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Charecter Sheet

NAME: Claire Duvierre


CONCEPT: Hungry Hungry Catgirl
Origin: Unwilling (+1 overt, +1 conviction)
Clade: Chimeric

QUOTE: "I- Uh- All the food is *nice* but maybe i should cut back? Just a bit?."

HEALTH: 000000
WILLPOWER: 0000

3/4/5
INT:[00] STR:[00(0000)] PRESENCE:[0]
WITS:[00000] DEX:[0000(000)] MANIPULATION:[00]
RESOLVE:[0] STAMINA:[0] COMPOSURE:[000]

11/7/4 (3 specialties)
MENTAL SKILLS:
Academics[]
Computer[0]
Crafts[]
Investigation[000]
Medicine[00000 (self tending)]
Occult[0]
Politics[]
Science[0]

PHYSICAL SKILLS:
Athletics[0000 (parkour)]
Brawl[0]
Drive[]
Firearms[0]
Larceny[]
Stealth[]
Survival[]
Weaponry[0]

SOCIAL SKILLS:
Animal Ken[0000 (cats)]
Empathy[]
Expression[]
Intimidation[]
Persuasion[]
Socialize[]
Streetwise[]
Subterfuge[]

MERITS:10
Armed And Extremely Dangerous 000
Parkour 00000
Hypervigilance 0
Tolerance for Biology 0

VARIATIONS AND SCARS:

PARANOIA 0000, SOCIAL (okay this one is complex. Whenever someone acts *weird*
around her, she rolls composure. If she fails, then she gets a -2 to any social
rolls for the scene. During this time, the GM secretly rolls to *contest* social
actions against anyone she doesn't implicity trust, and gives misinformation on a
failure, causing the Spooked condition. During this time, she just cannot trust
anyone outside of her Loyalty touchstones and her Cohort, AND whenever she has the
spooked condition, the GM can reduce the secret 'do you pick up on lies that aren't
there' roll to a chance die.) + ANIMAL TRANSFORMATION 00 (she turns into a cat),
BONELESS 00 (she is very flexy and gets a +1 to grapple rolls, anyone grappling her
gets a -1 to grappling her, and also she can just slip out of any mundane bonds, or
*into* really tight spaces, without a roll.) BRACHIATION 00, LEAPER (She can leap
up to five times PRESENCE in yards/meters as an instant athletics action. She also
takes no damage from falling unless it's like, *directly onto* something that is
already dangerous.)

DEPENDENCY 00000, physical (she needs 10 times as much food as a regular human. If
she cannot get this, then she gets the Broken condition (beaten down tilt in action
scenes), -3 to initiative and speed, -2 to physical actions, she cannot heal
naturally *or* supernaturally and takes one bashing damage a day, and she suffers
the fatigued condition. These symptoms fade as soon as she gets her food, with the
exception of needing to still get a nights rest to put off the fatigue, and needing
to heal her bashing damage.) + SUPERHUMAN STRENGTH AND STAMINA 000 (this is
actually two variations, they add +3 to strength and stamina to a MINIMUM of 6,
hence the extra dot to strength alongside two more general bonuses. Strength makes
it so she can pull, push, deadlift, or shove objects of up to twice her *regular*
strength score, before the bonus. As well, her brawl and weapondry attacks gain
armor piercing of one, and ignore one durability. Finally, an objects size is not
subtracted from her rolls to throw an item, or to determine the range of throwing.
Dexterity lets her use the HIGHER of wits or dexterity for calculating defence, and
makes it so that if she's climbing something, and would be pushed or pulled off,
she can get herself back onto it with an instant action. On slippery surfaces, she
can just decide to not slip, or to slip and then immediately get back up.) + RAPID
HEALING 000 (All of her healing times are halved. She heals one bashing damage per
turn, and ALL bashing damage at the end of the scene. She also heals all lethal
damage at the end of the chaper. This removes minor ailments such as food
poisoning, colds, and sprains, as well as greater ones such as most diseases, and
purges the body of toxins.)

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