Professional Documents
Culture Documents
A Project
submitted by
&
The game is based on the character called ‘The Eater’. The aim of the Eater is to
eat all the crunchy Titbits scattered around the maze. But the task of the eater is
not easy because there are six other evil deeds – enemies of the eater who are
about to kill the crunchy titbit eater. While eating these titbits the eater has to
protect itself from the enemies called the Bugs.
2. Motivation
Since the project is a simple game and not an automation project so details
about the Existing and Proposed systems does contain any meaning. The
project provides a basic building block for future game development and
programming.
In short this project is the initial step towards the game programming and
design.
3. Objective(s) and Scope
entertainment. User plays the game and enjoys it. The game is provided
with three modes – Slow, Medium and Fast. The user can increase his/her
confidence while playing and enjoying the game. The game is also a good
Using the power of C with its decent graphics support it was not so much
difficult to design and develop the game. The whole game interface was
designed without too much effort. Thanks to the power of C and its
graphics support.
to deal with the addresses directly, thus the movement of Eater and the
Hardware Requirements:
Processor Pentium IV
Keyboard Qwerty
Software Requirements:
Technologies Turbo C
6. Conclusions
learning for the beginners who want to become game developers or who
multiplayer and multiple levels can be added. More graphics can also be added
and user friendly interface can be modified with attractive pictures and graphics.