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Habitude

A combination of habits and


attitudes that allow for
positive changes in students
4–5 Design Thinking
Imagination Curiosity
Makerspace Perseverance Courage
6 step problem solving
A collaborative Adaptability approach focused on
workspace where you Self-Awareness learning how to design a
can create, learn, explore, solution to a problem
and share ideas using
hands-on materials
including technology K–3 Design Thinking
Design Thinking 3 step problem solving
approach for young 6–9 Human Centred
A multi-step approach students to learn how to Design Thinking
Design Charrette
to problem solving design a solution for a Learning the design
problem thinking problem
A collaboration activity where the end goal is solving approach with
where individuals not the finished empathy at the root
participate in
discussions, sketch product but instead on
designs to explore, and empathy and
share a broad range of
design ideas towards understanding. Tinkering/Prototyping
Taking your thoughts
finding a solution to a
and initial design and
problem.
Thinkering creating a prototype
The process of through experimentation
observing and asking
good questions about
other’s prototypes to Prototype
gain new ideas before The first design
continuing to tinker model created that
with your own. will eventually be
modified before
completion

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