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THE ANCIENT DRAGON OTHERWORLDLY PATRON OPTION razed and with wild eyes burning bright as inders, the halforc clad in red-stained leather roars with a voice like thunder, charging through the perplexed and outright terrified goblin horde. Astride his allies, the halfore grins a fanged smile and opens his massive mouth, bellowing out an intense gout of red flame, roasting the hides of his opponents and clearing a path for compatriots. A dwarf, silver-haired with a flowing robe to ‘mateh, raps his burled knuckles on the weatt ered stonework of a particularly ancient ruined. castle. “I can smell it around here, somewhere. mutters the dwart, sniffing softly between pushing, prodding, and knocking weathered stones. With a sudden, surprised grunt, a hollow stone cracks open at his touch, revealing an incredibly valuable, eons-old cask of lustrous, multi-colored gemstones. “Knew it, the ol nose never lies,” exhales the dwarf, with an air of satisfaction. Adorned with a thin blue tabard over a short-cut white tunic, a fierce-eyed female cladrin stares down a pair of shadowy assassins standing over the body of her fallen friend. She demands the return of her ally, and the assassins fail to oblige, deftly drawing bows to waiting hands, With a roar of pained agony, the eladrin bristles as yellowed horns burst suddenly from. her forehead and mighty scaled leather wings rip from her back. Feral rage glowing in her eyes, she stares into the gaze of one assassin who yelps, immediately drops his weapon, and bles over a near-by fence. His counterpart is left alone, trembling, cowering before a mighty avatar of draconic fury. Creatures of innate magic and eons-old intelli gence, dragons are beings of legend, fate, destruction, and destiny inearnate. Though itis a secret known to few, the truly ancient of their kind are able to share their inner magic with mortals by taking part in an eldritch ritual involving a contract and an elixir of the ancient dragon's own blood suffused with the dragon's potent magical will. This ritual binds the mortal to their ancient draconic patron, sharing in the power of the dragon's blood and gaining a m- portion of the dragon's own magic. Some modifier, plus 244 damage per spell level above scholars of arcana theorize such rituals may Ist. have been involved in the creation of the dragon- born race, or even in the birth of the first mortal DRACONIC PATRONAGE spellcasters, Dragon Damage Type Breath Weapon Dragons are fickle, however, and notorious Black Acid 5 by 30 ft. line hoarders of both treasure and power, neither of Blue Lightning 5 by 30 ft. line which they give up without an abundantly good Brass Fire 5 by 30 ft. line reason. What could have influenced your Bronze —_ Lightning 5 by 30 ft. line draconic patron to give up a (even quite small) Copper Acid 5 by 30 ft. line portion of their power, and what does the dragon Gold Fire 15 ft. cone hope to gain by it? How involved is your patron Green Poison 15 ft. cone in your affairs, and why did they choose you to Red Fire 15 ft. cone bear some of their power? Often, these are Sie acai TSEC questions that even the warlock has to ponder, So re as the true intent of a dragon is hidden to all but ag » the most calculating, or truly insane, minds. ‘A Patron oF « DirreRent Co.or Dragons have a wide and storied lineage, and your EXPANDED SPELL List DM may allow you to pact with a dragon of = The Ancient Dragon lets you choose from an lineage not on this list. ‘expanded list of spells when you choose a Ifyour DM allows you to pact with an ancient warlock spell. The following spells are added to Buea eenn rec exampls: they mayibaxe = necrotic damage type and a breath weapon spread in a 15 foot cone. Similarly, if your character forges Ancient Dracon Expanpep SpeLis a pact with the god Bahamut, you would have a radiant damage type, in a 5 by 30 foot line. Conversely, 2 pact with Tiamat would involve the warlock spell list for you. Spell Level Spells rier ee choosing one of her five heads to embody, and 2nd locate object, see invisibility using that as your Draconic Patronage. Other 3rd protection from energy, stinking options may be also available, consult with your cloud DM for further information 4th compulsion, fire shield Sth cloudkill, dominate person HoarD SENSE Beginning at Ist level, you inherently know the worth of any treasure or valuable item you can see, and have advantage on Intelligence (Investigation) checks to find coinage, gems, and art items of significant worth. ANCIENTS BREATH At 6th level, you can channel the element of your draconie patron, breathing it as a torrent of dam- aging energy. Consult the Draconic Patronage table and gain the damage type and breath weapon spread associated with the color of your draconie patron. As an action on your turn, you. may expend a spell slot and use this breath weapon, requiring all ereatures in this area to make a Dexterity save against your spell save DC, taking half damage if the save is successful This ability deals damage of your patron's a ssociated type equal to 344 plus your Charisma BLoop oF Dracons Starting at 10th level, you gain resistance to the age type associated with your draconic patron. In addition, when you succeed on a saving throw against an effect that would deal damage of your patron's type, you take no damage from the effect. Draconic APOTHEOSIS Once you reach 14th level, you can assume the form of an aspect of your draconic patron for up toa minute. You may sprout horns, grow scales, gain burning draconic eyes, and take on other features directly reminiscent of your draconic lord ‘You can transform on your turn using a bonus action, which grants the the following abilities: Webbed dragon wings sprout from your back, granting you a flying speed of 60 feet. Asa bonus action on your turn, you may level your draconic gaze at a creature within 60 feet of you. This creature must make a Wisdom saving throw against your spell save frightened of you for one inute. A creature affected by this repeats this save at the end of each of its turns, and a DC or becom creature that saves against this effect may not be subject to it again for 24 hours. While a creature is frightened of you, they have disadvantage on saving throws against your spells and abilities, and you have advan: tage on attack rolls against this creature. The damage dice of your Ancient’s Breath increase from d4's to d0's Once you have used this ability, you may not use it again until you complete a long rest. Crepits: Photoshop & design by /u/the_singul: anyone Visit WALROCK HOMEBREW for more! hhttp://walrock-homebrew:blogspot.com Art by Denman Rooke, Geoffrey Ernault, Chris Seaman, and Piotr Dura Thanks to the kind folks of reddit, to /u/Smyri for their resource pack, to /u/skybug12 for their Photoshop guide, and to one Matt Lemons for all the time spent brainstorming this project!

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