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Name:Universal Healing Elixer

Core Concept: Basically just a health potion, but it works on machinery as well,
plus it has enough kick to work on diseases.
Rank: Exilexi 4
Size:1
Sparks: 5
Construction skills used:Crafts, Medicine
Mania costs: 1 mania to cure any one illness via curatives.
Dice Pools:Wits+Medicine (curatives and healing) Wits+Crafts (Repair)
Effects/Capabilities: Can cure one disease of any type, or use up to (Wits+Crafts
successes) mania to heal 1 structure per mania, 2 bashing damage per mania, or 1
lethal/aggrivated damage per mania. You need to pay one point of willpower to heal
aggrivated damage, but only one point no matter how much of it you're healing at
once in a single use. The wonder only has enough Elixer within for a single big
gulp, after one use it needs to be refilled.
Range: Touch for all.
Durability/Structure (If Automata, health):1/2
Inferences/Variables: size 1 1 spark, advanced healing 2 sparks, Repair 1 spark,
curatives (works on anything) 5 sparks, one use -2 sparks, fragile -2 sparks
Faults:Requires the user to take one turn to shake the bottle well before imbibing.
Description:A slick glass bottle full of some bubbling red goop. It smells like
concentrated amaranthine, straight from the hedge, and tastes just as delicious.

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