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Ravel's Last Dance

Born in the Great Swamp, in an obscure Prime Material World known as Terra, Ravel has gone through a
life of hardships. The Sacred Swamp is the home of a hardy and religious people. The life is harsh, natural
resources are scarce and valuable. Their only source of entertainment is the underground arena.
Of his childhood, Ravel only has hazy memories. He worked with his mother and only sister collecting
frogs from the mud and selling them to poison dealers. A life of suffering made his mother cold and
reserved and his sister was his best and only friend. It doesn't come as a surprise that he was heart broken
when she got married and moved away. Her husband was a good man and they invited Ravel to move in
with them, to start a new life. He accepted, but to this day Ravel still feels fleeting moments of remorse
for leaving his mother alone in that broken hut.
Both Ravel's sister and her husband became warriors in the underground arena, and despite his desire to
follow that path, his sister forbid him to risk his life in combat. At that same time Ravel met a striking
man named Kento, a man who would change his life. Kento was the captain of Kento's Lament, an
infamous planar slaver ship. Self-confident to the extreme, the slaver lord was a charismatic and wise
man, the kind of person that tends to attract the attention of a crowd upon himself. He often enchanted
his slaves instead of capturing them by force, giving them the false impression that they're just going on a
cruise before selling them to the highest bid.
Ravel and Kento soon became really close, weaving a deep and meaningful relationship. Ravel eagerly
absorbed the stories about the wonders of the planes, the mysteries of the arcane arts and the secrets of
the cosmos. Eventually Kento had to leave and move his business elsewhere. But Ravel would no longer
be the same man he used to be. He loved Kento and all he represented and that marked his life forever.
Upon Kento's departure, Ravel decided to follow his dreams and become an arena fighter. To cause an
uproar with his every move and send the entire arena bursting in shouts of excitement. The thrill and the
glory of being a gladiator is not something that can be easily described in words. And Ravel revelled in
that life.
But the day came in which Ravel was forced to face his own sister in combat. The whole thing was a cruel
set up to boost publicity. Everyone wanted to watch brother and sister in a deadly match. Ravel and his
sister were caught by surprise when they saw each other in the arena. If one of them refused to fight, both
would be executed. They had no choice. But in the last moment his sister hesitated. Ravel did not. In one
fell swing of his halberd she was no more.
Ravel turned to the wild crowd, his eyes wet with tears. And he saw a dark cloaked woman, quietly
appraising him from afar. Through the gates he ran, to never return. His life as a gladiator was over.
Midnight came as shadows cloaked the Great Swamp. Ravel knew what he had to do as he stood in the
gloomy graveyard. And at last it came, just as he knew it would. The Phantom Train, off of the Ethereal
Plane to snatch the souls of the dead and depart with them to the dark beyond. The ominous train flashed
past him, leaving a trail of darkness and decay, taking his sister as well as many other helpless souls in its
wake. Ravel ran with all the speed that his legs could carry him, but that wasn't enough. His sister was
gone.
Ravel howled to the skies above and cursed the gods with all his soul for the pain and suffering they
make his people go through. To this day Ravel still searches for the whereabouts of the Phantom Train
and its mysterious owner, an undead entity that calls itself Death.
Some days later Ravel was summoned by a wealthy woman, the same woman that watched him from
afar in the day he killed his sister in the arena. Elessena she was called, a woman at least twenty years
older than Ravel. She was a known merchant, somewhat lonely and definately excentric. Rumor has it
that one time she spent a vast amount of money in a sumptuous dinner, bought herself the most
expensive gown she could find, and then dined all alone. Most of the food was left untouched and she
gave the leftovers to the poor.
Ravel began to frequent Elessena's house and eventually he moved in with her. He didn't love her or
anything of that sort, but he craved the power and the wealth that se could offer him. She, in turn, desired
him. His youth and his intensity were irresistible to her. After some months they got married. Elessena
was in fact an Ur-priest, an atheist that learns how to steal the power that the gods usually channel to
their clerics and followers. She fought a non-declared war with the local priests and temples for power
and prestige. And Ravel was turned into her hunting dog, doing all her dirty work.
With patience Ravel played Elessena's game. Slowly he gained her full trust and convinced her to share
her secrets with him. He wanted to become an ur-priest like her. Nothing more fair than stripping the
gods of their powers after they made him and his family go through such a horrible life. The idea that
men's fate was in the hands of the gods was a strong one in the Great Swamp.
Elessena granted Ravel's wish, but something went wrong in the forbidden ritual that would turn him
into an ur-priest. Ravel was supposed to tap small amounts of divine power from several different deities,
to avoid detection. But he ended up drawing too much from a single power, an entity composed of
multiple beings and known as the Xammux, a dark god of wicked knowledge. A small essence of the evil
power would forever be trapped within Ravel, giving him dark powers and troubled nightmares. It
would be a matter of time before Xammux' wrath washed over him, and he knew that.
In a devious scheme, Ravel turned stag on Elessena and exposed her to the local priests, giving them the
opportunity for revenge. He led her to a trap and had her killed there by the high priest's assassins.
Gathering all he could carry, Ravel fled to Sigil, the only place that could protect him from the wrath of
Xammux.
It was only a matter of time before Ravel joined the Athar and gave his life a new meaning. He now sells
his services to the highest bid and is known as a top notch mercenary in the Cage. The money he earns is
used to support his underground terrorist crusade against organized religions and temples. At times he
goes into fits of melancholy and launches himself in deep investigations to locate the Phantom Train and
his sister's soul. Thus far he hasn't had any success.
Ravel has made some friends in Sigil. The closest one is Lenora, a blind eleven years old girl from the
Athar. Despite her age she is a reserved and mature girl, respected as an oracle for her divination magic.
Ravel is never seen without Lenora, she is his best friend and confident. She is also the only person that
helps him in his war against the powers.
Another friend is Dan, a charismatic giant sized incarnate construct with a good heart and a lot of
curiosity. Dan was once a stone golem, but somehow he was given sentience and turned into a living
being. He awoke in an old abandoned tower, full of bizarre things such as sentient pieces of furniture.
After a nice chat with Mrs. Cup Dan walked right into Sigil, ready to discover the meaning of his
existence and to find out who was his creator. When he is not debating and studying philosophy, he
occupies himself with his woodwork as a carpenter. Dan met Ravel while visiting the Shattered Temple
to learn more about Athar philosophy.
And then we have Silonassy, ooze mephit by birth and scholar by choice. Unlike most of his kind, Sil, as
he's called by his friends, is interested in books and knowledge. He is known across the Cage for his crazy
theories about the multiverse as well as his exuberant and fluid behavior. One week he may claim that
the multiverse emerged from a puddle of ooze only to contest that idea the next day with his newest
'discovery'. His skills as an illusionist as well as Harys Hatchis' advertising have turned his weekly
lecture into quite a public show. Ravel was introduced to Silonassy by Dan. It turns out that the carpenter
adores the mephit's lectures. Sil's current research project involves ancient languages of power. He is
currently reading ancient tomes about the Alef.
The dark of it- Dan was actually created by the Golem Sculptor, a renegade proxy of the Norse Pantheon.
The Sculptor decided to give his creation life and soon after that Dan was travelling the planes to find a
meaning for his existence. After many adventures Dan arrived in the Castle at the Edge of Time, a
structure in the Deep Ethereal that floats near the Demiplane of Time.
After a huge misunderstanding with Montgomery the Sapphire Mage, Keeper of the Castle, Dan was
cursed and trapped in an endless time loop. He would settle down in Sigil and live there for nine years
searching a meaning for his existence. After that he'd retreat to an abandoned tower and begin his studies
in the arcane arts until he was powerful enough to create a stone golem. By killing himself in the process
Dan would give sentience and life to the new golem, which would then become the new Dan, with no
memories of his previous life.
The spell works in such a way that when Dan transfers his essence to his new incarnation, the entire
multiverse forgets about his former self. His timeline in the Demiplane of Time is simply rebuilt. Is there
a way to rescue Dan from this time loop' Only the Sapphire Mage would know.

End of Time
The Outer Planes
Word runs through the Planes, leaving most settlements in turmoil. The Devourer of Worlds runs amok.
A creature most ancient, it puzzles and frightens exemplars and powers alike. The Devourer appears to
be immune to any kind of divination and scrying attempts. Wherever it goes time and space suffer
terrible distortions that could send the unawary berk tumbling through different planes and eras. It
appears to have no definite form, but changes constantly, emanating primal wild magic.
Graybeards affirm that the creature known as the Devourer of Worlds appears every sixty seven years,
remaining active for a period that can vary between a few days and several years, before vanishing for
another sixty seven years. When active, it goes on a wild rampage, phasing in and out of random Outer
and Prime Material Planes, laying waste to entire civilizations that may be in its path.
In Sigil, a bizarre prophet announces the end of times. He would be but one among crowds of new era
prophets if it weren't for a few peculiar traits. First of all, his appearance can easily make him stand out.
Extremely pale, he has slightly pointed ears and his head is bald. He doesn't wear any type of clothing
and his whole body is covered with strange alien symbols, painted in red. But his most striking feature
are his eyes, or the lack of them. His eyebrows are sewed, leaving his eyes forever closed and apparently
useless. The nameless prophet has been been appearing from time to time, for the last sixty years or so.
His predictions always hit the mark and his cunning always kept him out of the Harmonium reach. He
has been quite active lately, speaking about the end of time as we know it.
A shadow stirs in Khin-Oin the Wasting Tower. Considered mad and unpredictable even by yugoloth
standards, the ultroloth Shodree is feared by his kind. Some whisper that even Mydianchlarus prefers to
avoid dealing with him. Little is known about him. Traffic of information is his business and black magic
and bribery are his tools. Every now and again he vanishes from Khin-Oin, sometimes for decades. He is
often seen with Xilandra the night hag and Motur, his euphoric imp familiar, renowned as a chess master
and hopelessly addicted to hallucinogenic substances.
Shodree was last seen dealing with an undead entity that calls itself Death. While most sages in the know
consider the undead being more than slightly insane, no one is brave enough to contest the creature's
claim to be death itself. One can't deny that Death is an immensely powerful necromancer. The limits of
its might are yet to be tested. No one knows where it dwells, but sometimes it can be seen in the Lower
Planes or the Prime Material. Death is served by an even stranger entity, the Phantom Train. Some
speculate whether the Phantom Train is sentient or not, but few doubt that it is alive , whether that
concept is fit for an undead being or not. It travels through Prime Material Worlds, emerging from its
ethereal borders to snatch the souls of the dead before they travel to their resting place and depart with
them. The train is managed by ghosts and fueled with the rotting corpses of zombies. A band of
melancholic spectres can always be seen playing funeral melodies within the carriages of the train. The
fiends that witnessed Shodree's encounter with Death claim that they were in the middle of a blasted
plain in Oinos. Shodree watched as Motur and Death played a bizarre chess game, using real creatures in
a giant board.
The dark of it- Sixty seven years ago the Devourer of Worlds attacked two places of importance. First, it
ravaged petitioner settlements in Ysgard. The Norse Pantheon united its most powerful proxies to deal
with the threat. In Thor's halls they prepared for the impending conflict. Their leader, his original name
long forgotten, prepared a powerful spell that he hoped would seal the creature in a magical prison. The
details of that epic battle are lost to most records, but only the leader of the team of proxies survived. The
Devourer of Worlds vanished for sixty seven years after that and the proxy turned stag on his patrons,
fleeing to Xaos in the Outlands, where he became known as the bitter and eccentric Sculptor of Golems.
The real dark of it is that the Sculptor saw a most mysterious and disturbing being that day. A lithe figure
of undefined gender clad in seamless black leather with both its eyes and mouth sewed and forever
closed. It never spoke or moved, it merely stood there, its body twisted in an awkward angle. And the
Devourer of Worlds was no more.
Shodree receives advice and information from a foul and disease-stricken fiend, most ancient than all
others. A demented Baernoloth' They are in search of the lost fragments of the Alef, also known as the
Language Primeval. In the last few centuries Shodree visited lost old ruins in the second layer of
Pandemonium, long forgotten dead god isles in the Astral and a colossal creature known as the
Embryonite in the Ethereal, among other places. Events that could shake the Outer Planes in their entirety
would soon begin to unfold if Shodree's patron had access to the Language Primeval.
Unknown to Shodree, the Prophet of Sigil has access to one of the fragments of the lost Alef. Parts of it are
inscribed on his own skin. The prophet actually dwells in a demiplane known as the Forbidden Citadel,
one of the greatest focus of magic in the entire multiverse. The Citadel was raised by the Ancient Brethren,
the ones who first mastered the Language Primeval. They left the demiplane soon after, leaving their
descendants in charge. Sixty seven years ago the Citadel was entirely destroyed by the Devourer of
Worlds, the only structure that survived the assault without any harm was the central tower, that goes up
into the sky as far as the eye can see. The prophet was the only survivor. He believes that his life was
spared by a strange being clad in black leather with both eyes and mouth sewed close. The being didn't
move or talk, but with its appearance the Devourer of Worlds left. After that the prophet sewed his own
eyebrows, permanently rendering his eyes useless. Ever since, he began to have visions about the past,
the present and the future.
The Forbidden Citadel lies in ruins, surrounded by a strange forest, haunted by spirits and ancient
illusions. Its central tower, a great focus of arcane magic, has its inner walls inscribed with alien symbols,
the same that mark the prophet's body. Its colossal stairway shoots up into infinity. Three different forces
are aware of the Citadel's existence and crave its powers. Graz'zt often sends his thralls to discover the
location of the site. The Planar Inquisition serves as a facade for a cabal of dark wizards that act as witch
hunters but are actually after arcane power for themselves. Alandelon is a golden lord of Sigil, clad in
purple and gold. He is an exile of the Forbidden Citadel, he was banned before the arrival of the
Devourer of Worlds for killing a couple of lovers out of jealously in the forest surrouding the citadel. He
struck a pact with dark powers of Baator and now wants to conquer the Forbidden Citadel and its secrets.

The Prime Material


Terra. A Prime Material World ravaged by a forgotten event of cataclismic proportions. The ancient ruins
of the long gone Elders still stand here and there, their lasting legacy. The most impressive of those is
Mathghamhna the College of Wizardry. Run by Japheth and the Arcane Order of Enchantment &
Exposition, the college is the greatest authority in Terra when it comes to the arcane arts. Mathghamhna
is composed of three gigantic and massive towers that are interconnected and appear to have been built
out of entire mountains. The Arcane Order maintains friendly relations with its neighbors, a mine of
dwarves and a village of tinker gnomes.
In a distant corner of Terra exists a strange land, the Island of the Serpent. A highly magical wooded area,
it is the home of a primitive culture of humans that worship an entity known as the Serpent. They are
ruled by a cloaked figure that they revere, known to them as Diabolique the Daughter of the Serpent.
Diabolique's face is never seen, covered by a silvered glass mask. It is unknown whether she is actually a
female, but it's a known fact that she works powerful magic, being an expert in divination, illusion and
mirror magic.
The dark of it- The Elders of Terra and the Ancient Brethren are one and the same. They once used the
full power of the Language Primeval against a fallen power that threatened their land, calling forth the
Dragon of Shades against their foe. The Dragon defeated their enemy, but also turned against them. The
few survivors fled to the Outer Planes, leaving behind one of the fragments of the Language Primeval in
the forgotten catacombs of Mathghamhna.
Japheth found that fragment and now hunts the rest of the lore that can give him full access to the Alef.
His emissaries in the Planes are three witch sisters collectively known as the Triad. Nahemah, a linguist,
is the eldest. Her sisters are Luana and Cinelli. They have been on the track of the second fragment of
Alef ever since they met Veric, a bleaker historian that was fleeing Sigil, chased by an ultroloth known as
Shodree. Veric died soon after, in deep fits of melancholy, but not before she told them about Sigil and
the Planes, as well as her own studies about a race of beings she called the Ancient Brethren, that built
many wonderful sites such as the Forbidden Citadel in the Ethereal and the Observatorium in the Astral.
Nahemah believes these Ancient are actually the Elders that managed to escape Terra and settle in the
Planes beyond. The witch sisters have been watched by dark fiends ever since their arrival in Sigil.
The real dark of Diabolique is that she descends from a long line of extremely powerful arcane conjurers
that colonized the Island of the Serpent, demanding worship from the locals. The natives didn't abandon
their ancestral worship of the Serpent, but saw the new arrivals as the sons and daughters of their patron.
Diabolique's ancestors captured the Great Unicorn of the Isle, binding him magically and drawing power
from his very existence ever since. At some point in her life Diabolique was kidnapped by the Nerra, the
mirror people. In a complex plot she managed to turn the Nerra against her fellow sorcerers in the Isle,
only to backstab them later. When all was done, she was the sole survivor and undisputable ruler of the
Isle of the Serpent. Diabolique's stay in the Plane of Mirrors is unrecorded, but it is known that she
returned as an Incantifier, avid to drink all the magic in the entire multiverse.

The Inner Planes


Somewhere in the Deep Ethereal they sleep and dream. The entire race of the Terithran, strange
humanoid creatures that only wake up when strong magic is cast somewhere close to them. They appear
to hate magic and its users, attacking them when they are awoken. Recently more and more Terithran are
seen awake. Mysterious robed figures travel between the Inner Planes and the Ethereal, while a
disturbing being was seen watching it all from afar. The being, that appears to be a naked five years old
girl with green hair and eyes devoid of pupils, doesn't speak nor move. Those who have tried contact
with her were utterly obliterated by primal energy.
In the Paraelemental Plane of Magma it rests. The greatest of all mysteries. The Monolith. It sits there and
it waits. It waits for the End of Time.
The dark of it- The mysterious robed figures travelling between the Inner Planes and the Ethereal are the
members of an obscure sect of eccentric wizards known as the Primals. They have discovered an
unsettling dark about the Terithran and now they want to awaken the entire race by casting a single epic
spell in their domain. They have been on the edge because of the strange girl that watches them from afar
and more than a little paranoid. Soon they will have the power to put their plans into motion.
Meanwhile, a lonely and ill Terithran shifts uncomfortably in his sleep, troubled by his nightmares. He
dreams about a creature most frightening, made of raw chaos and wild magic. He calls it the Devourer of
Worlds.

The End of Time


This is it. The Great Unknown. It shouldn't be called the End of Time though, for it is both the Beginning
and the End. The beginning of time and space, as well as their end. A creature used to rustic concepts
such as sight, smell and form would be at a loss here. Here is Nothing at its very core, shrouded by
blackness and silence. Every possible configuration of time and space come together here to begin a new
multiverse, that will eventually collapse into itself and return here when it ends. One with enough
willpower could, in theory, forge his own multiverse from this place. From here one can access different
realities. Imagination is the only limit. Do all these multiverses and realities exist beforehand or do they
just spring to life fully formed when one enters them' This question is devoid of meaning, as are all
questions in this place.
But behold. Alien entities lurk just around the corner. The first is a lithe figure of undefined gender, clad
in a suit of seamless black leather, with slightly pointed ears and pale skin. Its eyes and mouth are sewed
close, rendered forever useless. It doesn't move nor speak. The second has the form of a very young girl,
undressed and with tangled green hair. Her eyes have no pupils. She doesn't move nor speak. The third
is composed of two humanoid torsos that connect with each other just below the waist to form a
grotesque creature. One torso is completely black, the other completely white. And it moves , propelled
by its four black and white arms. Does it speak though'
The Monolith is believed to exist here, for those who can find it. Or perhaps this is the Monolith. Maybe
the Monolith exists in all multiverses and all realities, the point that connects them all to the Beginning
and the End. But since questions and theories have no meaning here, speculation is useless. Besides, our
primitive comprehension of the cosmos is too limited by the concepts of time and space to be able to
grasp the true secrets of this place, known simply as the End of Time.

The First Creature


In Sigil, a misshapen barmy known only as the Prophet, announces the End of Time. The Beginning and
the End. The Unity of Rings. Those who dare listen to this bizarre prophet, whose eyes have been sewed
together, hear of things most disturbing. He speaks of the First Creature, a being called Adam, lost in the
depths of the Inner Planes. He speaks of the coming of the Devourer of Worlds, of wars that will change
the face of the Planes. He says that when the end is nigh, and the Multiverse realizes It's existence is at
stake, It will shed a tear, and from this tear will be born the Grief of the Multiverse, a force of nature of
powers unlimited, given birth in a desperate attempt to stop that which is inevitable.
Meanwhile, in Cavitius, Vecna broods. The ancient magic that set him free from the Demiplane of Dread
and gave him the status of intermediate deity is unstable, failing. He is feeling the weakness overtaking
him, he knows he cannot maintain these newfound powers too long. Once again, he turns his gaze to that
forbidden portion of Cavitius that is dreaded enough to scare even him. A place most ancient, guarded
by creatures that worship Death in a manner that even the Dustmen cannot understand. The whispered
Name broods and waits. For he knows that there lies the First Creature, the only thing that can help him
maintain his status as a deity, and give him powers beyond imagination.
Also of note is the approach of a mysterious human warlock in the Qualielemental Plane of Ash.
Magically allocated inside his ribs is a dark artifact, a mirrored box that opens the entrance to a copy of
Vecna's original library in Oerth, a shadow of the original location, a picture of it frozen in time. Inside
this library, biding his time, is Kas the Vampire. The black sword he carries whispers venom into his
mind. Kas hopes the Warlock of Iuz can keep his promise and put him face to face with Vecna, for a final
confrontation.
Vecna has recruited the help of the Order Macabre, a cult of followers from the Prime Material Plane led
by a mad lich that goes by the name of Rikutatis, Duke of Ivania and Enemy to the Free Races. The barmy
believes to be the very son of Vecna, and he has the power to strike down any who dare mock his claims.
The leader of an army of undead both foul and terrible, Rikutatis is served by two vile beings: Theadra
the Undead-crafter, a capable necromancer (some say necrophile) obsessed with power and the bearer of
a necrotic Mother-cyst, which gives her the capacity to spread undeath as a disease; and Ugen Allai, a
bizarre lich that covers his face with heavy makeup in the hopes of hiding his state of decay. Allai
displays refined manners and takes delight in mingling with the nobility and corrupting them through
lust and dark sorcery. Both Theadra and Ugen Allai conspire against each other and specially against
Rikutatis, aspiring to the position of leader of the Order, but they haven't had the power to defy him yet.
This is partially because of the fact that the Lich-Lord has a very peculiar bodyguard: he enchanted his
own shadow through necromantic processes to make it an unliving being, independent of him. The
shadow acquried the form of a wicked child with a sinister smile, dark hair and a broad black hat
covering his eyes. Rikutatis' Shadow sees all, and is everywhere.
The Order Macabre now travels the Inner Planes in an undead vessel, the Spectre, that can travel the
Ethereal and the planes that touch it. They look for the three keys that can unlock the Gates that lead to
the First Creature. But there's another being that knows better. Jared, a sentient construct with the form of
an angel (already battered and decayed by time) sits by the Gates since time immemorial. He was sent by
the celestials eons ago, to investigate an unknow and extremely powerful source of vital energy. But
during the war in which Baatezu and Tanar'ri alike united to smite down the celestials, his masters were
killed and his existence all but forgotten. But Jared knows the secret to access the First Creature: it takes a
fourth key, a Spellhaunt, called by some as a living spell.
Inside the Gates lies a strange land lit by a diffuse greenish hue. Spires and domes of alien design dot the
landscape, the home of the Guardians. They come from Another Time, when the Inner Planes had a
different layout, far different than the one we know today. Fire and Water Elemental Planes touched each
other, and Steam, which was formed from this union and not from Water and Positive, wasn't as cool as it
is today, but hot enough to burn unprotected creatures. This old configuration wasn't stable enough, the
Ethereal wasn't being able to arrange the primal blocks of constructions that were the Inner Planes in any
lasting way, the Multiverse was doomed to die a premature death in a final and inevitable collapse.
It was thus that the Sleeping Ones, ancestors and fathers to the Guardians, decided to act. They instructed
their sons that they were to make the transition to a new Multiverse, carrying the First Creature with
them, whom they called Lilith and not Adam. Thus Lilith could bring the Seeds of Life to this new Reality.
To accomplish this, the Guardians had to embrace Death in a way that not even the deities can
comprehend, so as to survive this transition. They became the first Undead, made of ashes, blood, ice and
sentience. The Sleeping Ones used the dark Monolith from the Paraelemental Plane of Magma, an artifact
that has existed since the dawn of the Multiverse, to accomplish their goal. They weaved the powerful
forces of creation that they possessed as the first sons of Lilith to reset the Multiverse in what was called
the Reconfiguration. But their vital energy was extinguished in the process and now they lie in an eternal
coma in what we know today as the Paraelemental Plane of Ice, their colossal frozen forms worshipped
as the creators of the Multiverse by the kuo-toa. And in a sense, they are. But the Sleeping Ones aren't
gods or even alive. They are lost to this Multiverse forever.
The Guardians carried Lilith through the Reconfiguration, the only witnesses to this forgotten past. They
built many structures in the Inner Planes as Lilith set out on its job to give birth to new races and life
forms, like the Borealis in Air, the Statues of Adrift in Steam and the four mysterious towers that stand on
the borders of the Positive Energy Plane with its Quasielemental Planes. At last, they took Lilith and
retreated into Cavitius, the long forgotten skull of one of the Sleeping Ones that died during the
Reconfiguration. And they wait. The first time Vecna tried to gain entrance to their sanctuary, they
repelled him. But they know the time has come for Lilith to be set free once again. Not only Vecna wants
access to the First Creature. Other more obscure beings bide their time, watching from the darkness.
Waiting for the moment to strike. The face of the Multiverse will forever change with this new turn of
events.

Ur'rdrasul the Black Manor


Risen from the chaotic ranks of the tanar'ri, Druedadon is a minor demon lord in ascension. Unlike most
others of his kind, he is not so prone to fits of rage, just barely concealing his hatred in a facade of refined
malice.
Druedadon has evolved into a rather unique type of demon. He looks like a very tall wavy humanoid,
vaguely male and with marble white glistening skin. He dresses himself in richly decorated female
clothes, despite the fact that he is considered a male demon by those who care to make such a distinction.
Ur'rdrasul the Black Manor is his fortress in the Plain of Infinite Portals, guarded by squadrons of
glabrezu and marilith. Black velvet and silver are dominant within the halls of Ur'rdrasul. The manor is a
place of depravity and lethal pleasures, corruption and creative torture.
It is known that deep inside Ur'rdrasul there is a chamber that serves as some kind of shrine to Graz'zt,
filled with paintings and other symbols depicting the Dark Prince. The real nature of Druedadon's
relationship with Graz'zt is unknown, but the minor demon lord often sends menssengers to Azzagrat
with prized souls, slaves and other tokens of good will.
Greatest among the mariliths of the Black Manor is Phersil, a cunning and powerhungry fiend that is
trying to sway as many mariliths to her side as possible to put in motion her plans for a coup. The only
thing that keeps her from turning stag just yet is Druedadon's own might, which is considerable. That
and the fact that the petty demon lord always carries Minerva, an enormous vorpal scimitar.
But the single most important servant of Druedadon is definately Lara the succubus, a cold and stern
sorceress that works mirror magic and collects souls for her lord in the Prime Material Plane. When she is
in the Abyss, Lara haunts the Labyrinth of Mirrors, her domain within Ur'rdrasul. Her companion and
confident is Udrulu the quasit, that comes as close to a friend as a demon can be.
Despite her succubus nature, Lara is not so bent in tempting mortals through her sexuality. Some lower
planar denizens even claim that Lara is a virgin, but that must be barmy talk. The fact is that Lara prefers
other more efficient methods to corrupt mortals and steal their souls. Her plans usually consist of
elaborate webs of treachery and lies that result in the corruption of an entire community.
Lara's main contact in Sigil is Niadri the Grim. He is a member of the Club of Demonologists, a bunch of
upstart sorcerers that deal with demons and dabble in forbidden lore. Niadri is often found at the Styx
Oarsman, in the Lower Ward.
The dark of it- Druedadon followed a long and dark path before ascending as a minor demon lord. It is
believed that his last form was that of a fell marilith. All through the way, he was helped by a mad and
sinister ultroloth known as Shodree. Druedadon now owes him more than he is willing to pay. But the
yugoloth will soon come knocking on his door. And when that happens, the petty lord better be ready.

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