You are on page 1of 17

Asia Pacific Journal of Tourism Research

ISSN: 1094-1665 (Print) 1741-6507 (Online) Journal homepage: https://www.tandfonline.com/loi/rapt20

The influences of innovative technological


introduction on interpretive experiences of
exhibition:a discussion on the intention to use
augmented reality

Shou-Tsung Wu, Ching-Hsing Chiu & Yeong-Shyang Chen

To cite this article: Shou-Tsung Wu, Ching-Hsing Chiu & Yeong-Shyang Chen (2020) The
influences of innovative technological introduction on interpretive experiences of exhibition:a
discussion on the intention to use augmented reality, Asia Pacific Journal of Tourism Research,
25:6, 652-667, DOI: 10.1080/10941665.2020.1752754

To link to this article: https://doi.org/10.1080/10941665.2020.1752754

Published online: 05 May 2020.

Submit your article to this journal

Article views: 17

View related articles

View Crossmark data

Full Terms & Conditions of access and use can be found at


https://www.tandfonline.com/action/journalInformation?journalCode=rapt20
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH
2020, VOL. 25, NO. 6, 652–667
https://doi.org/10.1080/10941665.2020.1752754

The influences of innovative technological introduction on interpretive


experiences of exhibition:a discussion on the intention to use augmented
reality
Shou-Tsung Wu , Ching-Hsing Chiu and Yeong-Shyang Chen

ABSTRACT KEYWORDS
This study considers a tourism-related exhibition associated with the themes of Technology readiness;
augmented reality technology to explore the relations among external variances, technology acceptance
technology perceptions, users’ attitudes, behavioral intentions, and experiential model; experiential value;
smart tourism; augmented
valuations. This study verifies the results of designed hypotheses via the combined
reality; exhibition
analysis of a structural equation modeland related statistical analysis. The results
show that most hypotheses are verified with supportive effects. The increase in
visual effects, the ease of use, the diversity and amusement of technological
content, the friendly atmosphere of the exhibiting field, and the assistance of on-
site staff are all vital factors to facilitate users’ behavioral intentions.

Introduction multimedia kiosk systems but also self-guided trails,


interpreters, audio tours, stamping collections, and
Through the blessing of digital technology, the infor- interactive games. However, with technological pro-
mation innovations of ubiquitous computing, natural gress, the application of digital technology to exhibi-
interfaces, and context awareness are continuously tion activities to facilitate information absorption and
involved in everyday life and facilitate the coming of learning outcomes has become a new trend
an era in which every place can become a learning (Dinhopl & Gretzel, 2016; Lyu, 2016). An exhibition
field. At the same time, thinking about how to stimu- whose purpose and strategy can connect with daily
late learners to formulate new experiences from life experiences provokes more resonance with partici-
knowledge contexts has become a new research pants. Such an exhibition can increase participants’
agenda (Abowd & Mynatt, 2000). In the context of appreciation and recognition and achieve better com-
this trend, devices for technological learning have municative effects, experiential value, and educational
gradually become valued, and their five main attri- meaning. Through different approaches to under-
butes (portability, social interactivity, context sensi- standing the developments of new scientific technol-
tivity, connectivity, and individuality) have become ogy and their practical applicability, innovative
the basis for the introduction of mobile technology exhibition methods can increase their educational
into innovative learning modes (Klopfer et al., 2002). functions and provide participants with novel experi-
Recently, in addition to traditional exhibition ences of exhibitions.
spaces (e.g. museums, art and culture centers, and Introduced in the 1960s, augmented reality (AR) is
art galleries), many innovative exhibition spaces (e.g. an interactive technology that creates an overlap
Songshan Cultural and Creative Park in Taipei; Pier-2 betweenthe real world and virtual information. It pro-
Art Center in Kaohsiung) that satisfy diverse vides visual effects of sensory composites to
demands have been developed in Taiwan and have strengthen users’ interactive experiences between
become attractive places for visitors. In general, the the real world and displayed information (Azuma,
guidance and interpretation modes within traditional 1997). The commercialized development of AR in the
exhibition spaces utilize not only interpretive early stage was very slow. Until the 1990s, the techno-
signage, guidebooks, website construction, and logical application of AR was limited to individualized

CONTACT Yeong-Shyang Chen ysc18@g2.usc.edu.tw


© 2020 Asia Pacific Tourism Association
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 653

usage and toolkit development, and most of the appli- innovative technologies (i.e. AR technology) to the
cations focused on product development and design, guidance and interpretation activities of diverse
educational and teaching demonstrations, medical exhibitions.
training, military aviation simulation, and training
operations. However, with the rapid development of
technology, AR has recently been applied in commer- Literature review
cial, industrial, and educational fields and is expected
AR application within tourism fields
to extend into wider applications in the future with the
popularization of mobile devices (Barsom et al., 2016; So-called augmented reality is the product created
Koutromanos et al., 2015). by the connection between the real world and the
Technological advancement has created a diver- virtualized technology of multimedia information
sified interactive model of exhibitions. It enables par- (Kounavis et al., 2012). Most augmented reality
ticipants to obtain information in a more intuitive systems enhance the continuous effects of spatial
way, improves their memories and strengthens their and temporal perception by superimposing related
learning through different sensory stimuli, which can “virtual information” associated with physical
enhance the depth and breadth of their learned spaces (Azuma et al., 2001, 2011). Thus, AR utilizes
knowledge (e.g. Lee & Park, 2007). Nevertheless, object-superimposed technology to reinforce indi-
because of the scarcity of related academic studies vidual viewpoints of the real world. In other words,
verifying the effectiveness of AR technology, it is the application of augmented reality in the real
difficult to clearly understand participants’ attitudes world aims to enhance people’s perceptional capa-
and usage intentions toward the introduction of AR bility of visual sense toward external environments.
technology into exhibition systems and the level of Therefore, for users of AR technology, the existence
experiential value they obtain. Therefore, this study of virtual objects is similar to part of real environ-
aims to examine whether the introduction of AR tech- ments (Butchart, 2011). In today’s living environ-
nology influences participants’ attitudes, usage inten- ments, AR technology is used in many different
tions, and experiential value and to investigate the fields, such as practical activities of reproducing
influential factors. history: AR can help archaeologists, historians, and
Previous studies have indicated that the factors curators reproduce possible scenes of historical
that influence the usage of AR include technology events (Fritz et al., 2005).
readiness (TR), visual factors, and situational factors With conceptual innovations, tourism activities and
(Chung et al., 2015). Based on this conceptual the trends of tourism development are at the forefront
premise combined with the concept of the technology of embracing relevant technological innovations
acceptance model (TAM) and selecting as the investi- (Gretzel, 2011). Zhang et al. (2012) define smart
gation site an exhibition field whose theme is associ- tourism as a tourism platform that integrates infor-
ated with AR technology, this study aims to examine mation dissemination systems with a focus on incor-
the following research questions: porating artificial intelligence, cloud computing and
the internet of things (IoT) into a complete platform
(1) Do external variances (personal attributes, stimu- of information service to provide and satisfy custo-
lating factors, and situational factors) impact the mers’ demands and improve the convenience of
perceived usefulness and perceived ease of AR? understanding and visiting tourist destinations via
(2) Does the perceived ease of AR influence the per- the development of mobile communication technol-
ceived usefulness of AR? ogy. In addition, self-service technologies (SSTs) in
(3) Do the perceived ease and the perceived useful- the smart tourism field have been introduced by
ness of AR influence users’ attitudes? many tourism institutions (Kim & Qu, 2014). As indi-
(4) Do the attitudes of AR users influence their use cated by Pantano and Corvello (2014), the use of vir-
intentions for AR? tualized 3D information technology in tourism
(5) Does the experiential value of AR users impact services can not only attract tourists’ attention but
these users’ attitudes and intentions? also enhance their motivation to participate in
tourism activities. Verhagen et al. (2011) also note
The answers of these research questions may that the experiential value of technological service in
serve as a useful reference for the application of a virtual world is beneficial to enhance users’
654 S.-T. WU ET AL.

participatory satisfaction. Therefore, in the develop- overall assessment of an investigated object (e.g.
ment of smart tourism, the application of AR to product, event, brand, or other persons) and that
tourism activities is particularly significant because it this assessment plays an important role in influencing
can enhance tourists’ convenience through sensory follow-up behaviors, attitude and behavioral intention
experiences and increase tourists’ knowledge of are correlated. In practical terms, attitude is the result
tourism environments (Fritz et al., 2005; Jung et al., of three components: affective, cognitive, and cona-
2015). tive factors. The affective factor comes from an indi-
The major advantage of AR is that it can help tour- vidual’s affective or emotional reaction to a stimulus
ists obtain more direct and integrated information on in relation to a targeted object. The cognitive factor
tourist destinations and the experiential value of relates to individual knowledge and perception
tourism activities in the dynamic information era (Kou- derived from obtained information about the target
navis et al., 2012). This advantage has also been intro- object via individual direct experiences or other com-
duced into the guidance practices of tourism munication channels after a process of reasonable
interpretation to improve the insufficient effects of tra- thinking. The conative factor represents the action or
ditionally static interpretive signage for interactive behavioral possibility of an individual toward an atti-
experiences or to address the difficulty of attracting tude-targeted object (Engel et al., 1993; Schiffman &
visitors to stop during their visit. That is, through its Kanuk, 2000).
visual appeal and its interactive effects, AR can Davis (1989) subsequently showed that TRA could
promote the functional achievement of interpretation not reasonably interpret people’s behavioral predic-
education. Nevertheless, the application of AR tech- tions in the use of information technology. Davis
nology in tourism-related fields requires further thus removed “subjective norms” and developed
exploration (Chung et al., 2015). This consideration is two variables, “perceived usefulness of technology”
an important motivation for this study. and “perceived ease of technological use,” to shape
AR is a type of visualized technology that can syn- the “technology acceptance model.” Perceived useful-
thesize real landscapes into various multimedia infor- ness indicates that users subjectively believe that the
mation systems, and the attractiveness of use of a technology will be beneficial to their job per-
visualization is an important influential factor for formance and life. Perceived ease means that users
people to choose whether to use AR. Therefore, this recognize the degree of ease of using the technology.
study recognizes that visual appeal has an impact The TAM mainly aims to understand the impact of
on tourists’ beliefs and attitudes toward the use of external factors on users’ internal beliefs, attitudes,
AR. Previous studies have found that when tourists and behavioral intentions to explain the decisive
carry communication technology devices, they often factors of individual acceptance of new technologies.
utilize these devices to operate AR-related software Because the perceived ease and perceived usefulness
to assist or enhance their sensory experiential value of technology affect users’ attitudes toward technol-
during their visits (Chen & Chan, 2014; Gu et al., ogy collectively and users’ attitudes influence the
2009; Teo, 2009; Venkatesh, 2000; Wu et al., 2011). intentional orientation of technology use, the
Thus, this study considers the external “facilitating concept of the TAM has been widely used in research
condition” to be an important factor that influences relating to innovative technology in an attempt to
the use of AR technology. understand and predict consumers’ intentions and
behavioral orientation toward technological products
(Bhattacherjee & Barfar, 2011; Burton-Jones &
Technology acceptance model
Hubona, 2006; Teo, 2009).
The concept of the technology acceptance model In many research fields, the TAM has been evalu-
(TAM) comes from the theory of reasoned action ated as an excellent reference model due to its simpli-
(TRA). The TRA examines the mutual relationship city and predictability. In particular, many TAM studies
among individual behavior, behavioral intention, atti- have considered various external variables (e.g. sys-
tude, and subjective norms. Davis (1989) applied the tematic, personal, situational, and social character-
core concept of TRA to explain users’ acceptance of istics) as related factors that influence the perceived
new technological knowledge. Since the concept of ease and perceived usefulness of technology
behavioral intention is derived from attitude theory, (Burton-Jones & Hubona, 2006; Lin & Hsieh, 2007; Oh
which suggests that attitude reflects a person’s et al., 2014; Teo, 2009). Therefore, this study utilizes
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 655

the TAM proposed by Davis (1989) as the core concept perception) affects subsequent attitudes, intentions
and considers personal factors (personal technology and experiential value.
readiness), stimulating factors (i.e. visual appeal), and
situational factors (as facilitating conditions) to
Experiential value
examine their relational influences on the perceived
ease and perceived usefulness of technology. “Experience” refers to a personal experience
obtained from an individual’s activities of exploring
and experimenting in his/her external world. This
The correlation between technology readiness
experiential process includes the essence of one’s
and the TAM
entire life (Schmitt, 2000). In other words, an experi-
So-called technology readiness (TR) indicates the ten- ence is the result of an individual’s body, cognition
dency of people to accept or use new technology to and affect interacting with his/her situational
achieve goals of daily life or work. In general, TR is environment. Therefore, the medium introduced
composed of four factors: optimism, innovativeness, into any experiential process will have a certain
discomfort, and insecurity. The optimistic factor degree of influence on an individual’s bodily, cogni-
denotes people’s positive perception of technology. tive, and affective interactions (Arnould et al., 2002).
The innovative factor specifies the tendency of The concept of “value” is related to economic behav-
people who become the pioneers of technology or ior and refers to the relative and preferred experi-
leaders of thought to be the first people to use new ences obtained by interactions between an
technology. The discomfort factor refers to people’s individual and the social environment and involves
cognitive difficulty in understanding a new technol- the process of comparing the ranking orders of
ogy and the uneasy feeling caused by this cognitive societies (or evaluated objects) (Holbrook, 1994).
difficulty. The insecure factor indicates the degree of Because value itself has functional, conditional,
distrust that people have while using a technology social, affective and intellectual meanings, it can
and, at the same time, the degree of uncertainty stimulate or influence individual consumption
about whether the technology works properly (Para- behavior (Sheth et al., 1991). Therefore, previous
suraman, 2000). research on the topic of value often divides the
According to this conceptual principle, many value obtained by consumers into (1) the monetary
studies have investigated related factors that affect value of the market based on the transacted prices
TR. For instance, Walczuch et al. (2007) note that and (2) the value derived from the transaction
people who love to use new technologies or favor (also known as affective value, enjoyable shopping
innovation have a more open attitude toward new value, or experiential value) (Babin et al., 1994; Para-
technological products and are probably better suraman & Grewal, 2000; Sweeney & Soutar, 2001).
able to accept or adapt to new technological pro- Previous research suggest that what people want
ducts. When people feel that the use of new techno- in their minds may not be the actual benefits of the
logical products is overly complicated, they develop product itself; instead, the decision-making process
uncomfortable feelings and reduce their frequency of the purchase may be used to measure the experien-
and intention of using these products. Similarly, tial value that the product may provide for the purcha-
people who feel discomfort or fear about using ser’s inner demands. The degree of this experiential
new technological products will try to avoid using value will also impact the final decision-making inten-
them (Kwon & Chidambaram, 2000). Therefore, the tion of follow-up consumer behavior (Abbott, 1955).
optimistic and innovative factors of TR are the posi- For this study, the introduction of AR technology
tive influences that drive people to use new techno- allows users to experience so-called “telepresence”
logical products. Discomfort and insecurity are (Klein, 2003), making users feel that they are situated
negative factors that inhibit use (Lin & Hsieh, 2007; within a unique virtual world that is actually created
Parasuraman, 2000). For the abovementioned by a virtual environment (Azuma, 1997). This type of
reasons, this study explores whether respondents’ created experience will further influence the entire
acceptance (technological perception) of new AR- experience and users’ perceived of the actual object
related technological products is affected by their or environment (Mollen & Wilson, 2010) and will
technological readiness and further analyzes affect users’ attitudes and usage intentions toward
whether the degree of acceptance (technological the AR technology.
656 S.-T. WU ET AL.

Mathwick et al. (2001) note that experiential value (2011) suggested that technology readiness in the
is mainly shaped by the interaction between consu- application of self-service technologies (SSTs) will
mers and products (services) and forms the basis for strengthen perceived usefulness and perceived ease.
the preference for products (services). Thus, they Oh et al. (2014) found that among users of mobile net-
divide experiential value into four categories based works in South Korea and Mainland China, perceptions
on the framework proposed by Holbrook (1994): cus- of technology readiness have significant influences on
tomer return on investment (CROI), service excellence, perceived usefulness and ease. Thus, this study
aesthetics, and playfulness. CROI is the feedback value suggests that participants’ use of AR equipment will
of the economic utility and transactional efficiency of influence their perceived usefulness and ease. The fol-
products (services) that consumers obtain after invest- lowing are the related research hypotheses.
ing their resources. Service excellence indicates consu- H1a: Technology readiness has a positive influence on
mers’ inner feelings and evaluation toward the AR’s perceived usefulness.
performance and professional capability of the suppli-
ers that provide products (services). Aesthetics H1b: Technology readiness has a positive influence on
AR’s perceived ease.
denotes the visual appeal or aesthetic feeling of con-
sumers toward products (services) within experiential One of the important characteristics of information
environments. Playfulness indicates that the transac- technology (IT) is that it creates visual attractiveness
tional activity of the product (service) itself provides and makes it easier for people to enjoy the use of IT
consumers with the maximum possibility of tempor- (Parboteeah et al., 2009). Relevant studies note that
arily escaping real-life experiences (Mathwick et al., the visual attractiveness created by IT affects users’
2001). Synthesizing the abovementioned concepts, perceived usefulness and perceived ease (e.g. van
this study defines experiential value as the overall der Heijden, 2003; Verhagen & van Dolen, 2011;
evaluation produced by tourists who come to visit Wells et al., 2011). In addition, some studies suggest
an exhibition and their experience of guided interpret- that an AR system strengthens users’ perspectives
ation through the introduction of AR technology. on the real world and that its systematic application
Thus, this study uses the four categories mentioned influences perceived usefulness and ease (Olsson
above as the measuring framework to further et al., 2013). Therefore, this study proposes the follow-
discuss the influences of attitudes and usage inten- ing hypotheses:
tions on AR.
H2a: Visual attractiveness has a positive influence on AR’s
perceived usefulness.
Development of hypotheses H2b: Visual attractiveness has a positive influence on AR’s
perceived ease.
Based on the research motivation, purpose, and
related literature review, this study proposes the con- When considering whether an advanced technology
ceptual model shown in Figure 1. In short, this study will be favored by users, “whether it is easy to use”
follows the concept of the TAM and utilizes the per- (facilitating conditions) is often one of the key
sonal factor (technological readiness), the stimulating factors to consider (Lu et al., 2008). Because a facilitat-
factor (visual appeal), and the situational factor (pro- ing condition can increase people’s willingness to
motional condition) as its external variables to complete their missions, some studies suggest that
examine the mutual correlations among these vari- there is a correlation among the facilitating condition,
ables, technological perceptions of AR (perceived use- technological belief, technological use, and perceived
fulness and perceived ease), attitude, usage intention, ease (Chen & Chan, 2014; Teo, 2009). Other studies
and experiential value. The hypotheses of this study suggest that a facilitating condition could also
are discussed below. reinforce users’ support for AR technology (Venkatesh,
Lin et al. (2007) proposed the concept of the tech- 2000; Wu et al., 2011). Thus, this study proposes the
nology readiness and acceptance model (TRAM), following hypothesis:
synthesizing the theoretical concepts of the TAM
H3: The facilitating condition has a positive impact on
and TR, to explain users’ adoption behaviors and
AR’s perceived ease.
usage intentions for technological products. Many
studies subsequently used this model to discuss Within the theoretical framework of the TAM, some
related research issues. For example, Lin and Chang studies have verified that there is a significant
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 657

Figure 1. The purposed conceptual model of this study.

correlation between perceived usefulness and per- satisfaction with event tourism are important factors
ceived ease (e.g. Elkaseh et al., 2016; Srite, 2006). that influence their behavioral intentions. As a result,
Other studies further suggest that perceived useful- this study suggests the following hypotheses:
ness and ease have a direct influence on users’ atti-
H7: Tourists’ attitudes toward using AR have a positive
tudes (Porter & Donthu, 2006; Seif et al., 2012; Teo, impact on their intention to use AR.
2011). Therefore, this study proposes the following
hypotheses: H8: Participants’ experiential value has a positive
influence on their attitudes toward using AR.
H4: AR’s perceived ease has a positive influence on AR’s
perceived usefulness. H9: Participants’ experiential value has a positive
influence on their intention to use AR.
H5: AR’s perceived usefulness has a positive impact on
users’ attitudes toward AR technology.
Methods
H6: AR’s perceived ease has a positive influence on users’
attitudes toward AR technology. Measurement
In addition, a person’s attitude usually influences his/ In terms of investigative tools, a self-administered
her behavioral intention to use IT. For instance, Ayeh questionnaire was designed for this research topic.
et al. (2013) note that there is a positive influential Its content included personal social background
relation between consumers’ attitudes and consu- (gender, age, education level, marital status, occu-
mers’ intentions to use a self-service medium within pational category, and place of residence), technology
the tourism environment. While examining innovative readiness, visual appeal, facilitating conditions, tech-
products, Im et al. (2015) found that the experiential nology perception, usage attitude, usage intention,
value perceived by consumers affects their attitudes and experiential value.
toward the use of innovative products. Lee et al. The questions on the scale of technology readiness
(2017) showed that tourists’ experiential value and were mainly based on the study of Lin and Hsieh
658 S.-T. WU ET AL.

(2007). The scale was divided into two subfacets of were scored from “strongly disagree” (1) to “strongly
“innovation” and “optimism,” with five questions in agree” (7).
each. For example, the innovative subfacet included
the item “I can keep up with the latest technological
developments in which I am interested,” and the Data collection
optimistic subfacet included the item “The product With regard to data collection, to avoid bias, this study
service of the latest technology products is very first conducted interviewer training and informed the
convenient.” interviewers of the sampling procedure and the
The five questions on the scale of visual appeal matters to be explained. During July and September
were mainly based on the study of Oh et al. (2007). 2017, teams of two persons (three teams in total)
An example item is “The scenes seen through the aug- went to the investigation site (the Avenger League
mented reality and the exhibition environment can be World Tour Exhibition – Taiwan Station, Marvel Aven-
harmoniously matched with each other.” The five gers S.T.A.T.I.O.N). Through the convenience sampling
questions on the scale of facilitating conditions were method, the questionnaires of this study were distrib-
mainly based on the study of Venkatesh et al. (2003). uted to the surveyed subjects. In terms of quantity,
An example item is “I have to use smart phones or after considering the number of questions and
pads if I want to operate AR.” reliability and validity (Chin et al., 2008), a total of
The questions on the scale of technological percep- 450 questionnaires were distributed, and question-
tion were mainly based on the study of van der naires identified as insufficient responses were
Heijden (2004) and divided into two subfacets: per- removed. The total number of effective questionnaires
ceived usefulness and perceived ease. There were was 343 copies (76.2%).
four questions for perceived usefulness; an example
item is “It is useful for AR to assist in guidance/
interpretation.” There were four questions for per- Data analytical methods
ceived ease; an example item is “When using AR, I The data obtained from the questionnaires were ana-
feel it is easy to understand.” lyzed using the statistical software SPSS 22.0 and
The questions on the scales of attitude and inten- AMOS 22.0. First, the data of the respondents’ social
tion to use AR were mainly grounded in the study of background attributes were sorted by descriptive stat-
Venkatesh et al. (2003). There were four questions istical analysis. Second, after examinations of scale
for the scale of attitude, including the example item reliability, content validity, convergent validity, and
“I will feel more interested in an exhibition associated discrimination validity were performed and it was
with AR.” There were also four questions for the scale confirmed that there was no violation of the estimated
of usage intention, including the representative item “I phenomenon, this study utilized the absolute fit
think about using AR in the future.” measure, incremental fit measure, and parsimonious
Finally, the questions on the scale of experiential fit measure of the structural equation model (SEM)
value were mainly based on the study of Mathwick to test the goodness-of-fit. Finally, this study used
et al. (2001) and divided into four subfacets: customer path-mapping analysis to conduct the verification of
return on investment, service excellence, aesthetics, the research hypotheses.
and playfulness, each of which included four ques-
tions. An example item for aesthetics is “I feel that
the AR design layout on a tablet or smart phone is Results and discussion
beautiful.” An example item for customer return on
The social background attributes of
investment is “This exhibition makes me feel it is
respondents
worth the price.” An example item for service excel-
lence is “When using this AR system, I will think In this study, the social background attributes of the
about the excellent quality of this exhibition.” An respondents were collected by the table of times allo-
example item for playfulness is “This exhibition is full cation; the results are shown in Table 1. The data in
of amusement and playfulness.” With the exception Table 1 show that females (54.81%) were more preva-
of personal social background, the questions on the lent than males (45.19%). Most respondents were
abovementioned questionnaire all adopted a 7-point younger (92.07% of respondents were under age
Likert scale to process the measurement. The scales 30), while those over 51 were completely absent. It
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 659

Table 1. Statistical table of respondents’ social background attributes.


Items Choices Persons % Items Choices Persons %
Gender Male 155 45.19 Occupation Student 218 63.56
Female 188 54.81 Public official 10 2.92
Age Under 20 years old 134 39.07 Service industry 66 19.24
21∼30 years old 182 53.06 Freelance 11 3.21
31∼40 years old 23 6.71 Business 13 3.79
41∼50 years old 4 1.17 Household 2 0.58
Educational background Under senior high school 58 16.91 Worker 10 2.92
College 33 9.62 Others 13 3.79
University 233 67.93 Place of Residence North 213 62.10
Graduate school 19 5.54 Central 43 12.54
Marital Status Married 20 5.83 South 59 17.20
Unmarried 323 94.17 Eastern 6 1.75
- Outlying island 1 0.29
Abroad 21 6.12

is obvious that different types of exhibitions attract questionnaire. Content validity was achieved at this
visitors with different attributes, and the Avengers point.
World Tour is mainly for young people. In terms of With regard to reliability, the Cronbach’s α of tech-
education level, the level below high school nology readiness was 0.941; the Cronbach’s α of visual
accounted for 16.91% of the sample, 9.62% of respon- appeal was 0.982; the Cronbach’s α of facilitating con-
dents had a junior college degree, 67.93% were edu- ditions was 0.901; the Cronbach’s α of technology per-
cated at the university level, and 5.54% had ception was 0.980; the Cronbach’s α of usage attitude
graduate-level education. These results indicate that was 0.982; the Cronbach’s α of usage intention was
a higher educational background is a common 0.947; the Cronbach’s α of experiential value was
phenomenon in Taiwan. With regard to marital 0.985; and the Cronbach’s α of the overall scale was
status, unmarried respondents accounted for the 0.992. Since the reliability of the formal questionnaire
majority (94.17%), which is associated with the large was greater than 0.8, an acceptable range was
number of young people. Regarding occupation, reached. The reliability of the overall scale was also
most of the respondents were students (63.56%), fol- over 0.9, so the reliability of the scale was acceptable
lowed by the service industry (19.24%) and business (Hair et al., 2006).
(3.79%). Because the exhibition period was during The major function of confirmatory factor analysis
summer vacation, most of the respondents were (CFA) is to address the covariation relationship
young people. With regard to place of residence, between the observed variables and the potential
most of the respondents were from the north variables with the purpose of testing the factor struc-
(62.10%). This was because the exhibition venue was ture, convergence validity, and differential validity of
in Taipei City, so the number of respondents from each construct.
other regions was relatively small. Obviously, publicity Convergence validity means the observational vari-
can be further strengthened. ables used to measure the same construct, which
should be highly correlated with each other. At the
time of examination, if the factor load of each item
The analysis of reliability and validity
is greater than 0.45 and has a significant level and
Based on the abovementioned literature review, this the value of squared multiple correlation (SMC) is
study developed a preliminary draft of the question- greater than 0.20, it represents convergent validity
naire design and then invited three experts/scholars (Bentler & Wu, 1993; Jöreskog & Sörbom, 1996). The
to examine the content of the designed questionnaire. results of this study show that the normalized factor
According to their feedback on modifications to the load of all observational variables was higher than
draft, a pretest questionnaire was conducted. After the judgment criterion at 0.45 and reached a signifi-
the pretest questionnaire was distributed and then cant level (t > 1.96, p < 0.05). The value of SMC was
collected, the item analysis was processed. Three between 0.56 and 0.93 (both more than the judgment
items were deleted and semantic ambiguity was value: 0.20), so the measurement model of this study
modified prior to the establishment of the formal should have convergence validity.
660 S.-T. WU ET AL.

Table 2. The table measuring the goodness-of-fit of the model.


Test statistic Threshold for a good fit Values Judgment of goodness-of-fit
Absolute fit index χ2 The smaller, the better 2377.77 –
χ2/df <3 2.154 Yes
GFI >0.9 0.800 Close to
AGFI >0.9 0.746 Close to
SRMR <0.1 0.039 Yes
RMSEA <0.08 0.058 Yes
Incremental fit index NFI >0.9 0.919 Yes
NNFI >0.9 0.952 Yes
CFI >0.9 0.955 Yes
RFI >0.9 0.914 Yes
IFI >0.9 0.955 Yes
Parsimonious fit index PNFI >0.5 0.863 Yes
PGFI >0.5 0.695 Yes

Bagozzi and Yi (1988) suggest that the composite the sample size, the ratio of the value of the chi-
reliability (CR) value of each construct should be square test and the degree of freedom (i.e. normed
higher than 0.60 and the average variance extracted chi-square) can replace the value of the chi-square
(AVE) value should be higher than 0.50. The analytical test examining the goodness-of-fit for the overall
results show that the CR value of the study ranged model (the ratio should be less than 5). In this study,
between 0.89 and 0.98 and the AVE value ranged the ratio of the value of the chi-square test and the
between 0.67 and 0.93. These results indicate that degree of freedom was 2.154, which is less than the
the internal consistency of the research model is gen- acceptable value (Kline, 2004). GFI = 0.800 and AGFI
erally acceptable. = 0.746, which are both close to the acceptable
Differential validity refers to the measurement of value of 0.90. The value of SRMR is 0.039, which is
two different constructs. If the degree of correlation less than the acceptable value of 0.10. The value of
of two different constructs is very low after their corre- RMSEA is 0.058, which is less than the acceptable
lated analysis, this outcome means that they have value of 0.08. In terms of the incremental fit index,
differential validity (Anderson & Gerbing, 1988). In NFI = 0.919, NNFI = 0.952, CFI = 0.955, RFI = 0.914, IFI
this examination, the judgment criterion is that “the = 0.955; all are greater than the acceptable value of
square root of AVE of each construct is greater than 0.90. In terms of the parsimonious goodness-fit-
the number of correlated coefficients of each con- index, PNFI = 0.863, PCFI = 0.695; both are greater
struct, at least occupying over 75% of the total than the acceptable value of 0.50.
number of comparisons” (Hair et al., 2006). The analyti- Marsh et al. (2004) and Iacobucci (2010) discussed
cal results of this study indicate that the square root of the goodness-of-fit judgment of a model. They
AVE of each construct was larger than the correlated suggested that if the obtained value is close to the
coefficient of each construct. This outcome indicates threshold of the standard value, the result is also
that each construct satisfied the judgment criterion, acceptable. Therefore, the goodness-of-fit of the
so the scale of this study has differential validity. entire model of this study is acceptable.

The test of goodness-of-fit for the overall Verification of the research hypotheses
model
Finally, path mapping was used to analyze the signifi-
After confirming that there was no violation of the cance and explanatory power of the variation of the
estimated phenomenon, the goodness-of-fit test for hypotheses, and the path coefficients among the
the overall model was conducted, and the results potential constructs. The results are shown in
are shown in Table 2. In terms of the absolute fit Figure 2. The verified results of the hypotheses are
measure index, χ 2 = 2377.77 (p = 0.00, less than the summarized in Table 3.
recommended value of 0.05). Although the p value The analytic results show that technology readiness
is less than 0.05, the chi-square test itself is easily positively affects perceived usefulness (β = 0.603, p <
influenced by the size of the sample. Therefore, 0.01) and perceived ease of use (β = 0.990, p < 0.001).
Bagozzi and Yi (1988) suggest that with regard to Therefore, “H1a: Technology readiness has a positive
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 661

Figure 2. The analytical results of the research model.

Table 3. The analytical results of the hypotheses verification.


Research hypotheses Standardized coefficients T Values Verified results
H1a: Technology readiness → Perceived usefulness 0.603 4.319** Support
H1b: Technology readiness → Perceived ease 0.990 4.987** Support
H2a: Visual appeal →Perceived usefulness 0.233 2.156* Support
H2b: Visual appeal →Perceived ease −0.060 −0.365 Denial
H3: Facilitating condition →Perceived ease −0.008 −0.078 Denial
H4: Perceived ease →Perceived usefulness 0.146 2.211* Support
H5: Perceived usefulness → Attitude of using AR 0.373 5.735** Support
H6: Perceived ease →Attitude of using AR 0.110 2.184* Support
H7: Attitude of using AR → Intention of using AR 0.435 4.637** Support
H8: Experiential value →Attitude of using AR 0.498 7.801** Support
H9: Experiential value →Intention of using AR 0.492 5.208** Support
Ps.−*: p < 0.05, **: p < 0.01.

influence on AR’s perceived usefulness” and “H1b: Chang, 2011; Lin & Hsieh, 2007). The analytical
Technology readiness has a positive influence on results of this study reveal that the higher the respon-
AR’s perceived ease” are supported. Some studies dents’acceptance and willingness to use AR technol-
have shown that independent personality traits, exter- ogy, the more useful and easier it was for them to
nal stimuli of specific technologies, and the situational use of this technology for the exhibition. Chung
atmosphere of the in situ scene are important factors et al. (2015) discussed the influences of the application
for people when considering whether to accept tech- of AR technology and found that technology readi-
nology (Gelderman et al., 2011; Gu et al., 2009). The ness has a positive influence on perceived usefulness.
independent personality traits of individuals can be Roy et al. (2018) examined consumers’ acceptance of
regarded as “technology readiness” in this study to smart technology in the retail sector and found that
represent the individual’s readiness, mental state technology readiness has a positive impact upon per-
and belief orientation in the use of technology (Lin & ceived ease. Based on the abovementioned analytical
662 S.-T. WU ET AL.

results, this study suggests that H1a and H1b are hardware equipment, battery capacity, storage
supported. space, and other related factors. Therefore, this study
The external stimuli of specific technologies in this infers that the reasons for the lack of support for H3
study are about visual appeal, which means that the could be associated with the applied ranges of AR
more visually attractive IT products are, the more within the exhibition, the quality of the hardware
easily people accept these products (Tractinsky et al., equipment, and the assistance of staff members (not
2000). The analytical outcomes of this study show making visitors feel the facilitating condition).
that visual appeal has a positive effect on perceived However, further discussion is needed to determine
usefulness (β = 0.233, p < 0.05) but has no positive the actual reasons.
influence on perceived ease (β = −0.060, p > 0.05). Second, perceived ease positively affects perceived
Therefore, “H2a: Visual appeal has a positive usefulness (β = 0.146, p < 0.05), so “H4: AR’s perceived
influence on AR’s perceived usefulness,” is supported, ease has a positive influence on AR’s perceived useful-
but “H2b: Visual appeal has a positive influence on ness” is supported. Perceived usefulness has a positive
AR’s perceived ease,” is not supported. He et al. significant influence upon the attitude toward use (β
(2018) note that if the connection between hardware = 0.373, p < 0.01), so “H5: AR’s perceived usefulness
equipment and the exhibition environment can has a positive impact on users’ attitudes toward AR
provide visual stimuli and audio prompts for visitors, technology” is supported. Perceived ease has a posi-
their information acceptance and intention to use tive significant impact on attitude toward use (β =
this equipment will increase. These research findings 0.110, p < 0.05); thus, “H6: AR’s perceived ease has a
are consistent with the analytical results of this study positive influence on users’ attitudes toward AR tech-
(therefore, H2a is supported). In addition, Campbell- nology” is supported. Taherdoost’s (2018) review of
Grossman et al. (2018) found that respondents had theories related to the TAM indicates that there are
different reactions to the Enhanced New Mothers many models and frameworks available to explain
Network (ENMN) smartphone app; some respondents the factors that influence users to adopt new technol-
appreciated the visual effects of some functions of the ogies. Pascoal et al. (2019) confirm that perceived ease
app, but other respondents thought that the ENMN influences perceived usefulness, and they further
app should have more interesting visual effects. It is specify that both may impact behavioral intention,
obvious that visual appeal is a matter of debate. satisfaction, and even new technology acceptance.
According to the on-site observation, the fact that Pradhan et al.’s (2018) discussion of consumers’ inten-
H2b is not supported may be due to the imperfection tion to use self-service technologies in the hospitality
of the operational interfaces or the exhibition space and tourism industry suggested that the perceived
(e.g. the visual effect of the guiding tour, the size usefulness of technological equipment has a signifi-
and traffic flow of the exhibition space, and cognitive cant influence on the intention to use smart equip-
dissonance when comparing reality to the movie ment. Based on the abovementioned research
scene). These issues are worth further discussion. findings, this study is consistent with the research
The in situ situational atmosphere refers to findings of previous studies.
“whether the felt situation has the utility to facilitate From the observations and understanding of the
users’ acceptance of the technology products when actual exhibition, the surveyed respondents indicated
they use these products” (Venkatesh, 2000; Wu et al., that if the use of AR technological equipment did not
2011), so it can be regarded as a facilitating condition. require too much time and effort to learn and under-
The analysis of this study shows that the facilitating stand (that is, if it is easy to use), then such equipment
condition does not positively affect perceived ease is useful. At the same time, ease of use and usefulness
(β = −0.008, p > 0.05); therefore, “H3: The facilitating increase users’ interest in the AR technological equip-
condition has a positive impact upon the AR’s per- ment and improve their attitudes toward using the
ceived ease” is not supported. Although this equipment. Based on the aforementioned related lit-
outcome is different from previous studies (Lu et al., erature and the analytical results of this study, R&D
2003; Teo, 2010) that show that “facilitating conditions personnel should pay attention to making technologi-
will affect perceived ease,” tom Dieck and Jung (2018) cal equipment easy to use.
indicate that their surveyed respondents, who visited Finally, the analytical result shows that the attitude
Dublin for a tour of the city’s heritage, thought that toward using AR positively affects the intention of use
the application of AR programs was affected by (β = 0.435, p < 0.01); therefore, “H7: Tourists’ attitudes
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 663

toward using AR have a positive impact on their inten- findings are similar to the outcomes of other studies
tion to use AR” is supported. The experiential value (e.g. Chung et al., 2015; Pradhan et al., 2018). In
positively influences the attitude toward use (β = addition to confirming the analytical feasibility of the
0.498, p < 0.01), so “H8: The experiential value of par- TAM, this study echoes the applicability of incorporat-
ticipants has a positive influence on their attitudes ing the TAM with other theories (e.g. balance theory
toward using AR” is supported. Experiential value posi- and motivation theory) (Chung et al., 2018).
tively affects the intention to use (β = 0.492, p < 0.01); However, it is worth mentioning that Taherdoost
thus, “H9: The experiential value of participants has a (2018) comprehensively synthesized theories related
positive influence on their intention to use AR” is sup- to the TAM and found that most researchers of infor-
ported. Many previous studies have discussed the mation systems have no way to distinguish the differ-
relationship among attitudes, behavioral intention, entiation of emotional components among attitudes,
and perceived value (e.g. Hultman et al., 2015; Jin perceptions or beliefs. Therefore, it is worth further
et al., 2015; Ozturk et al., 2016; Yeo et al., 2017). considering whether the lack of support for some of
Chung et al. (2018) empirically examined the relation- the research hypotheses in this study is related to
ship among tourists’ perceived value, attitudes, behav- the difficulty of distinguishing the differentiations of
ioral intentions, and AR technology, and their research emotional components among attitudes, perceptions
findings were similar to this study. Obviously, this and beliefs. One important reason why an individual
study has also obtained theoretical and empirical avoids using new technology is that he/she is not
verification. yet ready to use it (Gelderman et al., 2011; Liljander
In addition, this study finds that presenting infor- et al., 2006; Oh et al., 2014).
mation for AR technology is crucial, so cultural heri- From a practical viewpoint, since AR is a technology
tage marketers and system developers should with strong visual effects, strengthening external sti-
enhance the information content and aesthetic mulating factors will help to improve participants’ will-
quality of AR technology (Chung et al., 2018). Accord- ingness to use the technology (Yu et al., 2009). If the
ing to the in situ observation, after the respondents of visual senses are not attracted by externally stimulat-
this study used the AR equipment, they developed a ing objects, people will not be likely to intend to use
positive experience based on its aesthetic value, AR (Tractinsky et al., 2000; van der Heijden, 2003). In
return on investment, service excellence, and playful- addition, “whether it is easy to get started” was a
ness (i.e. experiential values) and felt that the appli- crucial factor for the surveyed respondents when con-
cation of AR technology made the exhibition more sidering whether to use AR equipment. This finding is
interesting. Therefore, it is important to examine not consistent with the outcomes of related studies
how to facilitate experiential value; this outcome is (Chang et al., 2012; Liu et al., 2010; Park et al., 2011)
also consistent with the abovementioned studies. but is an issue worthy of consideration for R&D staff.
Valuable content, playfulness, considering the hard-
ware and software equipment and the on-site atmos-
Conclusion and Suggestions
phere, and the appropriate assistance of in situ staff
AR breaks through the limitations of virtual reality (VR) are the keys to facilitating users’ willingness to use
constructed within a purely virtual environment, span- AR technology and equipment (Chung et al., 2018).
ning the boundaries between real and virtual objects In terms of research limitations, this study was a
and combining virtual objects with the real world. cross-sectional study, and the selected exhibition
Thus, AR has formed a developmental advantage. seemed to appeal to more youth groups, so its appli-
This study uses the TAM to investigate an exhibition cability has limitations. As many studies have indi-
site closely associated with AR technology. This cated, when the social background attributes of
study also discusses the mutually influential relation- surveyed respondents are different, there is a differen-
ships among external variables (personal factors, sti- tiation in the direction of subjective concerns (e.g.
mulating factors, and situational factors), Kimbrough et al., 2013; Weiser, 2001). This one-time-
technological perception (perceived usefulness and only investigation was constrained by the environ-
perceived ease), attitudes toward using AR, the inten- mental atmosphere of the exhibition venue and the
tion to use AR technology, and experiential value. technological quality of the presentations. Therefore,
From a theoretical perspective, most of the research whether this study can fully reflect the actual feelings
hypotheses in this study were supported, and these of the respondents regarding AR technology is also a
664 S.-T. WU ET AL.

noteworthy issue. In a follow-up study, researchers travelers’ attitude toward using user-generated content.
should conduct continuous (vertical dimensional) Journal of Travel Research, 52(4), 437–452. https://doi.org/10.
1177/0047287512475217
investigations and expand their analysis to different
Azuma, R. T. (1997). A survey of augmented reality. Presence:
types of exhibition venues to examine the whole Teleoperators and Virtual Environments, 6(4), 355–385.
picture. In addition, including qualitative research as https://doi.org/10.1162/pres.1997.6.4.355
an analytical consideration should be an important Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., &
research direction in the future (Chau & Hu, 2002; Maclntyre, B. (2001). Recent advances in augmented reality.
Computer Graphics and Applications, 21(6), 34–47. https://doi.
Kim et al., 2018).
org/10.1109/38.963459
Because mobile devices have gradually become an Azuma, R. T., Billinghurst, M., & Klinker, G. (2011). Special section
inseparable part of people’s everyday lives and on mobile augmented reality. Computers & Graphics, 35(4), vii–
because technological development is changing viii. https://doi.org/10.1016/j.cag.2011.05.002
with each passing day, the application of AR technol- Babin, B. J., Darden, W. R., & Griffin, M. (1994). Work and/or fun:
Measuring hedonic and utilitarian shopping value. Journal of
ogy is bound to become more popular and wide-
Consumer Research, 20(4), 644–656. https://doi.org/10.1086/
spread. Although this study is only a case study, 209376
from theoretical and practical perspectives, its Bagozzi, R. P., & Yi, Y. (1988). On the evaluation of structural
findings maybe applicable to relevant issues in other equation models. Journal of the Academy of Marketing
parts of the world. To meet the advent of the smart Science, 16(1), 74–94. https://doi.org/10.1007/BF02723327
Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic
tourism era, the integration of different theories for
review on the effectiveness of augmented reality applications
further research is a requirement for researchers, and in medical training. Surgical Endoscopy, 30(10), 4174–4183.
the results can be used as a reference for the introduc- https://doi.org/10.1007/s00464-016-4800-6
tion of innovative technology into the field of smart Bentler, P. M., & Wu, E. J. C. (1993). EQS/windows user’s guide.
tourism. BMDP Statistical Software.
Bhattacherjee, A., & Barfar, A. (2011). Information technology
continuance research: Current state and future directions.
Disclosure statement Asia Pacific Journal of Information Systems, 21(2), 1–18.
Burton-Jones, A., & Hubona, G. S. (2006). The mediation of exter-
No potential conflict of interest was reported by the author(s). nal variables in the technology acceptance model.
Information & Management, 43(6), 706–717. https://doi.org/
10.1016/j.im.2006.03.007
Funding Butchart, B. (2011). Architectural styles for augmented reality in
smartphones. Third International AR Standards Meeting June
This work was supported by Ministry of Science and Technology 12 to June 17, 2011. (pp. 1–7). Taichung, Taiwan: Open
(Taiwan) [grant number 107-2410-H-158-011]. Geospatial Consortium.
Campbell-Grossman, C., Hudson, D. B., Hanna, K. M.,
Ramamurthy, B., & Sivadasan, V. (2018). Ease of use and
ORCID acceptability of a smartphone app for young, low-income
mothers. Journal of Technology in Behavioral Science, 3(1), 5–
Shou-Tsung Wu http://orcid.org/0000-0001-8534-8951
11. https://doi.org/10.1007/s41347-017-0031-5
Ching-Hsing Chiu http://orcid.org/0000-0003-2541-2442
Chang, C. C., Yan, C. F., & Tseng, J. S. (2012). Perceived conven-
Yeong-Shyang Chen http://orcid.org/0000-0001-9269-3649
ience in an extended technology acceptance model: Mobile
technology and English learning for college students.
Australasian Journal of Educational Technology, 28(5), 809–
References 826. https://doi.org/10.14742/ajet.818
Abbott, L. (1955). Quality and competition: An essay in economic Chau, P. Y. K., & Hu, P. J. (2002). Examining a model of information
theory. Columbia University Press. technology acceptance by individual professionals: An
Abowd, G. D., & Mynatt, E. D. (2000). Charting past, present, and exploratory study. Journal of Management Information
future research in ubiquitous computing. ACM Transactions on Systems, 18(4), 191–229. https://doi.org/10.1080/07421222.
Computer-Human Interaction, 7(1), 29–58. https://doi.org/10. 2002.11045699
1145/344949.344988 Chen, K., & Chan, A. H. S. (2014). Predictors of gerontechnology
Anderson, J. C., & Gerbing, D. W. (1988). Structural equation mod- acceptance by older Hong Kong Chinese. Technovation, 34(2),
eling in practice: A review and recommended two-step 126–135. https://doi.org/10.1016/j.technovation.2013.09.010
approach. Psychological Bulletin, 103(3), 411–423. https://doi. Chin, W. W., Peterson, R. A., & Brown, S. P. (2008). Structural
org/10.1037/0033-2909.103.3.411 equation modeling in marketing: Some practical reminders.
Arnould, E. J., Price, L. L., & Zinkhan, G. L. (2002). Consumer (2nd Journal of Marketing Theory and Practice, 16(4), 287–298.
ed.). McGraw-Hill. https://doi.org/10.2753/MTP1069-6679160402
Ayeh, J. K., Au, N., & Law, R. (2013). “Do we believe in Chung, N., Han, H., & Joun, Y. (2015). Tourists’ intention to visit a
TripAdvisor?” examining credibility perceptions and online destination: The role of augmented reality (AR) application for
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 665

a heritage site. Computers in Human Behavior, 50, 588–599. Research, 68(1), 166–172. https://doi.org/10.1016/j.jbusres.
https://doi.org/10.1016/j.chb.2015.02.068 2014.03.014
Chung, N., Lee, H., Kim, J. Y., & Koo, C. (2018). The role of augmen- Jin, N., Lee, S., & Lee, H. (2015). The effect of experience quality on
ted reality for experience-influenced environments: The case perceived value, satisfaction, image and behavioral intention
of cultural heritage tourism in Korea. Journal of Travel of water park patrons: New versus repeat visitors. International
Research, 57(5), 627–643. https://doi.org/10.1177/ Journal of Tourism Research, 17(1), 82–95. https://doi.org/10.
0047287517708255 1002/jtr.1968
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, Jöreskog, K. G., & Sörbom, D. (1996). LISREL 8: Structural equation
and user acceptance of information technology. MIS modeling. Scientific Software International Cop.
Quarterly, 13(3), 319–340. https://doi.org/10.2307/249008 Jung, T., Chung, N., & Leue, M. C. (2015). The determinants of rec-
Dinhopl, A., & Gretzel, U. (2016). Selfie-taking as touristic looking. ommendations to use augmented reality technologies: The
Annals of Tourism Research, 57, 126–139. https://doi.org/10. case of a Korean theme park. Tourism Management, 49, 75–
1016/j.annals.2015.12.015 86. https://doi.org/10.1016/j.tourman.2015.02.013
Elkaseh, A. M., Wong, K. W., & Fung, C. C. (2016). Perceived ease of Kim, W. H., Malek, K., & Kim, S. H. J. (2018). Destination personality,
use and perceived usefulness of social media for e-learning in destination image, and intent to recommend: The role of
Libyan higher education: A structural equation modeling gender, age, cultural background, and prior experiences.
analysis. International Journal of Information and Education Sustainability, 10(1), 87. https://doi.org/10.3390/su10010087
Technology, 6(3), 192–199. https://doi.org/10.7763/IJIET.2016. Kim, M., & Qu, H. (2014). Travelers’ behavioral intention toward
V6.683 hotel self-service kiosks usage. International Journal of
Engel, J. F., Blackwell, R. D., & Miniard, P. W. (1993). Consumer Contemporary Hospitality Management, 26(2), 225–245.
behavior (8th ed.). Dryden Press. https://doi.org/10.1108/IJCHM-09-2012-0165
Fritz, F., Susperregui, A., & Linaza, M. T. (2005). Enhancing cultural Kimbrough, A. M., Guadagno, R. E., Muuscanell, N. L., & Dill, J.
tourism experiences with augmented reality technologies. The (2013). Gender differences in mediated communication:
6th International Symposium on virtual reality, Archaeology Women connect more than do men. Computers in Human
and cultural heritage VAST. November 8 to November 11, Behavior, 29(3), 896–900. https://doi.org/10.1016/j.chb.2012.
2005. 12.005
Gelderman, C. J., Ghijsen, P. W. T., & van Diemen, R. (2011). Klein, L. R. (2003). Creating virtual product experiences: The role
Choosing self-service technologies or interpersonal services of telepresence. Journal of Interactive Marketing, 17(1), 41–55.
— The impact of situational factors and technology- https://doi.org/10.1002/dir.10046
related attitudes. Journal of Retailing and Consumer Services, Kline, R. B. (2004). Beyond significance testing.reforming data
18(5), 414–421. https://doi.org/10.1016/j.jretconser.2011.06. analysis methods in behavioral research. American
003 Psychological Association.
Gretzel, U. (2011). Intelligent systems in tourism: A social science Klopfer, E., Squire, K., & Jenkins, H. (2002). Environmental detec-
perspective. Annals of Tourism Research, 38(3), 757–779. tives: PDAs as a window into a virtual simulated world.
https://doi.org/10.1016/j.annals.2011.04.014 Proceedings of IEEE International workshop on wireless and
Gu, J. C., Lee, S. C., & Suh, Y. H. (2009). Determinants of behavioral mobile technologies in education. August 30, 2002.
intention to mobile banking. Expert Systems with Applications, Kounavis, C. D., Kasimati, A. E., & Zamani, E. D. (2012). Enhancing
36(9), 11605–11616. https://doi.org/10.1016/j.eswa.2009.03. the tourism experience through mobile augmented reality:
024 Challenges and prospects. International Journal of
Hair, J. F., Black, W. C., Babin, B. J., Anderson, R. E., & Tatham, R. L. Engineering Business Management, 4, 1–6. https://doi.org/10.
(2006). Multivariate data analysis (6th ed.). Pearson 5772/51644
International (Ed.). Pearson Education Inc. Koutromanos, G., Sofos, A., & Avraamidou, L. (2015). The use of
He, Z., Wu, L., & Li, X. R. (2018). When art meets tech: The role of augmented reality games in education: A review of the litera-
augmented reality in enhancing museum experiences and ture. Educational Media International, 52(4), 253–271. https://
purchase intentions. Tourism Management, 68, 127–139. doi.org/10.1080/09523987.2015.1125988
https://doi.org/10.1016/j.tourman.2018.03.003 Kwon, H. S., & Chidambaram, L. (2000). A test of the technology
Holbrook, M. B. (1994). The nature of customer value: An axiology acceptance model: The case of cellular telephone adoption.
of services in the consumption experience. In R. T. Rust, & R. L. Proceedings of the 33rd Hawaii International Conference on
Oliver (Eds.), Service quality: New directions in theory and prac- system Sciences. January 4 to January 7, 2000.
tice (pp. 21–71). Sage Publications. Lee, D. H., & Park, J. (2007). Augmented reality based museum gui-
Hultman, M., Kazeminia, A., & Ghasemi, V. (2015). Intention to visit dance system for selective viewings. Second Workshop on
and willingness to pay premium for ecotourism: The impact of Digital Media and its Application in Museum and Heritages,
attitude, materialism, and motivation. Journal of Business 379–382. December 10 to December 12, 2007.
Research, 68(9), 1854–1861. https://doi.org/10.1016/j.jbusres. Lee, W., Sung, H. K., Suh, E., & Zhao, J. (2017). The effects of festi-
2015.01.013 val attendees’ experiential values and satisfaction on re-visit
Iacobucci, D. (2010). Structural equations modeling: Fit indices, intention to the destination. International Journal of
sample size, and advanced topics. Journal of Consumer Contemporary Hospitality Management, 29(3), 1005–1027.
Psychology, 20(1), 90–98. https://doi.org/10.1016/j.jcps.2009. https://doi.org/10.1108/IJCHM-10-2015-0559
09.003 Liljander, V., Gillberg, F., Gummerus, J., & van Riel, A. (2006).
Im, S., Bhat, S., & Lee, Y. (2015). Consumer perceptions of product Technology readiness and the evaluation and adoption of
creativity, coolness, value and attitude. Journal of Business self-service technologies. Journal of Retailing and Consumer
666 S.-T. WU ET AL.

Services, 13(3), 177–191. https://doi.org/10.1016/j.jretconser. Pantano, E., & Corvello, V. (2014). Tourists’ acceptance of
2005.08.004 advanced technology-based innovations for promoting arts
Lin, J. S. C., & Chang, H. C. (2011). The role of technology readiness and culture. International Journal of Technology
in self-service technology acceptance. Managing Service Management, 64(1), 3–16. https://doi.org/10.1504/IJTM.2014.
Quality: An International Journal, 21(4), 424–444. https://doi. 059232
org/10.1108/09604521111146289 Parasuraman, A. (2000). Technology readiness index (Tri): A mul-
Lin, J. S. C., & Hsieh, P. L. (2007). The influence of technology tiple-item scale to measure readiness to embrace new tech-
readiness on satisfaction and behavioral intentions toward nologies. Journal of Service Research, 2(4), 307–320. https://
self-service technologies. Computers in Human Behavior, 23 doi.org/10.1177/109467050024001
(3), 1597–1615. https://doi.org/10.1016/j.chb.2005.07.006 Parasuraman, A., & Grewal, D. (2000). The impact of technology
Lin, C. H., Shih, H. Y., & Sher, P. J. (2007). Integrating technology on the quality-value-loyalty chain: A research agenda.
readiness into technology acceptance: The TRAM model. Journal of the Academy of Marketing Science, 28(1), 168–174.
Psychology & Marketing, 24(7), 641–657. https://doi.org/10. https://doi.org/10.1177/0092070300281015
1002/mar.20177 Parboteeah, D. V., Valacich, J. S., & Wells, J. D. (2009). The
Liu, Y., Li, H., & Carlsson, C. (2010). Factors driving the adoption of influence of website characteristics on a consumer’s urge to
m-learning: An empirical study. Computers & Education, 55(3), buy impulsively. Information Systems Research, 20(1), 60–78.
1211–1219. https://doi.org/10.1016/j.compedu.2010.05.018 https://doi.org/10.1287/isre.1070.0157
Lu, J., Liu, C., Yu, C. S., & Wang, K. (2008). Determinants of accept- Park, S. Y., Nam, M. W., & Cha, S. B. (2011). University students’
ing wireless mobile data services in China. Information & behavioral intention to use mobile learning: Evaluating the
Management, 45(1), 52–64. https://doi.org/10.1016/j.im.2007. technology acceptance model. British Journal of Education
11.002 Technology, 43(4), 592–605. https://doi.org/10.1111/j.1467-
Lu, J., Yu, C. S., Liu, C., & Yao, J. E. (2003). Technology acceptance 8535.2011.01229.x
model for wireless internet. Internet Research, 13(3), 206–222. Pascoal, R., de Almeida, A., & Sofia, R. C. (2019). Mobile pervasive
https://doi.org/10.1108/10662240310478222 augmented reality systems: The role of user preferences in
Lyu, S. O. (2016). Travel selfies on social media as objectified self- perceived quality of experience. ACM Transactions on
presentation. Tourism Management, 54, 185–195. https://doi. Internet Technology, N/A. https://toit.acm.org/index.cfm
org/10.1016/j.tourman.2015.11.001 Porter, C. E., & Donthu, N. (2006). Using the technology accep-
Marsh, H. W., Parada, R. H., & Ayotte, V. (2004). A multidimen- tance model to explain how attitudes determine internet
sional perspective of relations between self-concept (self usage: The role of perceived access barriers and demo-
description questionnaire II) and adolescent mental health graphics. Journal of Business Research, 59(9), 999–1007.
(youth self-report). Psychological Assessment, 16(1), 27–41. https://doi.org/10.1016/j.jbusres.2006.06.003
https://doi.org/10.1037/1040-3590.16.1.27 Pradhan, M. K., Oh, J., & Lee, H. (2018). Understanding travelers’
Mathwick, C., Malhotra, N., & Rigdon, E. (2001). Experiential value: behavior for sustainable smart tourism: A technology readi-
Conceptualization, measurement and application in the ness perspective. Sustainability, 10(11), 4259. https://doi.org/
catalog and internet shopping environment. Journal of 10.3390/su10114259
Retailing, 77(1), 39–56. https://doi.org/10.1016/S0022-4359 Roy, S. K., Balaji, M. S., Quazi, A., & Quaddus, M. (2018). Predictors
(00)00045-2 of customer acceptance of and resistance to smart technol-
Mollen, A., & Wilson, H. (2010). Engagement, telepresence and ogies in the retail sector. Journal of Retailing and Consumer
interactivity in online consumer experience: Reconciling scho- Services, 42, 147–160. https://doi.org/10.1016/j.jretconser.
lastic and managerial perspectives. Journal of Business 2018.02.005
Research, 63(9-10), 919–925. https://doi.org/10.1016/j.jbusres. Schiffman, L. G., & Kanuk, L. L. (2000). Consumer behavior (7th ed.).
2009.05.014 Prentice Hall.
Oh, H., Fiore, A. M., & Jeoung, M. (2007). Measuring experience Schmitt, B. H. (2000). Experiential marketing: How to get customers
economy concepts: Tourism applications. Journal of Travel to sense, feel, think, act, relate to your company and brands. The
Research, 46(2), 119–132. https://doi.org/10.1177/ Free Press.
0047287507304039 Seif, M. H., Sarmadi, M. R., Ebrahimzadeh, I., & Zare, H. (2012). A
Oh, J. C., Yoon, S. J., & Chung, N. (2014). The role of technology model for predicting intention to use e-learning based on
readiness in consumers’ adoption of mobile internet services epistemological beliefs. Life Science Journal, 9(2), 926–929.
between South Korea and China. International Journal of doi:10.7537/marslsj090212.138.
Mobile Communications, 12(3), 229–248. https://doi.org/10. Sheth, J. N., Newman, B. I., & Gross, B. L. (1991). Why we buy what
1504/IJMC.2014.061460 we buy: A theory of consumption values. Journal of Business
Olsson, T., Lagerstam, E., Kärkkäinen, T., & Väänänen-Vainio- Research, 22(2), 159–170. https://doi.org/10.1016/0148-2963
Mattila, K. (2013). Expected user experience of mobile aug- (91)90050-8
mented reality services: A user study in the context of shop- Srite, M. (2006). Culture as an explanation of technology accep-
ping centres. Personal and Ubiquitous Computing, 17(2), 287– tance differences: An empirical investigation of Chinese and
304. https://doi.org/10.1007/s00779-011-0494-x US users. Australasian Journal of Information Systems, 14(1),
Ozturk, A. B., Nusair, K., Okumus, F., & Hua, N. (2016). The role of 5–26. https://doi.org/10.3127/ajis.v14i1.4
utilitarian and hedonic values on users’ continued usage Sweeney, J. C., & Soutar, G. N. (2001). Consumer perceived value:
intention in a mobile hotel booking environment. The development of a multiple item scale. Journal of Retailing,
International Journal of Hospitality Management, 57, 106– 77(2), 203–220. https://doi.org/10.1016/S0022-4359
115. https://doi.org/10.1016/j.ijhm.2016.06.007 (01)00041-0
ASIA PACIFIC JOURNAL OF TOURISM RESEARCH 667

Taherdoost, H. (2018). A review of technology acceptance and Verhagen, T., Feldberg, F., van den Hooff, B., Meents, S., &
adoption models and theories. Procedia Manufacturing, 22, Merikivi, J. (2011). Satisfaction with virtual worlds: An inte-
960–967. https://doi.org/10.1016/j.promfg.2018.03.137 grated model of experiential value. Information &
Teo, T. (2009). Modelling technology acceptance in education: A Management, 48(6), 201–207. https://doi.org/10.1016/j.im.
study of pre-service teachers. Computers & Education, 52(2), 2011.02.004
302–312. https://doi.org/10.1016/j.compedu.2008.08.006 Verhagen, T., & van Dolen, W. (2011). The influence of online
Teo, T. (2010). Examining the influence of subjective norm and store beliefs on consumer online impulse buying: A model
facilitating conditions on the intention to use technology and empirical application. Information & Management, 48(8),
among pre-service teachers: A structural equation modeling 320–327. https://doi.org/10.1016/j.im.2011.08.001
of an extended technology acceptance model. Asia Pacific Walczuch, R., Lemmink, J., & Streukens, S. (2007). The effect of
Education Review, 11(2), 253–262. https://doi.org/10.1007/ service employees’ technology readiness on technology
s12564-009-9066-4 acceptance. Information & Management, 44(2), 206–215.
Teo, T. (2011). Factors influencing teachers’ intention to use tech- https://doi.org/10.1016/j.im.2006.12.005
nology: Model development and test. Computers & Education, Weiser, E. B. (2001). The functions of internet use and their social
57(4), 2432–2440. https://doi.org/10.1016/j.compedu.2011.06. and psychological consequences. Cyber Psychology &
008 Behavior, 4(6), 723–743. https://doi.org/10.1089/
tom Dieck, M. C., & Jung, T. (2018). A theoretical model of mobile 109493101753376678
augmented reality acceptance in urban heritage tourism. Wells, J. D., Parboteeah, V., & Valacich, J. S. (2011). Online impulse
Current Issues in Tourism, 21(2), 154–174. https://doi.org/10. buying: Understanding the interplay between consumer
1080/13683500.2015.1070801 impulsiveness and website quality. Journal of the Association
Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful is for Information Systems, 12(1), 32–56. https://doi.org/10.
usable. Interacting with Computers, 13(2), 127–145. https:// 17705/1jais.00254
doi.org/10.1016/S0953-5438(00)00031-X Wu, I. L., Li, J. Y., & Fu, C. Y. (2011). The adoption of mobile health-
van der Heijden, H. (2003). Factors influencing the usage of web- care by hospital’s professionals: An integrative perspective.
sites: The case of a generic portal in The Netherlands. Decision Support Systems, 51(3), 587–596. https://doi.org/10.
Information & Management, 40(6), 541–549. https://doi.org/ 1016/j.dss.2011.03.003
10.1016/S0378-7206(02)00079-4 Yeo, V. C. S., Goh, S. K., & Rezaei, S. (2017). Consumer
van der Heijden, H. (2004). User acceptance of hedonic infor- experiences, attitude and behavioral intention toward
mation systems. MIS Quarterly, 28(4), 695–704. https://doi. online food delivery (OFD) services. Journal of Retailing and
org/10.2307/25148660 Consumer Services, 35, 150–162. https://doi.org/10.1016/j.
Venkatesh, V. (2000). Determinants of perceived ease of use: jretconser.2016.12.013
Integrating control, intrinsic motivation, and emotion into Yu, D., Jin, J. S., Luo, S., Lai, W., & Huang, Q. (2009). A useful visu-
the technology acceptance model. Information Systems alization technique: A literature review for augmented reality
Research, 11(4), 342–365. https://doi.org/10.1287/isre.11.4. and its application, limitation & future direction. In M. Huang,
342.11872 Q. Nguyen, & K. Zhang (Eds.), Visual information communi-
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User cation (pp. 311–337). Springer.
acceptance of information technology: Toward a unified view. Zhang, L., Li, N., & Liu, M. (2012). On the basic concept of smarter
MIS Quarterly, 27(3), 425–478. https://doi.org/10.2307/ tourism and its theoretical system. Tourism Tribune, 27(5), 66–
30036540 73.

You might also like