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This chapter describes the teaching method Corporeal Architecture which has been
initially developed as Maria da Piedade Ferreira’s doctoral thesis (2016), exploring the
topic of the body and architecture, integrating ideas on embodiment (Varela, et. al, 1991),
neuroscience (Eberhard, 2009) and performance art (Marshall, 2008). Corporeal
Architecture is a teaching method that aims to develop somatic self-awareness and
creativity by the use of performance art as a tool to teach design. In this sense, students
are invited to design from a body-conscious perspective, aiming for solutions that address
the human body holistically and promote health and well-being (Ruggles, 2017). As part of
the method, students work directly with their bodies in movement and with the senses to
discover design possibilities.
The designs are developed through the use of different media including analog and
digital tools and are built as mock-ups, prototypes, large scale models and installations.
The performances also take place in already existing interior spaces, buildings and urban
settings, in oder to explore through play how they become alive through human action.
Video is used as part of the performances as documentation and as an extension of the
human body’s sensorium, in order to investigate with multi sensory modalities and
narratives.
Corporeal Architecture explores the idea that the whole design and learning process
is embodied and proposes that working with objects at human scale, especially in the
context of interior design, allows a more playful experimentation with design possibilities,
while letting the body move freely and explore through haptics and movement the
affordances of the materials and of the design solutions themselves. The concept of
affordances was introduced by James Gibson (1986) and has regained interest recently
through the work of cognitive and neuroscientists such as Alva Noë (2004). The
incorporation of neurosciences as part of the theoretical support of the practical work of
Corporeal Architecture aims to sensitise students for how the built environment and design
objects in different scales, inevitably condition how we act and think, while guiding the
actions of our bodies and therefore shaping our brains (Goldhagen, 2017). Students learn
to pay attention to how the qualities of a room, a building, a street, a city but also of a chair
or table shape their habits and represent narratives and protocols of interaction in the
world. They are encouraged to analyse their own patterns of interaction with such objects
or spatial situations and through this reflection understand how this methodology can be
used during the design process itself, and not only to make a posteriori evaluations of the
success of a design.
Neuroscience, especially in the work of Antonio Damásio (1999, 2003) and Michael
Arbib (2015), suggests that understanding our emotional responses to the built
environment is not only a matter of decoding the mechanics of our nervous system, but of
understanding the biological embodied nature of the human organism as a whole. The
purpose of this chapter is to present a set of experiments in teaching where the Corporeal
Architecture method was applied by integrating neuroscience and performance art.
BACKGROUND
„Dilemmata“
Long duration participatory performance art piece, conceived for the course on
Neuroarchitecture and Performance Art, Fakultät für Architektur der Technischen
Universität München (TUM) with the support of the Gender Equality and Diversity program
(Lehrauftrag der Frauenbeauftragten). The performance was developed by remote
collaboration during COVID-19 restrictions and involved participants collaborating from
different locations, such as München, Stuttgart, Alicante and Krakow. The performance
explored the concept „Dilemmata“, since a dilemma by definition is the paradox of having
to choose one of two options, either equally pleasant or equally unpleasant. In the
performance this was taken as a metaphor for choice as expressed in action.
The course developed as a four day intensive workshop, each day dedicated to
developing corporeal awareness at different scales - starting with work with one’s own
body and the surrounding space (room/home), then to group work in the interior and
exterior of buildings and public spaces of their choice, according to what was available/
possible due to the existing restrictions. Each morning, the group had a lecture via a virtual
meeting room on the topics of performance art, neuroscience, architecture,
phenomenology and somaesthetics.
On the first day, students were required to follow a series of audio-recorded
instructions with exercises targeted at connecting to the body, the surrounding space and
objects through movement and the senses. This preparation work was to be taken slowly
and in silence at home in the morning and continued in the afternoon by solitary walks with
conscious awareness of the interaction and stimulation of different sensory modalities and
attention directed to the constant interaction between the interior and the exterior
landscape.
The following three days, students used these skills to explore through play,
improvisation or choreography the obvious, hidden and possible affordances of the
environments they chose to develop their performances at. Students were asked to
integrate in the performances video to capture and suggest visual, auditory, haptic,
olfactory and gustatory impressions as they performed, using the camera as part of the
body’s sensorium and not just an instrument for documentation. At the end of each day all
the group met again in the virtual room to discuss the work process, describe the personal
and collective experience of the performances, including participation and reactions from
an eventual audience. The evening meetings were also a forum to exchange ideas on how
such an approach can be used as a strategy to trigger transformation processes that
address contemporary environmental challenges. The videos produced were archived and
are exhibited with Open-Access in the corporeal.persona.co website and the YouTube
channel Corporeal Architecture (Figure 1).
Figure 1. Image stills from videos of performance „Dilemmata“, TUM
„Bodyscans“
Long duration participatory performance art piece, conceived for the course on
Ergonomics, Hochschule für Technik Stuttgart (HFT). The performance was developed by
remote collaboration during COVID-19 restrictions and required students to take this time
of isolation to make a study of their body, while interacting with objects from their
immediate environment. Students received for a period of four weeks a weekly lecture on
Ergonomics via the YouTube channel „Corporeal Architecture“ which prepared them for the
work.
The task required that first an anthropometric analysis of the body itself should be
made. Then each student would perform tasks with selected objects of different scales in
relation to the body (e.g. pen, knife, chair) first in normative, then in explorative, non-
normative ways. Each of these interactions was documented with video and through
another media of choice, such as painting, drawing or collage, that would reflect the
emotional experience of the body, while performing. The goal was to develop corporeal
awareness and imagination by mindfully focusing the attention on the body „from the
inside-out“ and „from outside within“, while performing and re-interpreting simple tasks.
The performance aimed to expand traditional views on Ergonomics as a solely
functional science dedicated to the search of ideal universal standards. It brought focus on
body diversity, the individual emotional experience of interacting with objects and
encouraged the exploration of affordances of the immediate surroundings through play.
The performance also served as a strategy to fight lock-down induced boredom and
passivity and make students aware of how restrictions can be interpreted and incorporated
as triggers for creativity.
The lectures and performances are archived as a playlist on the YouTube channel
Corporeal Architecture and the corporeal.persona.co website, forming an Open-Access
documentation of the collected Bodyscans (Figure 2).
Figure 2. Image stills from videos of performance „Bodyscans“, HFT
Performance art pieces, presented as end result of the work developed for the
elective course on Möbelbau „Mean Chairs“ and „Tricky Tables“, Lehrstuhl Raumgestalt
und Entwerfen, Fachbereich Architektur TU Kaiserslautern (FATUK). Students were
instructed to design, build and perform with a chair and a table as an opportunity to
question traditions and rituals which are changing due to the presence of digital media in
daily life. The task also addressed health concerns regarding the negative effects of sitting.
The chairs and tables were designed as corporeal awareness instruments and the
performances explored narratives which revealed or subverted expectations and biases
we have about these particular pieces of furniture. As part of the preparation for the task,
students were sensitised on the historical importance of chairs and tables as objects of
ritual, dialogue, power or craft, as well as its multiple symbolic connotations. The
performance consisted in the installation of the objects created and the interaction
between all participants and objects and was documented in photo format (Figure 4).
„Cabinet“
Performance art piece, presented as end result of the elective course on Möbelbau,
„Cabinet“, Lehrstuhl Raumgestalt und Entwerfen, Fachbereich Architektur, Technische
Universität Kaiserslautern (FATUK). Students were instructed to design, build and perform
with a cabinet. The cabinet should be able to host the human body and offer the possibility
to be used as a small chamber for meditation/contemplation.
The performance should express and re-enforce the narrative qualities of the
cabinets, demonstrate how and where objects could be stored, for example, the existence
of secret compartments and explore through improvisation further possibilities for use. The
cabinets were built in a ready-made fashion by re-purposing existing materials and parts of
objects. The performance consisted in the installation of the objects created and the
interaction between all participants and objects and was documented in photo format
(Figure 5).
Performance art piece, presented as the end result of the elective course
„Corporeal Architecture“ hosted by the Digitale Werkzeuge, Fachbereich Architektur,
Technische Universität Kaiserslautern (FATUK). The seminar on Corporeal Architecture
explored the relationship between body and space through an embodied approach to the
design process that was translated into the construction of objects. Students were asked
to build portable structures with simple materials such as paper, wood, string and
cardboard and they were encouraged to discover through their bodies how these
structures would move and behave in space, how their bodies reacted emotionally to the
incorporation of extensions and restrictions of movement and how they felt when
performing as an architectural element (Figure 6). The performance had the support of the
DFKI - Deutsches Forschungszentrum für Künstliche Intelligenz. The seminar was
developed as an experiment in the context of the doctoral research work by Maria da
Piedade Ferreira (2016).
Performance art piece, presented as the end result of the seminar “De Humani
Corporis Fabrica – Fabricating Emotions through Architecture” hosted by the Digitale
Werkzeuge, Fachbereich Architektur, Technische Universität Kaiserslautern (FATUK). The
seminar required students to design, fabricate, assemble and perform in architectural
settings constructed at 1:1 scale, taking in consideration the direct effect that the design
elements produce in the body, or as the subtitle suggested “fabricating emotions through
architecture”. The title is a reference to the first anatomy treatise with the same name
(from Latin to English, “On the Constitution of the Human Body”), in which Andreas
Vesalius presents dissections of human bodies in order to explain its inner workings. It was
taken as a motto for the workshop as the original Latin word for fabrica can have the
multiple meaning of “fabrication, constitution, or construction” (Figure 7). The seminar was
developed as an experiment in the context of the doctoral research work by Maria da
Piedade Ferreira (2016) and had the support of the DFKI - Deutsches Forschungszentrum
für Künstliche Intelligenz.
Figure 7. Photos of performance „De Humani Corporis Fabrica“, FATUK
Figure 8. Interior of immersive models for the installation „Feel your Design“, FATUK
„Feel your Design“
Installation with mixed media, namely, architecture models enhanced with sound
and smell, presented as end result of the workshop “Feel your Design” which took place
from June 19th through July 25th 2013, and was hosted by Digitale Werkzeuge,
Fachbereich Architektur, Technische Universität Kaiserslautern (FATUK). The workshop
dealt with the physical construction of immersive architectural models and the evaluation
of viewers’ response to the atmosphere’s created by the models.
Each student was given a cube measuring 50 x 50 x 50 cm and was requested to
design a scene which could be any kind of interior space such as an attic, a bedroom, a
working room, a library, a museum, or a hospital room (Figure 8). Each model should
follow a narrative that described the mood that was to be explored through the scene. In
total, the task was meant to design an immersive experience through the combined design
of an interior space, the choice of a scent which accentuated the narrative (“scentscape”),
and a specifically created sound-loop which re-enforced the desired atmosphere
(soundscape). The workshop was developed as an experiment in the context of the
doctoral research work by Maria da Piedade Ferreira (2016) and had the support of the
DFKI - Deutsches Forschungszentrum für Künstliche Intelligenz.
Each human body carries a history and a story. When working with human bodies,
especially in states of vulnerability as often occurs when applying the somatic techniques
of performance art and psychophysiology measurement tools, it is paramount to create a
place where each student does not feel coerced to expose or participate, but has the
space and the time to choose the level of participation which feels for her/or himself
appropriate and meaningful. This is a golden rule in Corporeal Architecture, especially
since most students of architecture and interior design have never been exposed to
performance art and only used emotion measurement technology in a medical context.
Students of architecture often legitimately ask - what does this have to do with
architecture and interior design? So it is important that they can take the most of the
classes and understand how the exercises develop their skills as designers by focusing on
perception and interaction. Also, when teaching performance art, for example as usually
happens in art academy, students are challenged to overcome inhibitions and certain
forms of cultural conditioning which might present limitations for their creative
development. Here the same dilemma applies as, for example, in theatre where a director
might use aggressive strategies to break the passivity of the actor. It is my position
instead, that positive re-enforcement and encouraging each student to choose one’s own
themes for reflection and level of expression/participation bring out the best of their
creative potential. Joy, pleasure and play are conscious strategies which are employed in
class in all stages of the design process - design, building and performance. These
strategies are not permissive - the role as teacher is to ensure that the atmosphere is
playful but that there are rules and these include always the respectful treatment of oneself
and one’s colleagues and privacy regarding the data obtained, when emotion
measurement methodologies are employed.
More now than ever a designer is also someone who conceives a space taking in
consideration the well-being of its users and aiming to provide places where meaningful
experiences happen. Physiological measures recorded from the body, such as heart rate,
skin conductance and blood pressure, which have been applied in some of the Corporeal
Architecture experiments in teaching, have been previously used in psychological studies
and in neuroergonomics. Both psychophysiology and neuroergonomics share one goal -
the design of safe and efficient technologies and systems for human effort, therefore, such
methodologies offer a very fertile ground for designers and architects to research,
especially when integrating performance art. Although the technology still has more
limitations than possibilities, I stand by the position that an integrated practice of design
which includes such methodologies and developments will not only radically change the
way we design but, most importantly how we live.
Such approaches also offer problems, for example, the question of „data bias“
which is not a contemporary concern, but has been a present reality as statistics and
histories have mostly been written from a male gendered perspective (Criado Perez,
2019). Data bias has guided for centuries how we think, design and act in the world and
established ideas on comfort and usability. Historically, and especially after the Industrial
Revolution, design objects were mostly adapted to generalised male standards based on
the averaged collected data from male gender humans. Such a built environment shaped
cultures and identities, forcing everybody, regardless of one’s naturally imperfect humanity,
to adapt to such standards. And although the 21st century has definitely brought evolution
in this regard, most of the spaces we live and work in are mostly adapted to the efficiency-
driven ideal of the „car-driving healthy male standard“, a residue of Taylorism.
There are also fundamental aspects of being human and of the creative process
that are not measurable or translatable as data such as play, which develops with
improvisation and intuition. Another non-measurable human feature has to do with our
innate interest in ritual and need for introspection (Mallgrave, 2013). In a century when
religion has not as much importance as before and human beings’ instinctual need for
community and ritual is increasingly met by commercial experiences, it is architecture that
has the responsibility to create typologies where such needs are met, what Alberto Pérez-
Gómez (2016) refers to as architecture as a place for free enjoyment or catharsis, which
can take place where humans individually and collectively feel a sense of attunement.
Working between the seemingly different worlds of art, architecture and research,
also poses questions regarding the role of architecture and interior design as art and the
implications of including artistic methodologies and methods from neuroscience in the
design process. The research described in this chapter is dedicated to the conscious
exploration of this situation of liminality, as the capacity to relate different ways of
conceiving and addressing the same topics, across disciplines, between worlds.
Therefore, Corporeal Architecture takes advantage of what we can learn about the
interaction of body and space through performance art and emotion measurement data,
but does not accept it as the full picture of the felt experience, more as an abstraction
which is conditioned by the architecture of the technology used and its own form of
artificial sentience. In this regard, emotion measurement tools are approached from a
performative approach, as an extension of the human body’s sensorium. It’s important to
note that just like human bodies, machines are prone to failure. This is especially the case
when working with emotion measurement tools, which pose many problems. Bio-markers
require direct contact with the body and do not respond well to continuous or sudden
changes of movement. This alone restricts considerably the range of motion and situations
which can be explored by analysing a body performing in architectural space. So the
experiments with emotion measurement that were described in this chapter, namely
„Corporeal Architecture“, „De Humani Corporis Fabrica“ and „Feel your Design" took place
in minimalistic settings which explored through performance and play basic human actions
such as siting at different heights and positions for different periods of time and performing
simple daily actions such as eating dinner, reading the newspaper, dressing and
undressing, moving while wearing body extensions and body restrictions and experiencing
immersive installations (Ferreira, 2017).
Another aspect which is especially relevant in the practice of the Corporeal
Architecture method and is influenced by the presence of digital media and social
networks in our lives is privacy, and this can become an issue as sometimes students are
concerned about having their performances documented and exhibited in public. This is
particularly important since work with performance explores improvisation and in such
situations it is not uncommon that unconscious patterns take expression which might bring
about difficult feelings such as shame. Another strategy which is consciously employed in
the method described in this chapter is that the teacher performs also with the group to
encourage students and induce a more informal atmosphere which is more conducting to
a playful atmosphere. The teacher develops the same task, shows how the preparatory
exercises are done and performs. Here the teacher works again in liminality, switching
roles as performer and director, often also documenting. This requires a high level of
presence. Presence in this context refers to the capacity to be in a state of creative flow
and focus. It is often the biggest challenge in a performance with students to create an
atmosphere where for a certain amount of time all the group is fully present. The
preparatory exercises encourage this, but it is not always possible or successful and the
outcomes are not completely predictable. But working within this paradox is also the
source of much creative opportunities.
CONCLUSION
ACKNOWLEDGEMNT
The research described in this chapter would not have been possible without the
active creative participation of students who contributed enthusiastically with their ideas
and their willingness to perform and participate in the experiments described. The
research also had the support of different institutions, namely, Fakultät für Architektur der
Technischen Universität München (TUM), Hochschule für Technik Stuttgart - HFT,
Deutschen Forschungszentrums für Künstliche Intelligenz (DFKI) and Fachbereich
Architektur TU Kaiserslautern (FATUK).
REFERENCES
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lives. New York, NY: HarperCollins Publishers.
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respond to the built environment. New York, NY: Routledge.
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ADDITIONAL READING
Gallagher, S. (2005) How the Body shapes the Mind. New York, NY: Oxford University
Press.
Hall, E. T. (1966). The Hidden dimension. New York, NY: Anchor Books Edition.
Ikonomou, E., Mallgrave, H. F. (1994) Empathy, Form and Space: Problems in German
Aesthetics, 1873-1893. Santa Monica, USA: Getty Publications.
Johnson, M. & Lakoff G. (1999). Philosophy in the Flesh: The embodied Mind and its
challenge to western thought. New York, NY: Basic Books.
Pallasmaa, J. (2005) The Eyes of the Skin - Architecture and the Senses. West Sussex,
UK: John Wiley and Sohns.
Pallasmaa, J. (2009) The Thinking Hand: existential and embodied wisdom in architecture.
West Sussex, UK: John Wiley and Sohns.
Pallasmaa, J. (2011) The Embodied Image: imagination and imagery in architecture. West
Sussex, UK: John Wiley and Sohns.
Affordances: What the environment, design object, interior space or building offers the
individual as potential for action. Affordances can be related to possibilities of interaction
between bodies and objects and also between bodies, adding a social dimension.
Hermeneutic: Charged with meaning. In the case of an interior space, design object or
building, it refers to the intrinsic meaning (cultural, social, functional) such an object has for
the people who interact with it in the context in which it is situated.
Holistic: Philosophical position which proposes in the context of the research described in
this chapter.
Interior Landscape: images that are formed in the mind through the on-going process of
absorbing sensorial information from the environment and sense-making through
experience. It involves memory and psychophysiological states and is exclusive to the
individual. The level of abstraction of such images varies according to each body and
situation, for example, the internal landscape of a congenitally blind individual differs
considerably from that of an individual with the sense of vision.
Intersubjectivity: The capacity of one body to relate and establish affective bonds with
other bodies and objects in the environment.
Persona: Concept from psychology that refers to the set of characteristics that an
individual displays as her/his personality traits on a regular basis. The persona in this
context also refers to a public or social self.
Play: Exploratory activity which involves curiosity, active imagination and interaction with
the body and other bodies and objects in an environment for the pursuit of joy,
development of creative tasks, problem solving and social/emotional bonding.
Proprioception: Often referred to as the 6th sense, it concerns the feeling of one’s body
and it’s position in space and reaction to surrounding environment through motion.
Proxemics: Concept developed by Edward T. Hall referring to animal and human need for
personal space and the biological boundaries that regulate social distancing and proximity.
Somatic Self-awareness: The capability to feel how the body reacts physically to external
and internal stimuli.
Wayfinding: Concept from neurosciences that refers to the capacity of a body (human or
animal) to orient while navigating an environment.