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4/13/2019 The Homebrewery - NaturalCrit

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4/13/2019 The Homebrewery - NaturalCrit

Hoary Hunter

L
egends speak of events in history when great There are rules, however. For one, a hoary hunt can only
tragedies befall nature, pepetuated by the greed occur on cold, moonless nights. On any other night, or
and avarice of a few schemers as industrious as during the day, the mark is safe from the hoary hunt.
they are heartless. The actions of these   Because of this, there are those whom have retreated to
schemers provoke the spirits of nature, moonless worlds or worlds baking in an everlasting summer
marking them as the target of a hoary hunt. just to avoid the icy lances of the hoary hunt. No amount of
   Once an offender is so marked, the icy fey time can release a mark from the hunt, however, and those
spirit of a hoary hunter will stalk it, slay it, and capture its able to retreat across worlds have either spent the rest of
soul in one of its two icy blades. This accursed soul the hoary their lives in exile or slipped up once and got caught by the
hunter brings back to the icy depths of the feyrealm, where it hoary hunt under a cold and moonless sky, never to be heard
is imprisoned until such a time as the hoary hunters decide from again.
to surrender it to a higher fate.   For another, a hoary hunt isn’t over if a mark slays the
   hoary hunter. If this happens, the hunter’s body rapidly melts
and its spirit is whisked away to the icy corners of the feywild.
Here, the hoary hunter is restored to life in order to continue
The Hunter's Moon the hunt. Each time the original hoary hunter is slain, it
If your game world doesn’t have moons or if your recruits another hoary hunter to help it take down the mark.
moons don’t have phases, consider using an This effect repeats each time the original hoary hunter is
alternative marker for when the hoary hunt is defeated and until the original hoary hunter recruits four
undertaken. additional hunters, for a total of five hoary hunters. If the
   A few good alternatives are the tides or the
seasons. The idea is that the hoary hunt is a
mark survives all five nights of the hoary hunt, the original
response from the natural world, so whatever you
hoary hunter will yield and end the hunt. The mark is cleared
decide to use make sure it is something that is and cannot be made a target of another hoary hunt for a
rooted in nature and not the world of academia decade.
(such as a calendar).   The mark can of course enlist its own allies to help it
survive all five nights of the hunt. These creatures will not be
marked unless the hoary hunters succeed in killing the
origina mark. If this occurs, each of the original mark’s allies
are themselves marked, and each a subject of their own
unique hoary hunt.

THE HOARY HUNTER


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4/13/2019 The Homebrewery - NaturalCrit

Culling the Hunt


As you are forced to contend with more hoary Contingent Revivification
hunters, both the stakes and the XP rewards are 9th-level conjuration
increased. Refer to the table below to determine
the encounter challenge for a given number of Casting Time: 1 action
hoary hunters: Range: Self
# of Hunters XP Challenge
Components: V, S, M (a shard of ice from a hoary hunter)
Duration: Instantaneous
1 hoary hunter 8,400 CR 12
2 hoary hunters 16,800 CR 19
You crush the shard of ice from a hoary hunter to bestow
upon yourself a powerful enchantment that wards you against
3 hoary hunters 25,200 CR 21 fatal blows. The first time you are reduced to 0 hit points
4 hoary hunters 33,600 CR 23 after casting this spell, you are teleported back to the spot
where you cast this spell and restored to your maximum hit
5 hoary hunters 42,000 CR 25 points.
  Once this effect occurs, a month must pass before you can
cast this spell again.

Hoary Hunter Innate Spellcasting. The hoary hunter’s spellcasting


ability is Wisdom (spell save DC 15, +7 to hit with spell
Large fey, lawful neutral
attacks). The hoary hunter can innately cast the
Armor Class 17 (natural armor) following spells, requiring no material components:
Hit Points 202 (27d8 + 81)  At will: fog cloud, locate creature, plane shift
Speed 60 ft.  3/day: dispel magic
 1/day: contingent revivification
Magic Resistance. The hoary hunter has advantage on
STR DEX CON INT WIS CHA saving throws against spells and other magical effects.
18 (+4) 18 (+4) 17 (+3) 15 (+2) 16 (+3) 14 (+2)
Actions
Skills Insight +7, Perception +7 Multiattack. The hoary hunter makes two attacks with
Saving Throws Dex +8, Wis +7 its Ice Blade. It can use its Soul Ice ability in the place
Damage Resistances radiant; bludgeoning, piercing, and of one of its Ice Blade attacks.
slashing that is nonmagical
Damage Immunities cold, poison Ice Blade. Melee Weapon Attack. +8 to hit, reach 5 ft.,
Condition Immunities charmed, exhaustion, grappled, one target. Hit: 10 (1d10+4) slashing damage, plus 14
paralyzed, petrified, poisoned, prone, restrained (4d6) cold damage. If both attacks hit the same target,
Senses darkvision 120 ft., passive Perception 17 the target must succeed on a DC 15 Wisdom saving
Languages Pottymouth throw or suffer the effects of a slow spell until the end
Challenge 12 to 25 (varies) of their next turn.
Lance of Frost. Melee Weapon Attack. +8 to hit, reach
Frozen Steed. The icy horse upon which the hoary 25 ft., one target. Hit: 10 (1d10+4) piercing damage,
hunter rides is a part of the fey avenger’s very essence. plus 14 (4d6) cold damage. If this attack hits a
If the hoary hunter is reduced to half its maximum hit creature, the hoary hunter can attempt to break its
points or lower, the mount vanishes and leaves the lance on the target as a bonus action. The target makes
hoary hunter on foot. The hoary hunter’s speed is a DC 15 Constitution saving throw. On a success, the
reduced to 30 feet, its size its reduced to Medium, and lance does not break. If the save fails, the creature falls
it can’t make attacks with its lance of frost until its unconscious for 1 minute, the lance of frost shatters,
current hit points equal half its maximum hit points or and the hoary hunter can no longer make lance attacks.
more, at which point the steed reappears.
Soul Ice. The hoary hunter touches one dying or
Hoary Hunt. If the hoary hunter is reduced to 0 hit unconscious creature, forcing that creature to make a
points, its body vanishes, returning to the dark side of DC 15 Wisdom saving throw. On a failed save, the
the moon where it awaits the next opportunity to lead creature’s soul is captured by the hoary hunter’s ice
the hunt against its chosen quarry. blade. The hoary hunter can capture two souls at a time
in this way before it must return to its home plane,
Incorporeal Movement. The hoary hunter can move where it deposits captured souls in a magical prison
through other creatures and objects as if they were inside of a crystal of pure ice.
difficult terrain. It takes 5 (1d10) force damage if it
ends its turn inside an object.

THE HOARY HUNTER


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