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Magic Healing: Restores either CS only or CS and • For those that are math averse, CS could be
health. simplified to a smaller number such as what would
be a character’s hit points rounded up to the
nearest 10s place. That number is then divided by
10 to determine the character’s CS. So HP of 87
would be rounded up to 90 and divided by 10 to
equal a CS of 9. Each time a character or creature
would take damage they can spend a number of
CS per 10 damage rounded down. In example,
Naz has 9 CS and is about to take 23 damage
rounded down to 20. Naz spends 2 CS leaving him
with 7 CS and avoids the damage. (This makes
more math in theory but less during play, kind of.)