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Get a glimpse at the Heroes of Rura-Tonga adventure collection, complete with source material for running a pulp campaign in
the South Pacific. Run this adventure outline by customizing the Any-System Key stats to your favorite game system. You can find
customization notes and guidelines for the Any-System Key at the Griffon Publishing Studio website, griffonpubstudio.com.
Ulterior Motives
This scenario can be used with the pre-generated characters presented in the Heroes of Rura-
Tonga adventure sourcebook or with original heroes created by the players. The premise of Gift of
the Gods depends on one character with a scholarly bent convincing the others to explore rumors of
a cargo cult; this same character actually works for an intelligence service and uses the story of
anthropological investigation as a cover to retrieve information delivered to the island by allied
spies. In Heroes of Rura-Tonga Professor Higginbotham poses as an unassuming anthropologist, but
really operates as an agent for America’s Office of Naval Intelligence (ONI), a perfect cover for
the action in this scenario.
The Paranoia Pit Heroes of
Rura-Tonga
2
Heroes of The Paranoia Pit
Rura-Tonga
• A bulky pistol that looks like a flare gun but actually shoots a ball of compressed
electricity (with enough energy remaining for two shots).
• A pair of busted binoculars with an Imperial Japanese Navy stamp.
• Two three-foot long aluminum tubes with timer knobs at one end; each has “Achtung!
Sprengstoff!” (“Danger! Explosives!”) stenciled along their length.
If the heroes accompanied the villagers and shaman, the holy man “speaks” for
the sky gods, interpreting responses to any questions the heroes might put to the three
corpses encased in pressure suits. He also insists they leave appropriate offerings of
technology to appease the sky gods.
3
The Paranoia Pit Heroes of
Rura-Tonga
The heroes might employ several strategies to escape. They could use their resources
and those taken from the sky god shrine to distract or assault the Japanese. Their own
seaplane offers the best means of escape; if they avoid the destroyer’s anti-aircraft
guns, they stand a good chance of flying off before any Japanese aerial patrols show
up. If the heroes maintained an excellent rapport with the shaman and natives from the
beginning, they might convince them to rise up against the soldiers and help them
escape. Should the characters seek another means off the island, they could happen
upon some native outrigger canoes capable of crossing the open ocean. The arrival of
some high-level officers aboard a Japanese seaplane might offer another avenue of
escape if the heroes can commandeer the aircraft.
Further Adventures
The heroes’ mission to Antan Island opens possibilities for further adventures
related to the mysterious capsule of the “sky gods” and the secret film of Japanese
naval installations in the Pacific:
Counter-Espionage: Shortly after returning from Antan Island (and before the heroes
can develop or pass along the film to the proper authorities), a strange Japanese
gentleman arrives on Rura-Tonga as a guest of the elusive Gaston Gauthier. Though he
stays at Gauthier’s well-guarded estate, the guest makes subtle inquiries in town about
the characters’ trip to Antan Island. The heroes must evade this Japanese spy sent to
retrieve the film and eliminate the operative who took it.
Rendezvous Compromised: The heroes make arrangements to fly the film to a
rendezvous with an American naval vessel; but their meeting goes horribly wrong
when Japanese forces, who intercepted and decoded the rendezvous transmissions,
ambush the rendezvous site. The heroes and the Americans take shelter in an archipelago
of mango-choked islands inhabited by arboreal cannibal pygmies. They must evade
Japanese aircraft, destroyers, and shore patrols and find some way to escape.
Credits Return of the Sky Gods: The heroes form an expedition to return and retrieve
Written, Designed & Produced by technology, samples, and documentation from the mysterious space capsule and the
Peter Schweighofer long-dead crew…but a team of German scientists, alerted to the find by their Japanese
allies, also travels to Antan Island with the same purpose and a ruthless willingness to
Photo Credits: p. 1, Library of Con- eliminate any competitors.
gress, Prints & Photographs Divi-
sion, Farm Security Administration
- Office of War Information Photo- The Any-System Key
graph Collection LC-USW3-042556-
E; p. 3, Navy Historical Center You can use this adventure with your favorite roleplaying game system. Just visit
Photographic Section NH 83011 and the Any-System Key page at griffonpubstudio.com/NESys.html and use the guidelines
NH 97761, and the author. there to match descriptive gamemaster character abilities and task difficulties to
corresponding values in your preferred game. Use the customizable stat forms found
Gift of the Gods and Heroes of Rura-
in the adventure margins to note values for character stats in your game. You’ll also
Tonga are copyright 2008 by Peter
find examples of customizing stats into those of your favorite game system.
Schweighofer; All Rights Reserved.
4
Vacation in
Tropical
Pacific
Island Paradise
sailboat make port and shelter in the lagoon. The dock leads to the
intersection of the town’s two streets, both dirt roads. Gauthier Street
follows the coastline and contains bungalows for residents, each
overlooking the lagoon. The road turns into a path and continues along
the beach to Chateau Gauthier, a luxury bungalow on a small estate,
home to Gaston Gauthier, Rura-Tonga’s most illustrious resident.
Rura-Tonga
D OCK STREET leads from the pier up into town and eventually turns into a trail
heading into the jungle to the island’s two other coastal villages. Most of Rura-
Tonga’s key buildings stand at the intersection of Gauthier and Dock Streets.
Town
T HE MATILDA HOTEL, named for the stuffed kangaroo mounted over the bar, offers
drinks, meals, and lodgings to visitors. The two-story structure hosts guests in a
large dining room downstairs, complete with bar, upright piano, and a tank of tropical
fish. Upstairs rooms offer views of the lagoon and lush island foliage. The proprietress,
Sally McKinsey, also serves as Rura-Tonga’s unofficial mayor, maintaining order,
Suva spreading news, and keeping in touch with the mainland with the only wireless set on the
island. She meets every ship or plane docking in the lagoon, keeps the town’s official
records, and performs the functions of a justice of the peace when necessary. Don’t let her
sometimes brusque manner and burly stature fool you…Sally’s a friendly, rough-and-
Levu
tumble Aussie who’s glad to receive guests and offer a generous serving of hospitality.
V ISITORS can find souvenirs, travel guides, groceries, hiking supplies, and other
basic goods for purchase at the Mainland Shipping Company store. Operated by
Sally McKinsey’s brother Ian, the store fronts the company’s warehouse, which handles
most of the imports and exports for the island. A slender, more dapper counterpart to
his sister, Ian plays the friendly salesman, acting as envoy to the natives and enthusiastic
wellspring of knowledge for visitors.
T HE PICTURESQUE NATIVE HUT near the dock is Chief Lautoka’s Island Souvenirs.
Formerly the headman of Suva, the jovial Lautoka opens his souvenir shack whenever
visitors come to town. He sells a wide range of hand-made tribal trinkets: tiki statues,
spears, carved drums, shields, shells, jewelry. With Ian McKinsey he serves as unofficial
liaison with the rest of the island’s native population, even if it seems he’s sold out to
Gaston Gauthier’s estate at Breezy Point Westerners. The Chief knows the history and legends of Rura-Tonga and many of the
plays host to the island’s more affluent and neighboring islands, and, for a small donation, spends hours relating them to visitors.
influential guests.
O NLY THE MOST PRIVILEGED OF VISITORS receive invitations to Gaston Gauthier’s
luxurious bungalow, Chateau Gauthier. Although only a pleasant hour’s stroll
along coastal jungle paths to the spit of land known as Breezy Point, the Frenchman’s
small contingent of mercenary bodyguards ensure unwanted
trespassers do not wander onto the estate’s grounds. Gauthier, a
Book Your French expatriate and native of the Alsace region, retired here after
Adventure Today! a successful career as a wine exporter. He visits town only on rare
occasions when his personal guests arrive or depart at the dock.
Heroes of Rura-Tonga is a pulp-era roleplaying game Gauthier politely whisks his guests off to his bungalow, adding a bit
supplement presenting source material outlining elements of mystique to the island’s tropical charm.
for a 1930s pulp campaign in the South Pacific and five,
full-length scenarios. Discover an exotic getaway
Available at the Griffon Publishing Studio electronic
storefront at DriveThruRPG.com. Visit the studio website at with the relaxing lifestyle of
griffonpubstudio.com for previews and other support material
for Heroes of Rura-Tonga.
the South Pacific islands
Ad content copyright 2008 Peter Schweighofer.
The
Heroes of
Rura-Tonga Any-System Chapter 6: Rockets of the Rising Sun
Key
An Adaptable Stat System
By Peter Schweighofer
The Any-System Key describes character skills and task difficulties in terms that easily translate into different game systems. These
terms do not key into any one game engine, but serve as general guidelines to give readers an overall sense of how they fit within their
own game’s stat and difficulty scale. Any-System Key publications provide settings, characters, adventures, and other source material
adaptable to your favorite roleplaying game.
103
Any-System Key Chapter 6: Rockets of the Rising Sun Heroes of
Rura-Tonga
Customization to: Insert the name of your favorite roleplaying game system here.
104