This is the Oath of the Warrior is a paladin subclass based
upon the Jaguar and Eagle Warriors of Aztec history. They
are built around a varied choice of channel divinities, al- lowing you to create support, area control and defensive paladins using the same base class, meaning two of your Oath of the Warrior Paladins can look and play very differ- ently. This class appears in my work “A Fantasy Guide to the Az- tec Empire.” A guide written and illustrated by me to help GM’s and creators to set their own campaigns in a world inspired by the historical Aztec Empire, without losing out on any of the sense of fantasy. Or if you run loosely Aztec inspired snake people in your campaigns then the guide can really help flesh them out and make them much more then simple cartoon villains and tropes. f you like the look of this class then why don’t you check out my full guide which can be found here on DriveThrRPG: https://www.drivethrurpg.com/product/402108/A- Fantasy-Guide-to-the-Aztec-Empire?affiliate_id=401283 I the guide I provide much more details, including general information on the Aztecs, how to make your own Aztec inspired characters, weapons, armour, enemy stat blocks and much more. You get a great resource and you’ll be supporting me, so thanks in advance. If you’re not in a po- sition to pick it up, that’s fine, share it amongst your nerdy friends. For updates, votes for future topics of my next guides as well as a weekly segment on cool historical weapons you can also follow me on Twitter @BeardedHalfling If you like this work then consider leaving a review, it hon- estly makes a big difference and if you use it in your games then let me know how it went I would be super hap- py to know. But anyway, that's enough of my preamble, onto the class!
The Bearded Halfling
The Oath of the Warrior paladin Oath of the Warrior Features: Oath Spells: To those warriors that take up the Oath of the Warrior You gain oath spells at the paladin levels listed is to know nothing but war. When the rest of the army have returned to their homes and farms it is the Warri- Paladin Spell Level ors that protect the roads, slay monsters, defend the borders and keep law and order in the territories of the 3rd Cause fear, Zephyr Strike Empire. 5th Blur, Protection from Poison The order of the Warriors are split into four, each wor- ship a different primary god and go to war in the man- 9th Haste, Life Transference ner befitting their God. The Order of the Griffon wor- 13th Death Ward, Freedom of Movement ship Huitzilopochtli the war god and are the most ag- gressive of the orders. The Order of the Phase Spider 17th Antilife Spell, Steel Wind Strike worship Tezcatlipoca the smoking mirror, these warriors move quickly, striking where the enemy is the weakest, Channel Divinity or cut through the enemy’s bodyguard to capture the enemy general. The Couatl Warriors worship Quet- When you take this oath at 3rd level, you gain the zacoatl the Winged Serpent, although the smallest of following Channel Divinity option. See the Sacred the orders these warriors are mostly nomadic, healing Oath class feature for how Channel Divinity Works. the injured and sick and keeping the smaller towns in Through Death, Action the empire protected from monsters and raiders. Final- You can use your Channel Divinity to gain a burst of en- ly, there are the Naga Warriors who worship Xipe Totec, ergy when an enemy is slain. When an enemy creature is The Flayed One. These warriors fear not death for they reduced to 0 hit points within 30ft of you, you may in- worship the lord of rebirth. These warriors have a great stantly use your reaction to move up to 30ft towards an restorative ability, able to shrug off usually deadly enemy and to make a single weapon attack. wounds. Additionally, you may choose one of the following Chan- Each of these warriors wear tlahuitzli, war suits de- nel Divinity Options. Once selected this cannot be signed to look like their patron animals. These suits changed. strike fear into the hearts of their enemies and hope amongst their allies. The Way of the Griffin You inspire those around you to greater acts of bravery and to keep fighting. As a bonus action, any friendly The Tenents of the Warrior character within 10ft of you when you use this ability gains temporary hit points equal to your proficiency bo- The Tenets of the Oath of the Warrior Paladin is memo- nus plus your level in paladin. rised by all members of the order and compel their members to acts of great bravery and heroism. The Way of the Phase Spider As a bonus action, you can call upon your God to allow Through Bravery, Victory easy passage through reality. You may immediately tel- To don the armour of the Paladins of the Warrior is to eport to a space you can see within 60ft. never run from battle. It is to look the mightiest foes in Alternatively, when you use this ability as a bonus ac- the eye and to bring them down. tion, you can select up to 6 willing creatures (including yourself) within 30ft of you Each may immediately tele- Through Service, Strength port up to 60ft to a location you can see. However, the The Warriors are strongest when they fight united, the total distance moved by all the friendly creatures may same is true for the empire. Each Warrior swears an not exceed 60ft. oath to the Emperor, to serve them in life and to serve the world in death. The Way of the Couatl You can call upon the power of your god to restore your healing powers. You may use this ability as a bonus ac- Through Death, Rebirth tion to instantly restore points of your ‘lay on hands’ ability equal to half of the maximum amount. This can- The Warriors do not fear death, nor do they shy away not be used to exceed the maximum allowed pool. from it. The blood of their enemy’s and their own blood keep the world in order and harmony. The Way of the Naga You call upon your gods regenerative abilities. You may use your reaction directly after you take damage. You instantly restore hit points equal to your proficiency bonus, plus twice your paladin level. Aura of battle Starting at 7th level you create an aura around yourself which inspire your allies with your own bravery. You and Friendly creatures within 10ft og you can’t be fright- ened while you are conscious
Duty Before Death
Although an Oath of the Warrior Paladin does not fear death, they are hesitant to accept their fate before their duty is completed. Starting at 15th level, if you are reduced to 0 hit points whilst in combat, instead of rolling your first death saving throw your character in- stantly restores 2d8 plus their paladin level in hit points and may act normally during your next turn. This ability cannot be used again until after you have finished a long rest.
War Aspect of Fury and Blood
At 20th level you gain the ability to take on the aspect of your deity for a short time, being able to draw upon their power to deal devesting blows to your enemies. As an action you become the War Aspect of Fury and Blood and gain the following benefits for 1 minute: • You gain resistance to all damage types.
• You add an additional ten 10ft to your walking
speed. • You can use your channel Divinity ability Through Armed with a number of atlatl’s the swift Oath of the Phase Death, Action once without expanding your Chan- Spider Warrior is a swift. Deadly foe capable of striking nel Divinity use. straight at the heart of the enemy. This warriors armour is • Whenever you make a melee attack whist in this reinforced by the carapace of the phase spider. To wear such form you crit on a 19 or a 20. armour shows this warrior to be as cunning and swift as their patron. Legal Information Permission to copy, modify and distribute line names, logos and identifying marks including trade dress; the files collectively known as the System Reference Docu- artifacts; creatures characters; stories, storylines, plots, the- ment 5.1 (“SRD5”) is granted solely through the use of the matic elements, dialogue, incidents, language, artwork, sym- Open Gaming License, Version 1.0a. 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