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Becoming Awesome — Creating a
Culture of Continuous Improvement

February 4th 2019  1,729 reads  0

@voyagent
Eric Weiss

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Continuous improvement is the very heart of agile development. It’s the


culture and the mechanism that allows teams to adapt to changing
circumstances. Yet it tends to be the first thing teams abandon when they

get complacent in their agile development methodology. It takes work to


envision an ideal and constantly strive to be better today than you were
yesterday. In the fast-paced and high-pressure world of technology, it’s
too easy to get so caught up in the work that we forget about the
workflow. I’d like to share with you an exercise that I do with all of my
clients, which creates a foundational culture of continuous improvement
upon which all of our transformational goals can be successful.

Creating a Culture of Continuous Improvement

Continuous improvement goes well beyond the retrospective. It requires


the team to be inspired and motivated to be their best selves. It requires
trust and empathy within the team, with other parts of the company, and
with your customers. It requires constant reflection and introspection, and
always questioning established norms.
Definition of Awesome — If you want to strive for perfection, you must
first envision the ideal. In this standalone exercise, we identify the values,
principles, and behaviors that embody a peak performing team. This
becomes the mirror that we hold up to ourselves constantly to identify
ways we need to improve.
Daily Reflection — It’s not enough to pay lip service to continuous
improvement for 30 minutes every two weeks. How many times have you
shown up for the retrospective and couldn’t remember any meaningful
issues that happened in the last sprint? We have to identify issues in the
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moment. I recommend a five-minute personal retrospective at the end of


each day where you think back over the course of the day and take note
of anything that went particularly well or poorly.

Accountability — Accountability means taking ownership and


responsibility for the performance of not just yourself, but the entire team.
When you work with stakeholders, you represent your team. When you
work with customers, you represent your entire company. We must create
a culture, as well as a system of rewards and incentives, that motivate
people to put the common goal over their own self-interests.
Continuous Learning — It’s amazing how quickly we lose objectivity
when we spend all of our time in our own bubble. It is critical that we
continually search for knowledge outside of our team. Support a culture of
continuous learning that includes networking, reading, taking courses,
and exploring new technologies. Encourage teammates to share this
knowledge with the team and give them time to play with these new tools
or ideas.
Challenge the Status Quo — The essence of continuous improvement is
always asking yourself “could we do this any better?” Encourage new
ideas and ways of working. Reward risk taking and even failure. Support
constructive conflict, where the team challenges each other in order to
achieve a greater result.
Effective Feedback — In order for teams to rapidly improve, they must be
able to trust each other and challenge each other directly. This is
impossible if they can’t provide open and honest feedback. Tight
feedback loops are the core mechanism of agile development, and the
same applies to personal interactions. I will go more into this topic later in
thi ti l
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this article.

Areas for Improvement

There are many different ways a team can improve. Some ways involve
technology and some ways involve people. Keep an eye out for these
kinds of issues, make note of them, and look for ways to improve during
your retrospective.

Communication

Unclear Direction — I’ve always said there is no less efficient way of


working than to be working on the wrong things. So much of the failure
our development teams encounter are a result of unclear direction from
our leaders and product owners. A lack of vision or product strategy
makes us unable to plan ahead. Unclear or ambiguous user stories and
acceptance criteria cause us to miss the target. This issue is so critical
that it’s become a major focus of my consulting practice.
Lack of Organization / Coordination — Building a product is a difficult,
complex process, and is exacerbated by a lack of coordination between
individuals and teams. So much waste occurs because information is not
adequately shared among the team members. The silo effect is real, and
it’s amazing how small of a team in which it can arise.
Personal Conflict — Sartre said, “Hell is other people.” You can build
technology and apply process all day long, but there is no substitute for
positive working relationships. It’s imperative that we take conflict
seriously, and work through issues before they fester and tear the team
apart.
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apa t
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Lack of Transparency — Communication goes both ways. While


engineers should expect clear direction, they also must communicate
clearly how the work is progressing. Too often, development teams do not

appreciate the importance of delivering on their commitments, and the


impact it has on the rest of the business.

Workflow

Incomplete Hand-Off — Product development is a single process of


transforming ideas into usable technology. Every time there is a hand-off,
from product management to design, from design to development, or from
development to QA, there is an opportunity for failure. In my practice, I
look very closely at the transitions of work between teams and often find
the interfaces aren’t well aligned.
Dependency Delay — Any time there is a hand-off between teams, there
is often a lack of clarity about when the work will be delivered. We all
know how bad we are at estimating. Look for delays in transitions
between teams. Often simply communicating the delay as early as
possible will allow the downstream teams to work on other things and not
affect overall productivity.
Requirements Churn — Unclear direction causes repeated rework and
delay. Look at how many times a story is updated during a sprint, or how
many times it vacillates between states.
Scope Creep — The bane of any developer’s existence, scope creep
causes the team to fail at delivering value to the customer. While it’s fine
to change software after it’s released, the constant growth of scope
during a release cycle delays the delivery of customer value, which is a
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c sa
core tenet of agile development.

Technology

Technical Debt — I’ve written about technical debt in another article, but


suffice it to say it plagues every product to some degree and should be
consistently managed and worked on.
Lack of Proper Tools — Any time you find yourself doing repetitive,
manual, or simple tasks, you could be wasting time. Look for
opportunities to write new tools, or find tools on the market that can help
streamline your workflow.
Need for Improved Architecture — If you find that your system
architecture is holding you back, either with speed of development or
scalability, you may need to improve your architecture. With a clear
product strategy, the CTO should be able to manage the evolution of
architecture on their technology roadmap.
Need for Automation — Test and deployment automation allow for more
rapid release cycles, tighter feedback loops, more consistent quality, and
fewer fires to fight. You should invest significantly in automating your
workflow once it’s established.

Skills

Learning Curve — When leveraging a new language, tool, or framework,


expect uncertainty in estimating and executing on your sprint. Plan
accordingly, and invest time in bringing the team down the learning curve.
Mentorship — Teams often have more senior and more junior members.
It’s critical for the long term success of the team that the senior members
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— Creating a Culture of Continuous Improvement | HackerNoon

mentor and coach the junior members in order to level up the skills of the
team. Don’t completely pack the senior members to capacity. Give them
time to mentor the junior members when they need help.

Cross-Training — You want to take a vacation at some point right? T-


Shaped teams are the most effective at not only delivering consistently,
but also flexing where demand changes for different skills. Look for
opportunities to pair program and cross-train, even if it may temporarily
reduce the team’s velocity.
Skills Gap — Sometimes there is a skill that just isn’t available on the
team. Identify these gaps and either invest in training, or get someone on
the team who has it.

Two Failure Patterns

I have found two main failure patterns in teams that hold them back from
continuous improvement. Keep an eye out for these archetypes and
challenge them to be accountable and strive to improve.
The Complainer — This person brings all problems, but no solutions.
They point fingers, place blame, and take no responsibility for outcomes.
There is no accountability, follow-up, or commitment to improve. This
person also tends to drag others down with them, creating a toxic
environment that is disastrous for morale.
The Complacent — This person doesn’t want to rock the boat. They’re
just going through the motions. They show up to the retrospective, but
don’t offer any meaningful feedback. They spend no time outside of the
retrospective reflecting on how to improve. They don’t continuously learn
or share new ideas with the team. They also have no accountability or
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commitment to improve. This individual also creates a negative


environment which I call “The Funk.”

The Champion

There is a third archetype, which I like to call The Champion. This person
embodies all of the principles I constantly espouse. They have the
attitude that we can and should be our best possible selves. They meet
every day with intention and set clear goals. They reflect on their day and
take the time to think about ways to improve. They take personal
accountability for the success of the team. They engage with and support
their teammates across the company. They are bought into the company
mission and believe they are working towards a meaningful cause. As
leaders, we want everyone on our team to become this archetype.

Running an Effective Retrospective

With a culture of continuous improvement and a vigilant eye for issues to


resolve, the retrospective should be a lively and innovative session where
the team challenges each other to become their best selves. The basic
structure may be familiar, but the emphasis is on root causes and
actionable output. Nothing can be brought to the table without asking the
questions: “what was the cause of this success/failure?” and “what should
we do to reinforce/improve it?”

What Went Well, and Why?

A lot of times teams will call out some nice thing that happened and leave8/16
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A lot of times teams will call out some nice thing that happened and leave
it at that. Dig deeper and try to understand what lead to that success.
There is a lesson in there that should be brought to the surface and

possibly shared with other teams. Capture the principle or practice in the
team charter.

What Didn’t Go Well, and Why?

Bring up the issues in communication, workflow, technology, and skills.


Identify root causes, and don’t be afraid to challenge people directly. The
retrospective should be a safe environment where people can speak
openly and honestly about the problems they face and collaborate on
solutions.

What Should We Do Differently?

Every success or failure brought to the table should have an action


associated with it. Discuss how to fix problems or reinforce successes,
define actions and owners, and track their progress. Create stories in the
backlog and prioritize them to be done in the following sprint. If the issue
was personal, gain commitment from both parties to improve the working
relationship, and hold them accountable in the future.

Show and Tell

If the team is continuously learning, they will come across relevant


content or technology that should be shared with the team. Take a few
minutes for a recap or demo and come up with applications that can be
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minutes for a recap or demo, and come up with applications that can be
implemented immediately.

Effective Feedback
Now that we’ve got the culture and the mechanisms in place to support
continuous improvement, there is one final piece to the puzzle.
Challenging ourselves and each other to do better is a delicate issue. We
must be able to provide honest and direct feedback to one another
without creating negative conflict.

Why We Don’t Give Feedback

Many of us choose not to give feedback because we don’t want to hurt


someone’s feelings. We may fear retaliation. We may fear gaining the
reputation of a malcontent. Giving feedback requires effort and risk. We
may have an individual, self-centered focus (“that’s not my job”). We may
have tried giving feedback in the past, but haven’t seen results. This
effective feedback model allows people to share their feedback in a way
that is constructive, non-threatening, and action-oriented.

Radical Candor

The book Radical Candor describes the principles behind open and
honest feedback. I won’t go into elaborate detail, but the goal is to show
empathy for our teammates while giving open and honest feedback about
behavior that negatively impacts the team. I recommend reviewing this
model and discussing it with your team. In my earlier failure patterns, The
Complainer aligns with Obnoxious Aggression, and The Complacent
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aligns with Ruinous Empathy.

Care Personally and Challenge Directly

The Effective Feedback Model

The method I use comes straight from couples therapy. The main idea is
that when we want to provide feedback, we are following a process,
which takes us out of normal conversation and puts us in a mode where
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which takes us out of normal conversation and puts us in a mode where
we are less likely to take the feedback as a personal attack.
The Trigger — Start by simply saying “Are you open to some
feedback?” This engages the other person and lets them know that we
are about to start the process. They then know what to expect, and how
to behave accordingly.
The Facts — “Do you remember when you did X?” By laying out the
facts as accurately as possible, you both agree on the event. You can
debate and clarify the facts until you agree on a common view of reality.
The Impact — “When you did X, you impacted me/the team because
of Y.” The goal of the feedback is to make the other person understand
how their actions impacted you or the team. Do not jump to judgment or
solutions. Simply work to gain a mutual understanding of the impact.
The Optional Suggestion — “In the future, I’d appreciate it if you did
Z instead.” It is not required to suggest new behavior unless you feel
strongly about how they should interact with you. It is enough to simply
provide the feedback and let them digest it. As engineers, we tend to
jump to providing solutions. Give the person time to reflect on the
feedback if possible.
The Acknowledgement — “Thank you for your feedback.” That’s it.
Don’t get defensive. Don’t make excuses. They are not required to make
any commitment at that moment. It is enough for them to thank you for
having the courage to bring this to their attention.
The Follow-Up — In this model, there is an implicit agreement that they
are now accountable for the feedback provided. They can take the time to
reflect on the feedback and come up with a solution by the next
retrospective. If the feedback was related to a personal conflict, they
h ld b i df l f th b h i d t t it i th f t
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should be mindful of the behavior and not repeat it in the future. If the
person does not learn from the feedback, you should bring it up to the
team in the next retrospective. If the negative behavior is repeated, the

team can hold an intervention. If the person shows no commitment to


improve, they can be permanently removed from the team. While not for
everyone, this is the pinnacle of self-managing teams.

Conclusion

Truly great teams perform not because of their process, but because of
their attitude. With a poor attitude, you can never Scrum your way out of
it. With the right attitude and a culture of continuous improvement,
regardless of where you begin, you will eventually achieve greatness.
Through this fairly simple and straightforward model, I’ve been able to
transform demoralized, poorly performing teams into eager, engaged,
high-performing, awesome teams. Start with the Definition of Awesome,
define your principles and motivations, create an environment that builds
trust and empathy, encourage effective feedback, and give the team the
time and autonomy to innovate and try new ideas in the effort to become
awesome.

Feeling “The Funk”? I Can Guide You Through


This Process!

I’ve built my practice around helping growing tech companies mature their
team dynamic and agile development methodology. It may seem
daunting, but trust me, I can help you start making small, iterative,
meaningful progress in the right direction If you think your team has the
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meaningful progress in the right direction. If you think your team has the
potential to Become Awesome, reach out to me on my website and let’s
get you on the right path!

If you’d like to read more of my articles on product development,


leadership, and software development process, follow me on Medium.
You can also find my conference talks and podcasts on my media page.

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by Eric Weiss @voyagent.

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