Professional Documents
Culture Documents
- Main flythrough:
- I added this first rail to showcase the main area of the level that the player would
spawn in. This is to help guide the player and showcase parts of the map that the
player should be aware of, like the chests on the right side of the altar.
- Prison stair flythrough:
- I added this rail to lead down the stairs to the prison area of the map. This would
trigger once the player has found the entrance to the stairs as they’re a little hard
to find, and it’d highlight it as a point of interest for the player.
- Prison flythrough:
- This rail is to show off the area, as it could be used for an arena in-game.
Camera Cranes:
- Main area crane:
- This crane is to help show that there is a chest hidden here, to entice the player
to explore to try and find it.
- Prison Crane:
- This crane is to help alongside the rail to show off the arena area.
Lens Flare:
- The lensflare was added as the camera flies through the main area and passes by a
window to invoke a sense of drama about this area to peak the player’s curiosity.
Bokeh:
- Bokeh translates to blur - so I started my first rail off with it as a transitional effect, as if
the player was just coming in from the outside and having to refocus.
However, the platforms themselves are still restrictive. Mobile devices tend to have graphical
limitations and processing limitations, whilst PCs can either have top of the line graphics cards
and processors, allowing them to handle higher graphical demand and larger games, like open
world games, whereas some will have lower range components and can’t handle games that
are too intensive. Consoles are a middle ground, they all have the same set specifications
(depending on the brand) that allow them to perform consistently well until the parts get too old.
No matter the platform however, they all possess RAM, Processors, Graphics Cards and Drivers
and Motherboards. Some games can be ported easily onto multiple platforms, either because
they have very little graphical demand or they are made in a format on an engine like Unreal,
allowing them to be easily ported across multiple devices.
Script 2
However, the platforms have restrictions. Mobile devices tend to have graphical and processing
limitations, whilst PCs can vary greatly. Consoles are a middle ground, they all have the same
set specifications (depending on the brand) that allow them to perform consistently well until the
parts get too old.
No matter the platform however, they all possess RAM, Processors, Graphics Cards and Drivers
and Motherboards. Thanks to advancements over the years, graphics cards and cpus are more
readily available at specs that can handle most modern games, and cloud gaming exists for
people who can’t access those.