THE
ANCIENT DRAGON
OTHERWORLDLY PATRON OPTION
razed and with wild eyes burning bright as
inders, the halforc clad in red-stained leather
roars with a voice like thunder, charging through
the perplexed and outright terrified goblin horde.
Astride his allies, the halfore grins a fanged
smile and opens his massive mouth, bellowing
out an intense gout of red flame, roasting the
hides of his opponents and clearing a path for
compatriots.
A dwarf, silver-haired with a flowing robe to
‘mateh, raps his burled knuckles on the weatt
ered stonework of a particularly ancient ruined.
castle. “I can smell it around here, somewhere.
mutters the dwart, sniffing softly between
pushing, prodding, and knocking weathered
stones. With a sudden, surprised grunt, a hollow
stone cracks open at his touch, revealing an
incredibly valuable, eons-old cask of lustrous,
multi-colored gemstones. “Knew it, the ol nose
never lies,” exhales the dwarf, with an air of
satisfaction.
Adorned with a thin blue tabard over a
short-cut white tunic, a fierce-eyed female
cladrin stares down a pair of shadowy assassins
standing over the body of her fallen friend. She
demands the return of her ally, and the assassins
fail to oblige, deftly drawing bows to waiting
hands, With a roar of pained agony, the eladrin
bristles as yellowed horns burst suddenly from.
her forehead and mighty scaled leather wings rip
from her back. Feral rage glowing in her eyes,
she stares into the gaze of one assassin who
yelps, immediately drops his weapon, and
bles over a near-by fence. His counterpart is left
alone, trembling, cowering before a mighty
avatar of draconic fury.
Creatures of innate magic and eons-old intelli
gence, dragons are beings of legend, fate,
destruction, and destiny inearnate. Though itis a
secret known to few, the truly ancient of their
kind are able to share their inner magic with
mortals by taking part in an eldritch ritual
involving a contract and an elixir of the ancient
dragon's own blood suffused with the dragon's
potent magical will. This ritual binds the mortal
to their ancient draconic patron, sharing in the
power of the dragon's blood and gaining a
m-portion of the dragon's own magic. Some modifier, plus 244 damage per spell level above
scholars of arcana theorize such rituals may Ist.
have been involved in the creation of the dragon-
born race, or even in the birth of the first mortal DRACONIC PATRONAGE
spellcasters, Dragon Damage Type Breath Weapon
Dragons are fickle, however, and notorious Black Acid 5 by 30 ft. line
hoarders of both treasure and power, neither of Blue Lightning 5 by 30 ft. line
which they give up without an abundantly good Brass Fire 5 by 30 ft. line
reason. What could have influenced your Bronze —_ Lightning 5 by 30 ft. line
draconic patron to give up a (even quite small) Copper Acid 5 by 30 ft. line
portion of their power, and what does the dragon Gold Fire 15 ft. cone
hope to gain by it? How involved is your patron Green Poison 15 ft. cone
in your affairs, and why did they choose you to Red Fire 15 ft. cone
bear some of their power? Often, these are Sie acai TSEC
questions that even the warlock has to ponder, So re
as the true intent of a dragon is hidden to all but ag »
the most calculating, or truly insane, minds. ‘A Patron oF « DirreRent Co.or
Dragons have a wide and storied lineage, and your
EXPANDED SPELL List DM may allow you to pact with a dragon of =
The Ancient Dragon lets you choose from an lineage not on this list.
‘expanded list of spells when you choose a Ifyour DM allows you to pact with an ancient
warlock spell. The following spells are added to Buea eenn rec exampls: they mayibaxe =
necrotic damage type and a breath weapon spread
in a 15 foot cone. Similarly, if your character forges
Ancient Dracon Expanpep SpeLis a pact with the god Bahamut, you would have a
radiant damage type, in a 5 by 30 foot line.
Conversely, 2 pact with Tiamat would involve
the warlock spell list for you.
Spell Level Spells
rier ee choosing one of her five heads to embody, and
2nd locate object, see invisibility using that as your Draconic Patronage. Other
3rd protection from energy, stinking options may be also available, consult with your
cloud DM for further information
4th compulsion, fire shield
Sth cloudkill, dominate person
HoarD SENSE
Beginning at Ist level, you inherently know the
worth of any treasure or valuable item you can
see, and have advantage on Intelligence
(Investigation) checks to find coinage, gems, and
art items of significant worth.
ANCIENTS BREATH
At 6th level, you can channel the element of your
draconie patron, breathing it as a torrent of dam-
aging energy. Consult the Draconic Patronage
table and gain the damage type and breath
weapon spread associated with the color of your
draconie patron. As an action on your turn, you.
may expend a spell slot and use this breath
weapon, requiring all ereatures in this area to
make a Dexterity save against your spell save
DC, taking half damage if the save is successful
This ability deals damage of your patron's a
ssociated type equal to 344 plus your CharismaBLoop oF Dracons
Starting at 10th level, you gain resistance to the
age type associated with your draconic
patron. In addition, when you succeed on a
saving throw against an effect that would deal
damage of your patron's type, you take no
damage from the effect.
Draconic APOTHEOSIS
Once you reach 14th level, you can assume the
form of an aspect of your draconic patron for up
toa minute. You may sprout horns, grow scales,
gain burning draconic eyes, and take on other
features directly reminiscent of your draconic
lord
‘You can transform on your turn using a bonus
action, which grants the the following abilities:
Webbed dragon wings sprout from your back,
granting you a flying speed of 60 feet.
Asa bonus action on your turn, you may level
your draconic gaze at a creature within 60
feet of you. This creature must make a
Wisdom saving throw against your spell save
frightened of you for one
inute. A creature affected by this repeats
this save at the end of each of its turns, and a
DC or becom
creature that saves against this effect may not
be subject to it again for 24 hours.
While a creature is frightened of you, they
have disadvantage on saving throws against
your spells and abilities, and you have advan:
tage on attack rolls against this creature.
The damage dice of your Ancient’s Breath
increase from d4's to d0's
Once you have used this ability, you may not use
it again until you complete a long rest.
Crepits:
Photoshop & design by /u/the_singul:
anyone
Visit WALROCK HOMEBREW for more!
hhttp://walrock-homebrew:blogspot.com
Art by Denman Rooke, Geoffrey Ernault, Chris
Seaman, and Piotr Dura
Thanks to the kind folks of reddit, to /u/Smyri
for their resource pack, to /u/skybug12 for their
Photoshop guide, and to one Matt Lemons for all
the time spent brainstorming this project!