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ORIGINAL ARTICLE

Design and Innovation as


Co-creating and Co-becoming
with the Future
by Markus F. Peschl

Markus F. Peschl
Vienna Cognitive Our world has changed radically over the last several decades. Almost every
Science Hub and domain of our lives is affected by disruptions in technology—our economy,
Department of culture, and education, as well as social lives. We are living in an environment
Philosophy, University that is characterized by high levels of volatility, uncertainty, complexity, and
of Vienna ambiguity (“VUCA world”). These changes bring about completely new
challenges on an individual, an organizational, and a global level. Whereas
classical approaches to design and innovation are based on the assumption that
we can “solve” these challenges by applying techniques and methods of
“problem solving,” of (social) collaboration, co-creation, or co-design, this paper
challenges this “classical” understanding of “together” and “co-.”
We will develop and take a closer look at three forms of “together” and “co-,”
investigating the relationship between the designer/innovator, his or her
material and environment, and the involved stakeholders and their being
embedded in ecosystems, as well as the future he or she is designing for: (a)
being/working together and collaborating with others (socio-epistemic dimen-
sion); (b) being together, interacting and corresponding with the material/
world (co-becoming dimension); and (c) being together and co-developing with
the future as “learning from the future as it emerges.”
It will be shown how these forms of together are related to design and
innovation, and we will develop implications concerning new skills and mind-sets.
Key words: design, innovation, co-becoming, learning from the future as it emerges,
future skills and mind-sets

Introduction

I nnovation and creating novel knowledge have become two of the most
important driving forces in our economy and society over the last several
decades. This is because our world has changed dramatically in the last 20 years
in almost every domain: our technologies, economy, society, culture, political
systems, educational systems, and so forth have become hypercomplex, digital,

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dematerialized, highly specialized, not only as an economic driver or as a Interaction and collaboration in
and high speed, and they follow an knowledge creation process, but also design and innovation processes
exponential dynamics (cf. discussions primarily as a mind-set. Similarly to Innovation as shaping the future
on “VUCA world”; Bennett and design, it is—ideally—about shaping Before going into the details, let us
Lemoine, 2014). Unpredictability the future in a sustainable, thriving, take a quick look at some basic
and disruption are the new normal. and future-oriented manner. As has concepts and assumptions of inno-
These radical changes require com- been shown by Peschl and Fundnei- vation. Of course, as is the case in
pletely new approaches in tackling der (2016), there is a close relation- design, innovation is far from being
the resulting challenges and prob- ship between design, innovation, and a clear and unified concept, and
lems. We have to deal with the anticipating (and shaping) the future. there exists a vivid discussion on
dynamics emerging out of these new This paper will develop an argument various approaches and concepts of
technologies and their implications that this convergence becomes even innovation (e.g., Dodgson and
for society and the markets by stronger if the aspect of the future Gann, 2010; Fagerberg et al., 2006;
creating new niches. These are becomes one of the key drivers for Tidd and Bessant, 2009). Baregheh
problems and challenges that go far these processes. et al. (2009)and Garcia and Cala-
beyond bounded rationality (Felin Classic approaches suggest tone (2002) give an extensive liter-
et al., 2014; Simon, 1996), ill-struc- focusing on processes of (social) ature overview and show the whole
tured, or wicked problems (Dorst, collaboration for tackling these diversity of the field. Despite this
2006), as they are dealing with abovementioned challenges. The diversity, there are some character-
uncertainties about a future that is claim of this conceptual paper is that istics that can be found in almost
not only unknown, but also they cannot be solved only in the all approaches to innovation that
unknowable and unpredictable in “classical” manner and understanding are summarized nicely and in a
principle (Sarasvathy et al., 2003). of “together” and “co-,” namely, in the comprehensive manner in the fol-
In this context, design and inno- sense of (social) collaboration, co- lowing:
vation have received new attention over creation, or co-design. Rather, this
the last few decades (e.g., Binder et al., paper suggests going beyond this Innovation is conceived as a process
2011; European Commission, 2015; understanding and investigating that includes the generation, devel-
Fagerberg and Verspagen, 2009)— alternative, more profound, and opment, and implementation of new
however, not primarily in the sense of wider concepts of “together.” We will ideas or behaviors. Further, innova-
making things aesthetically more develop and take a closer look at tion is conceived as a means of
appealing, making devices smarter or three forms of “together” and ”co-.” changing an organization, either as a
more innovative, or enhancing the investigating the relationship between response to changes in the external
usability of user interfaces, and so forth, the designer/innovator, his or her environment or as a preemptive
but rather as a means and as a tool for material and environment, and the action to influence the environment.
creating sustainable futures by bringing involved stakeholders, as well as the Hence innovation is here broadly
forth innovations for these grand chal- future he or she is designing for. It defined to encompass a range of
lenges. It has become clear that these will be shown how these forms of types, including new products or
challenges can only be tackled by together are closely related to design services, new process technologies,
sophisticated design and innovation and innovation. In the final section, new organizational structures or
processes in a collaborative and interdis- we will take a closer look at the administrative systems, or new plans
ciplinary manner. implications of these approaches and or programs pertaining to organiza-
In the context of these chal- discuss necessary future skills and tional members.
lenges, innovation plays a key role, mind-sets. (Damanpour, 1996, p. 694)

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Innovation is primarily a socio- and innovation processes focuses on social diversity leads to diversity in
epistemological process and not (only) the social aspect: it is about the the domain of knowledge and, by
its final product or service (Baregheh collaboration between designer(s), that, opens up new (and more ade-
et al., 2009; Fagerberg et al., 2006; innovators, users, and various stake- quate) spaces and opportunities for
Peschl and Fundneider, 2008; Peschl holders. The underlying assumption solutions.
et al., 2015). It integrates knowledge of this aspect of collaboration and However, social interaction is
processes and social practices. Inno- cooperation is to introduce diversity not the only form of collaboration
vation is about future states of the of perspectives. As a consequence, taking place in design and innovation
environment and about changing it in such approaches try to achieve inter- processes. We have to bring another
a future-oriented manner. Hence, it disciplinarity, multiperspectivity, and form of collaboration into focus as
is not only about reacting to changes emergent effects that cannot be well: the second form of collaboration
in the environment, but also about brought about by a single designer and “together” concerns the relation-
proactively influencing and shaping only. User-centered design or co- ship between the designer and his or
the environment in such a way that design approaches are examples for her material and/or environment.
novelty may arise in the future. From such collaborative processes.
a design perspective, this second case Whereas in classic user-centered Reframing collaboration with the
is even more interesting, as design is design (e.g., Sanders and Stappers, world and the material
concerned with generating new 2008) the user is a more or less Every design and innovation process
meaning by changing the environ- passive object of study, in a co-design results in some form of artifact (be it
ment or creating new niches (e.g., setting “the roles get mixed up: the physical, a process, a change in a
Dorst, 2015; Krippendorff, person who will eventually be served social/organizational system, etc.). In
2006,2011). For innovation processes through the design process is given the classic understanding of design
to be successful, innovation has to the position of ‘expert of his/her and innovation, the process of creat-
start on an individual and organiza- experience’, and plays a large role in ing an artifact is based on the
tional level: it is about individual and knowledge development, idea gener- following assumption: an agent (e.g.,
organizational transformation (i.e., ation and concept development” the creative agent, designer, or inno-
the participating cognitive system[s] (Sanders and Stappers, 2008, p. 12). vator) has an idea, a form, or a
are changing their mind-set, atti- By including various stakeholders in concept in his or her head/mind and
tudes, culture, etc.). Only after hav- the design process, design becomes a externalizes it via his or her behavior
ing transformed our perception and socio-epistemic technology and practice (and by making use of tools); by that,
individual and organizational (cogni- (e.g., Peschl, 2006). he or she shapes the environment or
tive) capabilities will we be able to On the one hand, we are dealing material according to this form (i.e.,
bring forth novelty and thriving with knowledge and cognitive pro- production or “making” of an arti-
innovations. cesses that are the foundation of fact). In other words, the material
these designerly activities. On the more or less passively “receives” its
The role of collaboration in design other hand, these epistemic activities form by the activity of the agent.
and innovation are embedded in social processes of Ideally, this artifact mirrors, “repre-
In the fields of both design (studies) jointly negotiating and creating sents,” or, more accurately, embodies
(e.g., Cross, 2001) and innovation meaning that is transformed into (the the intended idea or knowledge: a
(e.g., Paulus et al., 2012), various production of) artifacts (Glanville, piece of wood has become a table, a
forms of collaboration are brought 2007; Krippendorff, 2006,2011). lump of clay has become a pot,
into focus. The first and most obvi- The underlying assumption of the electronic and physical components
ous version of “together” in design collaborative approach is that this have become a cellular phone, and so

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Co-Becoming with the Future

forth. One of the roots of this sense, design can be understood as a than just “interacting” with each
perspective can be found in Aris- conversation with the material/envi- other. We will see that such a
totle0 s concept of hylomorphism ronment (Glanville, 2007; Sch€on, perspective has crucial implications
(Aristotle, 1991, 2007). 1992). The activity of design is for our understanding of innovation
If one takes a closer look, how- embedded in a feedback loop of and design, and it calls for new sets of
ever, one can see that things are not forming a bidirectional movement skills as well as for alternative epis-
as simple as they seem. For instance, between acting and reflecting about temic and organizational mind-sets
Ingold (2013, 2014 and Roth et al. the implications of these actions (and and attitudes.
(2016) suggest rethinking this rela- back). Taking this idea one step Hence, pushing this second form
tionship between the agent or further, we are arriving at what is of “co-”(elaboration) or “together”
designer and the designed material or referred to as “ontological design” one step further, we propose the
environmental structures in the fol- (e.g., Willis, 2006). following: instead of seeing the
lowing manner: one can think of both As can be seen in Figure 1, we streams of becoming of the agent and
the designer’s and the material’s are dealing here with two streams of the material/environment as sepa-
dynamics as two streams of becoming becoming that are interacting with rated and “only interacting” at specific
or as a flux of activities that are each other: the flow of the agent0 s points in time—following Ingold
joining in the process of designing or cognitive processes is interacting with (2013), Ingold (2014), Pallasmaa
innovating. It is an interaction, a and co-shaping the flow of the (2009), or Roth et al. (2016)—we
process of joint growth, and of co- material. have to question the concept of
shaping rather than that one (i.e., the One of the implications from our interaction and develop an alternative
designer) shapes and impacts the considerations so far is that we have by understanding these processes
other (i.e., the material, environment) to seriously question the classic rather as correspondence and co-be-
only. Both designer and material are assumptions of design (and innova- coming between these two domains:
active and passive, they are shaping tion), namely, the hylomorphic design becomes a “modality of the
and being shaped, and they are giving approach. It is not only our mind and never-ending flux of life. When a
form and receiving it. It is about both cognitive processes that are “in con- number of such lines of becoming
our engagement with materials as trol” and the source of novelty, but come together in a particular way to
well as materials or the environment also the environment that plays an make a bundle, a new form is created
engaging in our lives in a kind of important role as well in this process —like a thread formed when fibers of
coupling, mutual modulation, and of creating novelty or innovations. wool are spun . . . lines of becoming
“dance” leading to an emergent unity This does not mean that the agent is are corresponding with each other
that might develop and/or reveal completely passive; rather, he or she and, in this, come to correspond to
novel qualities on both sides and/or closely engages with the environment, each other” (Roth et al., 2016, p. 11).
in the interaction patterns. In such a and he or she both changes it and is Both the agent and the environment/
process, we not only shape the envi- changed by it (and by the results of material are changing, and together a
ronment, but also the emerging his or her actions). Nevertheless, in new form emerges as a result of
object or artifact is “designing back” such a perspective, the creative agent mutually modulating each other (see
on us—we are shaped by it by still has the lead over the material. Figure 2). That is, co-becoming is
gaining intimate knowledge and Exploring this relationship not only about an agent changing the
insights about the designed object or between the agent (designer, innova- environment (or shaping an artifact)
the environment, by “knowing it from tor, maker) and his or her environ- and this artifact changing (back) the
within” (e.g., Bortoft, 1996; Depraz ment in depth reveals, however, that agent, but also about both parties
et al., 2003; Ingold, 2013). In this both are deeply intertwined rather forming a new and emerging unity, a

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Figure 1. Designing and innovating as interaction and conversation with the material (adapted from Figure 2. Designing and innovating as an
on, 1992). [Color figure can be viewed at wileyonlinelibrary.com]
Ingold, 2013; Roth et al., 2016; Sch€ emergent activity of co-becoming and
correspondence between the designer/
innovator and his or her material. [Color figure
can be viewed at wileyonlinelibrary.com]
new entity, a new pattern of interac- preconceived hypotheses or ideas by
tions that is more than the sum of confronting reality with these
(the changes in) the participating hypotheses; rather, it is about open- radical receptiveness. The interesting
systems. It is characterized by a ness, listening, and being receptive to point and difference between the
mutual engagement and modulation what reality “wants to teach” us and interaction and correspondence
of the participating systems, leading following where it might lead us. approach lies in the prefix inter-: it
to a new (joint) system that is defined points to the fact that in interaction,
The environment “thinks in us, as
by and has emerged from their we are looking at the process of
we think through it. . . [It] is not to
mutual history of interactions. design as an interaction of two
describe the world, or to represent it,
One of the consequences is that separated “parties” or streams of
but to open up our perception to
the agent is not only involved in becoming that are interacting via the
what is going on there so that we, in
changing or shaping his or her envi- bridge of actions or behaviors. In the
turn, can respond to it. That is to
ronment any longer in a more or less correspondence perspective, these
say, it is to set up a relation with the
detached manner; rather, he or she is two streams of becoming are joining
world . . . correspondence.”
also immersed in a process of personal and become one; they engage in a
(Ingold, 2013, p. 6f)
transformation and growth, of an process of “co-becoming.”
emergent joint growth. As an impli- Thinking with and through the This understanding is in line
cation, this leads to a more humble world means that we have to give up with recent developments and find-
attitude in design and innovation: the attitude of control and replace it ings in cognitive science, such as the
designing or innovating is not pri- with a more humble mind-set and extended or enactive approach to
marily about creating and testing epistemic attitude of openness and cognition (e.g., Clark, 2008; Clark

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Co-Becoming with the Future

and Chalmers, 1998; Froese and Aristotelian sense; Aristotle, purpose and the “adequate” goals
Paolo, 2011; Grisold and Peschl, 1991, 2007; Falcon, 2015; worth pursuing so that a successful
2017b; Menary, 2010). Here, the Mitleton-Kelly, 2007)(of the and thriving innovation might
claim is not only that our brain/mind innovation artifact) emerges in emerge. In other words, the challenge
is thinking, but also that we as the process of interaction and co- is to develop strategies avoiding that
cognitive systems are embedded in a becoming. It is co-created in a the resulting novelty or innovation is
closed feedback loop coupling us with process of mutual modulation not completely arbitrary, but rather
the environment via our sensory and is fully revealed only when fulfills a deeper purpose that is coher-
systems and our motor systems. Our the work is finished (or, as ent with emergent environmental
cognition is engaged in bringing forth pointed out by Glanville, 2007, potentials, dynamics, and (real
and enacting our world, leading to p. 1194ff), when the work “is human) needs.
behaviors that are changing environ- good enough” in the sense of Glanville (2007) compares such
mental structures and dynamics. In having found its eigenform). an understanding of innovation and
turn, these environmental changes • Designers (co-)become their design with the activity of wandering
have a direct impact on our sensory work: “as producers generally and around: we follow some direction,
system that is modulating our cogni- designers specifically are ‘[g]row- but we do not know exactly where we
tive processes. Thus, it is not only ing into the world, the world will end up. However, there is
our cognition that shapes the envi- grows in them’ (Ingold). They something that attracts us, and when
ronment according to our ideas and become the design so that the we arrive, we will know that we have
knowledge; rather, we are thinking development of the designer is arrived and we will know that we
with and through our environment, one of becoming-design. This have reached the goal. However, this
and the designed environment is unfolding becoming-design can goal or this final cause/purpose lies in
shaping us as cognitive systems in the be reduced neither to the human an uncertain future. As shown in the
process of designing and innovating designer nor to the thing-de- introduction, today we are con-
toward a joint emergent ecosystem signed” (Roth et al., 2016, p. fronted with an uncertainty that is
(of interaction patterns). 11f). Design and innovation are not only unknown but also—due to
This intimate cooperation, co- no longer about novel artifacts the high level of complexity—un-
becoming, and correspondence with only, but about personal trans- knowable in principle (Sarasvathy
one0 s own work have several inter- formation. et al., 2003). So how could we design
esting consequences: and innovate for such an uncertain
environment in a sustainable and
Why it is a necessity to include the
• The final form of the resulting thriving manner?
future for profound design and
(innovation) artifact is not
innovation processes
known in every detail from the The third form of “together”/“co-”:
outset of the design/innovation If we have to give up the idea of potentials and co-becoming with an
process. Of course, the designer having a clearly defined goal for an unfolding future
will have some basic idea in his or (innovation) artifact in mind before Continuing our considerations from
her mind; however, in the course we start interacting with the envi- the previous sections, one can see
of the interaction with the ronment, and that this goal or pur- that this third form of “together” or
material/environment, this idea pose will emerge and co-become in “co-” is based on the previous point.
might be changed dramatically. the process of engaging with the However, it is not only about co-
• The form as well as the final environment, then we are facing the becoming and correspondence of the
cause or purpose (in an question of how to identify this designer and his or her material/

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environment (in the present according to its inner workings and yet” (Bloch, 1986), and it cannot be
moment), but also about co-becoming its interactions with the environment recognized or perceived directly (i.e.,
with an unfolding future. It is a process over time. This means that this through our sense organs). It “lies in
of co-creating a future by “learning phenomenon or object is not com- the air,” it is subtle and “beneath the
from the future, as it emerges” (cf. pletely determined in its dynamics (in surface,” and one must immerse
Scharmer 2007, p. 52). Whereas the the sense of not being completely deeply in the field, “feel” it empath-
correspondence approach suggests a predictable). This perspective has its ically, and know it from within
process of co-becoming between the roots in, for instance, Aristotle0 s (Bortoft, 1996). In many cases, a
designer and his or her material, this metaphysics (Aristotle, 2007) and potential has its origin in almost
third understanding of “together” draws on the concepts of potentia/ imperceptible changes, such as minor
focuses on the aspect of the future as potency/possibles (in the sense of shifts in mind-sets, social values, and
attracting us in a process of bringing “what is not yet”) and actus/actual- cultures. Since these changes are far
forth novelty and innovation. How- ity/actuality. Contrary to actuals, from “obvious” and cannot be iden-
ever, it is meant to be neither a possibles or potentials are open to tified in a concrete event or phe-
process of problem solving nor a kind develop in various ways and direc- nomenon, a process of sense making
of “out-of-the-box thinking” or cre- tions that are partially intrinsic to (i.e., a deep understanding of the
ative brainstorming. this phenomenon/object and partially object and its context) is necessary to
Based on the intimate knowledge dependent on environmental stimuli, identify what these potentials are
(“knowing from within” and corre- influences, or changes; they are latent actually about: What possible pur-
spondence; see above) and relation- (Poli, 2006). pose, value, or need lies behind them?
ship between the designer and the In this context, it is important to What could be a yet unknown niche?
designed, one tries to identify hidden distinguish between a potential and a Which implications does this have
future potentials, make sense out of trend: both deal with the future. for the next steps of bringing these
them, and bring them into the pre- Whereas a trend is recognized as a future potentials into the present?
sent to develop and incubate them change or movement that is already The interesting and at the same
into concrete innovations. Hence, taking place, for example, in fashion time challenging point about poten-
novelty is not so much a projection of or technology, a potential is more tials is that we have to (a) identify
our own (“out-of-the-box”) ideas into blurred, fuzzier, and usually further these latent possibilities and (b) cul-
the future, but rather the future in the future; it is not yet fully tivate them in a nonimposing manner
potentials themselves are “teaching” recognized and understood. A poten- so that they can develop into “inter-
and attracting us (in the sense of final tial cannot be identified by, for esting” and sensible innovations. This
cause/future purpose), and, by that, example, observing users (e.g., by can be achieved by following a
the future is co-created in a process of means of a trend-scouting process) dynamics having its foundation in the
joining, making use of the dynamics, who live a certain trend because it is concept of adjacent possibles: “New
and shaping the process of an still ahead of a trend. Rather, a Actuals create adjacent possible
unfolding reality. In that sense, we potential is something that is emerg- opportunities in which new Actuals
are (co-)developing together with the ing (e.g., unclassifiable behaviors, arise in a continuous unprestatable
future. alternative lifestyles, almost indistin- co-creation” (Kauffman, 2014, p. 6).
From an ontological perspective, guishable shifts in value systems) and This involves highly sophisti-
this “unknown future” can be seen as does not (yet) manifest itself in a cated skills, mind-sets, and capacities
follows: any phenomenon, entity, concrete existing object, thing, or on an individual/cognitive, design-
system, or object is unfolding its own phenomenon; a potential is still hid- erly, and organizational level: for
behavioral dynamics/becoming den or latent (Poli, 2006), it is “not instance, being able to identify latent

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Co-Becoming with the Future

or hidden potentials (Poli, 2011), problem solving, analytical tools, or her material or artifact in a process
being able to redirect and reframe prediction models, creativity tech- of co-becoming, leading to a personal
one0 s patterns of perception and niques, design (thinking), or innova- transformation.
cognition (Bohm, 1996; Depraz tion. As we are confronted with
et al., 2003; Scharmer, 2001, 2007), problems that are lying in an uncer- The designer becomes his or her
or dealing with self-transcending tain future, it is inappropriate to work/artifact
knowledge (Kaiser and Fordinal, employ strategies that are for—the As a consequence of the previous
2010; Scharmer, 2001). In other most part—driven by projections point, we not only have to acknowl-
words, we must be able to bring forth from the past (Peschl and Fundnei- edge that the border between the
sustainable radical innovations that der, 2014, 2017a). In the course of agent and his or her environment/
are not based on the projections from this paper, we have developed three material gets blurred, but also that
the past into the future (Grisold and forms of “together” as possible the agent (partly) becomes what he
Peschl, 2017a, 2017b; Peschl and strategies that could overcome these or she creates. In other words, the
Fundneider, 2017b), but that are limitations and challenges: (a) being/ whole process of designing and
grounded in a process of “co-becom- working together and collaborating innovating is transformative on both
ing with and learning from the future with others (socio-epistemic dimen- sides, and both have to undergo a
as it emerges” (Scharmer, 2007, sion); (b) being together, interacting process of mutual profound change
p. 52). We refer to this process as and corresponding with the material/ (toward an emerging future purpose
emergent innovation (Peschl & Fund- world (co-becoming dimension); and and joint pattern of interaction). This
neider, 2008, 2013). (c) being together with the future as applies on both an individual and
In this sense, our creativity “learning from the future as it organizational level.
answers and corresponds to as well as emerges” (co-creating a joint future
engages with an ever-ongoing creative dimension). What are some of the Importance of being out of control
becoming of the world. This is consequences of these three forms of and letting go for creating novelty
different from our classical under- “together” (especially for the latter
Being out of control . . . can be seen
standing of design and innovation, two)?
as offering more options than we
where the creative agent plays a
could, ourselves, imagine. Thus, it is
central active role; in this process of Personal transformation as a
a way of increasing our creativity
emergent innovation, future poten- prerequisite for future-driven design
because we have access to (for
tials take the lead and the role of the and innovation
instance) ideas which would other-
designer/innovator is to make use of Any process of design or innovation
wise not have come to our minds.
them in a sensible and thriving is based on personal involvement and
(Glanville, 2007, p. 1195)
manner. engagement. However, as we have
seen in the co-becoming and corre- As our cognition is heavily
spondence approach, it is not suffi- determined by our past experiences
Conclusions
cient to just apply a preconceived (e.g., see the predictive mind
Today0 s challenges and the high concept or idea to the environment approach in cognitive science; Clark,
levels of uncertainty and complexity and react to what does not work in 2016; Hohwy, 2013), it is hard for us
in our VUCA world call for com- the process of realizing one0 s own to open up to an uncertain future.
pletely new ways of thinking, skills, plan or concept. Rather, it has Only if we let go of our past
mind-sets, organizational behaviors, become clear that the designer (and experiences will we be able to “see”
and capacities; they have to go his or her idea or concept) has to potentials that are going beyond our
beyond classical approaches of fully engage and co-develop with his projections from the past.

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Design Management Journal

The goal is not clear from the outset: purpose or possible value of this Bortoft, H. (1996). The Wholeness of
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As has been shown in Glanville0 s innovation can neither be planned Edinburgh: Floris Books.
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has become evident from the last and unfolds in the process of co- Embodiment, Action, and Cognitive
Extension. Oxford: Oxford University
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Press.
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Clark, A. (2016). Surfing Uncertainty:
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achieve it. Rather, it has turned out this design/innovation process, but Mind. Oxford: Oxford University
that we have to be receptive to what also large parts of the process itself. It Press.
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Affordances and Potentials Can Roth, W. M., Socha, D., Tenenberg, J. Author biography
Teach Us How to Learn from the (2016). “Becoming-Design in Corre-
Markus F. Peschl is professor of
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Hofkirchner, M. Burgin (Eds.), The Codesigning.” CoDesign, 12(1), pp. 1–15.
cognitive science, innovation, and
Future Information Society: Social and Sanders, E. B.-N., Stappers, P. J. (2008). philosophy of science at the Univer-
Technological Problems (pp. 223–240). “Co-creation and the New Land- sity of Vienna, Department of Phi-
Singapore: World Scientific Publish- scapes of Design.” CoDesign, 4(1), pp. losophy, and at the Vienna Cognitive
ing. 5–18. Science Hub. His areas of research
Peschl, M. F., Fundneider, T. (2017b). Sarasvathy, S. D., Dew, N., Velamuri, S. and expertise include innovation,
“Uncertainty and Opportunity as R., Venkataraman, S. (2003). “Three cognitive science, organizational the-
Drivers for Re-thinking Management: Views of Entrepreneurial Opportu- ory and strategy, and design, as well
Future-Oriented Organizations by nity.” In Z. D. Acs, D. B. Audretsch as spaces for knowledge and innova-
Going beyond a Mechanistic Culture (Eds.), Handbook of Entrepreneurship tion work (Enabling Spaces). He is
in Organizations.” In W. K€ upers, S. Research (pp. 141–160). Retrieved one of the founders of the interfac-
Sonnenburg, M. Zierold (Eds.), from https://www.effectuation.org/
ulty, interdisciplinary Vienna Cogni-
ReThinking Management: Perspectives sites/default/files/research_papers/
tive Science Hub (formerly Research
and Impacts of Cultural Turns and three_views_of_opportunity.pdf
Beyond (pp. 79–96). Wiesbaden: Scharmer, C. O. (2001). “Self-Tran-
Platform for Cognitive Science)
Springer. scending Knowledge: Sensing and and the head of the International
Peschl, M. F., Fundneider, T., Kulick, A. Organizing around Emerging Middle European Joint Masters
(2015). “On the Limitations of Clas- Opportunities.” Journal of Knowledge Program in Cognitive Science (MEi:
sical Approaches to Innovation: From Management, 5(2), pp. 137–150. CogSci) and the Extension Curricu-
Predicting the Future to Enabling Scharmer, C. O. (2007). Theory U: lum on Innovation. He spent several
‘Thinking from the Future as It Leading from the Future as It Emerges years at the University of California,
Emerges’.” In Austrian Council for —The Social Technology of Presencing. San Diego, and at the University of
Research and Technology Develop- Cambridge, MA: Society for Organi- Sussex for postdoctoral research.
ment (Ed.), Designing the Future: zational Learning. Furthermore, he studied philosophy
Economic, Societal and Political Sch€on, D. A. (1992). “Designing as in France. Markus Peschl is the
Dimensions of Innovation (pp. 454– Reflective Conversation with the
cofounder and CSO (Chief Science
475). Vienna: Echomedia. Materials of a Design Situation.”
Officer) of theLivingCore Innovation
Poli, R. (2006). “The Ontology of What Research in Engineering Design, 3(3),
Is Not There.” In J. Malinowski, A. pp. 131–147.
and Knowledge Architects and holds
Pietruszczak (Eds.), Essays in Logic Simon, H. A. (1996). The Sciences of the several guest professorships at Euro-
and Ontology (Poznan Studies in the Artificial (3rd ed.). Cambridge, MA: pean Universities (Berlin, Bratislava,
Philosophy of the Sciences and the MIT Press. etc.); he has won various prizes
Humanities) (Vol. 91, pp. 73–80). Tidd, J., Bessant, J. (2009). Managing for his innovative approaches to
Amsterdam: Rodopi. Innovation: Integrating Technological, teaching and learning. He has pub-
Poli, R. (2011). “Ontological Categories, Market and Organizational Change lished six books and more than 150
Latents and the Irrational.” In J. (4th ed.). Chichester: John Wiley & papers in international journals and
Cumpa, E. Tegtmeier (Eds.), Onto- Sons. collections. For further information,
logical Categories (pp. 153–163). Willis, A.-M. (2006). “Ontological see https://www.univie.ac.at/knowl
Heusenstamm, Germany: Ontos Designing.” Design Philosophy Papers, edge/peschl.
Verlag. 4(2), pp. 69–92.

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