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Sajuukthanatoskhar
July 10, 2022
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Contents
1 Introduction 3
2 Conclusion 3
4 Definitions 5
4.1 Jamming Success Probability Model . . . . . . . . . . . . . . . . 5
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1 Introduction
Hi I am Sajuuk. Here is my treatise on EWAR, in particular, Electronic Counter
Measures in EVE Online.
I have tasked myself with having to justify the use of ECM against the hordes
of enemies that plague us on a daily basis as a means of salt deliverance but
also to make fights easier to win.
The problem with ECM is mathematics, and partially how it is presented in
the game.
As someone with a PhD in Control Theory and Biokinematics and having
done an Electronic Engineering degree, maths has always been present in my life,
but maybe not for everyone else. However, the maths involved here is nothing
more advanced than first year university mathematics relating to probability.
There are no Kalman filters, no ODEs, just simple probability, in particular
Binomial Distributions.
2 Conclusion
The most important part of this little treatise on an underrated part of EVE
presents the following:
Is it worth removing a DPS or Logistics Ship from a fleet and replace it with
a dedicated low EHP, nil DPS (on face value) ECM?
For each ECM ship taking the place of DPS, it must exceed the RPS or DPS
lost of that one ship or the fleet lesser for it.
Therefore the following must be true:
(DP S)jammed |(RP S)jammed = Pr(Jamsuccess ).N oJam M odules .(DP S|RP S)T argetted Ship )
(2)
If the above is true, then that ECM ship is equivalent to or worth more in
DPS/RPS than the ship it is replacing.
This can be simplified to
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Figure 1: The RPS/DPS Fleet combat Model
The model dictates that one fleet’s DPS must exceed the other fleet’s RPS
in order to destroy a ship and the other fleet’s DPS must be less than the RPS
of the other fleet in order to sustain damage and not lose whatever ship is being
hit.
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4 Definitions
To begin, here are some definitions
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5 Theory of ship value
Before I go into examples, I will dive into the concept of ship value. DPS and
RPS can be equated together without factoring in volley damage.
If a ship is jammed, that means that RPS/DPS is removed, as defined before
in 4. However this DPS or RPS is only relevant if that was going to be used
against the jammer’s fleet.
With that being said, the idea that ECM can be converted to DPS/RPS is
valid and works mathematically. It just needs to be thought of prior to battle
as the maths involved is unwieldy at best. It is discussed in Section 6.1.
3x ECM Jammers
Each ECM Jammer has a sensor jam strength, falloff and optimal range
A level 5 Char in Kitsune with links has a jam strength of 14.2, overheated
15.7.
The TEST Ishtar (July 1st 2022) fit has two modes of damage application;
5x Praetors at 501 DPS
These are repaired by our Guardian Doctrines, doing 213 raw HP/s, therefore
they are worth 1.22 Typhoons.
And this is fighting a TRUE Typhoon and his buddy Oneiros logistics pilot.
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Ship Sensor Strength Chance to be
jammed (1 jam-
mer)
14.2
TRUE Typhoon 22.8 22.8 = 62.2%
14.2
TRUE Oneiros 34 34 = 41%
This means, that the Kitsune must be able to remove 0.857x Oneiros RPS
over a certain period of time. An FYI, i haven’t included links for any ship but
the kitsunes.
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Figure 2: Binomial Distribution of Kitsune vs Oneiros
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Figure 3: Binomial Distribution of Kitsune vs Typhoon
The probability of at least one successful jam is now 94% against a Typhoon
with 3 jammers!
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6 Process and Mathematics
Let’s say you want to know the math, first you need to recall the process that
was just discussed.
1. Get Jam success vs Target Ship, Sensor Str of Targetting Ship, Jam Str,
number of jams
2. Get RDPS of Ship being lost to an EWAR ship (RDP Slost )
3. Get RDPS of Ship to be jammed (RDP SJammed )
4. Calculate if that probability is acceptable by getting the sum of DPS
jammed. Is it greater than or equal to the RDPS of the ship being replaced
by the ECM ship?
n
X
RDP SLost < RDP S.x.P r(X = x) (5)
x=0
where, x is nosuccessf ul jams and n is total number of jams. Pr(X = x) is
defined as :
n!
Pr(X = x) = .ρx .(1 − ρ)n−x (6)
x!(n − x)!
where ρ is the probability of landing a jam on the target ship.
Jam Strength
ρ= (7)
Sensor Strength of Ship
This can be simplified down to using the Expected Value, RDPS and number
of jams. This is reflected in equation 1 or in equation 5.
(DP S)jammed |(RP S)jammed = ρx(DP S|RP S)T argetted Ship ) (8)
If equation 5 is true, then the ECM ship should be fielded. To simplify it
down even more, then we can just use equation 1 or its simplified one using the
terms described here as
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This is only true if the ECM Ship is jamming 3 targets and no other ECM
ship is also not successfully jamming that target.
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7 Thanks for reading!
Thanks for reading. This was awful to write. I hope it was awful to read too.
Thanks to Fuffius Cantor for being my rubber duck regarding the maths.
Ich danke dir sehr für deine Hilfe und wir hatten eine gute Zeit zusammen beim
Biergarten :). Bis wieder Treffen.
Thanks to Chi Aki for making sure I don’t lose people and put the most
important statement effectively first. Thanks mate!
Thanks, finally, to you dear reader, who most likely has to put up with my
arcane levels of autism regarding EWAR. No fight can be solved with 100% use
of EWAR alone, but they can be changed when some EWAR brought into the
fold.
Finally, thanks to CCP (who will probably get their hands on this maybe) for
making a pretty ok game. But can you please give us the ability to set hotkeys
for all possible individual tags? not just 9 out of the 36 (1,2,3,A,B,C,X,Y,Z)?
R-Clicking through fleet menus to them is not nice. Thanks!
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