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Open Maya
Step 2
Jump into the Dynamics mode. Go to Particles > Create Emitter.
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Animation Preferences
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Step 5
With the Emitter selected, go to emitter1 attribute and Set Key the value of
Rate (Particles/ Sec) to 400 at the 1st and 6th frames.
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Set Key
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Step 7
Go to Volume Speed Attributes and set the value of Away From Center to 35.
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Random Direction
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Step 9
Set the value of Along Axis to 15.
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Along Axis
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Step 10
Create a ground plane. Select the emitter followed by the ground plane and
go to Particles > Make Collide.
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gravityField1 attribute
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2. Setting Up the Fluid Dynamics System
Step 1
Jump in Dynamics mode. Go to Fluid Effects > Create 3D Container and draw
a 3D fluid container in the view port, as shown in the following image.
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Emitter name
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Step 4
Go to fluidShape1 attribute and set the value of Base Resolution to 50,
Boundary X to None, Boundary Y to –Y Side, and Boundary Z to None.
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Go to fluidShape1 attribute
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Step 5
Set the values of Temperature and Fuel to Dynamic Grid.
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Auto Resize
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Step 8
Under the Display rollout, set the Boundary Draw option to Bounding box.
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Go to ChunksEmitter1
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Step 10
Under the Fluid Attributes rollout, turn on the Motion Streaks option.
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