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Alchemie

ANIMAL CONTROL

Beast-Speech Duration: 2d minutes. Horsemanship


Form: Any but pastille.
Duration: 2d hours.
The subject can speak to Cost: $ 13 50. Grants the subject a +4 to any Form: Ointment.
animals, as per the Beast Speech Recipe: $ 3 00; 14 days; Animal Handling roll specific to Cost: $ 5 00.
spell. defaults to horses and their relatives (mules Recipe: $ 50; 1 week; defaults
Alchemy-1. and donkeys). In addition, it to
(Secret Formula) grants a +4 to any Riding, Alchemy-1.
Duration: 3dx5 minutes. Teamster or Freight Handling skill
Bird Control Form: Any but pastille. roll made concerning horses in a
Cost: $ 9 00. noncombat situation.
The subject may control birds, as Recipe: $ 2 00; 1 weeks;
per the appropriate Animal defaults to
Control spell (p. 30), with no Alchemy-1.
energy cost or skill roll required.

COMBAT ABILITIES

Duration: 1 hour. Invulnerability


Battle Form: Any but pastille.
Cost: $ 7 00. Duration: 1d+1 hours.
Hardens the skin into DR 3 armor. Form: Any but pastille.
Adds 1d to DX. The subject also Recipe: $ 1 50; 10 days; This protection is cumulative with
defaults to Cost: $ 31 00.
becomes Brave, as per Bravery other forms of protection. Does
Alchemy-2. Recipe: $ 10 00; 3 weeks;
spell (p. 134), for the duration. not protect eyes. Note that this defaults to
elixiris quite illegal in gladiatorial Alchemy-4.
Endurance contests, legal duels and so on!

The subject feels no fatigue for Duration: 1d hours. (Secret Formula)


the duration of the elixir except Form: Any. Speed
for fatigue caused by his own Cost: $ 24 00. Duration: 3dx4 minutes.
spellcasting. When the elixir Recipe: $ 3 00; 3 weeks; Form: Any but pastille.
Increases Basic Speed and Move Cost: $ 8 50.
expires, his FP is reduced to 0 defaults to by 1. Up to three doses of this
and he falls unconscious. Alchemy-1. Recipe: $ 2 00; 10 days;
elixir may be taken at once, for defaults to
increased effect, but roll Alchemy-1.
(Secret Formula) separately for the time each dose
lasts.
Fetching and Carrying Stealth
Duration: 1 hour.
The subject’s encumbrance Duration: 1d+1 hours. The subject’s Stealth and Form: Any.
levels are multiplied by 4 – so, if Form: Any. Climbing skills are each raised by Cost: $ 20 00.
his extraheavy encumbrance is Cost: $ 4 00. 1d points (roll Recipe: $ 3 00; 14 days,
normally 200, it becomes 800! Recipe: $ 2 00; 3 days; separately). Illegal in many cities! defaults to
Encumbrance effects having to defaults to Alchemy-2.
do with spells (e.g., Teleport) are Alchemy-1. (Secret Formula)
not affected. It works on animals,
and can be used to let a load-
beast carry more.
Strength Duration: 1 hour.
Form: Any but pastille.
Adds 1d to ST. This increases Cost: $ 5 00.
encumbrance, weapon damage, Recipe: $ 1 00; 1 week;
etc., appropriately, but does not defaults to
give extra HP. Alchemy-2.

SKILLS AND PHYSICAL ABILITIES

Duration: 3dx5 minutes. Duration: 3dx5 minutes.


Hearing Form: Ointment only; must be Keen Sight Form: Ointment only; must be
applied directly to the ears. applied directly to the eyes.
Gives +6 to Hearing rolls. Cost: $ 5 00. Gives +6 to Vision rolls. If two Cost: $ 7 00.
Recipe: $ 1 25; 5 days; doses are given, the subject’s Recipe: $ 2 50; 6 days;
defaults to vision becomes no keener but he defaults to
Alchemy-1. can also see invisible objects as Alchemy-1.
per the See Invisible spell (p.
113).
MAGICAL ABILITIES

Attractiveness Duration: 2d game-hours.


Luck Form: Any form.
Grants one level of Appearance Duration: 2d+1 hours. Cost: $ 23 00.
The subject has the Luck Recipe: $ 2 00; 3 weeks;
(p. B21). The subject’s looks will Form: Any but pastille.
advantage (p. B66). defaults to
improve one level – from Average Cost: $ 10 00.
to Attractive, from Beautiful to Recipe: $ 1 00; 14 days; Alchemy-3.
(Secret Formula)
Very Beautiful, or from Hideous defaults to
to Ugly, for example. Subjects Alchemy-1. Magic Resistance
who are already Transcendent Duration: 1 hour.
gain Terror (p. B93) – sometimes Grants five levels of Form: Any.
too much is too much. MagicResistance (p. B67) to the Cost: $ 32 00.
Duration: 1d hours. subject. If taken by a wizard, all Recipe: $ 5 00; 3 weeks;
Fire Resistance Form: Any but pastille. of his spell rolls defaults to
Cost: $ 7 00. are at -5! Alchemy-3.
The subject is fireproof, as per Recipe: $ 3 00; 6 days;
the lowest level of the Resist Fire defaults to (Secret Formula)
spell (p. 74). Alchemy-1. Duration: 1 hour.
Pain Resistance Form: Any but pastille.
Flight Duration: 1 hour. Cost: $ 10 00.
Grants the High Pain Threshold Recipe: $ 2 00; 1 week;
Form: Any but pastille.
advantage (p. B59) defaults to
Gives the power of flight, as per Cost: $ 47 00.
Flight spell (p. 145). Recipe: $ 5 00; 6 weeks; Alchemy-1.
(Secret Formula)
defaults to
(Secret Formula) Alchemy-3. True Sight Duration: 1d minutes.
Gambling Form: Any but pastille.
Gives subject the power to see Cost: $ 13 00.
Gives subject a +3 on all auras, as per the Aura spell (p. Recipe: $ 2 00; 10 days;
Gambling rolls. Use of this elixir is 101). defaults to
considered cheating, and it is Alchemy-2.
Duration: 1 hour. (Secret Formula)
only available on the black Form: Potion or powder.
market. Penalties if caught using Cost: $ 9 00+ (whatever the Water Breathing Duration: 1d hours.
it vary from a fine to a knife in the Form: Potion only.
market will bear).
back, depending on the clientele Grants the ability to breathe Cost: $ 11 00.
Recipe: $ 2 00; 2 weeks;
of the game! This potion only water. Recipe: $ 50; 10 days; defaults
defaults to
affects games of chance – it will to Alchemy-2.
Alchemy-2.
not confer a +3 towin a horse (Secret Formula)
race or wrestling match just Water-Walking
because there is a bet placed on
it! Gives subject the ability to walk Duration: 3dx4 minutes.
on water as though it were dry Form: Any but pastille.
(Secret Formula) land. If the subject falls, he will Cost: $ 12 00.
Invisibility Duration: 1d¥10 minutes. not get wet. Subject may not dive Recipe: $ 1 50; 10 days;
Form: Potion or ointment. or swim while under this potion’s defaults to
Turns the subject invisible. This Cost: $ 60 00. influence, any more than he Alchemy-1.
elixir wears off without warning. It Recipe: $ 10 00; 8 weeks; could dive into the earth!
is illegal in many places! defaults
to Alchemy-4. (Secret Formula)
(Secret Formula)

MENTAL ABILITIES

Duration: 1d hours.
Form: Any but Hardheartedness
Charisma pastille.
Cost: $ 5 50. Protects against and cancels the effect of the
The subject becomes charismatic. Roll 1 Recipe: $ 1 00; Love elixir. This elixir will also give the
extra die on any reaction roll. 7 days; defaults to subject a +5 to resist any Sex Appeal
Alchemy-2. Duration: As above.
attempt, and will nullify any infatuation the Form: Potion only.
subject has. Duration is 2d hours for Cost: $ 10 00.
Foresight protection purposes; the effects of a Love Recipe: $ 1 00;
Duration: Instant. elixir taken within that time or earlier are 10 days; defaults to
The subject sees a vision about the next Form: Any. canceled permanently. A natural infatuation Alchemy-1.
important crisis or turning point in his life. Cost: $ 37 00. is nullified for 2d hours, and remains nullified
This is entirely up to the GM; however, if Recipe: $ 2 00; until the subject next sees the object of his
there is danger ahead or an important choice 5 weeks; defaults to infatuation.
about to be made, it is reasonable for the Alchemy-1.
vision to help with it. (Secret Formula)

(Secret Formula) Duration: 1 hour.


Duration: 1 hour. Form: Potion or
Memory Form: Any. Wisdom powder.
Cost: $ 25 00. Cost: $ 24 00.
The subject gains Eidetic Memory (p. B51). Recipe: $ 4 00; 3 Adds 1 to IQ. The increased IQ benefits skill Recipe: $ 6 00;
weeks; defaults to use, but not spellcasting. 4 weeks; defaults to
(Secret Formula) Alchemy-1. Alchemy-2.
HOSTILE ELIXIRS

Aging Duration: 1d hours.


Duration:
Lecherousness Form: Any.
Permanent. Cost: $ 7 00.
The subject becomes a year older. Form: Any.
Appropriate aging rolls must be made The subject suffers the Recipe: $ 2 00; 7 days;
Cost: $ 13 50. defaults to
immediately. Antidote must be given within 6 disadvantage of Lecherousness
Recipe: $ 3 00; Alchemy-1.
hours to be effective! (p. B142).
10 days; defaults to
Alchemy-1.
(Secret Formula) Madness

Death Duration: Instant. The subject suffers the effects of Duration: 1d hours.
Form: Any. the Madness spell (p. 136). The Form: Any.
A poison, doing 4d damage; a successful HT Cost: $ 8 00. maker may attempt to specify the Cost: $ 4 00.
roll reduces this to 2d damage. Symptoms Recipe: $ 1 00; 10 precise form of madness the elixir Recipe: $ 1 00; 5 days;
include numbness and paralysis. A second days; defaults to will cause, but must make his defaults to
dose will not be effective until an hour after Alchemy-1. Alchemy roll by 2 or better to Alchemy-1.
the first. Illegal almost everywhere! produce the results he wants; on
Duration: As Fear. a success by less than 2, the
Form: Any; subject madness is determined randomly.
resists at -4 Odium Duration: 1d+2 hours.
Fear against all forms but Form: Any.
pastille. The subject is perceived as Cost: $ 17 00.
The subject is affected as per the Fear spell Cost: $ 4 00. untrustworthy and unattractive;
(p. 139), including a resistance roll against Recipe: $ 3 00; 2 weeks;
Recipe: $ 50; 5 everyone reacts to him at -4. defaults to
the alchemist’s skill. days; defaults to Alchemy-1.
Alchemy-1. (Secret Formula)
Self-Love
Duration: 1d hours.
Form: Any, but Duration: 1d+1 hours.
The subject cares nothing for the Form: Any.
pastille effect only opinions or well-being of any but Cost: $ 14 50.
Foolishness lasts 1d minutes. himself. He is very happy and
Cost: $ 8 50. Recipe: $ 20; 2 weeks; defaults
self-satisfied during this time. The to
Each dose taken (up to 4) reduces IQ by 3. Recipe: $ 1 50; 1 chief legitimate use of this elixir
week; defaults to Alchemy-1.
is to treat depression.
Alchemy-1.
(Secret Formula)
Frustration Duration: One day. Unluckiness
Form: Any. Duration: 1 day (see above).
The subject has -2 to all die rolls. Any Cost: $11 50. Form: Any but pastille.
The subject has the Unluckiness Cost: $ 30 00.
number of doses can affect a person Recipe: $1 00; disadvantage (p. B160), which
simultaneously! 10 days; defaults to Recipe: $ 4 00; 3 weeks;
comes to pass once within 24 defaults to
Alchemy-1. hours and then expires.
(Secret Formula) Alchemy-1.
Duration: 1 hour. (Secret Formula)
Form: Any. Duration: 1d hours.
Hatred Cost: $ 5 00. Form: Any, but pastille effect
Recipe: $ 1 25; 5 only
The subject hates all that he normally loves. days, defaults to Weakness lasts 1d minutes.
Alchemy-1. Cost: $ 7 00.
Each dose taken (up to 4) Recipe: $ 50; 10 days; defaults
Duration: 1d hours. reduces ST by 3. to
Jealousy Form: Any. Alchemy-1.
Cost: $ 7 50.
Makes the subject violently jealous of Recipe: $ 50; 10
anyone of equal or superior intelligence, days; defaults to
wealth, beauty, and so on -whatever Alchemy-1.
attainments the subject most prizes.
MEDICAL ELIXIRS

Alchemical Antidote Long Slumber


Duration: Instant.
Form: Any but pastille. Duration:
Counteracts the effect of any other alchemical The subject falls into a deep sleep lasting
Cost: $ 10 00. Indefinite.
products. A dose of antidote instantly undoes indefinitely. Roll vs. HA yearly; on a critical success,
the effect of any or all other elixirs, except Recipe: $ 2 50; 1 subject wakens. Otherwise, an alchemical antidote Form: Any.
healing elixirs. It also gives “immunity” to further weeks; defaults to can only revive him. He requires no food, and is Cost: $ 140 00.
doses of elixir of any type, but only for 1d Alchemy-3. unaffected by age or disease, though physical Recipe: $ 45 00;
minutes after the antidote is taken! attacks do normal damage. Wounds neither heal nor 12 weeks; defaults
(Secret Formula) worsen, though bleeding must be stanched or he will to Alchemy-1.
Duration: Instant. bleed to death. In essence, this is
“suspendedanimation.”
Form: Any.
Cost: $ 9 00. (Grand Master Formula)
Awakening
Recipe: $ 1 50; 10
Acts on the subject as the Awaken spell (p. 90). days; defaults to Reanimation Duration: One
Alchemy-1. question.
When this elixir is brushed onto the lips of a corpse,
Form: Ointment
it will answer the next question put to it, to the limit of
the knowledge it had in life. The brain must be intact; only.
Eternal Rest if the person has been dead for more than 2 days, Cost: $ 62 00.
roll vs. (16 – days since death). A frozen or Recipe: $ 20 00; 6
This pale green formula smells faintly of pine otherwise preserved corpse might be responsive weeks; defaults
and cherry blossoms. It is much favored by longer. Should this ointment touch a living person, to Alchemy-3.
royal embalmers, who must take steps to he immediately suffers the effect of the Death Vision
assure the ruler rests in peace. If introduced spell (p. 149), and the ointment is lost.
into a dead body (the most common method is (Secret Formula)
to pour a potion into the corpse’s mouth, but Duration: Permanent. Duration:
some rub the body with an ointment or inject the Form: Potion or
elixir into the central cavity), this elixir prevents
Regeneration Permanent.
ointment. Form: Ointment
the body from rising as an undead creature, as Cost: $ 62 00.
per the Final Rest spell (p. 89). Further, the The subject must rub the elixir into his own skin at only.
body’s blood and flesh becomes poisonous to
Recipe: $ 20 00; the site of an injury. Will restore a single arm or leg Cost: $ 110 00.
ghouls or any carrion-eating creature. The smell 4 weeks; defaults to (completely) or a single hand, foot, finger, etc., or a
single eye or ear.
Recipe: $ 3 00; 10
of the fluid is very obvious to such beings, who Alchemy-2. weeks; defaults to
avoid treated bod- ies. It does not prevent the Alchemy-4.
deceased’s spirit from being summoned, nor (Grand Master Formula)
does it prevent Resurrection. This elixir is a
contact poison to corporeal undead, doing 2d
points of injury and reducing the undead’s DX Resurrection Duration:
by 4 for four days.
(Secret Formula) Permanent.
If administered to a subject killed within the
preceding hour, restores the corpse to life and heals Form: Potion only.
2d HP; further healing proceeds normally. When the Cost: $ 400 00.
Fertility Recipe: $ 120 00;
subject reaches positive hit points, he will be able to
Duration: 1 hour.
function normally. The subject returns to life with 0 25 weeks; defaults
The subject becomes fertile and/or FP. Cannot restore life to a decapitated corpse or to Alchemy-6.
potent. Except for Sexless characters, Form: Any but pastille. one that has taken enough damage to destroy it.
offspring will result from any natural union Cost: $ 110 00. (Grand Master Formula)
made during the elixir’s dura- tion. Recipe: $ 15 00; 10
Unusual combinations (e.g., elf and weeks; defaults Duration: As
dwarf) will not necessarily result in to Alchemy-5. Sleep above.
offspring, even with the potion, but the Form: Any.
possibility is there . . . The subject must roll vs. HT-4 or fall instantly Cost: $ 2 50.
(Secret Formula) asleep. He sleeps for 16- HT hours, and may not be Recipe: $ 50; 4
Duration: Instant. awakened by nonmagical means during that time.
days; defaults to
After that, he sleeps eight more hours, but this sleep
Healing Form: Any but pastille.
is natural and he may be awakened normally. Alchemy-1.
Cost: $ 2 50.
Heals 1d hits of injury – or, if HP is Recipe: $ 50; 4 days;
normal, restores 1d lost FP. Repeated defaults to
Alchemy-1.
Tranquility
doses have full effect.
Nullifies any extreme emotion the subject is feeling Duration: 2d hours.
Duration: Instant. and allows rational thought. Specifically, this elixir
Health Form: Potion only. Form: Any.
grants a +3 to resist any spell or skill that works on
Cost: $ 12 00. the emotions, enabling the subject to reason Cost: $ 9 00.
Cures the subject of any and all diseases, Recipe: $ 2 00; 2 something through rather than be swayed by Recipe: $ 1 00; 10
weeks; defaults to passions or sentiment. In addition, it will calm any days; defaults to
and heals 2 hits. Only one dose per day
Alchemy-2. hysterical or enraged person, and grant a +3 to the Alchemy-1.
will be effective. IQ roll to overcome the Berserk or Bad Temper
disadvantages. It has no effect on other
disadvantages, however.
Hybridization
Duration: 1 mating.
Enables two living creatures of different Form: Powder or Universal Antidote Duration: 8 hours
species to produce offspring that are potion. (see above).
exotic or monstrous hybrids. Two doses Cost: $ 40 00. This elixir counteracts the effects of any non- Form: Potion or
must be made at the same time; one is Recipe: $ 5 00; 5 alchemical poison. If taken in advance, it grants +8 powder.
given to each parent. If the parents are of to HT to resist any poison; reduce this bonus by 1 Cost: $ 11 50.
weeks; defaults to per hour. If taken after swallowing a suspected
different sizes, the offspring’s size will be Alchemy-4. Recipe: $ 3 50; 1
based on the mother’s. Intelligent beings poison, it grants an immediate HT roll at +8 to throw
off the effects, but does not undo any harm that has week; defaults to
may rollvs. Will to resist the impulse to already been suffered. Alchemy-2.
unnatural mating that results. (Secret Formula)
(Grand Master Formula)
Duration: Permanent.
Youth Form: Potion only.
Cost: $ 600 00+.
The subject becomes a year younger. Recipe: $ 60 00; 25
(Grand Master Formula) weeks; defaults
to Alchemy-9.
MENTAL CONTROL

Duration: 1d hours. Duration: 1d hours.


Drunkenness Form: Powder only; Gullibility Form: Any but
must be taken pastille.
Subject becomes drunk, as per the in wine. The subject acquires the Gullibility Cost: $ 9 00.
Drunkenness spell (p. 136); -3 each to DX Cost: $ 3 00. disadvantage (p. B137). Recipe: $ 1 50; 10
and IQ. He is a happy, charismatic drunk Recipe: $ 1 00; 3 days; defaults to
(others react at +1) and recovers without a days; defaults to Alchemy-1.
hangover. Alchemy-1. Duration:
Love Permanent.
Duration: 1d hours. Form: Any.
Friendship Form: Any, but The subject falls in love with the next Cost: $ 20 00.
pastille effect lasts person of the appropriate sex he sees. This Recipe: $ 6 00; 2
The subject has +3 reaction to all others. only 3d minutes. effect is permanent unless counteracted by weeks; defaults to
Cost: $ 10 00. a dose of alchemical antidote, another dose Alchemy-1.
(Secret Formula) Recipe: $ 3 00; 1 of love elixir (which will cause the subject to
week; defaults to love someone else), or the Remove Curse
Alchemy-1. spell.

Duration: 1 hour. (Secret Formula)


Forgetfulness Form: Potion only. Duration: 1 hour.
Cost: $ 12 00. Form: Any.
Truth
The subject’s IQ is treated as normal for Recipe: $ 1 00; 10 Cost: $ 20 00.
intelligence purposes, but the subject cannot days; defaults to Recipe: $ 2 00; 2
The subject cannot tell a lie, exactly as per
remember his name or what he was doing at Alchemy-4. weeks; defaults to
the Compel Truth spell (p. 47).
the time he took the elixir. Any quest or geas Alchemy-1.
will be forgotten. The subject will not (Secret Formula)
remember his skills, though if he is
persuaded he can accomplish a task, he will
perform at -2. Spellcasting is impossible
while under the influence of this potion.

(Secret Formula)

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