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Abstract— Iterated localization is considered where each node with sufficient accuracy it can aid in localizing few other nodes
of a network needs to get localized (find its location on 2- lying in its neighborhood that were not localized earlier. There
D plane), when initially only a subset of nodes have their has been extensive experimental work on iterative localization
location information. The iterated localization process proceeds
as follows. Starting with a subset of nodes that have their [5], anchor free distributed localization [6], mobile assisted
location information, possibly using global positioning system localization [7], however, not many theoretical results are
(GPS) devices, any other node gets localized if it has three or available. Necessary conditions have been derived in [8]–[10]
more localized nodes in its radio range. The newly localized for iteratively localizing an arbitrary network, together with a
nodes are included in the subset of nodes that have their location polynomial time algorithm.
information for the next iteration. This process is allowed to
continue, until no new node can be localized. The problem is In this paper we explore the iterative localization method for
to find the minimum size of the initially localized subset to a network where n nodes are randomly placed in a bounded
start with so that the whole network is localized with high area on a 2-D plane. To start with, a subset of nodes (called
probability. There are intimate connections between iterated anchors) of size m are given their location information. We
localization and bootstrap percolation, that is well studied in assume that the n nodes are uniformly distributed in the
statistical physics. Using results known in bootstrap percolation,
we find a sufficient condition on the size of the initially localized bounded area, and the anchors are chosen uniformly randomly
subset that guarantees the localization of all nodes in the network from the n nodes. In each iteration, any node gets it location
with high probability. information (or gets localized) if it has three or more non
co-linear localized nodes in its radio range r(n). The newly
I. I NTRODUCTION localized nodes are included in the set of anchors for the next
Several applications in wireless networks require that nodes iteration. This process is allowed to continue, until no new
know their location, e.g. vehicular or military networks. Lo- node can be localized. The problem is to find the minimum
calization is a technique to determine the physical coordinates number of the initial anchors to start with so that the whole
of all nodes in the ad hoc network. These coordinates can be network is localized with high probability.
absolute, referenced through GPS, or relative, e.g. referenced Iterated localization is similar to bootstrap percolation,
through pair wise node distances. Absolute localization is which has been extensively studied in statistical physics [11],
typically achieved by having few anchor nodes who have [12]. In bootstrap percolation, a 2-D n × n grid is considered,
their absolute location through some external means, e.g. GPS and each grid point is initially active with probability p and
device. In the presence of anchor nodes, other nodes can not-active with probability 1 − p, independently of all other
acquire their location in the 2-D plane (or localize themselves) grid points. In each iteration, any grid point that is not active
if there are three or more non-collinear anchor nodes in their becomes active if it has two or more active neighbors out of
radio range. The radio range is defined to be the maximum its four nearest neighbors, and once a node becomes active
distance for which the received signal strength is above a re- it remains active forever. The problem studied is to find
quired threshold. Most localization techniques are non-iterative the threshold on p such that all grid points become active
in nature, where locations are obtained in one shot compu- eventually with high probability. For the 2-D case, sharp
tation using the anchor nodes’ locations. The non-iterative bounds on p have been derived as a function of n such
localization methods known in literature use received signal that for p ≤ pc , all grid points do not become active with
strength, hop count, time difference of arrival, semi-definite high probability, while for p > pc , all grid points are active
programming, multidimensional scaling etc. for finding node eventually with high probability. The critical probability pc =
π2
locations [1]–[4]. The non-iterative methods do not exploit the 18 ln n [13]. Various generalizations of bootstrap percolation
fact that if any node that has acquired its location information have also been studied, for example, on Erdős-Rényi graph
S1
B(gij , τ )
Fig. 2. Sufficient condition for making all grid points red.
r 1
τ
6
10 percolation,” ArXiv e-prints, Apr. 2012. [Online]. Available:
http://adsabs.harvard.edu/abs/2012arXiv1204.3980B
5 [17] P. Gupta and P. Kumar, “Critical power for asymptotic connectivity in
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wireless networks,” in Stochastic Analysis, Control, Optimization and
Applications: A Volume in Honor of W.H. Fleming, W. M. McEneaney,
10
4
G. Yin, and Q. Zhang (Eds.). Birkhauser, Boston, 1998.
3
10
2
10
1
10
5 6 7 8 9
10 10 10 10 10
Numb e r of node s n
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