interesting
5.0. Again, these were considereddid you find the good
test was a passive images?
version of the ac
exciting compared with other tests dur
♦ Quality: 1 = bad, 5 = excellent; level of engagement with the
pants played the interactive parts.
images: 1 = boring, 5 = completely captured my attention.
CONCLUSION
Our participants were able to recognize and appreciate
descriptive information in the images even if they usually
did not know the precise technical terminology needed to This usability test provided valuable information that
describe what they were seeing or the activity that they shaped much of the show, particularly in developing
were experiencing. For example, they were able to appre- coherence in the visual sequencing of the passage. Al-
ciate that the retina was multi-layered although most did though an acceptable practice, paper prototyping of an
not specifically mention it was the retina that they were animated show has definite limitations. We suspect that
looking at. In terms of the scientific information the design- some transitions, direction problems at the local level,
ers wanted to impart, this result could be viewed as only and overall emotional response may have been affected
partially successful. by the lack of movement that would be conveyed by the
Technical language allows people to grasp and man- animation. Transitions that may have been rough but
age more precise understandings of science and to pass it were made clear in later images may have suffered
on or recognize it when encountering it in another because the viewers pored over some of the images. The
source - in their textbooks at school or other popular ven- pace in the animated show would, of course, be the
ues such as magazines, TV shows, and so on. The show's same for each viewer and in some cases would quickly
designers understood that achieving a complete delivery of provide context for a transition that might seem puzzling
information would require a combination of language and without the animation.
visuals. This realization ultimately shaped the design of the Following the direction of the impulses was sometimes a
show to incorporate a verbal narrative with the visual one, problem when participants were tracking the impulse from one
a specific narrative thread, and an animated character to still image to another, particularly in the middle section, the most
direct the flow of the narrative from one to another part of abstract part of the show. They were quite adept at remembering
the show. They also expected, however, that the ability to the position of the impulse from one frame to another, remem-
name the parts could be picked up elsewhere - in a sup- bering the colors and highlighted areas of the ganglion and other
plemental classroom lesson or text, or in other parts of the cell parts, and then combining those observations in an attempt
movie before or after the interaction. In fact, classroom to figure out the direction of movement.
materials were developed to support attendance at this This is a particularly valuable finding for multimedia
show. As a supplementary source of information, however, developers, particularly in helping them understand how
this part of the show provided experiential knowledge of a viewers may make sense of narrative knowledge if the text
brain function for the audience, and an exciting sensory does not inform them, as in the case of an international
experience that made the science lively and real. audience. Although participants had particular problems
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