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Old Jethro, the grumpy retired jester says Hawkwell 7. Percival’s Study
Keep was built on top of the ruins of a prison that
belonged to Lord Dreadstone before his defeat. This room is lit by an oil lamp hung from the ceiling. A
collection of musty tomes detailing necromantic rituals
Appearance: The walls are crumbling and decayed, but are open on a desk. Many of them have notes scrawled
the worst damage has been recently repaired. Initially, in the margins. The room is covered in sticky magical
the only light is whatever the heroes bring with them. spiderwebs that Percival has just conjoured. How will
the heroes get through?
The Keep’s Rooms A lever on the wall here opens the portcullis in room 2.
8. Dreadstone’s Tomb
1. The Ladder Aging banners and shields hang from the walls. On a
Hidden behind some wine casks a ladder descends into a dias is a stone coffin, the lid of which has been carved
tunnel through a hole cut in the floor. Did someone dig into a likeness of Lord Dreadstone. A ruby necklace
down, or up? Carved over the lintel leading to room 2 are has been placed across its neck. The desperate Percival
the words ‘Dreadstone’s Dungeon’. Sakwright, the current ‘High Priest of Dreadstone’ is
attempting a ritual to bring Lord Dreadstone back to life!
Can the heroes stop him before he succeeds?
2. Skeletal Sentries
Two skeletons are chained to the wall. As the heroes
enter the room they spring up with a rattling noise, at
the same time a portcullis drops, closing the way back.
What’s going on?
The skeletons are harmless, but the rattling noise alerts A handful of Lord Dreadstone’s supporters are sneaking
the Council who rush into corridor 3 to defend their lair. into his tomb each night, where they make plans to
bring him back to life and take over the kingdom. When
the heroes break into their lair they must accelerate
3. Corridor their plans, Percival goes to undertake the ritual, and to
protect him the others throw the key to his room into
This is an unremarkable corridor, rapidly filling with
the minotaur’s cell.
six remarkable guards. They wear ill fitting robes and
armour, and refer to each other by important sounding
Map generated with:
titles like ‘Chancellor’, ‘Bishop’, ‘Commander’ and
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