Ship creation can be done on either the Ship essential to both the day-to-day operations of Sheet, or the Ship Prep Sheet. the ship, and keeping the ship combat capable for as long as possible in a fight. Step 1: Name your ship Naming conventions vary wildly depending on Engineers: Responsible for the maintenance of both the weight of ship, and the state of origin. the ship systems, and also repair damaged The Caelum Systems like simple, hopeful systems in combat. names like Pioneer, Liberator, or, Tranquillity, Marines: While not required for the running of while the Bastion Stars prefer strong sounding a ship, Marines are invaluable when conducting names like Dauntless, Infernal Sword, and Will boarding and counter-boarding actions. They of Iron. Ultimately, the decision is yours, are also responsible for ship-board security though it may be a good idea to converse with and the safety of away teams. players who have chosen the same Home Operations: Ops are the crew are the sailors State for their Captain to make sure you are in who make the ship run. From course plotting, the same ballpark. helm control, and sensor sweeps, to managing power distribution during hostile engagements. Step 2: Assign Ship Stats Science: These officers' primary responsibility Three characteristics quantify a ship's physical was analysing, observing and theorizing attributes. explanations for strange or seemingly unexplainable circumstances in such a way as Armour: Layers of heavy plating protect the to provide answers. During battle, however, ship from incoming damage. Armour measures they are tasked with combatting hostile how much damage a vessel can absorb before electronic warfare. the hull is damaged Mobility: How fast and agile a ship is can be • Distribute a total of 45 points among the four vitally important to avoiding incoming attacks Crew departments. and getting into the right position at the right time. Crew Points Spent Total Size: Not all big ships are heavily armoured hulks, and not all small ships are nimble darts. Engineers Size is a measure of how large a vessel is, Marines and how much damage it can take. Operations • Distribute a total of 35 points among the Science three Stats. • Armour must be a minimum of 5 and a maximum of 20 Step 4: Work out Derived Attributes Several ship attributes depend on both stats • Mobility must be a minimum of 3 and a and crew compliments. It is important to work maximum of 15 these out for gameplay purposes. • Size must be a minimum of 3 and a maximum of 20 Max Hull Points – (Armour + Size ) x 2. Repair Rate – Engineers/4. Stat Points Spent Total Disabled Threshold – Max HP/5 Armour Evasion – Mobility + Shield value. Hard Point Score – Operations Value + 3 Mobility Void Asset Flights – Size/3 Size
• Shields: Military ships have a Shield value of
5, and Civilian ships have a Shield Value of 3. Step 5: Select Hard Point Upgrades Manoeuvring Thrusters Every vessel has two Hard Points which can be Increases a ship's Mobility value by 3. equipped with a number of upgrades which are listed below. Enhanced Manoeuvring Thrusters Requires Manoeuvring Thrusters. Combined Particle Turret with Manoeuvring Thrusters, this upgrade This is the main armament of capital ships of increases a ship's Mobility value by a further 2 the 24th Coalition It is able to fire Forward, Port, points, for a total of 5. and Starboard. Expanded Shield Array Rapid Fire Particle Cannon Increases a ship's Shield value by 3. An enlarged version of the Point Defence Cannon, this weapon is usually reserved for Enhanced Shield Array fast moving vessels as it can only fire Requires Expanded Shield Array. Combined Forwards. with Expanded Shield Array, this upgrade increases a ship's Shield value by a further 2 Ion Lance points, for a total of 5. Mounted along the ship's spine, this weapon does not do as much damage as the Particle Electronic Warfare Suite (EWS) weapons, but it has a chance of disabling the When installed, this upgrade gives access to systems of the enemy ships. two extra Combat Actions: • Predict Fire Pattern: After analysing the fire Launch Tubes pattern of an enemy ship, this can be used to Usually only fitted to Carriers and Assault increase the Evasion score on yourself or a Cruisers, Launch Tubes allow for 2 Void Assets nearby ally for 1 turn. (Opposed roll, vs. to be launched per combat action, rather than average weapon score) 1, and give the ship space for an extra 2 Flights of Void Assets. • Enhance Shields: Increases shield output of yourself for 1 turn. Enemy ships trying to target Recovery Bay you reduce their Attack roll by your Shield Paired with the Launch Tubes, the Recovery value. Bay allows for 2 Void Assets to be recovered per combat action, rather than 1. The Hard Point score for EWS is your Science value +3 Ship Repair Bay Can only be used out of combat. Allows the Advanced Electronic Warfare Suite (AEWS) repair rates of both ships to be combined in Electronic Warfare Suite. When installed, this order to return a ship to max HP more swiftly. upgrade gives access to two extra Combat Actions: Manufacturing Bay • Hack Systems: Disable 1 Enemy system for 1 Allows for Repair shuttles to be launched turn. (Opposed roll, vs. Science value) during combat and carry out rapid - if • Interdict: Disable enemy engines for d6 temporary - hull and system repairs. turns. (Opposed roll, vs. Science value)
Armour Plating The Hard Point score for AEWS is your Science Increases a ship's Armour value by 3. value +5
Extra Armour Plating
Requires Armour Plating. Combined with Armour Plating, this upgrade increases a ship's Armour value by a further 2 points, for a total of 5. Step 6: Select Void Assets Void Assets are groups of small craft such as fighter craft and personnel shuttles. How many Flights a ship can carry is based on how big the ship is, the formula for which is given in Step 4.
Void Asset Flights No. Per Flight Total
Shuttle 1 Fighter 5 Bomber 3 Boarding pod 3
Step 7: Ship Reputation
Just like Officers and Crew, ships often have a reputation of their own. To generate your ship's Reputation, roll two d100, and add the results together. The GM may also grant you a bonus to this score.