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Born in the Great Swamp, in an obscure Prime Material World known as Terra, Ravel has gone through a
life of hardships. The Sacred Swamp is the home of a hardy and religious people. The life is harsh, natural
resources are scarce and valuable. Their only source of entertainment is the underground arena.
Of his childhood, Ravel only has hazy memories. He worked with his mother and only sister collecting
frogs from the mud and selling them to poison dealers. A life of suffering made his mother cold and
reserved and his sister was his best and only friend. It doesn't come as a surprise that he was heart broken
when she got married and moved away. Her husband was a good man and they invited Ravel to move in
with them, to start a new life. He accepted, but to this day Ravel still feels fleeting moments of remorse
for leaving his mother alone in that broken hut.
Both Ravel's sister and her husband became warriors in the underground arena, and despite his desire to
follow that path, his sister forbid him to risk his life in combat. At that same time Ravel met a striking
man named Kento, a man who would change his life. Kento was the captain of Kento's Lament, an
infamous planar slaver ship. Self-confident to the extreme, the slaver lord was a charismatic and wise
man, the kind of person that tends to attract the attention of a crowd upon himself. He often enchanted
his slaves instead of capturing them by force, giving them the false impression that they're just going on a
cruise before selling them to the highest bid.
Ravel and Kento soon became really close, weaving a deep and meaningful relationship. Ravel eagerly
absorbed the stories about the wonders of the planes, the mysteries of the arcane arts and the secrets of
the cosmos. Eventually Kento had to leave and move his business elsewhere. But Ravel would no longer
be the same man he used to be. He loved Kento and all he represented and that marked his life forever.
Upon Kento's departure, Ravel decided to follow his dreams and become an arena fighter. To cause an
uproar with his every move and send the entire arena bursting in shouts of excitement. The thrill and the
glory of being a gladiator is not something that can be easily described in words. And Ravel revelled in
that life.
But the day came in which Ravel was forced to face his own sister in combat. The whole thing was a cruel
set up to boost publicity. Everyone wanted to watch brother and sister in a deadly match. Ravel and his
sister were caught by surprise when they saw each other in the arena. If one of them refused to fight, both
would be executed. They had no choice. But in the last moment his sister hesitated. Ravel did not. In one
fell swing of his halberd she was no more.
Ravel turned to the wild crowd, his eyes wet with tears. And he saw a dark cloaked woman, quietly
appraising him from afar. Through the gates he ran, to never return. His life as a gladiator was over.
Midnight came as shadows cloaked the Great Swamp. Ravel knew what he had to do as he stood in the
gloomy graveyard. And at last it came, just as he knew it would. The Phantom Train, off of the Ethereal
Plane to snatch the souls of the dead and depart with them to the dark beyond. The ominous train flashed
past him, leaving a trail of darkness and decay, taking his sister as well as many other helpless souls in its
wake. Ravel ran with all the speed that his legs could carry him, but that wasn't enough. His sister was
gone.
Ravel howled to the skies above and cursed the gods with all his soul for the pain and suffering they
make his people go through. To this day Ravel still searches for the whereabouts of the Phantom Train
and its mysterious owner, an undead entity that calls itself Death.
Some days later Ravel was summoned by a wealthy woman, the same woman that watched him from
afar in the day he killed his sister in the arena. Elessena she was called, a woman at least twenty years
older than Ravel. She was a known merchant, somewhat lonely and definately excentric. Rumor has it
that one time she spent a vast amount of money in a sumptuous dinner, bought herself the most
expensive gown she could find, and then dined all alone. Most of the food was left untouched and she
gave the leftovers to the poor.
Ravel began to frequent Elessena's house and eventually he moved in with her. He didn't love her or
anything of that sort, but he craved the power and the wealth that se could offer him. She, in turn, desired
him. His youth and his intensity were irresistible to her. After some months they got married. Elessena
was in fact an Ur-priest, an atheist that learns how to steal the power that the gods usually channel to
their clerics and followers. She fought a non-declared war with the local priests and temples for power
and prestige. And Ravel was turned into her hunting dog, doing all her dirty work.
With patience Ravel played Elessena's game. Slowly he gained her full trust and convinced her to share
her secrets with him. He wanted to become an ur-priest like her. Nothing more fair than stripping the
gods of their powers after they made him and his family go through such a horrible life. The idea that
men's fate was in the hands of the gods was a strong one in the Great Swamp.
Elessena granted Ravel's wish, but something went wrong in the forbidden ritual that would turn him
into an ur-priest. Ravel was supposed to tap small amounts of divine power from several different deities,
to avoid detection. But he ended up drawing too much from a single power, an entity composed of
multiple beings and known as the Xammux, a dark god of wicked knowledge. A small essence of the evil
power would forever be trapped within Ravel, giving him dark powers and troubled nightmares. It
would be a matter of time before Xammux' wrath washed over him, and he knew that.
In a devious scheme, Ravel turned stag on Elessena and exposed her to the local priests, giving them the
opportunity for revenge. He led her to a trap and had her killed there by the high priest's assassins.
Gathering all he could carry, Ravel fled to Sigil, the only place that could protect him from the wrath of
Xammux.
It was only a matter of time before Ravel joined the Athar and gave his life a new meaning. He now sells
his services to the highest bid and is known as a top notch mercenary in the Cage. The money he earns is
used to support his underground terrorist crusade against organized religions and temples. At times he
goes into fits of melancholy and launches himself in deep investigations to locate the Phantom Train and
his sister's soul. Thus far he hasn't had any success.
Ravel has made some friends in Sigil. The closest one is Lenora, a blind eleven years old girl from the
Athar. Despite her age she is a reserved and mature girl, respected as an oracle for her divination magic.
Ravel is never seen without Lenora, she is his best friend and confident. She is also the only person that
helps him in his war against the powers.
Another friend is Dan, a charismatic giant sized incarnate construct with a good heart and a lot of
curiosity. Dan was once a stone golem, but somehow he was given sentience and turned into a living
being. He awoke in an old abandoned tower, full of bizarre things such as sentient pieces of furniture.
After a nice chat with Mrs. Cup Dan walked right into Sigil, ready to discover the meaning of his
existence and to find out who was his creator. When he is not debating and studying philosophy, he
occupies himself with his woodwork as a carpenter. Dan met Ravel while visiting the Shattered Temple
to learn more about Athar philosophy.
And then we have Silonassy, ooze mephit by birth and scholar by choice. Unlike most of his kind, Sil, as
he's called by his friends, is interested in books and knowledge. He is known across the Cage for his crazy
theories about the multiverse as well as his exuberant and fluid behavior. One week he may claim that
the multiverse emerged from a puddle of ooze only to contest that idea the next day with his newest
'discovery'. His skills as an illusionist as well as Harys Hatchis' advertising have turned his weekly
lecture into quite a public show. Ravel was introduced to Silonassy by Dan. It turns out that the carpenter
adores the mephit's lectures. Sil's current research project involves ancient languages of power. He is
currently reading ancient tomes about the Alef.
The dark of it- Dan was actually created by the Golem Sculptor, a renegade proxy of the Norse Pantheon.
The Sculptor decided to give his creation life and soon after that Dan was travelling the planes to find a
meaning for his existence. After many adventures Dan arrived in the Castle at the Edge of Time, a
structure in the Deep Ethereal that floats near the Demiplane of Time.
After a huge misunderstanding with Montgomery the Sapphire Mage, Keeper of the Castle, Dan was
cursed and trapped in an endless time loop. He would settle down in Sigil and live there for nine years
searching a meaning for his existence. After that he'd retreat to an abandoned tower and begin his studies
in the arcane arts until he was powerful enough to create a stone golem. By killing himself in the process
Dan would give sentience and life to the new golem, which would then become the new Dan, with no
memories of his previous life.
The spell works in such a way that when Dan transfers his essence to his new incarnation, the entire
multiverse forgets about his former self. His timeline in the Demiplane of Time is simply rebuilt. Is there
a way to rescue Dan from this time loop' Only the Sapphire Mage would know.
End of Time
The Outer Planes
Word runs through the Planes, leaving most settlements in turmoil. The Devourer of Worlds runs amok.
A creature most ancient, it puzzles and frightens exemplars and powers alike. The Devourer appears to
be immune to any kind of divination and scrying attempts. Wherever it goes time and space suffer
terrible distortions that could send the unawary berk tumbling through different planes and eras. It
appears to have no definite form, but changes constantly, emanating primal wild magic.
Graybeards affirm that the creature known as the Devourer of Worlds appears every sixty seven years,
remaining active for a period that can vary between a few days and several years, before vanishing for
another sixty seven years. When active, it goes on a wild rampage, phasing in and out of random Outer
and Prime Material Planes, laying waste to entire civilizations that may be in its path.
In Sigil, a bizarre prophet announces the end of times. He would be but one among crowds of new era
prophets if it weren't for a few peculiar traits. First of all, his appearance can easily make him stand out.
Extremely pale, he has slightly pointed ears and his head is bald. He doesn't wear any type of clothing
and his whole body is covered with strange alien symbols, painted in red. But his most striking feature
are his eyes, or the lack of them. His eyebrows are sewed, leaving his eyes forever closed and apparently
useless. The nameless prophet has been been appearing from time to time, for the last sixty years or so.
His predictions always hit the mark and his cunning always kept him out of the Harmonium reach. He
has been quite active lately, speaking about the end of time as we know it.
A shadow stirs in Khin-Oin the Wasting Tower. Considered mad and unpredictable even by yugoloth
standards, the ultroloth Shodree is feared by his kind. Some whisper that even Mydianchlarus prefers to
avoid dealing with him. Little is known about him. Traffic of information is his business and black magic
and bribery are his tools. Every now and again he vanishes from Khin-Oin, sometimes for decades. He is
often seen with Xilandra the night hag and Motur, his euphoric imp familiar, renowned as a chess master
and hopelessly addicted to hallucinogenic substances.
Shodree was last seen dealing with an undead entity that calls itself Death. While most sages in the know
consider the undead being more than slightly insane, no one is brave enough to contest the creature's
claim to be death itself. One can't deny that Death is an immensely powerful necromancer. The limits of
its might are yet to be tested. No one knows where it dwells, but sometimes it can be seen in the Lower
Planes or the Prime Material. Death is served by an even stranger entity, the Phantom Train. Some
speculate whether the Phantom Train is sentient or not, but few doubt that it is alive , whether that
concept is fit for an undead being or not. It travels through Prime Material Worlds, emerging from its
ethereal borders to snatch the souls of the dead before they travel to their resting place and depart with
them. The train is managed by ghosts and fueled with the rotting corpses of zombies. A band of
melancholic spectres can always be seen playing funeral melodies within the carriages of the train. The
fiends that witnessed Shodree's encounter with Death claim that they were in the middle of a blasted
plain in Oinos. Shodree watched as Motur and Death played a bizarre chess game, using real creatures in
a giant board.
The dark of it- Sixty seven years ago the Devourer of Worlds attacked two places of importance. First, it
ravaged petitioner settlements in Ysgard. The Norse Pantheon united its most powerful proxies to deal
with the threat. In Thor's halls they prepared for the impending conflict. Their leader, his original name
long forgotten, prepared a powerful spell that he hoped would seal the creature in a magical prison. The
details of that epic battle are lost to most records, but only the leader of the team of proxies survived. The
Devourer of Worlds vanished for sixty seven years after that and the proxy turned stag on his patrons,
fleeing to Xaos in the Outlands, where he became known as the bitter and eccentric Sculptor of Golems.
The real dark of it is that the Sculptor saw a most mysterious and disturbing being that day. A lithe figure
of undefined gender clad in seamless black leather with both its eyes and mouth sewed and forever
closed. It never spoke or moved, it merely stood there, its body twisted in an awkward angle. And the
Devourer of Worlds was no more.
Shodree receives advice and information from a foul and disease-stricken fiend, most ancient than all
others. A demented Baernoloth' They are in search of the lost fragments of the Alef, also known as the
Language Primeval. In the last few centuries Shodree visited lost old ruins in the second layer of
Pandemonium, long forgotten dead god isles in the Astral and a colossal creature known as the
Embryonite in the Ethereal, among other places. Events that could shake the Outer Planes in their entirety
would soon begin to unfold if Shodree's patron had access to the Language Primeval.
Unknown to Shodree, the Prophet of Sigil has access to one of the fragments of the lost Alef. Parts of it are
inscribed on his own skin. The prophet actually dwells in a demiplane known as the Forbidden Citadel,
one of the greatest focus of magic in the entire multiverse. The Citadel was raised by the Ancient Brethren,
the ones who first mastered the Language Primeval. They left the demiplane soon after, leaving their
descendants in charge. Sixty seven years ago the Citadel was entirely destroyed by the Devourer of
Worlds, the only structure that survived the assault without any harm was the central tower, that goes up
into the sky as far as the eye can see. The prophet was the only survivor. He believes that his life was
spared by a strange being clad in black leather with both eyes and mouth sewed close. The being didn't
move or talk, but with its appearance the Devourer of Worlds left. After that the prophet sewed his own
eyebrows, permanently rendering his eyes useless. Ever since, he began to have visions about the past,
the present and the future.
The Forbidden Citadel lies in ruins, surrounded by a strange forest, haunted by spirits and ancient
illusions. Its central tower, a great focus of arcane magic, has its inner walls inscribed with alien symbols,
the same that mark the prophet's body. Its colossal stairway shoots up into infinity. Three different forces
are aware of the Citadel's existence and crave its powers. Graz'zt often sends his thralls to discover the
location of the site. The Planar Inquisition serves as a facade for a cabal of dark wizards that act as witch
hunters but are actually after arcane power for themselves. Alandelon is a golden lord of Sigil, clad in
purple and gold. He is an exile of the Forbidden Citadel, he was banned before the arrival of the
Devourer of Worlds for killing a couple of lovers out of jealously in the forest surrouding the citadel. He
struck a pact with dark powers of Baator and now wants to conquer the Forbidden Citadel and its secrets.