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DAQUI PARA BAIXO AINDA NAO ESTA IMPLEMENTADO NO GAME, NAO ALTERE NADA
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NOT IMPLEMENTED YET FROM HERE, PLEASE DO NOT CHANGE BELOW
//////////////////////////////////

[rightdoor1]
posX=1.14547
posY=0.1
posZ=4.46486
isEntrance=1
isExit=0
; tipo da animacao... 1 = pivot que gira 90 graus
anim_type=1
anim_rotate_1=-90
anim_rotate_2=90
anim_time_1=1.5
anim_time_2=0.8

[anim1_door1]
posX=1.05207
posY=2.95448
posZ=4.84811

[anim1_door2]
posX=1.05207
posY=2.95449
posZ=4.18489

[doorlight]
enabled=1
posX=1.05514
posY=2.81760
posZ=4.51729
range=2
intensity=1
colorR=0.8
colorG=0.8
colorB=0.8
colorA=1

[doorlight_tex_1]
posX=1.05514
posY=2.81760
posZ=4.51729
rotX=90
rotY=
rotZ=
scaleX=0.1
scaleY=0.1
scaleZ=0.1
picture=Luz.png
[pathsEntranceBeforePaying]

; paths in before pay


[pibxxxxxx]
posX=
posY=
posZ=
; opcionais (bool 0 = false, 1 = true)
ped_place=0 //colocar ou nao o pedestre qd vai descer
teleport=0 //pula pro proximo sem andar, em degraus
release=0 //usar so no de saida
wait_open_door=0 //usar no ponto q espera abrir a porta
left_exit=0 //usar nas saidas esquerdas

[pib1]
posX=1.18214
posY=0.468294
posZ=5.69677

[pib2]
posX=0.529727
posY=0.468294
posZ=5.69677

[pib3]
posX=0.215356
posY=0.468294
posZ=5.24554

[pib4]
posX=0.18281
posY=0.468294
posZ=4.74365

[pib5]
posX=0.18281
posY=0.468294
posZ=4.25519

[pib6]
posX=0.18281
posY=0.468294
posZ=3.77804

[pib7]
posX=0.18281
posY=0.468294
posZ=3.279

[pib8]
posX=0.18281
posY=0.468294
posZ=2.80792

## antes da catraca
[pib9]
posX=-0.05282
posY=0.468294
posZ=2.42462

#AGORA OS PATHS PRA QUEM VAI PRO FUNDO

[pia1]
posX=1.18214
posY=0.468294
posZ=5.69677

[pia2]
posX=0.529727
posY=0.468294
posZ=5.69677

[pia3]
posX=0.215356
posY=0.468294
posZ=5.24554

[pia4]
posX=0.18281
posY=0.468294
posZ=4.74365

[pia5]
posX=0.18281
posY=0.468294
posZ=4.25519

[pia6]
posX=0.18281
posY=0.468294
posZ=3.77804

[pia7]
posX=0.18281
posY=0.468294
posZ=3.279

[pia8]
posX=0.18281
posY=0.468294
posZ=2.80792

## antes da catraca

[pia9]
posX=-0.05282
posY=0.468294
posZ=2.42462

[pia10]
posX=-0.05282
posY=0.468294
posZ=2.06439
[pia11]
posX=-0.05282
posY=0.468294
posZ=1.66634

[pia12]
posX=-0.05282
posY=0.468294
posZ=1.31208

[pia13]
posX=-0.05282
posY=0.468294
posZ=1.31208

[pia14]
posX=0
posY=0.468294
posZ=0.971756

[pia15]
posX=0
posY=0.468294
posZ=0.503454

[pia16]
posX=0
posY=0.468294
posZ=0.053356

[pia17]
posX=0
posY=0.468294
posZ=-0.427234

# vai subir o degrau


[pia18]
posX=0
posY=0.468294
posZ=-0.863885
teleport=1

[pia19]
posX=0
posY=0.689152
posZ=-0.874982

# meio do degrau
[pia20]
posX=0
posY=0.689152
posZ=-1.03343

# vai subir pro corredor


[pia21]
posX=0
posY=0.689152
posZ=-1.21062
teleport=1

# ta no corredor

[pia22]
posX=0
posY=1.00078
posZ=-1.22581

[pia23]
posX=0
posY=1.00078
posZ=-1.53769

[pia24]
posX=0
posY=1.00078
posZ=-1.90912

[pia25]
posX=0
posY=1.00078
posZ=-2.35568

[pia26]
posX=0
posY=1.00078
posZ=-2.77073

[pia27]
posX=0
posY=1.00078
posZ=-3.18838

[pia28]
posX=0
posY=1.00078
posZ=-3.654

[pia29]
posX=0
posY=1.00078
posZ=-4.09734

[pia30]
posX=0
posY=1.00078
posZ=-4.6148

[pia31]
posX=0
posY=1.00078
posZ=-5.09378

[pia32]
posX=0
posY=1.00078
posZ=-5.49958
[pia33]
posX=0
posY=1.00078
posZ=-5.98664

[pia34]
posX=0
posY=1.00078
posZ=-6.44013

...

[pathsExitComingFromFront]

;paths out from front


[pef]
...

[pathsExitComingFromBack]

;paths out from back


[peb]
...

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