Professional Documents
Culture Documents
2021
ALL RIGHT RESERVED BY ANANTARUPA STUDIOS.2021. NO PART OF THIS PROPOSAL CAN BE REPRODUCED/COPIED/TRANSMITTED WITHOUT THE PRIO R CONSENT.
COMPANY INTRODUCTION
IVAN CHEN
Founder & CEO
GAME
AR
VR
OUR ACHIEVEMENT
The 1st VR Museum in The 1st VR Tourism Platform in The
The 1st AR Museum in The World
Southeast Asia World
#16
Game Market
Worldwide
275M
111M
1.74B
• 79% Mobile Game
• +32.07% YoY Source:
Statista
Newzoo 2020, EF EPI 2020
ESPORTS GAME MARKET
120
100
100
80 MOBA
60 FPS
60 50
RTS
40 zzzzzzz Other
20
0
2016-2017 2017-2018 2018-2019 2019-2020
According to a report entitled “The Power of Mobile Gaming in
Indonesia (2018)” by POKKT
PROBLEM AND CHALLENGES
Indonesia game
2015 2016 2017 2018
market grows 350%
#24 #17 #16 #17
$321M $704.4M $880M $1,130M in 3 years, 99% of
the revenue come
INDONESIA GAME REVENUE from foreign game
0.2% and creates national
trade deficit
Local game
1.8M+
Downloads (Indonesia)
150K
Monthly Active User
• Player age 10+
• 60% male, 40% female
• Spending per month IDR
5,000 – IDR 50,000
• Total funding raised $550,000 for seed round, invested 100% for Lokapala game
development.
• Aiming to get Pre series A funding to complete Lokapala for monetization and
publishing in South-East Asia
• Preparing monetization feature and contents, including NFT / blockchained assets.
• Initiator for creative industry (esp. game) ecosystem in Indonesia along with local
partner and supports from government
5%
20%
USE OF FUND
25%
15%
o Expanding the team to reach proper capacities:
scaling up to 90 people
35%
o To develop major features for monetization and
gameplay for Lokapala
o To prepare co-publishing in SEA countries:
Tech Development Marketing
Vietnam, Philippines and Thailand.
Content Development Capital o 18 months of operations.
Operational
LOKAPALA TIMELINE*
July 2019 May 2020 April 2021 May 2021 August 2021 November 2021 2022
Development Soft Launch for Preparing Lokapala for Preparing for SEA • Starts Publishing to India Start Publishing to SEA
Phase 1: Basic Indonesia, National Esports & India • Next Development: (co-publishing)
Features published by Tournament Publishing Social Features, Content
Oolean Games for Monetization and iOS
Version
Starts
Monetization
Starts Development
Phase 2
*Note:
• Funding is required to accelerate next development features to prepare
for monetization
BUSINESS MODEL AND REVENUE STREAM
1 2
2 Shares from tournament ticket
pass
In App
Purchase
Esports
Tournament
4
Additional Revenue Stream from
Sponsors (Brand) for Advertising 4
Advertising
in the game
6 5
IP Licensing
5 Additional Revenue Stream from
Merchandising
Merchandising