You are on page 1of 3

Algerian Packages

Infantry The infantry is about half professional, half


Military Science 20 conscript and organized along French lines.
Infantry Tactics 5 They have been largely ineffective in dealing
Medicine 10 with internal Islamic Fundamentalists, but have
Aim 20 been much more success full in border
Autofire 5 skirmishes with neighboring countries.
Longarm 10
Hiding 10
Navigation 10
Survival 10
Armed HTH 10
Unarmed HTH 10

Total Value 120


Package Cost 110

Special Riot Unit Baton swinging, submachine gun totting


Military Science / Infantry Tactics 5 phalanx that support the Gendarmerie and
Aim / Smallarm 10 police in times of major civil unrest (and the
Armed HTH 25 body count rises). They are also used in mop
Swing 15 up operations after engagements with
Unarmed HTH 25 Fundamentalists. Requires Infantry package.
Grapple 15

Total Value 95
Package Cost 90

Desert Unit Tasked with patrolling Algeria’s long and


General Mechanics 20 inhospitable border, the units of the Desert
Internal Combustion Engine 10 Troop spend long periods of time away from
Hiding 10 support. They are concentrated along the
Concealment 10 Libyan border trying to prevent the smuggling
Navigation 25 of supplies to the Fundamentalists. Requires
Land 15 Infantry package.
Survival 25 Option: It is possible that some of these
Desert 15 units are still equipped with camels. Replace
Tracking 20 General Mechanics/ICE and Drive/Automobile
Drive 15 with Ride 40/Camel 20 for Value 195/Cost
Automobile 5 180).

Total Value 170


Package Cost 155
Special Forces Highly trained and well equipped by African
Military Science 15 standards, the Algerian Special Forces units
Hardware 10 are now used almost exclusively in operations
Infantry Tactics 10 against the Fundamentalist uprising. They are
Medicine 10 on good terms with the French Foreign Legion
Emergency Medicine 10 and receive substantial aid and advisors.
Aim 15 Requires Infantry package.
Autofire 5
Longarm 5
Smallarm 5
Demolitions 30
Hiding 10
Creeping 10
Navigation 10
Land 10
Survival 10
Unarmed HTH 10
Grapple 10
Parachuting 40

Total Value 270


Package Cost 235

Gendarmarie This paramilitary organization is responsible


Military Science 20 for law enforcement outside of the major
Infantry Tactics 5 cities. They are well equipped with armored
Police Science 10 cars and good communications. They have
General Mechanics 20 proven effective against Fundamentalist
Internal Combustion Engine 10 activity but are spread to thin to do significant
Medicine 10 damage.
Aim 20
Autofire 10
Longarm 5
Gunnery 20
Navigation 20
Land 10
Armed HTH 10
Unarmed HTH 10
Drive 35
Automobile 10

Total Value 255


Package Cost 230
Surete The national police are responsible for day to
Law 10 day policing in the major cities. They also
Military Science 10 perform embassy guard duty, and provide
Police Science 20 protection for government office and most
Aim 20 banks.
Longarm 5
Smallarm 10
Armed HTH 10
Unarmed HTH 20
Grapple 5
Drive 5

Total Value 115


Package Cost 105

Special Riot Police These units respond brutally to civil unrest in


Military Science 25 the major cities. Backed by tear gas and water
Infantry Tactics 15 cannons, they beat down any unauthorized
Medicine 10 gathering. It is said that every time they
Aim / Longarm 5 deploy the Fundamentalists gain another 100
Armed HTH 45 supporters. Requires Surete package.
Swing 20
Unarmed HTH 35
Grapple 15

Total Value 205


Package Cost 185

Investigation Division The Investigations Division of the Surete


Law 10 performs both police style investigations and
Police Science 5 intelligence operations. With such diverse
Research 25 missions it is not surprising that they are not
Acting 20 very effective at anything. They have no
Hiding 10 success at gaining early information on
Creeping 5 Fundamentalist activities, and there are rumors
Diplomacy 25 of a military intelligence unit being formed for
Coercion 10 that purpose alone. Require Surete package.
Persuasion 10

Total Value 120


Package Cost 110

You might also like