You are on page 1of 24

E-commerce and Digital

Marketing
IT0041
MODULE 6

Mobile Commerce and


Ubiquitous Computing
Upon the completion of this module, the students are
expected to:
• Discuss the value-added attributes, benefits, and fundamental drivers of m-commerce.
• Describe the mobile computing infrastructure that supports m-commerce (devices,
software, and services).
• Describe the four major types of wireless telecommunications and networks.
• Discuss m-commerce applications in banking and financial services.
• Describe enterprise mobility applications.
• Describe consumer and personal applications of m-commerce, including entertainment.
• Describe wearable Google Glass, driverless cars, and mobile apps.
• Describe the major implementation issues from security and privacy to barriers of m-
commerce
• Understand the technologies and potential applications of location-based m-commerce.
• Define and describe ubiquitous computing and sensory networks.
Mobile commerce (m-commerce), also
known as m-business , refers to conducting
e-commerce by using mobile devices and
wireless networks.

M-commerce is a very powerful platform, but it


can be even more powerful when combined with
social commerce.

The landscape of mobile computing and m-commerce


The major attributes include:

• Ubiquity. Ubiquity means being everywhere, especially at the same time. It is facilitated by wireless computing.
• Convenience and capabilities. Having a mobile device increases the convenience of communication. The
functionality and usability of mobile devices is increasing while their physical size remains small and the cost is
affordable. Unlike traditional computers, mobile devices connect to the Internet almost instantly.
• Interactivity. Mobile systems allow for fast and easy interactions (e.g., via Twitter, tablets, or smartphones).
• Personalization. Mobile devices are personal devices. While several people may share the same PC, a specific
mobile device is usually used by one person.
• Localization. Knowing where a user is physically located in real time provides an opportunity to offer him or her
relevant mobile advertisements, coupons, or other services. Such services are known as location-based m -
commerce
According to this framework, enterprise applications are created to meet specific business needs. These
needs have some generic aspects as well as industry-specific aspects.

The four needs are:


1. Field mobility – the support of the mobile workforce
2. Fleet mobility – the support of vehicles in order to minimize downtime and increase effectiveness,
efficiency, and utilization.
3. Warehouse management – the improvement of the operations inside warehouses
4. Direct store delivery (DSD) route accounting – the increased usefulness by conducting predelivery
activities (e.g. by texting information about a new shipment from the shipper to the receiver).
The drivers of m-commerce
Benefits for Individuals and Customers
• Allows e-commerce from any place, anytime.
Benefits for Organizations • Assists in shopping by providing real time
• Increases sales due to ease of ordering by information and other shopping aids.
customers from anywhere, anytime. • Helps organization of and communication
• Allows location-based commerce for more sales while travelling.
and revenue (Section 6.6 ). • Expedites banking and financial services.
• Provides an additional channel for advertising and • Provides rich media entertainment anytime
distribution of coupons (wider reach). and anywhere.
• Increases customers’ loyalty. • Facilitates the finding of new friends and where
• Improves customer satisfaction through real- time abouts of existing ones.
apps. • Provides a choice of mobile devices for transactions.
• Expedites communication (e.g., locate people; get
fast answers to queries; compare prices while in
physical stores or via shopping comparison sites/apps).
• Increases affordability over the cost of using desktop
computing in some countries.
Google Glass has a smartphone-like display,
allowing you to take basic smartphone features
(messaging, e-mail) and making them hands free.
Personal digital assistant (PDA) , or palmtop
computer , the early version of the device was a
stand-alone handheld computer that provided
access to a user’s address book and calendar and
supported calculations and some desktop
applications
Wearable Devices The smallest mobile devices are
wearable. Notable are many devices used in the
enterprise (e.g., mounted on the arm, head, or
body and carried by employees).
A mobile portal is a gateway to the Internet from
mobile devices. It combines content from several
sources and can be personalized for mobile users.
Wireless mobile computing, also known as nomadic
computing, is the use of portable computing devices (such as
laptops and handheld computers) in conjunction with mobile
communications technologies to enable users access to the
Internet and data on their home or work computers from
anywhere in the world

Mobile devices come in all shapes and sizes – laptops, thin-


and-light notebooks, tablet computers, smartphones, ultra
portables, and ultra-mobile
PCs (UMPCs).
A smartphone is a mobile phone with Internet access and PC-
like functionality (such as iPhone).
Radio-Frequency Identification (RFID) enables the transfer of
data wirelessly (non- contact), usually for the purpose of
automatically identifying and tracking tags attached to objects.
Short message service (SMS) , frequently referred to as text
messaging , or simply texting , the technology supports the
transmittal of short text messages (up to 140 to 160 characters)
between wireless devices.

Multimedia messaging service (MMS) is the new type of


wireless messaging, delivering rich media content, such as
videos, images, and audio to mobile devices.

Retailers who use location-based services use the global


positioning system (GPS) or other positioning techniques to
find a customer’s location and then deliver services
A voice portal is a website with an audio interface
that can be accessed through a telephone call.

Voice support applications such as interactive


voice response (IVR) systems enable users to
interact by telephones (of any kind) with a
computerized system to request and receive
information.

Voice recognition and voice synthesizing in m-


commerce applications offer advantages such as
hands- and eyes-free operation

Wireless Application Protocol (WAP) is the


technology protocol that enables Internet browsing
using mobile devices.
Mobile banking ( m-banking ) describes the conducting
of banking activities via a mobile device (mostly via
smartphones, tablets, texting, or mobile website).

Mobile Stock Trading

Several brokerage companies offer extensive mobile


services and stock trading mobile tools.
Example:
 E*TRADE Mobile
 Mobile Video Marketing Platform at Partners
Trust
 Using Augmented Realty
Enterprise mobility includes the people and technology A mobile worker is usually defined as any
(e.g.,devices and networks) that enable mobile computing employee who is away from his or her primary
applications within the enterprise. work space at least 10 hours a week
Transportation management In this area, mobility is
Mobile enterprise refers to mobile applications used by used in communication with drivers, use of control
companies to improve the operations of the employees, systems, surveillance, and dispatching.
facilities, and relevant supply chains within the enterprise
and with its business partners.

Mobile collaboration refers to collaboration activities


conducted on smartphones, tablets, and other mobile
devices, enabling users to improve their performance.
Mobile entertainment refers to entertainment delivered on
mobile devices over wireless networks or that interacts with
mobile service providers.
Wide range of mobile games have been developed for
different types of players. Mobile games can be classified
according to:

• Technology. Embedded, SMS/MMS, Web browsing, CarPlay system


J2ME, BREW, native OS
• Number of players. Solo play or multiplay (from few to
many players)
• Social network-based. Using smartphones, people can
play games available in social networks, such as FarmVille
on Facebook
Service Industry Consumer Applications
• Healthcare
The drivers of the popularity of mobile games • Hospitality Management
are: • Public Safety and Crime
• Increasing spread of mobile devices. The more people Prevention
use smartphones, the more people will play e-games. Mobile Shopping and
• The inclusion of games in social networks, and Advertising
particularly on Facebook.
• The streaming of quality videos is improving.
• The support for the gamification movement.
• The ability of vendors to generate money from ads
attached to games.
• Technological improvements for downloading complex
games.
Location-based m-commerce (l-commerce) (or A recent development of l-commerce is
LBC), refers to the use of location finding systems known as real-time location systems (RTLS) ,
such as GPS-enabled devices or similar technologies which are used to track and identify the
to find where a customer with a mobile device, or location of objects in real time.
an object is located and provide relevant services,
such as an advertisement or vehicle route L-Commerce Infrastructure
optimization.
• Location finder (positioning) component
Basic Concepts in L−Commerce
• Mobile Positioning Center
• User
1. Location
• Mobile devices
2. Navigation
• Mobile communication network
3. Tracking
• Service or application providers
4. Mapping
• Data or content provider
5. Timing
• Geographical Information System (GIS)
• Opt-in application
Geolocation refers to the ability to find the location
of a user who is connected to the Web via a mobile
device.
a geographical information system (GIS) is a
Computer based system whose function is to
capture, store, analyze, and display geographically-
related data.

A location-based service (LBS) is a mobile


device−based computerized service, which utilizes
information about the geographical position of a
user’s mobile device

Social location-based marketing occurs when users


share their location with vendors in real time
(opt−in), usually within social media environments.

LBS components creating a system


Ubiquitous computing (ubicom) , also known as The IoT (Internet of things) refers to a situation where
pervasive computing , has computing capabilities many objects (people, animals, items) with embedded
embedded into a relevant system, usually not visible, microprocessors are connected mostly wirelessly to the
which may be mobile or stationary. Internet.
smart grid ( smartgrid.gov ) is an electricity network
Ubiquitous computing is also called embedded managed by utilizing digital technology.
computing , augmented computing , or pervasive
computing .

Pervasive computing is embedded in the


environment but typically is not mobile.

Context-aware computing is a technology that is


capable in predicting people’s needs and providing
fulfillment options (sometimes even before a request
by the end user is made).
A sensor network is a group of sensors
distributed throughout a particular
space (e.g., a manufacturing plant or
an orange grove) that monitors and
records environmental conditions and
analyzes the collected data.

Real-world awareness is a concept


used to describe the ability of a
company to access realtime
information, allowing them to respond Sensor Based Driverless Car
more effectively.
Google Glass is a wearable Android-powered mobile
device controlled by voice and built like a pair of glasses.

Smart Cities

The idea is that in smart cities, digital technologies


(mostly mobile-based) facilitate better public services for
citizens, better utilization of resources, and less negative
environmental impact.
M-commerce Security and Privacy Issues Technical limitations of mobile computing

• Security
• Performance
• Availability, cost–benefit
• Lack of clear strategy
• Difficulty in integrating with in house IT
• Difficulty in customizing applications

The basic security goals of confidentiality,


authentication, authorization, and integrity
are just as important for m-commerce as
they are for e-commerce, but they are more
difficult to ensure.
Enterprise Mobility Management (EMM) is “an all- a mobile app is a software application developed
encompassing approach to securing and enabling business specifically for use on small, wireless computing
workers’ use of smartphones and tablets.” devices, such as smartphones and tablets, rather
than desktop or laptop computers.
Mobility management can be divided into the
following areas:
• Mobile Device Management (MDM) . Some companies allow The BYOD “Bring Your Own Device” Issue
their IT department to have full control over all mobile devices.
Others allow users to maintain their devices mostly on their Many employees like to use their personal devices for
own . work-related activities however many implementation
• Mobile Application Management (MAM) . Similar to MDM, issues ranging from security to reimbursement policy to
MAM attempts to control all applications in a company. Technical support
• Mobile Information Management (MIM) . This is a newer
area that deals with cloud computing.
If you have any question, kindly leave a
comment on the discussion for Module 6.

You might also like