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Constructionism

Maker Education:
Where Is the Knowledge Construction?
José Armando Valente • State University of Campinas, UNICAMP, Brazil • jvalente/at/unicamp.br
Paulo Blikstein • Columbia University, USA • paulob/at/tc.columbia.edu

> Context • The construction of a product is fundamental. However, students’ having produced something is not
enough to ensure that they have constructed knowledge. > Problem • The objective of this article is to understand
how maker education can contribute to the process of students’ knowledge construction. > Method • Initially we dis-
cuss aspects related to the theory of constructionism, subsequently, using Piaget’s notions of conceptualization, we
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

discuss how knowledge can be constructed in a makerspace, then turn to a case study that illustrates our theoretical
commentary, and end with conclusions about our main research question: “Where is the knowledge construction
in making?” > Results • We show that in makerspaces students can develop sophisticated artifacts by using digi-
tal technologies, and that besides the product, this process allows for the representation of the actions with these
machines, expressed as concepts and strategies used. > Implications • The action representation constitutes the
“window into the mind” of the learner, allowing one to understand and identify the knowledge used and, with that,
help the learner reach a new stage in knowledge construction. However, in order to know whether the student has
constructed knowledge, the teacher can use different strategies, such as Piaget’s clinical method, analysis of results
gathered throughout product testing, and use of simulation software related to concepts involved in the maker activ-
ity. > Constructivist content • The discussion in this article is based on Papert’s constructionist ideas. However, we use
Piaget’s distinction between success and understanding to discuss how knowledge can be constructed by students in
makerspaces. > Key words • Makerspaces, fabrication technologies, constructionism, knowledge evaluation.

Introduction would be much more efficient than “passive” sis is on promoting engagement and a strong
strategies used in the traditional classroom. sense of experimentation with media and
« 1 » Makerspaces are being introduced Papert called the approach through which the materials, while constructing knowl-
in K-12 education as an alternative to tradi- the learner constructs knowledge when she edge, collaborating, and building a learn-
tional approaches so that students can learn produces an object of interest to her, such ing community. Making involves trying to
about STEM subjects in project-based fash- as a work of art, a report, or a computer solve a specific problem, creating a physical
ion, have agency over their school experi- program, constructionist (Papert 1986). Pa- or digital artifact, and sharing that product
252 ence, and engage in activities around new pert emphasized the importance of learn- with the public. The interaction between
topics and technologies. In makerspaces, stu- ing through “hands on” and “heads in”: the participants and the process of knowledge-
dents learn how to produce artifacts by using learner is involved in building something of sharing is often mediated by social media, as
traditional objects and materials combined interest to her, and in doing so, is faced with well as online repositories of objects, tools,
with digital fabrication technologies, which unexpected problems for which there is no and “how-to” manuals.
are increasingly present in the contemporary pre-established explanation. This belief in « 4 » Despite issues regarding equity of
world (Blikstein 2013; Halverson & Kimber- the development of an increasingly complex participation and culture mismatch (Blik-
ly 2014.) These activities are directly or indi- and multidisciplinary problem-solving ca- stein & Worsley 2016), makerspaces have
rectly based on the constructionist approach pacity in students brings Papert’s construc- great potential to contribute to progressive
to learning proposed by Seymour Papert tionism ideas closer to the current maker education and to create multiple paths for
(1986) and are being inserted in education movement. students to learn topics that are more rel-
so that learners can develop objects of inter- « 3 » A central aspect of a makerspace evant to them. Researchers have been sug-
est to them and, with this, explore and build or digital fabrication lab is the construction gesting that making, associated with learn-
knowledge in several domains. of objects using different materials such as ing methodologies such as constructionism,
« 2 » Seymour Papert and collaborators scrap, wood, cardboard, electromechanical can create conditions for students to be
developed, in the late 1960s, the Logo pro- and electronic components, which can be creative and critical, as well as able to solve
gramming language, with similar goals: it combined with computer programming ac- problems and to work in groups (Martinez
allowed children to “teach” the computer, an tivities and the use of fabrication tools such & Stager 2013; Halverson & Kimberly 2014;
activity that, according to these researchers, as laser cutters and 3D printers. The empha- Kurti, Kurti & Flemming 2014).

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Maker Education José A. Valente & Paulo Blikstein

« 5 » In many maker labs, the focus is on « 8 » Thus, we begin the article by re- (2008) have devoted special attention to the
building a product, and learning how to op- viewing the literature on maker education, relationship between mind and artifact-pro-
erate different machines and devices. How- and examining the cognitive and pedagogi- duction as part of the educational process.
ever, when something is produced, multiple cal theories that preceded or inspired it, re- More recently, during the first decade of this
ideas and concepts that the learner already considering connections between making, century, new educational, social, economic,
has are put into action. This knowledge goes facilitation, mediation, and learning. We and technological trends have contributed to
beyond technical skills and may involve then turn to a case study that illustrates our the growth of these movements into formal
disciplinary content or can be constructed theoretical commentary, and end with con- and non-formal educational environments,
as learners interact with their objects and clusions about our main research question: such as schools, museums, and makerspaces
machines. However, through trial and error, “What is the learning in making?” in communities.
a product can be successfully constructed « 11 » The interest in the creation, dis-
without the learner necessarily being able to semination, and popularization of maker-
understand all the concepts involved in the Makerspaces and education spaces can be attributed to five trends (Blik-
process. stein 2018):
« 6 » Jean Piaget studied the develop- « 9 » From the point of view of tech- ƒƒ the greater social acceptance of ideas
ment of certain concepts, which are con- nological diffusion, the idea of “making” and principles of progressive education;
structed as the result of the interactions be- has its roots much earlier than commonly ƒƒ countries’ interest in establishing a basis
tween the learner and everyday objects or believed. For example, some of the same for an innovative economy;
people; a process that Papert called “Piagetian ideas were already present in the Mechanics’ ƒƒ the growth of public awareness, in addi-
learning” or “learning without being taught” Institutes, created in Edinburgh, Scotland, tion to the popularity of computer pro-
(Papert 1980: 7). Other researchers, such as during the beginning of the 19th century, gramming combined with the creation
Lev Vygotsky, understood that the construc- for the provision of technical education for and production of artifacts;
tion of scientific concepts does not result craftsmen, professionals, and workers in ƒƒ the sharp reduction in the cost of digital
from the simple interaction between the general. These institutes have revolutionized information and communication tech-
learner and objects, nor is it a natural result of access to science and technology education nologies (DICT), as well as digital fabri-
the development of “hands-on” activities. The (Holman 2015). With the dissemination of cation technologies (DFT); and
learners’ construction of knowledge goes to digital technologies, the 1980s and 1990s ƒƒ the development of tools that are more
a certain point, and from then on, no matter saw the creation of the hacker movement powerful and easier for students to use,
how much effort the learner makes, the con- and hackerspaces, in several cities across along with studies and publications in
tent cannot be assimilated. The learner needs the United States and Europe. These were academic research focused on the effect
the help of a more experienced colleague or a places where technology enthusiasts could and impact of these new technologies on
specialist, who will assist in the construction work together to invent devices, reuse and learning.
of these new concepts (Vygotsky 1986). exploit new technologies such as low-cost « 12 » Since 2005, makerspaces have
« 7 » This article aims to understand ed- microcontrollers, and were inspired by the gained great popularity as a result of the
ucational makerspaces and how these con- open software community (Blikstein 2018). emergence of the broader “maker move-
tribute to learning; to discuss the theories In this context, the term “hacker” does not ment” (Anderson 2012), the publication of
underlying knowledge-building processes, refer to the transgression of rules, but rather Make Magazine, and the first Maker Faire in 253
especially regarding hands-on activities; describes the use of existing everyday ob- 2006 (Dougherty 2013). In addition, these
to understand how knowledge can be rep- jects to understand a phenomenon, or for spaces received a great deal of attention from
resented, conceptualized and evaluated in the production of new objects or systems. educators and researchers after the former
makerspaces; and to reflect on the knowl- A classic example is the disassembly of elec- US President, Barack Obama, launched an
edge construction process that takes place tronic devices and the reuse of their parts for initiative to promote learning environments
in makerspaces. In other words, our main the creation of new appliances. that “encourage young people to create and
goal is to investigate the tension between « 10 » From the educational point of build and invent – to be makers of things,
making and learning, which is currently be- view, the interest in a student-centered or not just consumers of things.”1
ing taken for granted by many schools and learning-by-doing-based education is not « 13 » Papert’s constructionist ideas
programs. Our starting point, in agreement new either. One of the first educators to use are the rationale behind the dissemination
with theoreticians such as Piaget, assumes this pedagogical approach was Dewey, dur- of making in schools, since, in these spac-
that experiences “out in the world” always ing the beginning of the last century. This au- es, learners can learn from hands-on and
impact learners, but also takes a Vygotskian thor criticized expository teaching as being “heads-in” experiences. Several researchers
perspective in considering (as Papert did) old-fashioned and ineffective, and proposed and research groups focused on this area of
that not all making experiences are created the implementation of hands-on learning
equal, and that both mediation and social situations (Dewey 1916). Other educators 1 | https://www.energy.gov/articles/remarks-
conditions can deeply impact the nature of and thinkers such as Célestin Freinet (1998), president-national-academy-sciences-annual-
the outcome of the activity. Maria Montessori (1965), and Paulo Freire meeting

http://constructivist.info/14/3/252.valente
Figure 1 • Examples of students’ projects (from left to right):
A robot-enacted theater play, a custom-made guitar, a da Vinci machine, and a microscope.
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

study have emphasized that students use dif- as a theory required further elaboration. vase. In the case of the robot, in addition to
ferent concepts throughout the activities de- Although the concept is “much richer and the product, one must be able to represent
veloped in these spaces (Martinez & Stager more multifaceted, and very much deeper the actions the robot must take so that the
2013; Halverson & Kimberly 2014; Kurti, in its implications” (Papert 1991: 1), Papert product can be produced. These actions are
Kurti & Flemming 2014). even went so far as to comment on the irony described as concepts and strategies created
« 14 » However, before using construc- that by the learner using commands that the
tionism as a conceptual basis for the cre- robot understands. This collection of com-
ation of the maker activities, it is relevant to
understand the context in which this con-
“theitidea
would be particularly oxymoronic to convey
of ​​constructionism through a definition
mands constitutes the action representation,
which can be studied and analyzed in terms
cept was developed in the mid-1980s. First, since, after all, constructionism boils down to de- of the concepts and strategies used and can
researchers believed it was important to in- manding that everything is understood by being be improved or debugged for production ef-
troduce an alternative to the uses of comput-
ers in education, which at the time were still

constructed. (ibid: 2) ficiency. This representation can be seen as
a “window into the mind” of the learner, in
totally focused on the idea of ​​transmitting « 15 » The presence of digital technolo- the sense that it allows one to understand
information through tutorials, or exercise gies as part of constructionism was further and to identify the common-sense knowl-
and practice programs, which Papert called elaborated by Edith Ackermann, as she dif- edge that was used during the production
“instructionism” (Papert 1991: 8). Second, ferentiated constructivism from construc- process and, with that, an educator can help
for Papert, constructionism builds on con- tionism considering three dimensions: the learner reach a new level of scientifically
structivist theories: “this happens especially ƒƒ The role that external aids play at higher based knowledge that is a product of a grow-
felicitously in a context where the learner is levels of a person’s development; ing learning spiral (Valente 2005).
consciously engaged in constructing a pub- ƒƒ The types of external aids, or media, « 17 » Thus, considering the importance
lic entity, whether it’s a sandcastle on the studied (Papert focuses on digital media of the digital technologies for the knowledge
254 beach or a theory of the universe” (ibid: 1). and computer-based technologies); and representation process to create an educa-
The emphasis was, therefore, on the idea that more importantly tional makerspace, it is important to con-
learning is not only the result of the learner’s ƒƒ The type of initiative the learner takes in sider, in addition to traditional objects of
interaction with objects and people around the design of her own “objects to think construction, digital information and com-
her, as proposed by Piaget’s constructivism, with” (Ackermann 2001). munication technologies such as comput-
but the result of the learner’s engagement in « 16 » Besides the points made by Ack- ers and digital cameras, as well as fabrica-
the construction of something of interest to ermann we argue that digital technologies tion technologies such as 3D printers, laser
her, which can be done with or without the become important when they go beyond cutters and computerized numerical con-
use of computers. Papert makes it clear that aiding in the production of a product. They trol milling machines. These technologies
“computers figure prominently only because can help to make explicit the actions that should not only be part of the makerspace,
they provide an especially wide range of ex- one must carry out during the process of because they are innovative and part of ad-
cellent contexts for constructionist learning” developing an object. The ability to explain vanced production processes, but also be-
(ibid: 8). Perhaps when these ideas were pro- one’s actions to a machine is very different cause of the role they play in making explicit
posed it was not as important to emphasize from what takes place during the produc- the concepts and strategies learners use to
the presence of computers, since they were tion of something using traditional objects. develop the artifacts they produce. For these
not yet widely disseminated, and learning It is one thing to be able to produce a sand technologies to function they need to be
was not centered on the “connections be- castle or a vase from a clay slab. Another programmed using concepts from STEM
tween computers and real-world artifacts” thing is to provide information so that a subjects, such as scale, distance, geometry,
(Donaldson 2014). Third, constructionism robot can produce the same sand castle or and programming. Furthermore, the learn-

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Constructionism
Maker Education José A. Valente & Paulo Blikstein

er must develop different strategies to apply for knowledge production. In this sense, it is experience in the world in which she lives,
these concepts in the “program.” Lastly, as important that they are not seen as environ- and with the world organization imposed by
noted by Erin Riley (2015), technologies add ments for the development of isolated ac- society, whereas scientific concepts are de-
precision, scalability, and reproducibility to tivities, but activities that are integrated with veloped from spontaneous experiences, but
the students’ work, as shown in Figure 1. curricular disciplines. It is not enough to fundamentally depend on social interaction
« 18 » Riley (2015) showed that the create makerspaces in which learners can be and on the presence of more experienced
tasks that can be performed in makerspaces, creative and have agency, while curricular people or the school environment (Vygotsky
particularly using digital technologies, give subjects are still introduced in a tradition- 1986).
learners the possibility of working with con- al way. Third, for the learner to construct « 24 » Differently from Piaget, Vygotsky
cepts from several knowledge areas, such as knowledge in the makerspaces, it is impor- was concerned with the study of how to
subjects in standard curricula. While ana- tant that a series of issues be observed. The provide the means for the construction of
lyzing students’ use of fabrication technolo- elaboration of a product is fundamental, as knowledge. He makes an important distinc-
gies, it was possible to identify that students Papert emphasized. However, the produc- tion between development and learning. “Ac-
had the opportunity to develop mathemati- tion process and the analysis of representa- tual developmental level” (Vygotsky 1978:
cal concepts such as Cartesian coordinates tions, which provide the opportunity for one 85) can be understood as all the knowledge
for the transposition of 2D shapes into 3D to understand the concepts and strategies the learner has already constructed. Poten-
figures and vice versa, geometric shapes, used by the leaner, are also important. Thus, tial developmental level is what the learner
units of measure, scale, Boolean operations, the learner’s having produced something is can achieve during the teaching and learning
etc. The production of artifacts using a com- not enough to ensure that she has construct- process – understood here to be the literal
bination of traditional materials and digital ed knowledge. The teacher’s role is funda- translation of the Russian term obuchenie,
technologies makes it possible for learners mental to mediate processes and product which involves the learner, the person who
to use concepts from other areas such as sci- development, to create opportunities for re- teaches, and the relationship between these
ence, engineering, and technology. flection, and to develop the learner’s aware- pairs that are subjects of the educational
« 19 » In addition to these concepts, sev- ness of the concepts and strategies that are process (Matui 1995). Therefore, learning is
eral authors mention that makerspaces pro- used, as observed by Piaget and Vygotsky. what allows for the transition from actual
mote personal and social development. For developmental level to the level of potential
example, Edward Clapp et al. (2017) iden- development. Between these two levels is the
tified the development of agency (a more Knowledge construction and area or zone of proximal development where
proactive orientation towards the world) hands-on activities teaching must take place, since “the only
and character building in makerspaces. The good teaching is what advances to develop-
learner can take risks, cope with failures to « 22 » In this topic we discuss the cog- ment” (Matui 1995: 121, our translation).
achieve success, and develop a mindset that nitive and pedagogical theories that con- « 25 » Papert adds to Piaget and Vy-
includes creativity, curiosity, mental open- nect making, knowledge construction, and gotsky’s ideas the importance of enriching
ness, persistence, social responsibility, and the role of mediation. In terms of knowl- learning environments by incorporating
teamwork. edge that an individual can construct, Piag- digital technologies, so that subjects can act
« 20 » However, the lack of a deeper et identified three types: physical knowl- and construct concepts and ideas that per-
understanding of constructionism, of the edge (constructed through the direct action meate these environments (Papert 1980). 255
role digital technologies play in these envi- of the individual with the object), logical- The use of these technologies requires log-
ronments, and of a more precise definition mathematical knowledge (fruit of a reflec- ical-mathematical concepts and the inter-
of what constitutes an educational maker- tion regarding the information collected action with these concepts becomes a way
space, contribute to several misunderstand- at a practical level, generating the concep- to stimulate “Piagetian learning.” However,
ings. First, makerspaces set up in schools tualization), and social-arbitrary knowl- constructing knowledge about these con-
are quite heterogeneous, varying in terms of edge (constructed through the interaction cepts does not happen without the help of
size, capacity, and cost. Some schools have with other people in society, Matui 1995). more experienced people, mediating the
understood that simply having a room with However, it is the development of logical- knowledge construction process as empha-
tables, traditional materials, and glue guns mathematical concepts that has received the sized by Vygotsky (1986).
is enough, while other schools offer spaces most attention from teachers, since these « 26 » From this brief analysis of the
with the most sophisticated digital fabrica- concepts depend on the ability for abstrac- ideas proposed by notable socio-interac-
tion technologies (Blikstein 2018). It is cru- tion and their development must be aided tionist authors, one can see that the devel-
cial to understand the role that technologies by educators. opment of spontaneous concepts, or even
play in these spaces and to seek a balance « 23 » Vygotsky makes a similar distinc- some kind of logical-mathematical or so-
between traditional materials and digital tion regarding the construction of different cial-arbitrary knowledge, can be achieved
technologies. types of concepts. He distinguishes spon- through “Piagetian learning.” For learners
« 21 » Second, educational makerspaces taneous concepts from scientific ones. The to be able to develop scientific or logical-
in schools should be understood as spaces first are developed based on the individual’s mathematical concepts, however, mediation

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is necessary. One cannot assume that sim- she coordinates some elements, and in the Case study: Evaluation
ply providing information or completing third, she coordinates all the elements in- of the construction
a task is sufficient for constructing knowl- volved in the task.
edge. This mediation needs to be done by « 30 » Besides this succession of phases,
of knowledge during the
more experienced people who understand Piaget first observed that it is not the ob- maker activity
the process of how to promote learning and ject that leads the child to the comprehen-
the content being studied – in other words, sion phase. Being able to understand how « 32 » This topic presents a case study
there is a need for educators. to topple a sequence of dominoes does not based on students’ production in makerspac-
« 27 » Considering the activities that necessarily mean understanding how to es, describing the data collection process,
can take place in a makerspace, how can we make a castle with playing cards. For each data analysis and findings. The objective is to
understand that the learners’ production situation, the child must transform the ac- illustrate the theoretical approach discussed
process helped them to construct knowl- tion schemas into notions and operations before and to show how to create conditions
edge? In general, the evaluation of teaching that are involved in a given task. Piaget also in the makerspaces so we can evaluate stu-
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

and learning processes is still based on the noted that understanding is the fruit of the dents’ knowledge construction process.
idea that the student has learned a concept if quality of the interaction between the child
she is able to successfully apply it or is able to and the object. If she has a chance to play Data collection
talk about the acquired information. How- with objects, to reflect on the results ob- « 33 » Students in a public school in
ever, if the learner succeeds at performing tained, and to be challenged by new situa- California, USA were challenged to create
a task, this does not necessarily mean that tions, the greater the chance is that the child catapults using different resources in the
she understands what was done. Piaget not- will be attentive to the concepts involved, makerspace. In addition to constructing
ed that there is a difference between doing and, thus, reach the level of conceptualized these catapults, the students had to test their
something successfully and understanding understanding. productions, verifying how far the catapults
what was done. « 31 » In the case of working with digi- could launch a plastic ball. Figure 2 illus-
« 28 » In 1974, Piaget published two tal or fabrication technologies in the mak- trates a few of the catapults students created.
books: La Prise de Conscience – translated erspaces, learners can explore, create, and « 34 » In Figure 2, catapult A consists
into English as Grasp of Consciousness: Ac- reflect in a very stimulating and innovative of a spoon attached to a support with rub-
tion and Concept in the Young Child (Piaget environment. However, from the educa- ber bands that create tension, a structure
1976) and Réussir et Comprendre – translat- tional point of view, it is impractical to think assembled between two wooden supports
ed into English as Success and Understanding that they will be able to construct knowledge cut by a laser cutter. Catapult B consists of
(Piaget 1978). These described the process individually, without being aided by others. a pipe attached to two wooden supports that
by which children and adolescents develop First, it would be too costly to construct were cut using a laser cutter. At the bottom
what he called “conceptualized understand- learning environments involving concepts end of the pipe the student placed a plug
ing” of the concepts involved in a series of from all the existing domains so that an in- connected to a spring that, when activated,
tasks, which Piaget asked the subjects of his dividual could act in this environment and launches a ball that is placed within the pipe.
research to perform. construct her knowledge in isolation. Sec- Catapult C was assembled on a wooden plat-
« 29 » In these studies, Piaget noted that ond, as an educational solution this model form, using popsicle sticks connected to a
256 children can use complex actions to achieve is not practical, because the time needed spoon and rubber bands. The ball is placed
premature success, which represents all the to train people with the knowledge already on the spoon which, when activated, launch-
characteristics of savoir faire. The child can accumulated by humanity would be enor- es the ball. Catapult D consists of a structure
perform a certain task but not understand mous. In this sense, the idea of ​​knowledge of pipes, which supports an additional pipe
how it was performed, nor be mindful of construction can be improved if we have diagonally placed. On the lower end of this
the concepts involved in the task. Piaget also teachers prepared to help students (Piaget pipe, the student attached an elbow. When
noted that the passage from this practical 1998) or, as Vygotsky proposes, through the ball is placed on the upper end of the di-
form of knowledge to understanding is done mediation by more experienced people who agonal pipe, it travels through the pipe and
through the grasp of consciousness, which is can help formalize concepts that are histori- is launched from the bottom end.
not a kind of insight, but a level of concep- cally agreed upon (Vygotsky 1986). With- « 35 » One of the authors of this article
tualization. This level of thinking is achieved out the presence of an educator it would be visited the school on the day the students
thanks to a process of transforming schemes necessary for the learner to recreate these were finalizing their productions and test-
of action into notions and operations. Thus, conventions. However, once the learner has ing, in the school hallway, the effectiveness
through the coordination of more complex constructed a product in the makerspace, of their respective catapults.
concepts, the child can move from the level the question is how to evaluate the knowl-
of premature success to a level of conceptual edge she has used in this production. How Data analysis and findings
understanding, which takes place in three can the teacher know that the learner has « 36 » Observing the products created
phases. In the first, the child neglects all the understood and constructed the concepts by the students, one can infer that they used
elements involved in the task; in the second, used in the production of her artifact? a series of concepts and strategies during

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Maker Education José A. Valente & Paulo Blikstein

A B C D

Figure 2 • Examples of catapults using different structures and materials.

the process of constructing the catapults. tion is to present the student with a problem of development, regarding the concept be-
Analyzing these productions, one can per- situation she must solve – be it a game or an ing studied.
ceive that the distance the ball travels is a object that is conceptually rich and signifi- « 40 » Piaget developed the clinical-
function of the relationship between dif- cant for the student – and observe what she critical method in order to diagnose the level
ferent concepts such as the angle at which does, seeking to clarify its meaning. Since of knowledge of the subjects involved in his
the ball is launched, tension on the springs it is not always possible to understand the study. This method was also used in a study
or rubber bands, friction between the ball learner’s behavior, the intervention must regarding the development of learning situa-
and the pipe, the ball’s initial speed, and the aim to clarify the meaning of these actions tions, one of the few studies by Piaget’s group
ball’s size. In addition, the activity in which or the explanations she offers. In order to do regarding this theme (Inhelder, Sinclair &
students test their catapults can be used to so, the educator must formulate a hypothesis Bovet 1974). However, the clinical-critical
study the ball’s curve as it moves in the air, about the action’s meaning and try to imme- method can also be used in situations of
whether the ball’s mass interferes in its tra- diately prove it through her interventions knowledge construction (Ackermann 2003).
jectory and distance reached, etc. Therefore, (Delval 2002). The educator’s questions, and the challenges
the question is: are the students conscious « 39 » An important characteristic of she poses to her students, if these are within
of, and can they conceptualize, what they Piaget’s method, which is generally not de- the learner’s zone of proximal development,
did? Did the process of creating this catapult scribed in the studies regarding this theme can contribute to the process of elaborating 257
contribute to the construction of the con- (Delval 2002; Carraher 1989) or even in new conceptual relations and of new knowl-
cepts involved in this activity? Piaget’s own work (1929), is the educa- edge being constructed by the learner.
« 37 » In order to answer these ques- tor’s concern with the examination of the « 41 » Based on Vygotsky’s ideas about
tions, it is important to refer back to Piag- problem activity in terms of the concepts the development of scientific concepts, and
et’s work once again. His conclusions were involved and their different levels of com- on Piaget’s use of the clinical-critical meth-
based on the observation of the results of plexity.2 The objective of this exercise is to od, one can conclude that the effectiveness
the activities children and adolescents per- gather information regarding the activity of teaching and learning processes, in the
formed, and by interacting with them, using being developed so that the educator can sense of helping students construct knowl-
what Piaget called a “clinical-critical meth- understand the different levels of the stu- edge, is centered on the interaction between
od” (Piaget 1929). This method is based on dent’s conceptualization. Based on what is the educator and the learner. During the
procedures Piaget used to investigate how being presented by the learner, the educator activities developed within the makerspace,
children thought, perceived, acted or felt can create hypotheses and, therefore, inter- the educator’s interaction can take place
about a given activity they accomplished. vene and identify the learner’s underlying through the dialogue established with the
« 38 » The clinical-critical method con- level of development and her potential level student regarding the object she created.
sists in the systematic intervention by an ed- This conversation must be guided by the ed-
ucator based on the learner’s conduct, such ucator’s knowledge of the concepts involved
as verbal interaction, the manipulation of 2 | Informal conversation with Ackermann, in the activity, and by the learner’s explana-
objects, or an explanation. Thus, the inten- July 2002, in Cambridge MA. tions. In the case of the catapults, the teacher

http://constructivist.info/14/3/252.valente
testing the catapult illustrated in Figure 2A, « 48 » In order to make the phenomena
in the school’s hallway. In order to do so, “cleaner” and facilitate the understanding
she made a mark on the floor with tape to of the concepts involved in the launching
identify where to place the catapult, and the of projectiles, as in the case of the catapults,
square where she aimed for the ball to land. it is possible to use simulation software.
« 44 » However, for the test to be effec- For example, various themes in science
tive and contribute to the process of con- and mathematics can be found through the
structing knowledge, it must be conducted site PhET,3 developed by the University of
using certain research methods and tech- Colorado. Another example is the software
niques, for example, making explicit the NetLogo,4 which has hundreds of simula-
variables that should be observed and that tions in various scientific fields. In the case
are related to the concepts being studied; of the teaching of physics, in the topic re-
making explicit the procedures to be used garding ballistics,5 the use of simulation
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

during the testing of the product; using the software allows for the completion of activi-
data collected to analyze how they affect ties that simulate the catapult’s behavior.
the catapult’s performance. Based on the « 49 » Figure 4 shows a ballistic simula-
analyzed data, the teacher can question the tor, and the different variables that affect this
student regarding what she concluded and phenomenon and that can be altered, such
how the performance of her catapult can be as the angle between the cannon and the
improved, since the student understood the ground, the projectile’s weight and diameter,
Figure 3 • Student testing her catapult, veri- involved concepts. the air’s resistance, and the projectile’s ini-
fying if the ball lands on the square marked « 45 » In order to collect data, the tial velocity. In addition, the software offers
on the floor. student must systematize and record the other resources that make it easier to under-
spring’s or rubber band’s tension, the angle stand the projectile’s trajectory, such as the
at which the ball is launched, and the dis- total or decomposed vectors on the horizon-
tance traveled by the ball. If possible, it is tal or vertical axis (x and y), for both velocity
interesting to photograph or film, using a and acceleration.
can request that the student explain how the cell phone, the ball’s trajectory, registering « 50 » Once values are set, 5kg for
catapult works, how the structure was devel- its trajectory (there are many apps that can weight, 0.8m for the diameter, no air resis-
oped, and whether it is possible to change record videos and allow students to “dissect” tance, 75° angle to the ground, and initial
the distance or angle at which the ball is them frame by frame, and track the speed velocity of 18m/s (Figure 4, left), the result
launched, how the spring’s tension interferes and location of different objects). Finally, of the launch shows that the projectile went
in the distance traveled by the ball, etc. In this data must be analyzed, aiming to relate beyond the initial target (Figure 4, right).
addition to understanding the learner’s level the different variables to the ball’s behavior. Maintaining the initial values, but only
of conceptualization, the teacher can help The objective of this activity is to identify changing the angle to 80°, the projectile hits
the student understand certain concepts by and understand how the different situations the target.
258 creating challenges that lead them to seek experimented influence the trajectory and « 51 » By altering the variables, one can
new information or strategies, and, there- distance traveled by the ball. observe the effects they produce on the pro-
fore, not only improve the final product, but « 46 » Once the results are analyzed, jectile’s behavior. The student can systemati-
increment their level of understanding of the teacher can pose new challenges, such cally register, in a table, the value of the given
what is taking place during the activity. as altering the size or weight of the ball. variable and its effects. An analysis of these
« 42 » Piaget’s and Vygotsky’s theories How does this alter the catapult’s perfor- results can help the student understand how
were elaborated in a context that was not mance? Or the group can consider how air variables affect the projectile’s movement
permeated by digital objects. Since the stu- resistance created by wind affects the ball’s and, therefore, she can develop a mathemat-
dent is working in a makerspace, using digi- behavior. Another activity can explore the ical representation of the phenomena.6
tal fabrication tools, both the teacher and ball’s curve in the air, and try to understand
the student have access to the representation how it can be altered in terms of maximum
of knowledge used in the production of arti- height and its relationship to the distance 3 | http://phet.colorado.edu
facts, which can be used to substantiate the traveled by the ball. 4 | http://ccl.northwestern.edu/netlogo
conversation and interactions between both « 47 » Certainly, the testing situation 5 | https://phet.colorado.edu/en/simulation/
subjects. presents multiple variations, as a result of projectile-motion
« 43 » Another activity that can be the control of different variables. This can 6 | For examples of side-by-side computer
important to create the conditions for the hinder conclusions regarding the phenom- models and physical experiments promoting this
construction of knowledge is to test the de- ena, particularly if these variables are related kind of sense-making, see the bifocal modeling
veloped product. Figure 3 shows a student and influence the catapult’s performance. approach described in Blikstein (2014).

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Maker Education José A. Valente & Paulo Blikstein

Figure 4 • Left: ballistic simulator, indicating the variables that can be altered at the projectile’s launch.
Right: launching projectiles for different angles, maintaining all other variables constant.

« 52 » It is only after performing this con- Discussion: Knowledge and know how to apply these basic concepts.
ceptual exercise regarding how the variables construction process This takes place by asking the student to ap-
affect the projectile’s behavior that the student ply these concepts to the resolution of a se-
should come in contact with the mathemati-
in makerspaces ries of problem exercises, with the intention
cal representation that reliably describes the « 53 » Traditional education, based on of consolidating the conceptualization of
phenomena. Subsequently, she can return to a “pencil-and-paper” curriculum, follows a this theme. This same sequence characteriz-
the simulator and “play” with the variables, relatively standardized sequence of activi- es curricula in different areas of knowledge.
confirming that they do indeed work accord- ties, both for the presentation of a theme in Initially, the students are exposed to classes,
ing to the proposed formula. In other words, a given subject, and the curricula’s sequence with basic concepts and theories. Gradually,
during this activity using the simulator, the of classes for different areas of knowledge, more practical subjects are introduced, and,
process for understanding the phenomena as illustrated in Figure 5 (left). When intro- finally, the student must develop a final proj-
is the exact opposite of what takes place in a ducing a theme, in general, this takes place ect.
pencil-and-paper curriculum. In the simula- by providing a definition of the basic con- « 54 » However, learning outside of
tion case, the mathematical representation is cepts, or the foundation of this theme. Next, this academic context does not follow this
given after the process of experimentation teachers provide an interpretation of these sequence. The things we learn in life, for 259
and an understanding of how variables affect concepts, presenting examples of how they example, to crawl, speak, socially interact,
the phenomena, and not in the beginning, are used or can be applied in the resolution date, kiss, raise children, etc. do not take
as part of a definition of the phenomena, as of a problem. Based on this interpretation, place by first learning a concept, then its ap-
takes place in traditional education. one hopes that the student will understand plication in practical situations. In these cas-
es, learning first takes place with an action,
as illustrated in Figure 5 (right). Based on
Concept Action the obtained results, the learner can reflect
on what took place and try to understand
what is being done. In order to gain this un-
Interpretation Reflection derstanding, in some situations, someone’s
help is necessary, for this person will provide
Comprehension Comprehension Theory information for understanding to take place,
or the theory behind the theme being stud-
ied. Finally, the last action is conceptualized
Action Conceptualization understanding, as proposed by Piaget (1976,
1978). As the learner comprehends and con-
Figure 5 • Left: Traditional education-based pedagogical approach. ceptualizes what she is doing, she can revisit
Right: Makerspace-based inverted pedagogical approach. her actions so as to perfect them and, there-

http://constructivist.info/14/3/252.valente
fore, improve her level of reflection, compre- by learners to these machines. These actions allows for the transformations of their mental
hension, and conceptual construction. or instructions are registered as the concepts schemas.
« 55 » By observing the sequence of ac- and strategies the learner used, which can be « 62 » To incentivize and prioritize deep
tivities illustrated in Figure 5, one can note analyzed and debugged. These representa- understanding, educators should use rich
that they are inverted. The development of tions constitute a window into the learner’s objects, activities, and tasks that provide op-
makerspaces in schools has the consequence mind allowing teachers or a more experi- portunities for students to explore, creating
of inverting traditional pedagogy, in which enced person to help the learner construct the conditions for the teacher to challenge
the student is a “receiver” of information new knowledge. the student and, thereby, increase the qual-
transmitted by the teacher. In these spaces, « 59 » As the learner is working with ity of the interaction with the product. Also,
the learner should be active, carry out ac- digital technologies in the makerspace, as proposed by Vygotsky, the learner needs
tions for the development of an artifact, us- this allows the representation of the action to get help from more experienced people.
ing digital technologies, and therefore creat- she is using or hers knowledge, in addition Without this type of support the learner
ing opportunities in which she can reflect, to the creation of the product. This means must recreate knowledge and conventions
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

comprehend, and conceptualize what she is that digital technologies play an important that are already available. However, for
doing. role in makerspaces. Furthermore, since teachers to be able to support and help the
« 56 » However, as was discussed the makerspace is created in the school, it student in the makerspace, it is necessary
throughout this article, in general, the ac- is important to integrate activities students that they receive training not only in terms
tivities taking place in makerspaces within develop with other curricular content. It is of how to use technologies, but also regard-
schools are becoming restricted to the ac- also important that the production process ing how to integrate the activities the stu-
tion of creating an artifact, without there be- is used for the students to reflect upon what dents are developing with the disciplines in
ing an incentive for other activities to take they have done and the concepts used in the curriculum. The analysis of literature on
place, such as reflection, comprehension, the production process, so as to be able to makerspaces has shown that this integration
and conceptualization. Thus, there is a need comprehend and conceptualize them. What has not fully happened yet – we still have
for the teachers acting in these contexts to we observe in these makerspaces is that, in a long way to go in the process of creating
be conscious of the importance of going be- general, the activities are restricted to prod- makerspaces in schools for knowledge con-
yond this initial building phase, so that they uct construction, and the students are not struction.
may incentivize their students to carry out engaged in activities that are important for
these other activities that are fundamental to the construction of knowledge.
the process of constructing knowledge. « 60 » In line with Piaget and Vygotsky’s Acknowledgements
ideas, it is important that makerspaces take
into account the need for teachers or more This work is supported by Conselho
Conclusion experienced persons to act as mediators, Nacional de Desenvolvimento Cientí-
challenging students, creating conditions fico e Tecnológico, (CNPq), Brazil, grant
« 57 » There is a great interest in intro- that promote interaction with objects being 306320/2015-0; by the Lemann Center for
ducing maker activities in K-12 education, produced, and helping students understand Entrepreneurship and Educational Innova-
so the students can have more agency, en- the concepts and strategies used. Through tion in Brazil at Stanford University, and by
260 gage in project-based learning, and be gen- these interactions with the students, teach- the Transformative Learning Technologies
erally more active in the learning process, ers can help students construct new knowl- Lab at Teachers College, Columbia Univer-
learning to produce artifacts by using tra- edge, as well as reach a higher level of com- sity, USA.
ditional and digital materials. This article prehension about what they are doing.
argues that it is possible to create learning « 61 » However, for this type of setting
environments that are based on construc- to take place in a school it is necessary to
tionist ideas using activities in which the change the relationships taking place in the
learner can develop objects of interest to learning environment and to determine new
them and, with this, explore and construct roles to be assumed by the different profes-
knowledge about various curricular con- sionals who work in the school. This means
cepts, especially those related to STEM. implementing changes in the relationships
« 58 » The analysis of construction- between people, and the quality of the stu-
ist ideas indicates that Papert has empha- dents’ interactions with the objects and ac-
sized the production of objects as a way for tivities performed. As observed by Piaget,
learners to express their ideas. However, as if the learner can make an artifact or can
proposed by some researchers, production successfully arrive at an answer, this does
should take place using digital technologies, not necessarily indicate that knowledge was
which besides generating a product, also al- constructed. The learners must also be able
lows for the visibility of the actions provided to conceptualize what was produced, which

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Maker Education José A. Valente & Paulo Blikstein

{ JOSÉ ARMANDO VALENTE


is a Professor at the Multimedia Department of the Art Institute at the State University of Campinas
(Universidade Estadual de Campinas – UNICAMP) in Brazil, teaching graduate and undergraduate
students on topics related to the use of digital technology in education. As co-founder and researcher
at the Nucleus of Informatics Applied to Education, (Núcleo de Informática Aplicada à Educação
– NIED) he has been instrumental in the advancement of technology in the Brazilian educational
system for the past 35 years. Valente is also a Collaborating Professor in the Graduate Program
in Education: Curriculum, at the São Paulo Pontific Catholic University (Pontifícia Universidade
Católica de São Paulo – PUC/SP), where he develops research and projects related to the integration
of technologies and curriculum. Valente earned a PhD from the Department of Mechanical
Engineering and Division for Study and Research in Education, at MIT. As a doctoral student, he had
Seymour Papert as his advisor, and he used Logo with children with cerebral palsy as a means to
understand their intellectual development and to help them to acquire new academic knowledge.

{ PAULO BLIKSTEIN
is an Associate Professor of Education, Technology and Design at Teachers College, Columbia University.
An engineer by training, Blikstein holds a PhD in Learning Sciences from Northwestern University
and an MSc from the MIT Media Lab, and was on the faculty at the Graduate School of Education
at Stanford University from 2008–2018. His research focuses on how new technologies can deeply
transform the learning of science, computer science, and engineering, and focuses on the applications
of data mining and AI for learning. Blikstein created, in 2010, the first research-based program to
bring makerspaces to schools, the FabLearn Project, which is now present in 22 countries. Blikstein
also founded and directed the Stanford Lemann Center for Brazilian Education, a 10-year initiative to
transform public education in Brazil. He is a recipient of the National Science Foundation Early Career
Award and the AERA Jan Hawkins Early Career Award, Blikstein has published widely in journals such
as the Journal of the Learning Sciences, Nature Biotech, the Journal of Engineering Education, and the
Journal of Learning Analytics. He holds two patents for the development of Google Bloks, a tangible
programming toolkit for preschool children, developed in collaboration with Google Creative Labs.

References makers and inventors. Transcript Publishers, Carraher T. N. (1989) O método clínico: Usando
Bielefeld: 203–221. os exames de Piaget [The clinical method: 261
Ackermann E. (2001) Piaget’s constructivism, Blikstein P. (2014) Bifocal modeling: Promoting Using Piaget’s tests]. Cortez Ed, São Paulo.
Papert’s constructionism: What’s the differ- authentic scientific inquiry through explor- Clapp E. P., Ross J., Ryan J. O. & Tishman S.
ence? Future of Learning Group Publication ing and comparing real and ideal systems (2017) Maker-centered learning: Empow-
5(3): 438. http://learning.media.mit.edu/ linked in real-time. In: Nijholt A. (ed.) ering young people to share their worlds.
content/publications/EA.Piaget%20_%20 Playful user interfaces: Interfaces that invite Jossey Bass, San Francisco.
Papert.pdf social and physical interaction. Springer, Delval J. (2002) Introdução à prática do método
Ackermann E. K. (2003) Hidden drivers of peda- Singapore: 317–352. clínico: Descobrindo o pensamento das cri-
gogic transactions: Teachers as clinicians and Blikstein P. (2018) Maker movement in educa- anças [Introduction to the clinical method:
designers. In: Correia S. (eds.) Proceedings tion: History and prospects. In: De Vries M. Discovering children’s thinking]. Artmed,
of the 9th European Logo conference, Porto, (ed.) Handbook of technology education. Porto Alegre.
Portugal, Agosto de 2003. Cnotinfor, Porto: Springer, Cham: 419–437. Dewey J. (1916) Democracy and education. The
29–37. Blikstein P. & Worsley M. (2016) Children are Free Press, New York.
Anderson C. (2012) Makers: The new industrial not Hackers: Building a culture of power- Donaldson J. (2014) The maker movement and
revolution. Crown, New York. ful ideas, deep learning, and equity in the the rebirth of constructionism. Hybrid Peda-
Blikstein P. (2013) Digital fabrication and Maker Movement. In: Peppler K., Halverson gogy: An Open-Access Journal of Learning,
“making” in education: The democratiza- E. & Kafai Y. (eds.) Makeology: Makerspaces Teaching, and Technology 23 January 2014.
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Dougherty D. (2013) The maker mindset. In: Matui J. (1995) Construtivismo: Teoria con- French original: Piaget J. (1974) Réussir et
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Freinet C. (1998) Educação pelo trabalho Moderna, São Paulo. nal: Piaget J. (1998) De la pédagogie. Odile
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philosophy of educational makerspaces: Part world. New York, Routledge. French origi- velopment of higher psychological processes.
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in the classroom. Constructing Modern Piaget J. (1978) Success and understanding. Received: 21 January 2019
Knowledge Press, Santa Barbara. Harvard University Press, Cambridge MA. Accepted: 29 April 2019

262

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
The Roles of Teachers in Makerspace Learning Arthur Hjorth

Open Peer Commentaries


on José Armando Valente and Paulo Blikstein’s
“Maker Education: Where Is the Knowledge Construction?”

in 2009, and put FabLabs inside schools with mal education in classrooms is what is the
The Roles of Teachers the explicit focus of supporting educational role of teachers in facilitating maker- or
goals (Blikstein & Krannich 2013). FabLabs fabrication-based learning? Unlike maker-
in Makerspace Learning have since then spread to schools across the space facilitators outside of schools, teachers
Arthur Hjorth world. are highly trained professionals who know
« 3 » The move of FabLab/makerspaces their students’ personalities and disposi-
Aarhus University, Denmark
from outside of school to inside schools rais- tions, general performance-level, and the
arthur/at/cs.au.dk es new challenges, and creates a wide range social dynamics of their classroom. A lack of
of interesting research areas, some of which understanding of their role in maker educa-
> Abstract • Valente and Blikstein raise have received more attention than others. tion is at best wasted potential, and at worst
what I believe is an important criticism Among those areas that have received the a hurdle to a successful implementation of
of the under-specification of learning in most attention are questions relating to fabrication-based learning.
makerspaces and in the maker move- defining what making literacy or the maker « 6 » In their target article, José Ar-
ment in general. Based on a synthesis of mindset is (Blikstein 2013; Buechley, Pep- mando Valente and Paulo Blikstein take,
Piaget, Vygotsky and Papert, they suggest pler, Eisenberg & Yasmin 2013; Chu, Quek, first, a theoretical approach to answering
that an important part of the answer is Deuermeyer & Martin 2017), how to de- these questions, and then an empirical ap-
to emphasize the role of teachers in the sign inclusive maker spaces that welcome proach to support their answers. This is an
learning process. I fundamentally agree a diverse group of young learners (Holbert important and correct step in the right di-
with their propositions, but raise three 2016; Vossoughi, Hooper & Escudé 2016), rection if we want to take learning while
questions about the resulting challenges how to design new and fun low-threshold making seriously.
to teacher training and professional de- maker technologies (Buechley, Eisenberg, « 7 » Synthesizing primarily Jean Piaget,
velopment. Catchen & Crockett 2008; Buechley et al. Lev Vygotsky, and Seymour Papert, the au-
2013; Sentance, Waite, Hodges, MacLeod & thors hone in on their principal claim: that
« 1 » The maker or makerspace move- Yeomans 2017). students can be engaged in successfully 263
ment has received increasing attention over « 4 » However, some much more fun- constructing artefacts without necessar-
the span of the last decade and a half. As damental questions remain relatively un- ily having learned anything, and that learn-
Paulo Blikstein (2018) notes, there are good touched. The first is how do the activities ing necessitates the active participation of
reasons for this, relating to increased access associated with making and makerspaces “more experienced people who understand
to better makerspace technologies, a wider contribute to learning, and what is even the process of how to promote learning and
acceptance – at the very least, superficially learned? The assumptions across the litera- the content being studied” (§26). This leads
– of progressive learning principles, and a ture on makerspaces seem to be that learn- them to ask what I understand as the Big
focus at the level of governments on training ers will learn something from having made Picture question underpinning the target
the workforce of the future. something, or, at the very least, that their ex- article: what is the specific contribution of
« 2 » While the maker movement was, periences of enjoying working with technol- the making process to the learning process,
at first, not explicitly tied to learning, the ogy will result in decisions later in their lives and by which criteria should teachers in
potential for learning experiences was dis- to go into STEM-careers. While neither of makerspaces evaluate whether this learning
covered relatively quickly, and makerspaces these assumptions seems unreasonable, they has taken place or not?
with purposeful learning goals were es- still leave us without a fundamental theoret- « 8 » In doing so, they claim that edu-
tablished in community centres and after- ical framework for understanding learning cators must be part of this process in order
school programmes, similarly to how the as it is connected to learning activities. to make sure that learning happens by diag-
early Computer Clubhouses ran. Paulo Blik- « 5 » The second question that emerges nosing students’ thoughts and conceptual
stein founded the FabLab@School initiative from the inclusion of makerspaces in for- understanding and by proposing directions

http://constructivist.info/14/3/252.valente
for the students that are within their zone Buechley L., Peppler K., Eisenberg M. & Yasmin Interactive Objects in Physical
of proximal development. I do not disagree K. (2013) Textile messages: Dispatches from
with this statement by and large, but as the world of e-textiles and education. Peter
Computing and Their Role
someone who works with teachers, though Lang, New York. in the Learning Process
not in makerspaces, I am left with questions Buechley L., Peppler K., Eisenberg M. & Yasmin
about the authors’ thoughts on the role of K. (2013) Textile messages: Dispatches from Mareen Przybylla
the teacher. the world of e-textiles and education. Peter University of Potsdam, Germany
« 9 » First, the caption to Figure 5 sug- Lang, New York. mareen.przybylla/at/uni-potsdam.de
gests that there is something specific to mak- Chu S. L., Quek F., Deuermeyer E. & Martin R.
erspaces about this inversion of the peda- (2017) From classroom-making to function- > Abstract • The target article discusses
gogical approach, but is this not a general al-making: A study in the development of the question of how educational maker-
trend in inquiry-based or problem-based making literacy. In: Proceedings of the 7th spaces can become places supportive of
learning activities? (Q1) annual conference on creativity and fabrica- knowledge construction. This question
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

« 10 » My second question is a follow- tion in education (FabLearn ‘17) ACM, New is too often neglected by people who
up question, but should apply, regardless of York: Article No. 3. run makerspaces, as they mostly explain
the answer to Q1. Is there anything differ- Holbert N. (2016) Bots for tots: Building how to use different tools and focus on
ent about the kinds of artefacts that learners inclusive makerspaces by leveraging ways of the creation of a product. In makerspac-
build in makerspaces in contrast to artefacts knowing. In: Proceedings of the 15th inter- es, often pupils also engage in physical
produced in traditional learning activities national conference on interaction design computing activities and thus in the cre-
(e.g., written essays, or maths problems, and children. ACM, New York: 79–88. ation of interactive artifacts containing
etc.) that pose new challenges to what teach- Sentance S., Waite J., Hodges S., MacLeod E. embedded systems, such as smart shoes
ers should be able to attend to in order to & Yeomans L. (2017) Creating cool stuff: or wristbands, plant monitoring systems
“diagnose” learners’ knowledge? (Q2) Pupils’ experience of the BBC micro: Bit. or drink mixing machines. This offers the
« 11 » If so, an optional question arises: In: Proceedings of the 2017 ACM SIGCSE opportunity to reflect on teaching physi-
What kind of training or professional devel- technical symposium on computer science cal computing in computer science edu-
opment do the authors imagine that these education. ACM, New York: 531–536. cation, where similarly often the creation
new challenges necessitate to prepare teach- Vossoughi S., Hooper P. K. & Escudé M. (2016) of the product is so strongly focused
ers to take on these new roles? (Q3) Making through the lens of culture and upon that the reflection of the learning
power: Toward transformative visions for process is pushed into the background.
References educational equity. Harvard Educational
Review 86(2): 206–232. « 1 » Educational makerspaces are de-
Blikstein P. (2013) Digital fabrication and “mak- scribed as an alternative to traditional edu-
ing” in education: The democratization of Arthur Hjorth is a postdoc at the Center for cation in which the pedagogical approach is
invention. In: Walter-Herrmann J. & Büch- Computational Thinking and Design at Aarhus inverted and starts with student action (the
ing C. (eds.) FabLabs: Of machines, makers University, where he designs learning technologies construction of objects) instead of concept
and inventors 4. Transcript Publishers, and studies learning about complex phenomena. explanation by the teacher. This is more
264 Bielefeld: 1–21. His work focuses on designing technologies related to learning as it happens in con-
Blikstein P. (2018) Maker movement in educa- that help students understand and make sense texts outside of formal settings, which usu-
tion: History and prospects. In: De Vries M. of social policy and political discourse, using ally takes place in spontaneous interaction
(ed.) Handbook of technology education. computer models, data visualizations, and with the environment. As the authors have
Springer, Cham: 419–437. machine learning. Arthur Hjorth received his PhD in shown in much detail, in consistence with
Blikstein P. & Krannich D. (2013) The mak- Learning Sciences from Northwestern University. Jean Piaget’s idea of constructivism, learn-
ers’ movement and FabLabs in education: ing means building networked knowledge
Experiences, technologies, and research. In: Received: 28 May 2019 structures by interpreting new information
Proceedings of the 12th international confer- Accepted: 2 July 2019 (acquired, for example, through playing
ence on interaction design and children. with things, reading books or listening to
ACM, New York: 613–616. people) in relation to existing knowledge
Buechley L., Eisenberg M., Catchen J. & and experience (Ackermann 2001; Ben-
Crockett A. (2008) The LilyPad Arduino: Ari 1998). Additionally, according to the
Using computational textiles to investigate constructionist learning theory, learning is
engagement, aesthetics, and diversity in most effective in contexts where learners
computer science education. In: Proceedings construct knowledge and develop compe-
of the SIGCHI conference on human factors tencies from their own initiative and for a
in computing systems. ACM, New York: personally relevant purpose, when being con-
423–432. sciously engaged in creating visible artifacts

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Interactive Objects in Physical Computing Mareen Przybylla

(Papert 1980; Papert 1991; Resnick 1996). create interactive constructions applicable raised of how the teacher can know whether
Edith Ackermann, when reflecting on Piag- for the purposes of embedded systems de- the learner has learned what he or she was
etian constructivism and Seymour Papert’s sign and thus learn in authentic contexts supposed to learn if, from the product alone,
constructionist theory of learning, high- (Martinez & Stager 2013; Stager 2014). Such this cannot be inferred? Second, the inter-
lights Papert’s view that “[…] ‘diving into’ learning is described as highly interactive disciplinary character of the process makes
situations rather than looking at them from because both digital media and the tangible it often hard for teachers to evaluate the
a distance, that connectedness rather than object immediately reflect learning success knowledge used in this product: Is a well-
separation, are powerful means of gaining and problems and thus allow each learner to working interactive object, which uses only
understanding” (Ackermann 2001). This is learn at their own pace based on individual a few lines of code but is very complex in its
exactly what happens in makerspaces and learning goals. mechanics and outer shape worth less than
also during physical computing activities – « 4 » However, in many physical com- an interactive object that uses many lines of
at least that is what we aim for. puting activities in class, teachers face simi- code, but is maybe not very appealing in its
« 2 » Physical computing is the cre- lar problems to the ones described by José design? Our investigations showed that, on
ative design and implementation of inter- Armando Valente and Paulo Blikstein in the the one hand, teachers feel uncertain about
active objects or installations, which are target article: In §5 it is reported that often, grading and assessing student work that in-
programmed, tangible artifacts that com- in makerspaces, the focus is on machine volves a lot of creative design and wish to
municate with their environment using sen- operation and product creation and that have transparent criteria (Przybylla 2017,
sors and actuators. In physical computing, from the mere construction of an object it 2018). For students, on the other hand,
methods and concepts of embedded sys- cannot be inferred that the learner – who grades are an important element of teach-
tems and interaction design are used (Przy- may have achieved their goals by trial and ing, which cause them to feel pressured but
bylla 2018). The learners have to “teach” error, or worse, by following step-by-step also give them a feeling of pride when they
their object to behave in the intended way manuals without thinking much about it – are rewarded for their efforts. In Richard
by constructing and programming it appro- fully understands all the concepts involved. Ryan’s and Edward Deci’s self-determination
priately. In designing and creating their in- Similarly, in physical computing activities, theory, however, pressure and tension influ-
teractive objects, learners dive into the role teachers often struggle in finding the right ence intrinsic motivation negatively and are
of inventors (Stager 2009). They are con- balance between too narrow guidance and predictive of a lack of autonomy and self-de-
nected with their artifacts, even physically, complete openness. In our studies, it was termination (Ryan & Deci 2000). Therefore,
as they can see them, but also touch them, clearly visible that both extremes can lead ways must be found for the school context to
play with them and share them with their to motivation loss over the course: too nar- reconcile the extreme positions and to carry
peers. Finally, through making their objects, row guidance very often results in low self- out the necessary performance evaluations
they construct and constantly reconstruct efficacy and a lack of help or helpful mate- in a way that, on the one hand, clearly ex-
knowledge: As Gary Stager puts it, in physi- rial frequently ends in frustration (Przybylla amines the competencies gained, but, on the
cal computing projects “knowledge is con- 2018a). Thus, I fully agree with Valente and other hand, does not impair student motiva-
structed and the best way to ensure learn- Blikstein in their conclusion that there is a tion too much, as this would interfere with
ing is through the deliberate construction of need for experienced educators (§26), who constructionist learning. Thus, another task
something shareable outside of one’s head” are able to identify the right moments to for future research in the domain of physical
(Stager 2009: 3). In creating their interactive help the students reflect on their achieve- computing for computer science education 265
objects by tinkering and prototyping, learn- ments, to challenge them with new situa- is to investigate possible means of evalu-
ers create knowledge gradually and become tions and, this way, support them in gaining ation, grading and assessment. In §41 the
acquainted with powerful ideas that can be a deeper understanding of the underlying authors of the target article raise a similar
used as “tools to think with over a lifetime” concepts. However, I sometimes observe in question and suggest using the clinical-
(Papert 1980: 76): classrooms that teachers are unfamiliar with critical method in order to find out whether
this role of mediator and in extreme cases students have gained a deeper understand-
“realization
The journey from the concept of the project to
is seldom one-way. The technical skills
are either helpless and cannot assist with
specific problems or think too rigidly and
ing of the intended concepts. This idea of
making explicit the activities of reflection,
you develop along the way will inform and change give learners concrete steps to follow that comprehension and conceptualization
the concept. After you develop some fluency with may deviate from their own creative ideas might help teachers who have difficulties
the tools, ideas often come concurrently with the (Przybylla 2017). Thus, I cannot help but with mediation. However, I wonder what
making of the project, not necessarily before.
(O’Sullivan & Igoe 2004: xxviii)
” wonder: How can we prepare those teachers
better to take the role of an expert media-
Valente and Blikstein would suggest con-
cerning the above-mentioned problem of
tor? (Q1) grading creative works and specifically what
« 3 » With physical computing, con- « 5 » When physical computing is they think about what the quality of the pro-
structionist learning is raised to a level that taught in computer science courses, teachers grams says about a student’s understanding:
enables students to gain haptic experience also often struggle with another problem: as- Would they assume that these programs are
and thereby concretizes the virtual. Students sessment and grading. First, the question is a “window into the learner’s mind” as men-

http://constructivist.info/14/3/252.valente
tioned in §58? (Q2) I would argue that, from Papert S. (1991) Situating constructionism. In: Applying the Practices
a computer science perspective, these pro-
grams are just part of the products, which
Harel I. & Papert S. (ed.) Constructionism.
Ablex, Norwood: 1–11.
of Makerspace in Other
– standing alone – do not say much about Przybylla M. (2017) The nature of physical Educational Settings
the genuine understanding of the learners computing in schools: Findings from three
and even more so do not reveal anything years of practical experience. In: Proceedings Liudmyla Kryvoruchka
about the learning process. Thus, my final of the 17th Koli Calling International Con- National University of Kyiv-Mohyla
question to the authors would be: What role ference on Computing Education Research, Academy, Ukraine • kryvoruchkald.
should these products play in the evaluation Koli. ACM, New York, NY: 98–107.
ukma/at/edu.ua
of students’ performance – are they just by- Przybylla M. (2018) From embedded systems
products of learning or should we grade our to physical computing: Challenges of the > Abstract • Makerspaces, if enriched
students based on the performance, func- “digital world” in secondary computer sci- with mediation and reflection as well
tionality, look, etc., of their interactive ob- ence education. Doctoral Thesis, University as social interaction with experienced
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

jects? (Q3) of Potsdam. learners, ������������������������������


can be used as a model for de-
« 6 » As a final thought I would like to Przybylla M. (2018a) Impact of physical comput- signing learning environments for re-
add that I see a high value for computer sci- ing on learner motivation. In: Proceedings of searchers’ education at all stages of their
ence (and general) education in the imple- the 18th Koli Calling International Confer- development.
mentation of projects in which pupils, for ence on Computing Education Research,
example, aim to build and network a Smart Koli. ACM, New York, NY: Article No. 9. Introduction
City from LEGO bricks or to equip the Resnick M. (1996) Distributed constructionism. « 1 » In primary and secondary educa-
school with interactive Halloween decora- In: Proceedings of the 1996 International tion, the ideas of Seymour Papert’s con-
tions, although this results in concrete prod- Conference on Learning Sciences (ICLS ’96) structionism became widely accepted and
ucts. It is not a question of no longer devel- International Society of the Learning Sci- disseminated by the “maker movement”
oping products in educational settings, but ences, Evanston IL: 280–284. for the reasons well summarized in §§10f
of supporting pupils on their way to their fi- Ryan R. M. & Deci E. L. (2000) Intrinsic and of José Valente and Paulo Blikstein’s target
nal products in such a way that they become extrinsic motivations: Classic definitions and article. Still, using this learning methodol-
aware of the learning process, externalize new directions. Contemporary Educational ogy to build conditions for developing re-
knowledge and concepts and “[…] reach a Psychology 25(1): 54–67. search abilities and problem-solving minds
new level of scientifically based knowledge Stager G. S. (2009) A constructionist approach at the level of PhD studies seems unusual.
that is a product of a growing learning spi- to robotics. In: Santos E. R., Miletto E. M. Yet the relation between making, learning
ral,” as Blikstein and Valente put it (§16). & Turcsanyi-Szabo M. (eds.) Education and and mediation (facilitation), problematized
technology for a better world. WCCE: 1–12. by Valente and Blikstein, as well as their dis-
References Stager G. S. (2014) Outside the Skinner box: cussion of the role of digital representation
Can education technology make a course and teacher (or expert partner) in the learn-
Ackermann E. (2001) Piaget’s constructivism, correction? Independent School Magazine ing process, is relevant for a wide variety of
Papert’s constructionism: What’s the differ- 74(2). https://www.nais.org/magazine/ educational environments, including post-
266 ence? Future of Learning Group Publication independent-school/winter-2015/outside- graduate education.
5(3): 438. http://learning.media.mit.edu/ the-skinner-box/ « 2 » A research environment (either a
content/publications/EA.Piaget%20_%20 laboratory or an archive of artifacts) is very
Papert.pdf Mareen Przybylla is a research assistant at the similar to a makerspace: the researcher is
Ben-Ari M. (1998) Constructivism in computer Chair of Didactics of Computer Science at the a learner who interacts with objects, uses
science education. In: ACM SIGCSE Bulletin University of Potsdam. Her studies focus on physical digital information and communication
30(1): 257–261. computing in computer science education, especially technologies and digital fabrication tech-
Martinez S. L. & Stager G. S. (2013) Invent to concerning the design of concrete lessons and nologies, and is not necessarily aware of all
learn: Making, tinkering, and engineering courses in terms of contents, learning material the concepts and scientific knowledge that
in the classroom. Constructing Modern and methodology and the analysis and evaluation can be employed to construct new knowl-
Knowledge Press. of such, but also the development of didactically edge, especially in interdisciplinary or in-
O’Sullivan D. & Igoe T. (2004) Physical comput- prepared tools for the purpose of physical computing. novative investigation. If we re-interpret
ing: Sensing and controlling the physical In 2018, she successfully completed her doctorate. research practice as makers’ activity from
world with computers. Course Technology She frequently teaches computer science courses at the perspective of constructionism, then
Press, Boston, MA. high-school level. http://www.mareen-przybylla.de the concept of using digital technologies
Papert S. (1980) Mindstorms: Children, comput- as a “window into the mind” (as suggested
ers, and powerful ideas. Basic Books, New Received: 27 May 2019 in §16) for knowledge representation in a
York. Accepted: 8 June 2019 “growing learning spiral” gives us a new per-
spective on how to design learning environ-

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Applying the Practices of Makerspace Liudmyla Kryvoruchka

ments for producing innovative knowledge « 6 » The opposition between “prod- risk-taking mindset, though the potential of
both as a part of training and in research. uct construction” and the “construction of Papert’s constructionism in lifelong learning
Procedures for testing hypotheses and initial knowledge,” well described in ��������������
§59, in
���������
appli- needs further investigation.
assumptions with representation in digital cation to research will illuminate the need
modelling are now gaining more and more for more interaction between researchers Liudmyla Kryvoruchka is the Director of Yuchymenko
popularity both in the natural and the social and technology to represent stages of re- Family Doctoral School at the National University of
sciences. flection on the way to new knowledge. The Kyiv-Mohyla Academy (Kyiv, Ukraine). With a background
« 3 » Considering the growing signifi- practice of reflective communications fol- in philosophy, currently she runs training for PhD
cance of transferrable skills and developing lowing the creation of the designed research students and academic staff in instructional and
personal effectiveness in postgraduate edu- object with either a senior researcher or the learning strategies. Her research interests lie in active
cation, the link between social development peer group, provide the structure for a more learning, Problem Based Learning (PBL) and Philosophy
and character building in makerspaces (em- effective evaluation of the preliminary re- for Children (P4C) methodologies, and lifelong learning.
phasized in §19) gives even more arguments sults of research and knowledge conceptu-
for using this type of educational space in alization. Received: 12 June 2019
higher-education institutions. Empowering « 7 » Thus, in the discussion about Accepted: 13 June 2019
agency in learning is also important from a structured PhD education as opposed to the
perspective of developing entrepreneurship individual research-based model, one could
skills and the ability of self-evaluation for refer to makerspaces experience and argue
lifelong learning. that “just doing experiments” would not be
enough for reaching the stage of innovative
Mediation and Reflection research. Here, we can also use Piaget’s dis-
« 4 » The obvious benefits of “hands- tinction between “success” in performing
on” learning often create the illusion of desired activities and “understanding” to
simplicity in the implementation of con- support the need for a reflective (learning)
structionism, therefore Valente and Blik- phase in any research practice.
stein reconsidered cognitive concepts of « 8 » One might object that we could
Jean Piaget and Lev Vygotsky to clarify the not apply the concepts Piaget and Vygotsky
aspects of agency in knowledge transforma- initially developed for explaining the proc-
tion. This is a very important point for con- ess of cognition in childhood and adoles-
sideration in the context of the development cence to research. However, both a child and
of scientific concepts in research. In §26 a researcher at the beginning of experiment-
the authors insist that “mediation” is neces- ing stay in the same zone of pre-knowledge
sary for learners (researchers) to be able to and go through similar stages of knowledge
achieve development (as opposed to going construction and both need social interac-
through the “learning process,” according to tion to get to the level of conceptualization.
Vygotsky as cited). This brings a new hori-
zon for envisioning the role of supervisors Conclusion 267
and experienced researchers as constructors « 9 » Many of the valuable observa-
of the “zone of proximal development” for tions discussed in the target article, related
the effective functioning of research groups. to makerspaces, could be reapplied to the re-
« 5 » The authors describe the process of search environment since both educational
learning in makerspaces as starting from the settings aim at creative and active creation of
action phase (Figure 5), then they claim that knowledge instead of repetition or duplica-
there is a need for reflection, comprehen- tion. The digital revolution made learning a
sion and conceptualization (often omitted part of the research process not only within
in many makerspaces) with the assistance of structured doctoral education, but also in
the teacher. “Action” is similar to the experi- the lifelong professional development of a
mental or modelling phase in research, but researcher.
in the postgraduate educational environ- « 10 » The authors encourage educators
ment, the reflection could be mediated not to reflect on the makerspace activities to
only by the conceptual thinking of a more support the initial objective of construction-
experienced researcher, but also by the as- ism of developing learners’ problem-solving
sistance of the peer group, i.e., by structured capacity. A makerspace learning environ-
“peer-led activities.” ment empowered with reflective practice
should be very effective at establishing a

http://constructivist.info/14/3/252.valente
Authors’ Response the current school infrastructure? How to The uniqueness of makerspaces
Professional Development do assessment? How to prepare teachers to as learning environments
use those technologies? What learning goals « 5 » Arthur Hjorth asks whether there
and Policymaking in Maker can be uniquely achieved within these novel is something specific about maker educa-
environments? tion that allows for the “inversion” of tra-
Education: Old Dilemmas « 2 » These recurring dilemmas come ditional pedagogical transactions, placing
and Familiar Risks back for a reason: despite the vast advances “action” even before conceptual exposition.
in educational theory and research in the He is concerned with what is unique about
Paulo Blikstein last 50 years, one fundamental issue still di- makerspaces (Q1) and the artifacts that
Columbia University, USA vides the world of education like no other: students develop in them (Q2). One of the
paulob/at/tc.columbia.edu the infamous dilemma of instruction ver- distinctive characteristics of makerspaces or
sus construction. While traditionalists have digital fabrication laboratories (“FabLabs”)
José Armando Valente insisted on direct instruction for decades is their variety of tools and possible activi-
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

(Engelmann & Carnine 2016; Mager 1988; ties, which is a consequence of the history
State University of Campinas, Kirschner, Sweller & Clark 2006), every of the movement (Blikstein 2018). Even
UNICAMP, Brazil progressive educational reform promises though the original FabLabs were relatively
jvalente/at/unicamp.br to bring openness, authenticity, inquiry, uniform in terms of equipment, most con-
and personally meaningful curricula to temporary makerspaces and digital fabrica-
classrooms (Dewey 1916; Montessori 1965; tion spaces can be very different in terms of
> Abstract • Maker education is a new Papert 1980; Freire 2008). This dilemma infrastructure. This generates challenges,
instantiation of the decades-old proj- percolates through the entire educational but it also creates numerous “entry points”
ect of project-based, constructionist, ecosystem and its components, such as for children. Whereas in a “classic” robotics
inquiry-driven learning. However, unlike national standards, curricular design, and club or a Logo computer lab there were few
other past implementations, it offers teacher preparation. types of activities and objects produced, an
many unique characteristics, makes pos- « 3 » In our target article we have pri- artifact created in a makerspace could range
sible novel educational outcomes, and marily discussed one crucial aspect of this from a programmable robot to an “analog”
challenges policy makers and teachers divide: when classrooms move towards art piece. This diversity enables students to
with new infrastructural needs. In this more progressive approaches and project- engage in the “action” phase (Figure 5 in
response, using examples from school based learning, how do we reframe what our target article) in different ways: build-
and district-wide implementation, we students are learning? Is the mere execu- ing an art installation, an e-textile project,
address three categories of questions tion of a project evidence, or a proxy, for a sensor-based science experiment, or an
raised in the commentaries around mak- learning? We have argued that “doing” or invention to solve an everyday problem.
er education: the uniqueness of maker- “making,” while certainly powerful as tools This diversity of tools also makes it easier to
spaces and the artifacts produced within to promote engagement, do not necessarily design activities that engage with more con-
them (and how they differ from projects lead to learning. Such a statement could be tent areas and take advantage of “teachable
and artifacts produced in other educa- taken as trivial, but a brief analysis of the moments” – even in the humanities. Finally,
268 tional environments), teacher profes- current discourse around maker education it affects designing activities and the orches-
sional development for this novel type of (Blikstein & Worsley 2016) will reveal that tration of the classroom: students can eas-
school environment, and new approach- such a view – that merely making something ily transition between group and individual
es to assessment. Our conclusions point equates to learning about the scientific and work, alternate between low- and high-tech,
to recommendations that could be use- engineering concepts within the artefact – is and combine projects inside and outside of
ful for policy makers, teachers and edu- quite prevalent. We have, thus, proposed to the school walls. These possibilities are not
cators working on the implementation bring back the classic constructivist lens into unique to makerspaces, but they are much
of maker programs. maker activities, with students’ action a key richer and flexible in those spaces.
point in the design and implementation of « 6 » These characteristics are also re-
« 1 » The fast dissemination of mak- learning activities. flected in the artifacts created in maker-
erspaces in pre-college education is one of « 4 » The three commentaries identify spaces, as opposed to more traditional ones
the most noteworthy events in the history a host of cascading questions deriving from such as essays or math problems, as Hjorth
of educational technologies – comparable to this discussion. These questions can be ap- highlights in Q2. Many of the technologies
teaching machines, educational television, proximately grouped into three main cat- present in makerspaces are not new (robot-
and the Logo language. It brings familiar is- egories: the uniqueness of makerspaces as ics, 3D printers, laser cutters, craft tools, art
sues and dilemmas that have concerned edu- learning environments, professional devel- materials, etc.), but their availability in one
cators and designers for decades: How much opment, and assessment and the nature of single physical space makes the artifacts
open-endedness should we allow in schools? students’ artifacts. produced there potentially much richer,
How to integrate these new spaces within offering multiple entry points into their

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Professional Development and Policymaking Paulo Blikstein & José A. Valente

construction. A student who enjoys art can surprise to the school district, but an argu- gether as a team, both for activity design and
start a robotics project with the props and ment was made based precisely on the tech- delivery.
decorations to the robot, then move on to nical and pedagogical complexity of run- « 10 » We found that this combination
the mechanical construction and coding – ning a makerspace. Even though this idea is had a number of advantages compared to
and teachers can design such customized often met with resistance from policymak- the traditional approach of only designing
paths based on students’ previous interests ers, no one would question the need for the professional development for the disciplin-
(Blikstein 2008). The interdisciplinarity of hiring of other types of specialized teachers. ary teachers. First, it was an enormous re-
the projects also offers teachers and students If a school wants to start a sports program, lief for regular teachers to know that they
possibilities to mix and match techniques the need for a coach or physical education would not be burdened by extensive tech-
and learning goals, adapting the activities to teacher is obvious. To have an art program, nical training, given that not only are they
different contexts. The “OmniAnimal” ac- a school needs art teachers. busy with their regular work, but they might
tivity, for example, which was developed in « 8 » In several implementations not enjoy such training or feel prepared
the context of Blikstein’s lab, offers multiple around the world, we have observed that the for it. A particularly striking case was of
levels of engagement. The goal of the activity tasks involved in running a maker program a teacher who resisted implementing any
is to create exotic, imaginary animals from are just not compatible with the amount of maker-related activities in his science class
laser-cut pieces. For short, one-hour work- time available to regular teachers. A mak- for months. There were many justifications
shops, students receive a basic set of pieces erspace needs constant cleaning and orga- for his refusal, from lack of time to claiming
and have to design a few new ones, which nization, well-organized management of that it would not benefit students. However,
are cut by a facilitator for time efficiency. consumables, careful design of lesson plans, this teacher had never quite understood that
For longer workshops, students get to learn special after-school support for students, he would not be alone when implementing
how to use the laser cutter and cut their and technical maintenance. Makerspaces activities. When he finally understood that
own pieces. When even more time is avail- offer many benefits, and diverse and flexible there would be another teacher helping him
able, we have added several options: using tools – but those come at a price. The need deliver the redesigned unit, and in charge of
a vinyl cutter to design decorations for the to hire specialized teachers brings up the fa- all the technical aspects, he not only agreed
animals, creating algorithmic designs and miliar argument about the lack of funding in to try the new lesson plan, but became an
engraving them onto the animals, adding public schools. However, we have found that enthusiast of the project.
LEDs and simple circuits or incorporating it is quite important to educate policymak- « 11 » Second, by focusing the training
full-fledged robotics with motors and sen- ers about the cost of their choices – if they of the regular teachers on pedagogy and
sors. These possibilities use very different want a functional makerspace, they have to lesson plan redesign, we give them tools to
types of tools and engage students in diverse invest in the teachers that will run it, as op- not only use the new technologies but to
ways, which would be challenging outside of posed to simply purchasing equipment and create sophisticated new educational de-
a makerspace. These new “maker” artifacts leaving teachers to their own resources. signs, achieving new and ambitious types
thus offer possibilities that were not present « 9 » There are countless examples of of learning goals. At the same time, we are
in previous types of environments, such as educational technology implementations able to provide in-depth technical training
computer labs or robotics clubs. that fail because they focus on buying equip- to the maker teachers in a much more cost-
ment, with the hiring of specialized teach- efficient way, since there is just one of those
Professional development ers an afterthought. Thus, in places where per school. 269
« 7 » The second category of questions there is a specialized maker teacher in place, « 12 » Third, the lab teacher automati-
from the commentaries is about the types of such as the school described in the target cally becomes a trainer and evangelist in
professional development needed for maker article, the work is done in pairs: a science, her own school, promoting lab visits, work-
education, raised by Hjorth (Q3) and Mareen math, or art teacher co-designs and co- shops, training, outreach activities, etc. Over
Przybylla (Q1). Given this flexibility and di- teaches an activity with the maker teacher. time, new teachers are brought to the fold
versity of tools and activities, how can teach- The teacher preparation is done differently and become part of this community of prac-
ers possibly thrive in the space when they for the two audiences. Disciplinary teach- tice.
were prepared to inhabit very different envi- ers will get training mostly geared towards « 13 » Indeed, as Hjorth (§10) and Przyb-
ronments? To answer this question, it would understanding the pedagogical possibilities ylla (§4) state, the types of tasks and practic-
be useful to bring some additional data from of the machines and technologies, with less es needed in makerspaces are quite different
the schools described in the original article. focus on their operation. We focus on tech- from the ones in traditional classrooms. We
The implementation of the project in these niques for lesson plan redesign, pedagogy, often believe that teachers will, overnight,
schools was somewhat unusual, but it points different forms of classroom orchestration, spring into a completely new paradigm of
to a route that has been successful in many and assessment in project-based environ- work, facilitating project-based learning, as-
school systems, in the US and abroad. The ments. The maker teachers would get more sessing complex artifacts, and establishing
“unusual” approach was to convince school in-depth training on the technologies, often dialogical relationships with children, auto-
systems that each makerspace needed its spanning several weeks and tens of hours. matically abandoning their “old ways.” We
own dedicated teacher. This was, at first, a Both groups would be prepared to work to- know that such transitions require extensive

http://constructivist.info/14/3/252.valente
amounts of time in practice, and that local- Assessment and the nature learning experience – especially for novices
ized, short training sessions without regular of students’ artifacts with ambitious goals.
follow-up will simply not generate the ex- « 16 » The third cluster of questions re- « 17 » This issue connects with Przyb-
pected changes. We have found that placing volve around assessment, and the nature of ylla’s Q3 on assessment, and Q2 on whether
a maker teacher in the school can accom- artifacts developed by students. For exam- maker programs can be a “window into the
plish many of those goals since the school ple in Q3, Przybylla is concerned with the learner’s mind.” First, she asks if we can we
becomes less dependent on the implementa- assessment of creative works and artifacts take students’ artifacts in isolation and as-
tion team, and local training can be increas- and whether the examination of these arti- sess their functionality. It seems that, in
ingly taken over by the maker teacher. If this facts in isolation is appropriate, i.e., whether maker education, the appearances of flashy
teacher is appropriately trained, she can be a students should be graded based on the per- artifacts can be deceiving. Having access to
constant force for change, following up with formance, functionality, and look of these the extensive repositories of resources and
teachers, organizing regular professional de- interactive objects. Liudmyla Kryvoruchka premade objects on the Internet, as well as
velopment sessions, writing up lesson plans, (§7) interrogates us about the difference the machines in a makerspace, it is arguably
EDUCATIONAL RESEARCH CONCEPTS IN Constructionism

creating new types of assessments, and ac- between “’success’ in performing desired easy to produce objects that are relatively so-
cumulating exemplars of students’ artifacts. activities” and understanding, and makes phisticated without any deep understanding
« 14 » At the same time, the maker parallels between makerspaces and work of how they work. Our article discusses how
teachers often might be more radical than in post-secondary education. She suggests making and understanding are not auto-
what the school system allows for, or sim- that research laboratories might generate matically linked, but the issue is even more
ply have a very simplistic and naïve view of artifacts that are, in nature, quite similar to problematic in an environment where there
schooling. In that case, the regular teachers those generated in makerspaces, since both is an ever-growing disconnect between the
would help them understand the system, its are places for interdisciplinary experimenta- quality of the products and the effort put
dynamics, leverage points, and limitations, tion and innovative investigation. In previ- into making them. There are new maker ma-
and together find productive entry points ous work, we have discussed the compro- chines being launched on the market every
and pathways for the implementation of mise between product- and process-based other month, each more capable than the
new practices. Also, the regular teacher can assessments (Blikstein & Worsley 2016). In other. In a few years it will likely be possible
establish the dialog between the concepts product-based assessments, teachers look at to 3D-print objects embedded with elec-
used in the product or project development the final artifacts produced by students and tronics and mechanical parts – at that point,
and the curriculum. The maker teacher may employ some rubric to assess it. In process- how would we distinguish students who
not know how curriculum activities are dis- based assessments, teachers and peers atten- designed their own circuits and robots, and
cussed and approached in the classroom. tively track the development of a project and the ones who simply downloaded the entire
« 15 » The need to hire an additional apply rubrics not only to a final result but project from the web and printed it with the
teacher in every school to manage and to intermediary milestones. Even though click of a button?
teach in the makerspace could sound unfea- product-based assessment could work in « 18 » If we set the standard in maker-
sible for public schools. Nevertheless, many some limited cases, it often generates unde- spaces to be about the production of objects,
schools and secretaries of education spend sirable unintended consequences. In search it will be on increasingly shaky assessment
vast amounts of funding on equipment and of a better final result, students often split the ground in years to come, as students devise
270 facilities, while with better resource alloca- labor based on their current abilities, which new ways to produce objects with less effort.
tion it would be possible to have functional, ends up reinforcing inequalities in the class- If the production of objects and the learning
lower-cost makerspaces and at the same time room. The students with more experience goals are not tightly connected in our cur-
hire specialized maker teachers. This com- in engineering end up doing the technical ricular and assessment designs, we risk trivi-
bination of a well-trained lab teacher and a tasks, and the less experienced wind up do- alizing maker education to the point where
regular disciplinary teacher has proved to be ing less complex manual tasks. In other cas- makerspaces would no longer be a place for
the key to the success of many maker educa- es, a good final product might obfuscate a invention but a mere production facility of
tion programs around the world (Martinez poorly designed process or very little learn- cool and curious contraptions. Investing in
& Stager 2013; Halverson & Kimberly 2014; ing. Process-based assessments, conversely, robust process-based and formative assess-
Kurti, Kurti & Flemming 2014; Riley 2015; allow for teachers to establish several project ments is our insurance policy against the
Clapp et al. 2017). Arguably, being upfront milestones, and different criteria for success. rapid development of maker technologies.
about the overall costs of a maker program If an important learning goal is collabora- Let us take as an example the construc-
(including extra teaching staff) could be tion or a particular curricular topic, the tions of simple circuits and analog electron-
helpful for policymakers to communicate to process rubric can include it. If the teacher ics. To make an LED blink in the 1980s, a
city councils and elected officials the exact is particularly concerned with equal group student would need a degree in electronic
resources needed for successful implemen- contribution, that can also be part of how engineering and tens of hours of work,
tations of the programs. Often, the resources groups will be assessed. Frequently, a final between printed circuit board design and
exist, but policymakers need a good justifi- product that looks unfinished or even not soldering. In the 2000s, the same could be
cation to make use of them. functional, can be the result of a very rich accomplished in a couple of hours using a

CONSTRUCTIVIST FOUNDATIONs vol. 14, N°3


Constructionism
Professional Development and Policymaking Paulo Blikstein & José A. Valente

microcontroller board. Today, using some perhaps there could be a maker activity only ful ideas, deep learning, and equity in the
of the more modern physical computing concerned with the design of the most spec- Maker Movement. In: Peppler K., Halverson
kits, a student could accomplish the same tacular catapult, with no concern for the sci- E. & Kafai Y. (eds.) Makeology: Makerspaces
in a few minutes. Przybylla’s Q2 on maker entific experiments that can be performed as learning environments. Volume 1. Rout-
programs being a possible “window into with it. Teachers should be aware of that ledge, New York NY: 64–79.
the learner’s mind” is also relevant. There is compromise and make informed choices Clapp E. P., Ross J., Ryan J. O. & Tishman S.
great potential to “open” such a window and about their specific goals. (2017) Maker-centered learning: Empow-
gain a deeper understanding of students’ ering young people to share their worlds.
cognition while creating objects, in the same Conclusion Jossey Bass, San Francisco.
way that the Logo language was used to gain « 21 » The dissemination of makerspac- Dewey J. (1916) Democracy and education. The
unprecedented insight into mathematical es in pre-college education is indeed one of Free Press, New York.
and computer-science reasoning. However, the most noteworthy events in the recent Engelmann S. & Carnine D. (eds.) (2016)
makerspaces comprise many more tools history of educational technologies – but it Theory of instruction: Principles and ap-
and types of activities, so visibility into stu- is not automatic that it will also be a learn- plications. Nifdi Press, Eugene OR.
dents’ cognitive moves is challenging. For ing revolution. Over the last decades we Freire P. (2008) Pedagogia da autonomia: Saberes
example, there are ways to compensate for have seen technologies come and go without necessários à prática educativa (Pedagogy of
lack of knowledge about hardware construc- delivering the promised learning outcomes. autonomy: Knowledge necessary for educa-
tion in software (and vice versa), with the By now, we have understood that technolo- tional practice) 37th edition. Paz e Terra, São
exact same functional result. The lens into gies by themselves do not deliver learning: Paulo. Originally published in 1996.
students’ cognition, thus, has to be embed- it is the intentional insertion of technologies Halverson E. R. & Kimberly M. S. (2014) The
ded in carefully designed activities, process- within a productive context that delivers re- maker movement in education. Harvard
based assessments, and project milestones. sults. It is all too easy to design technocen- Educational Review 84(4): 495–504.
« 19 » We should focus considerable at- tric solutions, which focus on equipment Kirschner P. A., Sweller J. & Clark R. E. (2006)
tention on these process-based assessments, and technology training, just to later blame Why minimal guidance during instruction
and not look at products in isolation, but technology for the failure to deliver the ex- does not work: An analysis of the failure of
consider how hard it is to generate those pected learning outcomes. Maker educa- constructivist, discovery, problem-based,
products relative to the types of toolkits tion is just one more chapter in our quest to experiential, and inquiry-based teaching.
available for children. This relates to the expose children to the most powerful ideas Educational psychologist 41(2): 75–86.
main argument of our article – the relation- humanity has created. As we develop more ▶︎ https://cepa.info/3773
ship between learning and making. The es- sophisticated knowledge and techniques, Kurti R. S., Kurti D. L. & Fleming L. (2014) The
tablishment of learning goals should always more complex forms of schooling, class- philosophy of educational makerspaces: Part
precede the definition of technologies or ac- room orchestration, curriculum design, and 1 of making an educational makerspace.
tivities to be done with students. If a teacher assessment are necessary. It is impossible to Teacher Librarian 41(5): 8–11. http://www.
is interested in Newtonian physics, as in the teach all the new content topics that the 21st teacherlibrarian. com/2014/06/18/educa-
example in the target article (§§43ff), the century is producing if we are not generat- tional-makerspaces
quality of the catapults produced should ing new formulations for learning environ- Mager R. (1988) Making instruction work. Lake
not be the main assessment item – it should ments, new approaches to professional de- Publishing, Belmont CA. 271
be only one of the elements. The catapults velopment and new modes of participation Martinez S. L. & Stager G. (2013) Invent to
should be part of a larger lesson-plan design in schooling. Those have a cost, but they also learn: Making, tinkering, and engineering
on Newton’s Laws that includes scientific have incommensurable benefits. in the classroom. Constructing Modern
inquiry, statistical calculations, and experi- Knowledge Press, Santa Barbara.
ments with different materials. References Montessori M. (1965) Spontaneous activity in
« 20 » That is not to say that traditional education. Schocken Books, New York.
approaches to curricular design have to be Blikstein P. (2008) Travels in Troy with Freire: Papert S. (1980) Mindstorms: Children, comput-
the main driving forces in makerspaces, Technology as an agent for emancipation. ers and powerful ideas. Basic Books, New
“schoolifying” and trivializing maker edu- In: Noguera P. & Torres C. A. (eds.) Social York.
cation. Granted, as we place the production justice education for teachers: Paulo Freire Riley E. (2015) What do people learn from using
of maker artifacts within larger disciplinary and the possible dream. Sense, Rotterdam: digital fabrication tools? In: Blikstein P.,
contexts, there is a risk of switching back to 205–244. Martinez S. L. & Pang H. A. (eds.) Meaning-
old approaches and models and forgetting Blikstein P. (2018) Maker movement in educa- ful making: Projects and inspirations for fab
that there is enormous richness in the pro- tion: History and prospects. In: De Vries M. labs and makerspaces. Constructing Modern
cess of construction of interactive objects (ed.) Handbook of technology education. Knowledge Press, Torrance CA: 8–13.
and artifacts. Not all of maker education Springer, Cham: 419–437.
should be in the service of learning tradi- Blikstein P. & Worsley M. (2016) Children are Received: 9 July 2019
tional disciplinary knowledge. At times, not hackers: Building a culture of power- Accepted: 15 July 2019

http://constructivist.info/14/3/252.valente

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