Professional Documents
Culture Documents
Ritika Kolan
INTRODUCTION
In the United States, nearly 2 million people are living with limb loss and approximately
185,000 amputations are performed each year, which are largely a result of complications
relating to vascular disease, including diabetes and peripheral arterial disease, trauma, and
cancer.1 Increasing rates of diabetes and vascular disease, in particular, are expected to double the
number of individuals living with limb loss to 3.6 million by 2050.2 It is reported that the
prevalence of phantom limb pain (PLP), which is clinically defined as intense pain occurring in a
missing extremity, is 75-80% post-amputation and can persist many years after surgery,3
hindering individuals from pursuing personally meaningful activities and thus impeding their
quality of life. This indicates that the management of phantom limb pain is of immense value to
society as the number of people affected by this neuropathic pain rises to epidemic proportions.
Phantom limb pain has been a difficult condition to manage with most pharmacological and
surgical treatments lacking efficacy and producing significant side effects. While mirror-box
therapy is a non-pharmacological and non-invasive mechanism-based treatment for PLP that has
shown promise, it also has its limitations in terms of realism, its inability in treating pain in
bilateral amputees, and lack of considerable evidence in demonstrating long-lasting relief for
patients. These limitations have paved the way for more advanced and innovative technologies,
such as virtual reality/augmented reality (VR/AR) systems, that use some of the same principles
but may be applied in therapeutically more useful manners. VR/AR can provide mutable,
immersive, and life-like environments and hence interactive tasks to promote phantom motions
1
Ziegler-Graham et al., “Prevalence of Limb Loss in the United States,” 422–429; Owings and Kozak, “Ambulatory
and Inpatient Procedures in the United States,” 1-119.
2
Ziegler-Graham et al., “Prevalence of Limb Loss in the United States,” 422–429.
3
Ephraim et al.,“Phantom Pain, Residual Limb Pain, and Back Pain in Amputees,” 1910-1919.
Kolan 2
imagination. In order to reduce the burden of phantom limb pain, the PLP research community is
required to invest in additional randomized clinical trials to further support and evaluate the
efficacy of this type of therapy, as well as unite with virtual reality companies and insurance
companies to make virtual reality related interventions affordable and accessible to all patients.
Although the origin of phantom limb pain remains uncertain, many hypotheses involving
central and peripheral nervous system mechanisms have been developed concerning the etiology
of the condition. A common CNS hypothesis postulates that phantom limb pain is related to and
a result of maladaptive plasticity or changes in the primary somatosensory cortex that occur in
reaction to amputation.4 A study using neuromagnetic imaging methods found that the amount of
cortical remapping is very positively correlated (r=0.93) with the degree of phantom limb pain
felt following arm amputation.4 In regard to peripheral causes, extremity amputation entails the
transection of peripheral nerves and the resultant formation of neuromas (abnormal growth of
nerve tissue) that can produce ectopic discharges that may contribute to neuropathic pain like
PLP. While there is evidence that blocking neuromata with lidocaine, a local anesthetic, has
reduced the sensation of pain in some amputees and thus supports the hypothesis, there have also
been instances where the application of the anesthetic at the residual limb did not decrease or
eliminate pain in patients.5 In addition, this hypothesis does not account for the presence of
phantom limb pain in patients who have congenital absence of limbs, suggesting that there are
4
Flor et al.,“ Phantom-Limb Pain as a Perceptual Correlate of Cortical Reorganization,” 482-484.
5
Nystrom and Hagbarth, “Microelectrode Recordings From Transected Nerves in Amputees,” 211-216; Birbaumer
et al., “Effects of Regional Anesthesia on Phantom Limb Pain,” 5503-5508.
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also CNS mechanisms for PLP at work. It is also important to note that psychological factors like
stress and depression can exacerbate many chronic pain conditions like phantom limb pain. A
cross-sectional survey found that depressive symptoms were a major predictor of the intensity of
pain.6 Overall, the different hypotheses for phantom limb pain are not mutually exclusive and
probably work in conjunction to explain the observed varied experiences among amputees with
this condition.
The variances in the possible mechanisms and characteristics of phantom limb pain could
explain differences in patient response to particular therapies. While there are many PLP
treatments that have been beneficial to some patients, not a single intervention has been
recognized as largely effective. Common treatments for PLP include plasticity-based therapies,
Plasticity-based therapies like motor imagery, mirror therapy, and visual reality, in particular, are
known to be more effective and of lower risk in comparison to other treatments and aim to
Pharmacological Options
While there are no medications specifically tailored for treating PLP, there are drugs
available to help alleviate nerve pain. Nonsteroidal anti-inflammatory drugs (NSAIDs) and
tricyclic antidepressants are commonly used medications for treating neuropathic pain conditions
but their efficacy has mixed results for PLP.7 One survey found that NSAIDs were not as helpful
6
Ephraim et al.,“Phantom Pain, Residual Limb Pain, and Back Pain in Amputees,” 1910-1919.
7
Hanley et al., “Self-Reported Treatments Used for Lower-Limb Phantom Pain.” 270-277; Attal et al., “EFNS
Guidelines on the Pharmacological Treatment of Neuropathic Pain,” 1113-e88.
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as compared to opioids and chiropractic care in decreasing phantom limb pain intensity.8 In
amitriptyline provided stable control of phantom limb pain with no major adverse effects
whereas other studies report that amitriptyline did not yield any substantial baseline differences
in pain scores relative to the active placebo treatment groups.9 Gabapentin, an anticonvulsant
medication, is another common treatment for PLP but has also shown conflicting outcomes in
terms of efficacy.10 Since studies on most pharmacological options show mixed results for
treating PLP and poor methodological quality, they should not be used as first-line treatment.
Opioids like morphine are often used to treat neuropathic pain as well and some
randomized placebo-controlled trials reveal that they have been successful at alleviating PLP by
medications have good short-term efficacy, there is insufficient evidence for demonstrating
long-term effectiveness, suggesting that they have limited usefulness in terms of managing
chronic pain conditions alone and should thus not be at the center of our efforts in treating
addiction and overdose, especially in the United States where premature mortality rates from
drug overdose are over twice that of twelve other Organization for Economic Co-operation and
Development (OECD) member countries.12 Other common adverse side effects of opioid use are
8
Hanley et al., “Self-Reported Treatments Used for Lower-Limb Phantom Pain.” 270-277.
9
Wilder-Smith, Hill, and Laurent, “Postamputation Pain,” 619-628; Robinson et al., “Trial of Amitriptyline,” 1-6.
10
Wiffen et al., “Gabapentin for Acute and Chronic Pain,” CD005452; Nikolajsen et al., “A Randomized Study of
the Effects of Gabapentin on Postamputation Pain,” 1008-1015.
11
Wu et al., “Analgesic Effects of Intravenous Lidocaine,”841-848; Wu et al., “Morphine Versus Mexiletine,”
289,296; Huse et al., “The Effect of Opioids on Phantom Limb Pain,” 47-55.
12
Chen et al., “Premature Mortality From Drug Overdoses,” 352-354.
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consequences, some chronic pain patients build up a tolerance to these substances, leading
patients to take continuous and escalating doses of opioids in order to achieve low pain scores.
The use of opioids thus ultimately undermines the goal of treating chronic pain patients by
contributing to worsening function rather than working towards improving their health and
quality of life. As a result, non-pharmacological treatments available with minimal risk and of
greater proven efficacy for phantom limb pain should be the preferred mode of therapy over
pharmacological options.
Surgical Interventions
Surgical treatments for phantom limb pain are normally performed when other therapies
have not successfully reduced PLP intensity. A few case studies report the successfulness of the
dorsal root entry zone (DREZ) lesioning in treating PLP with brachial plexus avulsion.14 Another
case study on four patients revealed that spinal cord stimulation can provide effective pain relief
(> 80%) for PLP among particular individuals who have not acquired sufficient relief from
medical management.15 Deep brain stimulation of the periventricular grey matter and
somatosensory thalamus has also been found to reduce phantom limb pain intensity by an
average of 62% with the burning aspect of the pain completely eliminated in all three patients. 16
While these findings show promise, these interventions are case studies that are subjected to
limited data and low sample sizes, making it difficult to draw any well-founded conclusions on
their effectiveness on phantom limb pain. Since surgical interventions are also usually associated
13
Benyamin et al., “Opioid Complications,” S105-S120.
14
Zheng et al., “DREZ Lesions,” 249-255; “Tomycz and Moossy, “26 Years After DREZ,” 196-199.
15
Viswanathan, Phan, and Burton, “SCS in Treatment of Phantom Limb Pain,” 479-484.
16
Bittar et al., “Deep Brain Stimulation for Phantom Limb Pain,” 399-404.
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with higher costs and greater risks compared to non-invasive and non-pharmacological therapies,
more rigorous studies are required for these invasive procedures to be used routinely for PLP
patients. Considering non-surgical treatments have been surveyed to be more successful than
17
surgical methods in treating PLP, more research should be invested in establishing the efficacy
of those relatively cheaper, safer, and more beneficial therapies, such as virtual reality related
treatments.
A TENS unit is an inexpensive, low risk, and easy-to-use device that uses a low voltage
electrical current to provide pain relief and has been found to be helpful in alleviating phantom
limb pain.18 A significant short-term reduction in the intensity of PLP was achieved after
30-minute sessions of low frequency, high-intensity auricular TENS on two consecutive days in
comparison to the no stimulation placebo condition.19 However, considering that the long-term
effectiveness of this intervention on PLP remains largely unclear and that a greater degree of
evidence for other non-pharmacological treatments exists, those other treatments should receive
Motor Imagery
It has been reported that frequent practice of mental visualization of phantom limb
movement can relieve phantom limb pain and is associated with a decrease in cortical
remapping.20 At the same time, however, some randomized controlled trials have deduced that
17
Sherman, Sherman, and Gall, “Survey of Current PLP Treatment,” 85-89.
18
Black, Persons, and Jamieson, “Clinical Inquiries,” 155-158.
19
Katz and Melzack, “Auricular TENS Reduces Phantom Limb Pain,” 90521-5.
20
MacIver et al., “Therapeutic Effect of Mental Imagery,” 2181-2191.
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motor imagery was unsuccessful in reducing pain intensity, and, in fact, increased pain levels in
some individuals relative to baseline.21 The results of these clinical trials should be interpreted
with caution as they had small sample sizes, inadequate long-term follow-up data, and a great
probability of bias. Nevertheless, the clinical findings support the results of a different pre- and
post-therapy trial that found that motor imagery augmented pain and swelling in individuals with
chronic pain in their arm.22 Consequently, mental visualization exercises should not be used alone
as a treatment for chronic pain like phantom limb pain until there is sufficient evidence that
Motor imagery is also used as part of a therapeutic model called graded motor imagery
(GMI), which is a three-stage treatment that consists of left/right discrimination training, then
motor imagery exercises, followed by mirror therapy. It appears that the effectiveness of GMI is
dependent on this order of increasing activity complexity due to the sequential engagement of
cortical motor networks.23 While this therapy has shown to be effective in treating PLP and
complex regional pain syndrome (CRPS) in research trials, it did not improve average pain
intensities experienced by patients in a study that applied GMI to clinical practice.24 Since motor
imagery also relies on one’s imagination to stimulate movement, the illusion may not be
compelling and long-lasting enough for some individuals who need more realistic approaches to
reap the potential benefits of this treatment. Variances in one’s imagination in addition to
conflicting reports and low-quality clinical trials on this therapy push the need for more
successfully proven treatments like mirror therapy and even more promising and reliable
21
Chan et al., “Mirror Therapy for PLP,” 2206-2207; Cacchio et al., “Mirror Therapy,” 792-799
22
Moseley et al., “Effect of Motor Imagery on Pain,” 792-799.
23
Moseley, “Successful Rehabilitation of CRPS,” 54-61.
24
Moseley, “Graded Motor Imagery,” 192-198; Johnson et al., “Using Graded Motor Imagery for CRPS,” 550-561
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treatments that use tools like virtual and augmented reality environments.
The mirror box is the most frequent and cost-effective treatment in clinical use for PLP
and was developed by Dr. Vilayanur S. Ramachandran in the 1990s to alleviate phantom limb
pain through visual feedback.25 The therapy involves the use of a mirror placed between the
amputated and intact limb and manipulates the brain by providing an illusion of normal
movement in the affected limb through the reflection of a moving intact limb (Figure 1). The
same neuroplasticity that may underpin the cortical reorganization that contributes to phantom
limb pain can thus be exploited to return the brain to a “normal” state. This could potentially
allow an individual’s perception of pain to be reduced with an increasing sense of control over
Significant support for the therapeutic use of mirror therapy comes from case studies and
anecdotal reports, which for evident reasons, are more likely to paint a positive portrait of the
treatment. Controlled clinical trials are more reliable and have yielded conflicting support for
mirror therapy. Chen et al., for example, observed that all patients randomly allocated to use
mirror therapy for 15 minutes daily for four weeks reported a reduction in pain intensity
compared to both the controlled condition and the motor imagery groups.27 Mirror therapy in a
different randomized trial on lower limb amputees, in contrast, did not relieve phantom limb pain
or sensations relative to the control group.28 Many randomized controlled trials on mirror therapy
have been limited to a small sample size such as the Chen et al. study, which only followed 22
25
Ramachandran and Altschuler, “Mirror Visual Feedback, in Restoring Brain Function,” 1693-1710.
26
Ramachandran and Altschuler, “Mirror Visual Feedback, in Restoring Brain Function,” 1693-1710.
27
Chan et al., “Mirror Therapy for PLP,” 2206-2207.
28
Brodie, Whyte, and Niven, “Analgesia Through the Looking Glass?,” 428-436.
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PLP patients, reducing the precision estimate of the treatment effect. The same study further
impeded the reliability of their results by not acknowledging possible sources of bias in addition
to not adequately defining their pain intensity scale. A systematic review of 20 studies, including
randomized control trials, prospective studies, and case studies, on the effects of mirror therapy
on PLP and phantom limb movement in upper and lower limb amputees, has even concluded that
evidence supporting the efficacy of mirror therapy is inadequate.29 As a result, mirror therapy
should not be advised as first-line treatment for phantom limb pain until more high-quality
randomized trials are conducted and a consensus on treatment efficacy has been achieved.
Mirror therapy has some advantages in being inexpensive, noninvasive, and of minimal
risk, as well as in involving a simple procedure that patients can follow at home without
assistance. Nevertheless, the simplicity and crudeness of the treatment instrument often fails to
provide a convincing durable illusion of a moving phantom limb. Mirror therapy is also
restricted to certain movements that require an intact contralateral upper or lower extremity,
preventing bilateral amputees from participating in a potentially beneficial treatment and thus
diminishes the generalizability of the therapy. Furthermore, techniques like mirror therapy and
mental visualization demand continuous and prolonged implementation with varying levels of
durability, which may make it difficult for many patients to regularly commit to daily therapy.
These limitations along with the absence of established guidelines for protocols of particular
tasks to employ during mirror therapy make the use of virtual reality related treatments an
increasingly attractive mode of therapy for clinical use in treating phantom limb pain in the
future.
29
Barbin et al., “The Effects of Mirror Therapy on Pain,” 270-275.
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Augmented reality uses computer-generated input to enhance the real, physical world
while virtual reality is a fully immersive computer generated simulation of an entire 3-D
environment. The application of interactive virtual and augmented reality technology in PLP
treatment has recently exhibited optimistic outcomes for relieving phantom limb pain. VR/AR
provide more realistic and diverse visuals as well as an opportunity to practice varied movements
and rehabilitation exercises that mirror therapy fails to offer. This technology can also be used
for interactive, immersive games that can challenge patients and maintain their engagement
throughout therapy. Ortiz-Catalan et al. have proposed a phantom motor execution treatment for
PLP that applies VR/AR tools based on the hypothesis that “re-engagement of central and
peripheral circuitry involved in motor execution could reduce phantom limb pain via competitive
plasticity and reversal of cortical reorganization.”30 This treatment involves a system that uses
myoelectric activity at the residual limb to predict phantom limb movements while providing
timely visual feedback to the subject in virtual and augmented reality environments (Figure 2).
This sophisticated technology additionally permits the integration of serious gaming into the
treatment, which is used to further facilitate and motivate phantom limb movement.
Clinical Findings
This phantom motor execution hypothesis was first examined in 2014 in a 72-year-old
male patient who had been resistant to many conventional PLP treatments including mirror
therapy and as a consequence had been suffering from chronic upper-limb phantom pain for 48
30
Ortiz-Catalan et al., “Phantom Motor Execution,” 2885-2894.
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years.31 Before treatment, the patient had reported the absence of control over phantom limb
movement and poor sleep conditions due to intense pain events that would often keep him awake
at night. The proposed treatment was applied over a period of 18 weeks with one session held in
the first 13 weeks and two sessions held in the last five weeks. The treatment resulted in an
overall gradual reduction in the subject’s pain intensity to the extent that he experienced episodes
of almost absent pain after each session as well as in the acquisition of control over the phantom
limb. Furthermore, the patient’s nighttime pain episodes disappeared, allowing him to improve
his sleep quality, which was described as a significant and hopeful improvement from the patient
himself and his family. The patient’s general quality of life was enhanced as he was also able to
work harder at his daily activities, which involved agricultural tasks, without being burdened by
his condition. After the treatment, the subject was supplied with his own phantom motor
execution unit, including myoelectric pattern recognition, virtual/augmented reality, and serious
gaming systems to use at home. A follow-up conducted after five years revealed that the success
of the therapy has persisted. Since this is a case study, no clinical decisions should be based on
these results. However, the significant improvement in the subject’s quality of life and both the
short-term and long-term effectiveness of this treatment where other medical and non-medical
therapies have failed serves adequate reasoning to warrant further research and conduct large
randomized, controlled clinical trials on this system in order to establish its efficacy for clinical
use.
These findings encouraged a multicenter trial across four clinics in Sweden and Slovenia
with 14 upper limb amputees between 2014-2015.32 These patients had been suffering from
31
Ortiz-Catalan et al., “Treatment of PLP Based on Augmented Reality,” 24.
32
Ortiz-Catalan et al., “Phantom Motor Execution,” 2885-2894.
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intractable chronic phantom limb pain for an average of ten years and had exhausted all
treatment options available at their designated clinic before undergoing 12 treatment sessions of
the phantom motor execution system and associated VR/AR tools.33 The patients reported a
significant reduction in phantom limb pain by about 50% from pre-treatment to the last treatment
with more than half the subjects also experiencing a decrease in pain of at least two points in the
numeric rating scale, which are both clinically significant measurements.36 Moreover, the
hindrance of phantom limb pain in daily activities and sleep was reduced by 43% and 61%,
respectively, which is consistent with the findings of the initial case study in ameliorating the
quality of life. Two out of the four patients who were on medication for PLP decreased their
contribute to worsening function and are associated with greater risks including drug abuse and
overdose. The therapy’s benefits were still observable at a six-month follow-up after the last
treatment, highlighting the clinical relevance and potential long-term effectiveness of this
treatment and associated virtual/augmented reality tools in managing if not curing phantom limb
therapies have not yet demonstrated long-term efficacy. Despite these encouraging results, this
study has limitations that need to be recognized. Confounding variables, such as the placebo
effect, cannot be completely ignored as there were no controlled conditions in this study. The
sample size of the study, although larger than the initial case study, is still very small and
undermines the opportunity of detecting the precise effect of the particular treatment.
33
Ortiz-Catalan, “The Stochastic Entanglement and Phantom Motor Execution Hypothesis,” 748.
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Consequently, subsequent clinical trials need to address these problems before an informed
decision can be made on using this system as first-line therapy for phantom limb pain.
nine clinics across six European countries and Canada is being conducted in order to more
precisely evaluate the efficacy of this proposed system in treating phantom limb pain.34 The
subjects of the trial receive a total of 15 treatment sessions independent of each other lasting two
hours, including equipment setup and a blinded outcome assessment, which minimizes
evaluation bias. While the patient selects the frequency of the sessions between one, two, or five
sessions per week, two sessions of therapy per week are recommended by the authors.
Follow-ups are held at one, three, and six months after the last treatment, which will help gauge
the long-term effectiveness of the therapy. Unlike the initial studies, this trial has recruited at
least 67 patients, a much larger sample size, meaning the findings of this study will have greater
significance than the previous case studies. This trial also assesses the effect of the intervention
on both upper and lower limb amputees rather than solely upper limb amputees, strengthening
the generalizability of the therapy. The inclusion of lower limb amputees in this study follows the
verification of the feasibility of this treatment method for PLP in this population of amputees
determined by other preliminary investigations performed in 2016 that are not described in this
paper.35 The inclusion of a control group in the trial also addresses one of the major limitations of
the previous case studies. While both the experimental and control treatment groups receive the
same equipment and setup, they interact with the virtual/augmented reality environments in
different manners.36 Subjects in the control group imagine phantom movements (motor imagery)
34
Leandro et al., “Phantom Motor Execution as a Treatment for PLP,” e021039.
35
Leandro et al., “Lower-Limb Movements Using EMG,” 470.
36
Leandro et al., “Phantom Motor Execution as a Treatment for PLP,” e021039.
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rather than being allowed to execute the motions while watching them be performed by the
virtual reality environment. The myoelectric activity recorded at the residual limb for the control
group is thus being used to detect that the subject does not generate any muscular contractions
instead of being used to predict phantom limb movement. Although the outcomes of the trial
have not been published yet, the results seem encouraging based on the outcomes of prior
investigations. The full analysis of the study is expected to be finalized sometime in 2020.
The positive findings reported by Ortiz-Catalan et al. so far indicate the potential value of
the phantom motor execution system as a first-line treatment for phantom limb pain. The
no adverse side-effects reported at the moment. Mirror therapy involves repetitive motor training
in an inattentive manner and is thus not adequate to produce purposeful reorganization of cortical
maps.37 In contrast, the phantom motor execution intervention uniquely allows for a wide range
of movements and personal control over the virtual limb, which is speculated to drive brain
plasticity and functional cortical remapping by improving dexterity and the perception of
residual limb musculature.38 Since the system also entails using myoelectric signals from the
residual limb itself to be used in a virtual reality environment rather than relying on the use of an
intact contralateral limb like in mirror therapy, the treatment can be used by bilateral amputees.
This is significant as it will improve access to potentially effective treatments for PLP to all
amputee populations. Considering that a big challenge with conventional rehabilitation exercises
for phantom limb pain is that patients do not often complete their treatment course, the exciting
37
Plautz, Milliken, and Nudo, “Effects of Repetitive Motor Training,” 27-55.
38
Ortiz-Catalan, “The Stochastic Entanglement and Phantom Motor Execution Hypothesis,” 748.
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and engaging nature of the virtual/augmented reality environments including serious gaming
may serve as an enjoyable and motivating drive to fulfill the entire course of therapy. Lastly, this
treatment is not limited to only phantom limb pain patients but any type of patient that needs to
rehabilitate their mobility, including stroke survivors and individuals with spinal cord injuries.39
Clarifying VR Therapy
itself instead of being viewed as a therapeutic tool. Any treatment that yields positive outcomes
relies more on how the technological tool is applied rather than on what tool is in operation. In
other studies that are exploring virtual reality for managing phantom limb pain, they are using
VR as a more advanced, sophisticated, and immersive version of mirror therapy.40 Since this
approach also depends on continued use of the intact limb like in mirror therapy, it is limited to
unilateral amputees and is not significantly different from undergoing mirror therapy (Figure 3).
Furthermore, this approach undermines the efforts made by the phantom limb pain patients to
make phantom movements. The use of VR in this manner consequently limits its capabilities.
When applied purposefully and used as an instrument in the design of the intervention like in the
phantom motor execution system proposed by Ortiz-Catalan et al., VR may not only help reduce
pain intensity but address the restrictions and limitations of prior treatments.
Future Steps
Despite the higher-quality randomized, controlled clinical trial currently being conducted
based on the hypothesis made by Ortiz-Catalan et al., there are still some significant challenges
39
Ortiz-Catalan et al., “Treatment of PLP Based on Augmented Reality,” 24.
40
Ortiz-Catalan et al., “Treatment of PLP Based on Augmented Reality,” 24.
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in proving the efficacy of this approach. Positive outcomes from one clinical trial will not be
enough to advocate for the use of the phantom motor execution system and its associated VR/AR
tools for clinical use. The more information and evidence that we gather, the more we can
improve the treatment of phantom limb pain. As a result, the phantom limb pain research
community needs to invest more money in advancing more formal trials for this innovative and
advanced therapy. These formal trials must include a control group, a large sample size of
patients, the randomization of patients to treatment groups to minimize allocation bias and
confounding variables, the tracking of various patient variables, and post-treatment follow-ups to
minimize additional performance and assessment bias. If all of these factors are addressed,
strong and reliable empirical evidence can be used to support the true efficacy of a treatment and
inform clinical decisions in treating phantom limb pain. High methodological quality of clinical
trials may also help prevent the mixed results that plague various pharmacological and
non-pharmacological treatments like mirror therapy for phantom limb pain. The lack of
conflicting outcomes and long-term effectiveness associated with the phantom motor execution
treatment so far is promising as these factors will not impede progress in finding a therapy that
can be generally applicable and beneficial for all types of amputees in both the short and
long-term. This treatment, which is aided by virtual/augmented reality environments, has the
potential to truly change the future of phantom limb pain management. It can prevent the
occurrence of situations like the 72-year-old chronic pain patient presented in the initial case
study done by Ortiz-Catalan et al. because no individual should have to suffer from intense pain
for 48 years.
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engaging and motivating nature of virtual reality gaming and its role in the success of the
intervention. Other investigations exploring VR related treatments have shared the same
sentiments. One case study on lower limb amputees allowed the patients to see a real-time
rendering of both intact lower limb extremities while playing games, such as Quest for Fire, Web
browser, Chess, and Checkers, using an Oculus Rift head-mounted display.41 The authors of the
study attributed the promising results of their study in reducing PLP intensity to the variety and
quality of games offered to the patients as well as to the patients’ ability to choose their game(s)
of interest. This raises the question of whether the effectiveness of virtual reality related
treatments for phantom limb pain is dependent on some portion and to what extent by patient
engagement and the interactiveness of the tasks provided. It would be worthwhile to review and
compare the success of a virtual reality environment in alleviating phantom limb pain between
using VR for more entertaining activities, such as the racing game in the Ortiz-Catalan et al. case
study on the 72-year-old patient, or using it for repetitive and straight-forward activities like a
simple reach and grasp task as implemented in other studies.42 Future research on virtual reality
systems should evaluate the possible influence of patient engagement and sense of control on the
results of a given treatment study in order to better inform how these environments should be
While the phantom motor execution intervention has benefits in terms of being a non-
pharmacological and non-invasive and thus a minimally risky treatment, there is limited
information available on the cost-effectiveness of the approach, which will probably change if
41
Ambron et al. “Virtual Reality Treatment for Phantom Limb Pain,” 67.
42
Ichinose et al., “Virtual Visual Feedback Therapy Enhances Pain Alleviation,” 717-725.
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and once the treatment comes into clinical practice. Nevertheless, it is critical to highlight the
importance of making treatments affordable for all populations, especially considering that
debilitating chronic pain conditions like phantom limb pain are often associated with loss of
work productivity in addition to substantial costs of multiple treatments. If the phantom motor
execution intervention ever adopts the use of a head-mounted display rather than a computer
screen to present the virtual/augmented reality environment and heighten the immersive
experience, the PLP research community needs to unite with virtual reality companies to make
these headsets as inexpensive as possible. While most VR headsets do not cost as much as they
once did, high-quality headsets from popular companies like Oculus VR and HTC Vive still cost
between $400-$800 with compatible computers costing around $1000.43 This cost combined with
the prices of the other equipment required for the phantom motor execution treatment like
electromyography related devices or a computer if a headset is not used would be evidently more
expensive than other treatments for phantom limb pain. As a result, amputees with PLP may
prefer to undergo user-friendly, portable, and more affordable treatments like mirror therapy,
which only requires an inexpensive mirror, or a $30-$200 TENS unit44 to alleviate their pain. If
the phantom motor execution intervention was found to be the treatment of most proven efficacy
for PLP, it would be a loss in the progress of reducing the global burden of PLP to not make this
treatment equitably accessible to all. Virtual reality companies thus need to reach an economy of
scale to drive market prices down. Many insurance companies also do not support long-term
therapy and alternative pain treatments, which often provide greater relief than pharmacological
and surgical interventions in treating neuropathic pain. In order to make these treatments even
43
Chen, “Virtual Reality Check.”
44
Palus and Witman, “The Best TENS Unit.”
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more accessible to all, we need to advocate for insurance companies to cover alternative
medicine and self-management strategies and fight against those who determine which care gets
funded and which gets rejected. In the future, it would be beneficial to develop a more portable
and convenient version of the phantom motor execution system in order to strengthen clinical
CONCLUSION
While there are more than 50 treatments that have been surveyed for phantom limb pain
in literature,45 they often lack high-quality evidence to support their efficacy. These treatments
have a limited number of randomized controlled trials to prove their success and the clinical
trials that have been conducted are frequently subjected to low sample size and poor
methodological quality, which prevent these studies from accurately representing the true effect
of the treatment. In addition, many studies are of short duration and thus do not assess the
chronic phantom limb pain persists for years and accordingly requires a therapy that is capable of
providing long-term relief. The shortfalls of surgical, pharmacological, mirror therapy, and motor
imagery interventions in treating phantom limb pain have set the scene for the use of more
sophisticated and innovative technology like virtual reality environments in the design of new
Recent preliminary investigations have demonstrated that treatments using virtual reality
environments serve as an encouraging frontier in relieving phantom limb pain, possibly across all
populations of amputees. At present, virtual reality related treatments are not tainted with
45
Sherman, Sherman, and Gall, “Survey of Current PLP Treatment,” 85-89.
Kolan 20
conflicting outcomes like other treatments for phantom limb pain and have been found to reduce
pain intensity at levels of clinical relevance in addition to increasing a patient’s full range of
motion, which can help improve their quality of life by increasing their ability to pursue
meaningful activities. There have also been promising indications that the effects of VR related
therapy is maintained over repeated sessions and at follow-ups post-treatment, indicating that
virtual reality environments can potentially play a pivotal role in long-term pain rehabilitation.
Despite these initial findings, larger and better-controlled randomized clinical trials are required
in the future to officially establish and strengthen VR’s efficacy. If virtual reality therapies
become more conventionally used in clinical settings, their appeal will increase if they become
more affordable and if convenient versions of the systems used in clinical trials are developed to
be used at home without guidance. Virtual and augmented reality environments offer a
potentially effective and engaging mode of therapy that makes the future of phantom limb pain
management more promising and hopeful, especially as the number of individuals living with
FIGURES
46
Collins et al., “Current Theories and Treatment for Phantom Limb Pain” Journal of Clinical Investigation 128,
no.6 (2018): 2168-2176, figure 3-A.
47
Lendaro et al. “Phantom Motor Execution as a Treatment for Phantom Limb Pain,” BMJ Open 8, no.7 (2018):
e021039, figure 2.
Kolan 22
48
Ortiz-Catalan, Max. “The Stochastic Entanglement and Phantom Motor Execution Hypotheses” Frontiers in
Neurology 9, (2018): 748, figure 4.
Kolan 23
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