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Designing Spaues for Kids


Children's museums are all about learning by doing, and
this philosophy translates to their design

BY PETER EXLEY, A/A, AND SHARON EXLEY

Mmy of u =ii ,h, m==• of o"' you,h a, Museums as Communities


dus ty Victorian establi hme.nts filled with cases, Many children's museums begin as grassroots
endless text and, if we were lucky, a ingle button that organization in mall communities or neighbor­
when pr ed sometimes activated a model of a steam hoods. Often, it's a few motivated parents or teachers
engine or other fascinating feat of engineering. who provide the impetus. The ense of communi ty
Today, F.unili visir museum expecting a raccile, ubiquitous co any children's museum makes relation-
multisen ory experience. uccessful mu eums are hip between park districts (or other public agen­
now as much abour doing and learning through cies) and these institutions murually beneficial. T he
experi nee, as they are abour showing and seeing. range of collaboration varies: the DuPage Children's
Children's museums Concurrencly, other spatial environment ee chang Mu eum has leased space from the Wheaton Park
are a relatively happening too. Perhaps talcing a lead from mu eum , District for several years, while the Arizona Museum
parks and other civic paces are encouraging more For Youth in Tempe, Ariz., is actually a department
recent phenomenon
interaction and experience. of its city ' government.
and have always Ir' nor all abour couching. An art museum can't lee Comm n co alJ of th e unique relationship i the
been about learning you feel the brush tro� on its van ogh, but it dedication co a mission of serving communities and
mighr lee you focus in on it, teach you how to look in F.unilies. hiJdren's museum are very tangible
through play. And,
new ways, then lead you to a studio where you beacons: not only are they cultural assets, but a
for those of you experiment with real paint and real bru h crokes. A ource of communi ty pride, caraly cs for couri m, as
who can't recall, cience museum introduces you co robotics by leering well as diver e places of inspiration for children and
you "play" with its souped-up Lego exhibit. Even the their care-givers.
that involves a lot of
local historical ociety transforms inco Main treec co
exploring, touching, ho c an old-fashioned 4 th of July parade. Creating a Museum
running, smelling, owhere has the envelope been pushed more than Requires Partners
with children' museum . lncerestingly, unlike long Of course, museums don't happen overnight. A
jumping, tasting,
escabli hed s ience museum or arc galleries, the grassroots committee is well-advi ed co eek collabo­
listening and children' museum has never had co reinvent itself. ration with key individual and organization in
making noise. With a couple notable exceptions, children' muse­ developing its mi ion, its programs and its ultimate
um are a relatively re enr phenomenon and have home.
always been about learning through play. And, for Developing key crategies and leadership in the
tho e of you who can't recall, that involves a lot of fields of fund-raising, ar hiceccure . ..nd design (of
exploring, couching, running, meUing, jumping, both building, or adaptive reuse as1d exhibits)
tasting, listening and making noi e. alongside programming are all essential first cep in

January/February 19991 .J9


SPECIAL FOCUS

creating a museum. In our experience, we tr the facility. They approached our firm , Peter J. Exley
value of a collaborative effort in planning and Archirecr, as specialists in educative design. A local
developing a museum and its exhibits. The perspec- architect was included co interact with our specialized
tives and i ues involved in design, education, and firm. The interaction afforded a relatively small
project management are in eparable. All need community the opportunity co work with a d ign
experienced and dedicated advocates. ream with expertise in cutting-edge museum design.
From the outset, dialog with the local community
A DesignPhilosophy was integral co the project. Key pr entacions and
' Educative design" is a philo ophy that we have meetings amassed information, opinions and reactions
created from our unique per pective as both educator that were then interpreted using the educative design
and d igner of environments for children. Ir's a process. All uch projects benefit from the contribu-
good expr ion of the importance of design that tion of the following group and individuals:
educates, and design that is educated. Thi provides
direction, criteria and approaches co design and • community and local interest group ;
recognizes the following:
• focus group (residents, families, reacher , local
• pragmatic and developmental needs of all u ers are business, ere.);
a foundation of good design;
• museum board of director (if applicable); and
• a desire co inspire through environment and
experience; and • local media.

• designers, educator and clients have common Initial focus group helped articulate "wish lisrs" of
pragmatic, developmental and in pirational values children, care-givers and others alike, as well as
and need that form the basis of a good program. introducing everyone to the process of design and
architecture. Th e exchanges were very much a two-
The three examples that follow have educative way erect of learning for both architect and the
d ign as their core philosophy. community.
There were many public presentation as the design
Bourbonnais'.Exploration tation - progr ed, and local media ran articles, publishing
Pltolo: Bourbonna is'
Explorotion Slotionboloncesa The EducativeDesignProcess drawings as they became available. Maintaining
facilityForchildrenlo ploy and In 1994, the xploration ration, a children's public owner hip of a museum as it evolves i crucial
learnwiththe naturolseltingal in gauging reaction. Igniting action by investing
PerryFarm. Phoiograpi, by museum and facility of the Bourbonnais Township
Doug~ Pholograp/,y. Park i crier, felt ready co expand from a mall rented individuals and busin in their new museum is
integral co the process of educative design.
Another major challenge po ed by the Exploration
ration was its sire on the Perry Farm property. The
location was pri tine on acres of park reserve alongside
the Kankakee River. The placement of a building
en itive to the site, but also reflecting the building's
function was an interesting challenge. Ulrimarely the
museum became a series of building that looked as
though they belonged on a farm.
iving children a sense of owner hip and ecurity
in their mu cum grew from the educative design
philo ophy. The museum is clearly intended for
children with features such as an ''A thru Z Garden"
raking advantage of the building's orientation co
outdoor play paces. Varying scales of interior space,
whimsical shaped window (great opportunities co
view the world from in ide and our, from different
vantages), and some unusual materials and colors
reinforce and emphasize the function of the structure
coo.
escled in the preserved landscape, many vi icors
wonder whether the building is a renovation of

40 Illino i s Parks and Recrealion


DESIGNING SPACES FOR KIDS

extsang structures. o aees were felled, and the


building was designed to it within the existing shade
of everal mature oaks. o, d igning the building to
be attractive architecture i in many r peers
sub ervient co recognizing its potential as a place for
play, learning, touri m, public assembly, and fun.
The key to the Exploration cation's uccess has its
roots in the architect, community and client corning
co know each ocher, spending time and working
together. Maintaining chi relationship beyond the
opening of the museum i important too. Even
though the Exploration cation i now open, it's
important to review how the building functions and
to integrate change within the design.

"KidsOn The Fly" - A Lessonin the


Museum as Public Entity
There are many pragmatic i ues inherent co the
building process chat are ometimes magnified when
a community decides co build a museum. Th e are
increased when chat museum is geared to children
and further compounded when that facility becomes
part of a public domain. Recognizing too, the ensicive i ues of any theFlyis o sotellile
l'/,o,o ; l(',dsOn
lodlityof theChicagoChildren's
Invariably, afety is always crucial in design of organization' ability to rai e funds, their reliance
Museum located inside Chicago's
environments. Above all else, it is the one thing chat upon pro-bono contributions (very few children's O'Hare ln1emoriono/Airport.
everyone is ultra-sen itive to in the design of projects museum projects exi t without significant in-kind Pl>oiogroph by Doug.snc,-.
contribution ), and a myriad of ocher criteria are Pl,o,ogrophy.
for children. Beyond the use of material and
detailing (e.g., full zones and corners), the paradox uniqu e to every such project and location.
of mean of egress and single supervised points of Frequently, pragmatic issues uch as ch e may
enay and exit challenge every design and require eem to over hadow issues of development or
careful investigation , con ulcation with peciali t educational mi ion, or even in pirational aspira-
agencies, and thorough implementation. tion of design. We have found chat thoughtful and
Kids n The Fly i a satellite facility under the completely uccessful pragmatic resolution invari-
joint banner of the Chicago Children's Museum and ably lead co wonderfully challenging and inspiring
the City of hicago Department of Aviation in environments and museums. Often we have
O'Hare International Airport. le is really like an ob erved chat overly focusing on in piracional
indoor park, aturared with activities for families. criteria can lead to rather awkward ill-functioning
Boch these in tirutions, already acutely en itive and condition without much needed inherent flexibility.
attentive co all aspecrs of safety and welfure, ap-
proached the design and development of chi project OgdenPark - ParksDesignedfor
with extraordinary care. Children and Interaction
Kids On The Fly paid exaem attention to i ues Many museum are successful places for learning,
of accessibility, working throughout with the Mayor's of play, entertainment, and even retail experience.
Office For People With Di abilities. A primary goal o perhap it i n't urpri ing chat ocher typ of
in chi project was enabling every child, care-giver or institutions look toward the successes of museums
visitor exemplary access to chi experience. To chat in their interaction with children and care-giver .
end, audible and tactile interpretation of the project Recently, our team collaborated with Wolff
is available, and the best way co access the exhibit's lements Land cape Architects and the hicago
centerpiece cargo plane is via a ramp lined with Park Di trier on the creation of a prototype neigh-
interactive cargo and fabulous vie.v of ' Hare's borhood park at 63 rdand Racine aeecs in hicago.
runways. It' a magnificent proactive olution. A mall conventional playground and large play-
There' a wonderful balance of the pragmatics, lot within gden Park has given way to a ecure,
developmental and in pirational chat are the contained landscaped environment complete with
foundation of "educative d ign in action" at Kids interactive water fearur , flexible in pirational areas
n The Fly. In the design proc , chi also extends geared co art-making, torytelling, family outings (or
to apportionment of realistic schedules and budgets. whatever use creative camp leader , teachers or care-

Jon u or y /Feb r u or y 1999 I 41


SPECIAL FOCUS

givers can assign), a carrousel, a perfor­


mance area, locs of plac ro sir, as well as a
huge array of the latest play equipment.
1n part, a project like rhi owes much ro
the ground-breaking explorations of
children's museums. The creation of a
beautiful park results from the creation of a
nurturing haven providing experience and
interaction for individuals, families and
organizations in che communi ry and
neighborhood of the ci ry around it. The
experience and interaction is in pired by ------1
the collaboration of voices in char commu­
nity, the designer , and a committed park
disuicr.

Lessons Learned
Slorylolllling quih at
The recognition of the importance and Opde,, Parle,
power of play in the development of Chicago Parle District.
children, the importance of adult interac­
tion in char development and the commit­
ment of public and private, for-profit and
charitable organizations are criteria crucial
to the creation of meaningful plac and
paces for children, their families and chools.
Many rimes, we have found, the children's museum
exemplifies excellent chemi cry in that regard. And
there are many lessons in the process of educative
design that can be applied successfully to enhance our
approach to the design challeng in the parks and
buildings of our communities. A project uch as
Ogden Park illuscraces a new generation of experimen­
tal environment. The realiry char, in a conventional
ense, chi i a park i a poignant ob ervation i11usuar­ Two philosophies of conces ion sales.
ing the potential of all public paces and the opportu-
nities inherent to educative design.
Buy cheap, Sell cheap,
Realizing the potential of projects that thrive on
Have your customer feel cheated.
public inreraccion (including museum and parks), as
places rhac are about doing and experiencing, i an
or
irresistible challenge. The po ibilities char exi r
through the use of educative design are a wonderful
directive for elevating the qualiti of our builr
environments with new experiences. a Buy Quality Sausage

Charge what you have to, sell more, have happy camper

Only the fine t bot dogs, polish sausage, bratwur t,


PfTER EXLEY, A/A
1s a pt,nc,pol ol ,,_ J &,ley Arch,'<lCf. a Ch,c;ogobo,ed /,rm that dec/,a;,'8S a lol ol
And our fabulou Com Pole
,,, enetgy lo the des;gn o/ env,1c,n,-,1s and an:h,lecAKe lot d,Jdren. play and
r«rtKJ10n Conlcct ,nlo,ma/,on P- J &fey Arch,1ec:1. I I I W Na,tli A-.
Chicago. IH, 606101302. 312335 1317

SHARON EXLEY
peoaf,res ,n "educo1,ve �- and IS a p,,nc,pof ol the /11m Real Sausage Company, Chicago, IL 60608
iesouroes la d,Jci,,,,,, -...u and star><,ps me Assoc,o1,on ol You</, ""'-'ms 0t 312-842-5330
AYM /202 466 4144/ and Amencon As.ioc,ot,on ol � /202 289 1818/
bod, ,n v.ti.h,nglOO. DC fa, mo<e resources. - page 26 ol /hi$ Issue ol m
<12 J 111 i n o i s Pa r k s a n d R e c r e a I i o n

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