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The Room is
1. A great cavernous hall
2. An alchemist’s laboratory, what’s that smell?
3. A lair, gnawed bones litter the floor
4. Twisting, turning corridors
5. A chasm with a perilous bridge
6. An ancient temple, with a hideous statue
The Complication is
1. A pit trap, filled with foul water
2. Magical winds extinguish the lights
3. Prisoners from the village
4. The ceiling is crumbling, rocks fall!
5. Gaseous vapours make you sleepy
6. Locked doors and portcullises bar the exits
The crazed warlock Sable Darkmoor has returned
Every third room features stairs leading down, and
to his keep, and is preying on residents of the
a treasure.
nearby town of Farrowdale. The heroes must
venture into his dungeons to rescue them and stop
The treasure is
his plan to summon the hideous and hungry frog
1. A chest of gold and jewels
demon Slibbobobuleth.
2. An emerald ring that shines with green light
Fear in Farrowdale 3. A potion of invisibility
4. Winged boots of speed
The heroes are approached by Flix Bigman, the 5. A magical rope that will bind one creature
generous mayor of Farrowdale. Over the past three 6. A magical sword that blazes with fire
nights dozens of his citizens have been spirited
away in the night. He suspects that evil has When the heroes reach the fourth level (the tenth
returned to the long abandoned ‘Warlock’s Keep’. room) they come face to face with the warlock.